Description

Book Synopsis

Kent Beck consistently challenges software engineering dogma, promoting ideas like patterns, test-driven development, and Extreme Programming. Currently affiliated with Three Rivers Institute and Agitar Software, he is the author of many Addison-Wesley titles.



Table of Contents


Preface.
Acknowledgments.
Introduction.

I. THE MONEY EXAMPLE.

1. Multi-Currency Money.


2. Degenerate Objects.


3. Equality for All.


4. Privacy.


5. Franc-ly Speaking.


6. Equality for All, Redux.


7. Apples and Oranges.


8. Makin' Objects.


9. Times We're Livin' In.


10. Interesting Times.


11. The Root of All Evil.


12. Addition, Finally.


13. Make It.


14. Change.


15. Mixed Currencies.


16. Abstraction, Finally.


17. Money Retrospective.


II. The xUnit Example.

18. First Steps to xUnit.


19. Set the Table.


20. Cleaning Up After.


21. Counting.


22. Dealing with Failure.


23. How Suite It Is.


24. xUnit Retrospective.


III. Patterns for Test-Driven Development.

25. Test-Driven Development Patterns.


26. Red Bar Patterns.


27. Testing Patterns.


28. Green Bar Patterns.


29. xUnit Patterns.


30. Design Patterns.


31. Refactoring.


32. Mastering TDD.


Appendix I: Influence Diagrams.


Appendix II: Fibonacci.


Afterword.


Index. 0321146530T10172002

Test Driven Development

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      View other formats and editions of Test Driven Development by Kent Beck

      Publisher: Pearson Education (US)
      Publication Date: 27/11/2002
      ISBN13: 9780321146533, 978-0321146533
      ISBN10: 0321146530

      Description

      Book Synopsis

      Kent Beck consistently challenges software engineering dogma, promoting ideas like patterns, test-driven development, and Extreme Programming. Currently affiliated with Three Rivers Institute and Agitar Software, he is the author of many Addison-Wesley titles.



      Table of Contents


      Preface.
      Acknowledgments.
      Introduction.

      I. THE MONEY EXAMPLE.

      1. Multi-Currency Money.


      2. Degenerate Objects.


      3. Equality for All.


      4. Privacy.


      5. Franc-ly Speaking.


      6. Equality for All, Redux.


      7. Apples and Oranges.


      8. Makin' Objects.


      9. Times We're Livin' In.


      10. Interesting Times.


      11. The Root of All Evil.


      12. Addition, Finally.


      13. Make It.


      14. Change.


      15. Mixed Currencies.


      16. Abstraction, Finally.


      17. Money Retrospective.


      II. The xUnit Example.

      18. First Steps to xUnit.


      19. Set the Table.


      20. Cleaning Up After.


      21. Counting.


      22. Dealing with Failure.


      23. How Suite It Is.


      24. xUnit Retrospective.


      III. Patterns for Test-Driven Development.

      25. Test-Driven Development Patterns.


      26. Red Bar Patterns.


      27. Testing Patterns.


      28. Green Bar Patterns.


      29. xUnit Patterns.


      30. Design Patterns.


      31. Refactoring.


      32. Mastering TDD.


      Appendix I: Influence Diagrams.


      Appendix II: Fibonacci.


      Afterword.


      Index. 0321146530T10172002

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