Description

Book Synopsis

Shareware Heroes is a comprehensive, meticulously researched exploration of an important and too-long overlooked chapter in video game history.

Shareware Heroes: The renegades who redefined gaming at the dawn of the internet takes readers on a journey, from the beginnings of the shareware model in the early 1980s, the origins of the concept, even the name itself, and the rise of shareware's major players — the likes of id Software, Apogee, and Epic MegaGames — through to the significance of shareware for the ‘forgotten’ systems — the Mac, Atari ST, Amiga — when commercial game publishers turned away from them.

This book also charts the emergence of commercial shareware distributors like Educorp and the BBS/newsgroup sharing culture. And it explores how shareware developers plugged gaps in the video gaming market by creating games in niche and neglected genres like vertically-scrolling shoot-'em-ups (e.g. Raptor and Tyrian) or racing games (e.g. Wacky Wheels and Skunny Kart) or RPGs (God of Thunder and Realmz), until finally, as the video game market again grew and shifted, and major publishers took control, how the shareware system faded into the background and fell from memory.

Shareware Heroes: The renegades who redefined

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Order before 4pm today for delivery by Sat 10 Jan 2026.

A Paperback / softback by Richard Moss

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    View other formats and editions of Shareware Heroes: The renegades who redefined by Richard Moss

    Publisher: Unbound
    Publication Date: 18/08/2022
    ISBN13: 9781800181748, 978-1800181748
    ISBN10: 1800181744

    Description

    Book Synopsis

    Shareware Heroes is a comprehensive, meticulously researched exploration of an important and too-long overlooked chapter in video game history.

    Shareware Heroes: The renegades who redefined gaming at the dawn of the internet takes readers on a journey, from the beginnings of the shareware model in the early 1980s, the origins of the concept, even the name itself, and the rise of shareware's major players — the likes of id Software, Apogee, and Epic MegaGames — through to the significance of shareware for the ‘forgotten’ systems — the Mac, Atari ST, Amiga — when commercial game publishers turned away from them.

    This book also charts the emergence of commercial shareware distributors like Educorp and the BBS/newsgroup sharing culture. And it explores how shareware developers plugged gaps in the video gaming market by creating games in niche and neglected genres like vertically-scrolling shoot-'em-ups (e.g. Raptor and Tyrian) or racing games (e.g. Wacky Wheels and Skunny Kart) or RPGs (God of Thunder and Realmz), until finally, as the video game market again grew and shifted, and major publishers took control, how the shareware system faded into the background and fell from memory.

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