Description

Book Synopsis
Completing an A Level Computer Science project is a huge undertaking for any student regardless of their competence in programming. The key to success is to plan and write a strong report, evidencing what has been carried out. Tackling A Level projects in Computer Science for AQA 7517 is the essential student guide for completing the project and, in particular, the report, with confidence and independence. It contains clear and concise instruction and examples of what needs to be included. From how to generate initial ideas and choose end users, to how to evidence your final product; this book covers it all. This guide does not specifically teach programming and is therefore suitable for use with any language or project idea being undertaken. With important tips and advice based on the author's intimate experience with Computer Science projects, this will help to keep a project's progress on track. Finally, a guide that can help students to submit their final project with confidence before the deadline.

Table of Contents
Chapter 1: Starting a new project Chapter 2: The report Chapter 3: Stating the problem Chapter 4: The analysis Chapter 5: The design Chapter 6: Software development Chapter 7: Evaluation Chapter 8: Final checks

Tackling A Level Projects in Computer Science AQA

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    View other formats and editions of Tackling A Level Projects in Computer Science AQA by

    Publisher: PG Online Limited
    Publication Date: 30/01/2020
    ISBN13: 9781910523209, 978-1910523209
    ISBN10: 1910523208
    Also in:
    Computer science

    Description

    Book Synopsis
    Completing an A Level Computer Science project is a huge undertaking for any student regardless of their competence in programming. The key to success is to plan and write a strong report, evidencing what has been carried out. Tackling A Level projects in Computer Science for AQA 7517 is the essential student guide for completing the project and, in particular, the report, with confidence and independence. It contains clear and concise instruction and examples of what needs to be included. From how to generate initial ideas and choose end users, to how to evidence your final product; this book covers it all. This guide does not specifically teach programming and is therefore suitable for use with any language or project idea being undertaken. With important tips and advice based on the author's intimate experience with Computer Science projects, this will help to keep a project's progress on track. Finally, a guide that can help students to submit their final project with confidence before the deadline.

    Table of Contents
    Chapter 1: Starting a new project Chapter 2: The report Chapter 3: Stating the problem Chapter 4: The analysis Chapter 5: The design Chapter 6: Software development Chapter 7: Evaluation Chapter 8: Final checks

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