Description

Book Synopsis
Software Engineering: Principles and Practice challenges the reader to appreciate the issues, design trade-offs and teamwork required for successful software development. This new edition has been brought fully up to date, with complete coverage of all aspects of the software lifecycle and a strong focus on all the skills needed to carry out software projects on time and within budget.
Highlights of the third edition include:

Fully updated chapters on requirements engineering and software architecture.

New chapters on component-based software engineering, service orientation and global software development.

Extensive coverage of the human and social aspects of software development.

Balanced coverage of both traditional, heavyweight development and agile, lightweight development approaches such as Extreme Programming (XP).

Written to support both introductory and advanced software engineering courses, this book is invaluable for everyone in software

Table of Contents

Foreword xvii

Preface xix

1 Introduction 1

1.1 What Is Software Engineering? 5

1.2 Phases in the Development of Software 10

1.3 Maintenance or Evolution 15

1.4 From the Trenches 17

1.4.1 Ariane 5, Flight 501 18

1.4.2 Therac-25 19

1.4.3 The London Ambulance Service 21

1.4.4 Who Counts the Votes? 23

1.5 Software Engineering Ethics 24

1.6 Quo Vadis? 27

1.7 Summary 29

1.8 Further Reading 30

Exercises 31

Part I Software Management 35

2 Introduction to Software Engineering Management 37

2.1 Planning a Software Development Project 40

2.2 Controlling a Software Development Project 43

2.3 Summary 45

Exercises 46

3 The Software Life Cycle Revisited 49

3.1 The Waterfall Model 52

3.2 Agile Methods 54

3.2.1 Prototyping 56

3.2.2 Incremental Development 60

3.2.3 Rapid Application Development and Dynamic Systems Development Method 62

3.2.4 Extreme Programming 66

3.3 The Rational Unified Process (RUP) 68

3.4 Model-Driven Architecture 71

3.5 Intermezzo: Maintenance or Evolution 72

3.6 Software Product Lines 75

3.7 Process Modeling 77

3.8 Summary 80

3.9 Further Reading 81

Exercises 82

4 Configuration Management 85

4.1 Tasks and Responsibilities 87

4.2 Configuration Management Plan 92

4.3 Summary 93

4.4 Further Reading 94

Exercises 94

5 People Management and Team Organization 97

5.1 People Management 99

5.1.1 Coordination Mechanisms 101

5.1.2 Management Styles 102

5.2 Team Organization 104

5.2.1 Hierarchical Organization 104

5.2.2 Matrix Organization 106

5.2.3 Chief Programmer Team 107

5.2.4 SWAT Team 107

5.2.5 Agile Team 108

5.2.6 Open Source Software Development 108

5.2.7 General Principles for Organizing a Team 111

5.3 Summary 112

5.4 Further Reading 113

Exercises 113

6 On Managing Software Quality 115

6.1 On Measures and Numbers 118

6.2 A Taxonomy of Quality Attributes 123

6.3 Perspectives on Quality 130

6.4 The Quality System 134

6.5 Software Quality Assurance 135

6.6 The Capability Maturity Model (CMM) 137

6.6.1 Personal Software Process 142

6.6.2 BOOTSTRAP and SPICE 143

6.6.3 Some Critical Notes 143

6.7 Getting Started 144

6.8 Summary 147

6.9 Further Reading 148

Exercises 149

7 Cost Estimation 153

7.1 Algorithmic Models 158

7.1.1 Walston–Felix 160

7.1.2 COCOMO 162

7.1.3 Putnam 163

7.1.4 Function Point Analysis 165

7.1.5 COCOMO 2: Variations on a Theme 168

