Description

Book Synopsis

The sure way for design professionals to learn SketchUp modeling and rendering techniques

Rendering In SketchUp provides instructions for creating 3D photoreal graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step-by-step process, SketchUp users learn a universal approach to rendering varied SketchUp projects, including architecture, interiors, and site design models.

The book focuses on tasks and principles at the core of photorealistic rendering, including:

  • Rendering process: Learn a step-by-step process focused on workflow within SketchUp''s familiar workspace.
  • Universal method: Understand how the process can be used to work with a variety of different integrated rendering programs, including Shaderlight, SU Podium and Twilight Render**. These programs are easy to learn and func

    Table of Contents

    Acknowledgments ix

    Part 1 Overview and Concepts

    Chapter 1: Introduction to Rendering in SketchUp 2

    Integrated Rendering Programs 3

    Studio Rendering Programs 4

    Digital Rendering and Photorealism 5

    Using This Book 8

    The Software 10

    Chapter 2: Contents and Extended Features 14

    Companion IRP Chapters 14

    Method and Reference Guide 18

    Chapter 3: The Rendering Process 23

    Create the SketchUp Model 24

    The Iterative Rendering Process 28

    The Post-Rendering Process 33

    Chapter 4: How Rendering Works 35

    IRP Render Processing 35

    Computer Hardware and Rendering 37

    Other Rendering Options 40

    Computer Specifications 42

    Chapter 5: Learning to Look 45

    Rendering as an Art Form 45

    Becoming a Student of Light and Color 53

    Part 2 Textures

    Chapter 6: Textures Overview 56

    Textures in SketchUp 58

    The Texturing Process 63

    General Considerations 65

    Texture Image Formats 68

    Chapter 7: The Texture Library 69

    SketchUp Native Textures 70

    Web Sources 70

    Choosing and Downloading Textures 72

    Saving a Texture Library 76

    Searching CG Textures 77

    Linking the Texture Library 79

    Chapter 8: The SketchUp Texture Tools 81

    Macintosh Texture Tools 81

    PC Texture Tools 82

    The Paint Bucket Tool 83

    The Styles Menu 95

    The Right-Click Texture Menu 98

    Chapter 9: Apply, Assess, and Adjust 109

    The Three As 109

    Apply 111

    Assess and Adjust 121

    Texture Tips 141

    Chapter 10: Editing Textures in an External Photo Editor 146

    Linking an Editor to SketchUp 146

    Launching, Editing, and Saving 147

    Typical Alterations 150

    Part 3 Modeling Detail

    Chapter 11: An Overview of Modeling Detail 168

    What Is Detail Modeling? 170

    Methods 173

    Chapter 12: The Detailing Tools 176

    The Component Library 176

    The Component Browser 178

    Using Layers 181

    SketchUp Scenes 186

    The Camera Tools 188

    Chapter 13: Component Details 193

    What Is Component Detail? 193

    Premade Components and Textures 197

    Premade Component Websites 201

    Chapter 14: Organizing the Model 219

    What Is a Large Model? 220

    Layering Strategy 223

    Layer Conventions by Model Typology 226

    Cleaning Up Layers 231

    Controlling Layers with Scenes 234

    Toggling Layers 237

    Warning! 241

    Chapter 15: Camera Scenes, Composition, and Backdrops 242

    Camera Scenes 242

    Composition 244

    Backdrops 251

    Chapter 16: Advanced Detailing 261

    Texture Modeling 262

    Ruby Scripts for Detailing 276

    Part 4 Setting Light with Shadows

    Chapter 17: The Shadow Menu 290

    The SketchUp Shadow Menu 290

    Solar North 296

    Working with Shadows 297

    Troubleshooting Shadows 298

    Chapter 18: Composing Light 300

    Composing Light Tools 303

    Composing Light Strategies 308

    Composing the Light 314

    Part 5 The Iterative Rendering Process

    Chapter 19: A Rendering Overview 320

    IRP Universal Features 321

    Custom Features 325

    Chapter 20: Steps of the Iterative Rendering Process 331

    Add Initial Values 332

    Draft to Final Render 334

    Simulated Light Drafts-to-Final Process 343

    Chapter 21: Texture Values 351

    IRPs and Texture Values 351

    Bump Values 354

    Surface Condition and Surface Reflection 358

    Transparency 364

    Texture Categories 365

    Troubleshooting Textures 366

    Chapter 22: Image Resolution 368

    What Is Resolution? 368

    Determining DPI 374

    Large Resolutions 374

    Chapter 23: Exterior Light 375

    First Lighting Steps 375

    SketchUp Shadows 376

    Image-Based Lighting 376

    Exposure/Gamma/Intensity 381

    Chapter 24: Simulated Lighting 383

    Types of Lighting 385

    Placing and Editing Lights 394

    Render Times 398

    General Simulated Light Strategies 399

    Part 6 Shaderlight by ArtVPS

    Chapter 25: Introduction to Shaderlight 412

    Menu Overview 414

    Secondary Menu 415

    Special Features 415

    Chapter 26: Shaderlight Iterative Rendering Settings 418

    The Render Settings Menu 418

    Dynamic Preview and Saving 422

    Draft-to-Final Settings 424

    Chapter 27: Shaderlight Texture Settings 430

    Apply Texture Values 430

    Texture Value Descriptions 432

    Texture Settings Categories 437

    Glass and Water Material Values 442

    Chapter 28: Shaderlight Exterior Lighting and Backdrops 449

    SketchUp Dark Slider 450

    Physical Sky 451

    HDRI Lighting 452

    Background and Backdrops 458

    Chapter 29: Shaderlight Simulated Lighting 461

    Shaderlight Lighting Options 462

    Light Editor 468

    Shaderlight Render Settings 469

    Quality Settings 470

    Lighting Settings 470

    Postproduction 478

    Chapter 30: Shaderlight Special Features 481

    Batch Rendering 481

    ReplaceMe 487

    Chalk Rendering 490

