Description

Book Synopsis

Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms.

 

 

Key Features

Introduces a new methodology of game design that concentrates on moment-to-moment player experience

  • Provides practical design heuristics for designing playful situations in all types of games
  • Offers groundbreaking techniques for designing non-inte

    Table of Contents

    Ch 1 Epistemology. Ch 2 Constraints. Ch 3 Situations. Ch 4 Interactivity. Ch 5 Choices. Ch 6 Consequences. Ch 7 Anticipation. Ch 8 Goals. Ch 9 Perrformance. Ch 10 Narrative. Ch 11 Meaning.

  • Situational Game Design

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      £42.74

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      RRP £44.99 – you save £2.25 (5%)

      Order before 4pm tomorrow for delivery by Fri 26 Jun 2026.

      A Paperback by Brian Upton

      15 in stock


        View other formats and editions of Situational Game Design by Brian Upton

        Publisher: Taylor & Francis Ltd
        Publication Date: 10/31/2017 12:00:00 AM
        ISBN13: 9781138031814, 978-1138031814
        ISBN10: 113803181X

        Description

        Book Synopsis

        Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms.

         

         

        Key Features

        Introduces a new methodology of game design that concentrates on moment-to-moment player experience

      • Provides practical design heuristics for designing playful situations in all types of games
      • Offers groundbreaking techniques for designing non-inte

        Table of Contents

        Ch 1 Epistemology. Ch 2 Constraints. Ch 3 Situations. Ch 4 Interactivity. Ch 5 Choices. Ch 6 Consequences. Ch 7 Anticipation. Ch 8 Goals. Ch 9 Perrformance. Ch 10 Narrative. Ch 11 Meaning.

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