7.1.6 Use-Case Points: Another Variation on a Theme 173

7.2 Guidelines for Estimating Cost 175

7.3 Distribution of Manpower over Time 179

7.4 Agile Cost Estimation 183

7.5 Summary 184

7.6 Further Reading 186

Exercises 187

8 Project Planning and Control 189

8.1 A Systems View of Project Control 190

8.2 A Taxonomy of Software Development Projects 192

8.2.1 Realization Control Situation 194

8.2.2 Allocation Control Situation 195

8.2.3 Design Control Situation 195

8.2.4 Exploration Control Situation 196

8.2.5 Summary of Control Situations 197

8.3 Risk Management 198

8.4 Techniques for Project Planning and Control 201

8.5 Summary 207

8.6 Further Reading 208

Exercises 208

Part II The Software Life Cycle 211

9 Requirements Engineering 213

9.1 Requirements Elicitation 220

9.1.1 Requirements Engineering Paradigms 224

9.1.2 Requirements Elicitation Techniques 226

9.1.3 Goals and Viewpoints 234

9.1.4 Prioritizing Requirements 237

9.1.5 COTS selection 239

9.1.6 Crowdsourcing 240

9.2 Requirements Documentation and Management 241

9.2.1 Requirements Specification 241

9.2.2 Requirements Management 247

9.3 Requirements Specification Techniques 249

9.3.1 Choosing a Notation 250

9.3.2 Specifying Non-Functional Requirements 252

9.4 Verification and Validation 253

9.5 Summary 254

9.6 Further Reading 255

Exercises 257

10 Modeling 261

10.1 Classic Modeling Techniques 263

10.1.1 Entity–Relationship Modeling 263

10.1.2 Finite State Machines 265

10.1.3 Data Flow Diagrams 267

10.1.4 CRC Cards 267

10.2 On Objects and Related Stuff 268

10.3 The Unified Modeling Language 274

10.3.1 The Class Diagram 276

10.3.2 The State Machine Diagram 279

10.3.3 The Sequence Diagram 283

10.3.4 The Communication Diagram 284

10.3.5 The Component Diagram 285

10.3.6 The Use Case 286

10.4 Summary 287

10.5 Further Reading 287

Exercises 288

11 Software Architecture 289

11.1 Software Architecture and the Software Life Cycle 293

11.2 Architecture Design 294

11.3 Architectural Views 298

11.4 Architectural Styles 303

11.5 Software Architecture Assessment 317

11.6 Summary 321

11.7 Further Reading 322

Exercises 322

12 Software Design 325

12.1 Design Considerations 329

12.1.1 Abstraction 330

12.1.2 Modularity 333

12.1.3 Information Hiding 336

12.1.4 Complexity 337

12.1.5 System Structure 344

12.1.6 Object-Oriented Metrics 348

12.2 Classical Design Methods 351

12.2.1 Functional Decomposition 353

12.2.2 Data Flow Design (SA/SD) 356

12.2.3 Design Based on Data Structures 361

12.3 Object-Oriented Analysis and Design Methods 369

12.3.1 The Booch Method 376

12.3.2 Fusion 377

12.3.3 RUP Revisited 379

12.4 How to Select a Design Method 380

12.4.1 Design Method Classification 381

12.4.2 Object Orientation: Hype or the Answer? 382

12.5 Design Patterns 385

12.6 Design Documentation 389

12.7 Verification and Validation 393

12.8 Summary 393

12.9 Further Reading 398

Exercises 399

13 Software Testing 405

13.1 Test Objectives 410

13.1.1 Test Adequacy Criteria 412

13.1.2 Fault Detection Versus Confidence Building 413

13.1.3 From Fault Detection to Fault Prevention 415

13.2 Testing and the Software Life Cycle 417

13.2.1 Requirements Engineering 417

13.2.2 Design 419

13.2.3 Implementation 420

13.2.4 Maintenance 420

13.2.5 Test-Driven Development (TDD) 421

