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Book Synopsis
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.

As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like play, design, and interactivity. They look at games through a series of eighteen game design schemas, or conceptual frameworks, including games as systems of emergence and information, as contexts fo

Rules of Play Game Design Fundamentals The MIT

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    A Hardback by Katie Salen Tekinbas, Eric Zimmerman

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      View other formats and editions of Rules of Play Game Design Fundamentals The MIT by Katie Salen Tekinbas

      Publisher: MIT Press
      Publication Date: 9/25/2003 12:00:00 AM
      ISBN13: 9780262240451, 978-0262240451
      ISBN10: 0262240459

      Description

      Book Synopsis
      An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.

      As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like play, design, and interactivity. They look at games through a series of eighteen game design schemas, or conceptual frameworks, including games as systems of emergence and information, as contexts fo

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