Description

Book Synopsis

Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms.

 

 

Key Features

Introduces a new methodology of game design that concentrates on moment-to-moment player experience

  • Provides practical design heuristics for designing playful situations in all types of games
  • Offers groundbreaking techniques for designing non-inte

    Table of Contents

    Ch 1 Epistemology. Ch 2 Constraints. Ch 3 Situations. Ch 4 Interactivity. Ch 5 Choices. Ch 6 Consequences. Ch 7 Anticipation. Ch 8 Goals. Ch 9 Perrformance. Ch 10 Narrative. Ch 11 Meaning.

  • Situational Game Design

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    £42.74

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    RRP £44.99 – you save £2.25 (5%)

    Order before 4pm tomorrow for delivery by Tue 16 Dec 2025.

    A Paperback by Brian Upton

    1 in stock


      View other formats and editions of Situational Game Design by Brian Upton

      Publisher: Taylor & Francis Ltd
      Publication Date: 10/31/2017 12:00:00 AM
      ISBN13: 9781138031814, 978-1138031814
      ISBN10: 113803181X

      Description

      Book Synopsis

      Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms.

       

       

      Key Features

      Introduces a new methodology of game design that concentrates on moment-to-moment player experience

    • Provides practical design heuristics for designing playful situations in all types of games
    • Offers groundbreaking techniques for designing non-inte

      Table of Contents

      Ch 1 Epistemology. Ch 2 Constraints. Ch 3 Situations. Ch 4 Interactivity. Ch 5 Choices. Ch 6 Consequences. Ch 7 Anticipation. Ch 8 Goals. Ch 9 Perrformance. Ch 10 Narrative. Ch 11 Meaning.

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