13.3 Verification and Validation Planning and Documentation 422

13.4 Manual Test Techniques 425

13.4.1 Reading 425

13.4.2 Walkthroughs and Inspections 426

13.4.3 Correctness Proofs 428

13.4.4 Stepwise Abstraction 429

13.5 Coverage-Based Test Techniques 430

13.5.1 Control-Flow Coverage 431

13.5.2 Data Flow Coverage 433

13.5.3 Coverage-Based Testing of Requirements Specifications 435

13.6 Fault-Based Test Techniques 437

13.6.1 Error Seeding 437

13.6.2 Mutation Testing 438

13.7 Error-Based Test Techniques 440

13.8 Comparison of Test Techniques 441

13.8.1 Comparison of Test Adequacy Criteria 442

13.8.2 Properties of Test Adequacy Criteria 443

13.8.3 Experimental Results 446

13.9 Test Stages 448

13.10 Estimating Software Reliability 450

13.11 Summary 457

13.12 Further Reading 458

Exercises 459

14 Software Maintenance 465

14.1 Maintenance Categories Revisited 468

14.2 Major Causes of Maintenance Problems 471

14.3 Reverse Engineering and Refactoring 475

14.3.1 Refactoring 478

14.3.2 Inherent Limitations 480

14.3.3 Tools 484

14.4 Software Evolution Revisited 486

14.5 Organizational and Managerial Issues 488

14.5.1 Organization of Maintenance Activities 488

14.5.2 Software Maintenance from a Service Perspective 492

14.5.3 Control o fMaintenance Tasks 497

14.5.4 Quality Issues 500

14.6 Summary 501

14.7 Further Reading 502

Exercises 504

15 Software Tools 507

15.1 Toolkits 511

15.2 Language-Centered Environments 513

15.3 Integrated Environments and WorkBenches 514

15.3.1 Analyst WorkBenches 515

15.3.2 Programmer WorkBenches 516

15.3.3 Management WorkBenches 520

15.3.4 Integrated Project Support Environments 520

15.4 Process-Centered Environments 521

15.5 Summary 522

15.6 Further Reading 524

Exercises 525

Part III Advanced Topics 527

16 User Interface Design 529

16.1 Where Is the User Interface? 532

16.2 What Is the User Interface? 536

16.3 Human Factors in Human–Computer Interaction 537

16.3.1 Humanities 537

16.3.2 Artistic Design 538

16.3.3 Ergonomics 539

16.4 The Role of Models in Human–Computer Interaction 540

16.4.1 A Model of Human Information Processing 542

16.4.2 Mental Models of Information Systems 544

16.4.3 Conceptual Models in User Interface Design 547

16.5 The Design of Interactive Systems 549

16.5.1 Design as an Activity Structure 550

16.5.2 Design as Multi-Disciplinary Collaboration 552

16.6 Task Analysis 553

16.6.1 Task Analysis in HCI Design 554

16.6.2 Analysis Approaches for Collaborative Work 556

16.6.3 Sources of Knowledge and Collection Methods 557

16.6.4 An Integrated Approach to Task Analysis: GTA 558

16.7 Specification of the User Interface Details 559

16.7.1 Dialog 560

16.7.2 Representation 561

16.8 Evaluation 562

16.8.1 Evaluation of Analysis Decisions 562

16.8.2 Evaluation of UVM Specifications 563

16.8.3 Evaluation of Prototypes 566

16.9 Summary 567

16.10 Further Reading 568

Exercises 569

17 Software Reusability 571

17.1 Reuse Dimensions 574

17.2 Reuse of Intermediate Products 576

17.2.1 Libraries of Software Components 576

17.2.2 Templates 580

17.2.3 Reuse of Architecture 581

17.2.4 Application Generators and Fourth-Generation Languages 581

17.3 Reuse and the Software Life Cycle 582

17.4 Reuse Tools and Techniques 585

17.4.1 From Module Interconnection Language to Architecture Description Language 586

17.4.2 Middleware 588

17.5 Perspectives of Software Reuse 591

17.6 Non-Technical Aspects of Software Reuse 594

17.6.1 Economics 596

17.6.2 Management 597

17.6.3 Psychology of Programmers 598

17.7 Summary 599

17.8 Further Reading 601

Exercises 601

18 Component-Based Software Engineering 605

18.1 Why Component-Based Software Engineering? 607

18.2 Component Models and Components 608

18.2.1 Component Forms in Component Models 610

18.2.2 Architecture and Component Models 614

18.3 Component-Based Development Process and Component Life Cycle 619

18.3.1 Component-Based System Development Process 620

18.3.2 Component Assessment 622

18.3.3 Component Development Process 623

18.4 Architectural Approaches in Component-Based Development 625

18.4.1 Architecture-Driven Component Development 626

18.4.2 Product-Line Development 626

18.4.3 COTS-Based Development 627

18.4.4 Selecting an Approach 627

18.5 Summary 628

18.6 Further Reading 628

Exercises 629

19 Service Orientation 631

19.1 Services, Service Descriptions, and Service Communication 634

19.2 Service-Oriented Architecture (SOA) 639

19.3 Web Services 641

19.3.1 Extensible Markup Language (XML) 643

19.3.2 Simple Object Access Protocol (SOAP) 644

19.3.3 Web Services Description Language (WSDL) 644

19.3.4 Universal Description, Discovery, and Integration (UDDI) 646

19.3.5 Business Process Execution Language for Web Services (BPEL4WS) 647

19.4 Service-Oriented Software Engineering 650

19.5 Summary 652

19.6 Further Reading 652

Exercises 653

20 Global Software Development 655

20.1 Challenges of Global System Development 657

20.2 How to Overcome Distance 664

20.2.1 Common Ground 664

20.2.2 Coupling of Work 666

20.2.3 Collaboration Readiness 666

20.2.4 Technology Readiness 666

20.2.5 Organizing Work in Global Software Development 668

20.3 Summary 670

20.4 Further Reading 670

Exercises 671

Bibliography 673

Index 705

Software Engineering

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A Paperback / softback by Hans van Vliet

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    View other formats and editions of Software Engineering by Hans van Vliet

    Publisher: John Wiley & Sons Inc
    Publication Date: 09/05/2008
    ISBN13: 9780470031469, 978-0470031469
    ISBN10: 0470031468

    Description

    Book Synopsis
    Software Engineering: Principles and Practice challenges the reader to appreciate the issues, design trade-offs and teamwork required for successful software development. This new edition has been brought fully up to date, with complete coverage of all aspects of the software lifecycle and a strong focus on all the skills needed to carry out software projects on time and within budget.
    Highlights of the third edition include:

    Fully updated chapters on requirements engineering and software architecture.

    New chapters on component-based software engineering, service orientation and global software development.

    Extensive coverage of the human and social aspects of software development.

    Balanced coverage of both traditional, heavyweight development and agile, lightweight development approaches such as Extreme Programming (XP).

    Written to support both introductory and advanced software engineering courses, this book is invaluable for everyone in software

    Table of Contents

    Foreword xvii

    Preface xix

    1 Introduction 1

    1.1 What Is Software Engineering? 5

    1.2 Phases in the Development of Software 10

    1.3 Maintenance or Evolution 15

    1.4 From the Trenches 17

    1.4.1 Ariane 5, Flight 501 18

    1.4.2 Therac-25 19

    1.4.3 The London Ambulance Service 21

    1.4.4 Who Counts the Votes? 23

    1.5 Software Engineering Ethics 24

    1.6 Quo Vadis? 27

    1.7 Summary 29

    1.8 Further Reading 30

    Exercises 31

    Part I Software Management 35

    2 Introduction to Software Engineering Management 37

    2.1 Planning a Software Development Project 40

    2.2 Controlling a Software Development Project 43

    2.3 Summary 45

    Exercises 46

    3 The Software Life Cycle Revisited 49

    3.1 The Waterfall Model 52

    3.2 Agile Methods 54

    3.2.1 Prototyping 56

    3.2.2 Incremental Development 60

    3.2.3 Rapid Application Development and Dynamic Systems Development Method 62

    3.2.4 Extreme Programming 66

    3.3 The Rational Unified Process (RUP) 68

    3.4 Model-Driven Architecture 71

    3.5 Intermezzo: Maintenance or Evolution 72

    3.6 Software Product Lines 75

    3.7 Process Modeling 77

    3.8 Summary 80

    3.9 Further Reading 81

    Exercises 82

    4 Configuration Management 85

    4.1 Tasks and Responsibilities 87

    4.2 Configuration Management Plan 92

    4.3 Summary 93

    4.4 Further Reading 94

    Exercises 94

    5 People Management and Team Organization 97

    5.1 People Management 99

    5.1.1 Coordination Mechanisms 101

    5.1.2 Management Styles 102

    5.2 Team Organization 104

    5.2.1 Hierarchical Organization 104

    5.2.2 Matrix Organization 106

    5.2.3 Chief Programmer Team 107

    5.2.4 SWAT Team 107

    5.2.5 Agile Team 108

    5.2.6 Open Source Software Development 108

    5.2.7 General Principles for Organizing a Team 111

    5.3 Summary 112

    5.4 Further Reading 113

    Exercises 113

    6 On Managing Software Quality 115

    6.1 On Measures and Numbers 118

    6.2 A Taxonomy of Quality Attributes 123

    6.3 Perspectives on Quality 130

    6.4 The Quality System 134

    6.5 Software Quality Assurance 135

    6.6 The Capability Maturity Model (CMM) 137

    6.6.1 Personal Software Process 142

    6.6.2 BOOTSTRAP and SPICE 143

    6.6.3 Some Critical Notes 143

    6.7 Getting Started 144

    6.8 Summary 147

    6.9 Further Reading 148

    Exercises 149

    7 Cost Estimation 153

    7.1 Algorithmic Models 158

    7.1.1 Walston–Felix 160

    7.1.2 COCOMO 162

    7.1.3 Putnam 163

    7.1.4 Function Point Analysis 165

    7.1.5 COCOMO 2: Variations on a Theme 168

    7.1.6 Use-Case Points: Another Variation on a Theme 173

    7.2 Guidelines for Estimating Cost 175

    7.3 Distribution of Manpower over Time 179

    7.4 Agile Cost Estimation 183

    7.5 Summary 184

    7.6 Further Reading 186

    Exercises 187

    8 Project Planning and Control 189

    8.1 A Systems View of Project Control 190

    8.2 A Taxonomy of Software Development Projects 192

    8.2.1 Realization Control Situation 194

    8.2.2 Allocation Control Situation 195

    8.2.3 Design Control Situation 195

    8.2.4 Exploration Control Situation 196

    8.2.5 Summary of Control Situations 197

    8.3 Risk Management 198

    8.4 Techniques for Project Planning and Control 201

    8.5 Summary 207

    8.6 Further Reading 208

    Exercises 208

    Part II The Software Life Cycle 211

    9 Requirements Engineering 213

    9.1 Requirements Elicitation 220

    9.1.1 Requirements Engineering Paradigms 224

    9.1.2 Requirements Elicitation Techniques 226

    9.1.3 Goals and Viewpoints 234

    9.1.4 Prioritizing Requirements 237

    9.1.5 COTS selection 239

    9.1.6 Crowdsourcing 240

    9.2 Requirements Documentation and Management 241

    9.2.1 Requirements Specification 241

    9.2.2 Requirements Management 247

    9.3 Requirements Specification Techniques 249

    9.3.1 Choosing a Notation 250

    9.3.2 Specifying Non-Functional Requirements 252

    9.4 Verification and Validation 253

    9.5 Summary 254

    9.6 Further Reading 255

    Exercises 257

    10 Modeling 261

    10.1 Classic Modeling Techniques 263

    10.1.1 Entity–Relationship Modeling 263

    10.1.2 Finite State Machines 265

    10.1.3 Data Flow Diagrams 267

    10.1.4 CRC Cards 267

    10.2 On Objects and Related Stuff 268

    10.3 The Unified Modeling Language 274

    10.3.1 The Class Diagram 276

    10.3.2 The State Machine Diagram 279

    10.3.3 The Sequence Diagram 283

    10.3.4 The Communication Diagram 284

    10.3.5 The Component Diagram 285

    10.3.6 The Use Case 286

    10.4 Summary 287

    10.5 Further Reading 287

    Exercises 288

    11 Software Architecture 289

    11.1 Software Architecture and the Software Life Cycle 293

    11.2 Architecture Design 294

    11.3 Architectural Views 298

    11.4 Architectural Styles 303

    11.5 Software Architecture Assessment 317

    11.6 Summary 321

    11.7 Further Reading 322

    Exercises 322

    12 Software Design 325

    12.1 Design Considerations 329

    12.1.1 Abstraction 330

    12.1.2 Modularity 333

    12.1.3 Information Hiding 336

    12.1.4 Complexity 337

    12.1.5 System Structure 344

    12.1.6 Object-Oriented Metrics 348

    12.2 Classical Design Methods 351

    12.2.1 Functional Decomposition 353

    12.2.2 Data Flow Design (SA/SD) 356

    12.2.3 Design Based on Data Structures 361

    12.3 Object-Oriented Analysis and Design Methods 369

    12.3.1 The Booch Method 376

    12.3.2 Fusion 377

    12.3.3 RUP Revisited 379

    12.4 How to Select a Design Method 380

    12.4.1 Design Method Classification 381

    12.4.2 Object Orientation: Hype or the Answer? 382

    12.5 Design Patterns 385

    12.6 Design Documentation 389

    12.7 Verification and Validation 393

    12.8 Summary 393

    12.9 Further Reading 398

    Exercises 399

    13 Software Testing 405

    13.1 Test Objectives 410

    13.1.1 Test Adequacy Criteria 412

    13.1.2 Fault Detection Versus Confidence Building 413

    13.1.3 From Fault Detection to Fault Prevention 415

    13.2 Testing and the Software Life Cycle 417

    13.2.1 Requirements Engineering 417

    13.2.2 Design 419

    13.2.3 Implementation 420

    13.2.4 Maintenance 420

    13.2.5 Test-Driven Development (TDD) 421

    13.3 Verification and Validation Planning and Documentation 422

    13.4 Manual Test Techniques 425

    13.4.1 Reading 425

    13.4.2 Walkthroughs and Inspections 426

    13.4.3 Correctness Proofs 428

    13.4.4 Stepwise Abstraction 429

    13.5 Coverage-Based Test Techniques 430

    13.5.1 Control-Flow Coverage 431

    13.5.2 Data Flow Coverage 433

    13.5.3 Coverage-Based Testing of Requirements Specifications 435

    13.6 Fault-Based Test Techniques 437

    13.6.1 Error Seeding 437

    13.6.2 Mutation Testing 438

    13.7 Error-Based Test Techniques 440

    13.8 Comparison of Test Techniques 441

    13.8.1 Comparison of Test Adequacy Criteria 442

    13.8.2 Properties of Test Adequacy Criteria 443

    13.8.3 Experimental Results 446

    13.9 Test Stages 448

    13.10 Estimating Software Reliability 450

    13.11 Summary 457

    13.12 Further Reading 458

    Exercises 459

    14 Software Maintenance 465

    14.1 Maintenance Categories Revisited 468

    14.2 Major Causes of Maintenance Problems 471

    14.3 Reverse Engineering and Refactoring 475

    14.3.1 Refactoring 478

    14.3.2 Inherent Limitations 480

    14.3.3 Tools 484

    14.4 Software Evolution Revisited 486

    14.5 Organizational and Managerial Issues 488

    14.5.1 Organization of Maintenance Activities 488

    14.5.2 Software Maintenance from a Service Perspective 492

    14.5.3 Control o fMaintenance Tasks 497

    14.5.4 Quality Issues 500

    14.6 Summary 501

    14.7 Further Reading 502

    Exercises 504

    15 Software Tools 507

    15.1 Toolkits 511

    15.2 Language-Centered Environments 513

    15.3 Integrated Environments and WorkBenches 514

    15.3.1 Analyst WorkBenches 515

    15.3.2 Programmer WorkBenches 516

    15.3.3 Management WorkBenches 520

    15.3.4 Integrated Project Support Environments 520

    15.4 Process-Centered Environments 521

    15.5 Summary 522

    15.6 Further Reading 524

    Exercises 525

    Part III Advanced Topics 527

    16 User Interface Design 529

    16.1 Where Is the User Interface? 532

    16.2 What Is the User Interface? 536

    16.3 Human Factors in Human–Computer Interaction 537

    16.3.1 Humanities 537

    16.3.2 Artistic Design 538

    16.3.3 Ergonomics 539

    16.4 The Role of Models in Human–Computer Interaction 540

    16.4.1 A Model of Human Information Processing 542

    16.4.2 Mental Models of Information Systems 544

    16.4.3 Conceptual Models in User Interface Design 547

    16.5 The Design of Interactive Systems 549

    16.5.1 Design as an Activity Structure 550

    16.5.2 Design as Multi-Disciplinary Collaboration 552

    16.6 Task Analysis 553

    16.6.1 Task Analysis in HCI Design 554

    16.6.2 Analysis Approaches for Collaborative Work 556

    16.6.3 Sources of Knowledge and Collection Methods 557

    16.6.4 An Integrated Approach to Task Analysis: GTA 558

    16.7 Specification of the User Interface Details 559

    16.7.1 Dialog 560

    16.7.2 Representation 561

    16.8 Evaluation 562

    16.8.1 Evaluation of Analysis Decisions 562

    16.8.2 Evaluation of UVM Specifications 563

    16.8.3 Evaluation of Prototypes 566

    16.9 Summary 567

    16.10 Further Reading 568

    Exercises 569

    17 Software Reusability 571

    17.1 Reuse Dimensions 574

    17.2 Reuse of Intermediate Products 576

    17.2.1 Libraries of Software Components 576

    17.2.2 Templates 580

    17.2.3 Reuse of Architecture 581

    17.2.4 Application Generators and Fourth-Generation Languages 581

    17.3 Reuse and the Software Life Cycle 582

    17.4 Reuse Tools and Techniques 585

    17.4.1 From Module Interconnection Language to Architecture Description Language 586

    17.4.2 Middleware 588

    17.5 Perspectives of Software Reuse 591

    17.6 Non-Technical Aspects of Software Reuse 594

    17.6.1 Economics 596

    17.6.2 Management 597

    17.6.3 Psychology of Programmers 598

    17.7 Summary 599

    17.8 Further Reading 601

    Exercises 601

    18 Component-Based Software Engineering 605

    18.1 Why Component-Based Software Engineering? 607

    18.2 Component Models and Components 608

    18.2.1 Component Forms in Component Models 610

    18.2.2 Architecture and Component Models 614

    18.3 Component-Based Development Process and Component Life Cycle 619

    18.3.1 Component-Based System Development Process 620

    18.3.2 Component Assessment 622

    18.3.3 Component Development Process 623

    18.4 Architectural Approaches in Component-Based Development 625

    18.4.1 Architecture-Driven Component Development 626

    18.4.2 Product-Line Development 626

    18.4.3 COTS-Based Development 627

    18.4.4 Selecting an Approach 627

    18.5 Summary 628

    18.6 Further Reading 628

    Exercises 629

    19 Service Orientation 631

    19.1 Services, Service Descriptions, and Service Communication 634

    19.2 Service-Oriented Architecture (SOA) 639

    19.3 Web Services 641

    19.3.1 Extensible Markup Language (XML) 643

    19.3.2 Simple Object Access Protocol (SOAP) 644

    19.3.3 Web Services Description Language (WSDL) 644

    19.3.4 Universal Description, Discovery, and Integration (UDDI) 646

    19.3.5 Business Process Execution Language for Web Services (BPEL4WS) 647

    19.4 Service-Oriented Software Engineering 650

    19.5 Summary 652

    19.6 Further Reading 652

    Exercises 653

    20 Global Software Development 655

    20.1 Challenges of Global System Development 657

    20.2 How to Overcome Distance 664

    20.2.1 Common Ground 664

    20.2.2 Coupling of Work 666

    20.2.3 Collaboration Readiness 666

    20.2.4 Technology Readiness 666

    20.2.5 Organizing Work in Global Software Development 668

    20.3 Summary 670

    20.4 Further Reading 670

    Exercises 671

    Bibliography 673

    Index 705

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