    Part 7 The Photoshop Postproduction Process

    Chapter 31: Postproduction Effects 496

    Methods 498

    Light and Color 500

    Effects 511

    Chapter 32: Detailed Postproduction 519

    Realistic Vegetation 519

    Architecture Photo Placement 524

    Backgrounds/Backdrops 526

    Part 8 Anatomy of a Rendering

    Chapter 33: Building the Base Model 536

    Chapter Relationships 537

    The Base Model 538

    Solid Color to Surfaces 539

    Base Model Extrusion 541

    Solid Colors Swapped with Textures 542

    Chapter 34: Building Detail 545

    Chapter 35: Interior Detail 552

    Interior Base Model 552

    Interior Detailing 557

    Chapter 36: Site Detail 565

    Chapter 37: Scenes 573

    Cleaning Up the Layer List 573

    Off/On Scenes 574

    Specific Control Scenes 575

    Camera View Scenes 578

    Chapter 38: Setting Light with Shadows 581

    Chapter 39: The Iterative Rendering Process for Exterior Scenes 587

    Chapter 40: The Iterative Rendering Process for Interior Scenes 605

    Chapter 41: Postproduction of Exterior Scene 620

    Index 624

Rendering in SketchUp

    Product form

    £999.99

    Includes FREE delivery

    A Paperback / softback by Daniel Tal

    Out of stock

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      View other formats and editions of Rendering in SketchUp by Daniel Tal

      Publisher: John Wiley & Sons Inc
      Publication Date: 30/04/2013
      ISBN13: 9780470642191, 978-0470642191
      ISBN10: 047064219X

      Description

      Book Synopsis

      The sure way for design professionals to learn SketchUp modeling and rendering techniques

      Rendering In SketchUp provides instructions for creating 3D photoreal graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step-by-step process, SketchUp users learn a universal approach to rendering varied SketchUp projects, including architecture, interiors, and site design models.

      The book focuses on tasks and principles at the core of photorealistic rendering, including:

      • Rendering process: Learn a step-by-step process focused on workflow within SketchUp''s familiar workspace.
      • Universal method: Understand how the process can be used to work with a variety of different integrated rendering programs, including Shaderlight, SU Podium and Twilight Render**. These programs are easy to learn and func

        Table of Contents

        Acknowledgments ix

        Part 1 Overview and Concepts

        Chapter 1: Introduction to Rendering in SketchUp 2

        Integrated Rendering Programs 3

        Studio Rendering Programs 4

        Digital Rendering and Photorealism 5

        Using This Book 8

        The Software 10

        Chapter 2: Contents and Extended Features 14

        Companion IRP Chapters 14

        Method and Reference Guide 18

        Chapter 3: The Rendering Process 23

        Create the SketchUp Model 24

        The Iterative Rendering Process 28

        The Post-Rendering Process 33

        Chapter 4: How Rendering Works 35

        IRP Render Processing 35

        Computer Hardware and Rendering 37

        Other Rendering Options 40

        Computer Specifications 42

        Chapter 5: Learning to Look 45

        Rendering as an Art Form 45

        Becoming a Student of Light and Color 53

        Part 2 Textures

        Chapter 6: Textures Overview 56

        Textures in SketchUp 58

        The Texturing Process 63

        General Considerations 65

        Texture Image Formats 68

        Chapter 7: The Texture Library 69

        SketchUp Native Textures 70

        Web Sources 70

        Choosing and Downloading Textures 72

        Saving a Texture Library 76

        Searching CG Textures 77

        Linking the Texture Library 79

        Chapter 8: The SketchUp Texture Tools 81

        Macintosh Texture Tools 81

        PC Texture Tools 82

        The Paint Bucket Tool 83

        The Styles Menu 95

        The Right-Click Texture Menu 98

        Chapter 9: Apply, Assess, and Adjust 109

        The Three As 109

        Apply 111

        Assess and Adjust 121

        Texture Tips 141

        Chapter 10: Editing Textures in an External Photo Editor 146

        Linking an Editor to SketchUp 146

        Launching, Editing, and Saving 147

        Typical Alterations 150

        Part 3 Modeling Detail

        Chapter 11: An Overview of Modeling Detail 168

        What Is Detail Modeling? 170

        Methods 173

        Chapter 12: The Detailing Tools 176

        The Component Library 176

        The Component Browser 178

        Using Layers 181

        SketchUp Scenes 186

        The Camera Tools 188

        Chapter 13: Component Details 193

        What Is Component Detail? 193

        Premade Components and Textures 197

        Premade Component Websites 201

        Chapter 14: Organizing the Model 219

        What Is a Large Model? 220

        Layering Strategy 223

        Layer Conventions by Model Typology 226

        Cleaning Up Layers 231

        Controlling Layers with Scenes 234

        Toggling Layers 237

        Warning! 241

        Chapter 15: Camera Scenes, Composition, and Backdrops 242

        Camera Scenes 242

        Composition 244

        Backdrops 251

        Chapter 16: Advanced Detailing 261

        Texture Modeling 262

        Ruby Scripts for Detailing 276

        Part 4 Setting Light with Shadows

        Chapter 17: The Shadow Menu 290

        The SketchUp Shadow Menu 290

        Solar North 296

        Working with Shadows 297

        Troubleshooting Shadows 298

        Chapter 18: Composing Light 300

        Composing Light Tools 303

        Composing Light Strategies 308

        Composing the Light 314

        Part 5 The Iterative Rendering Process

        Chapter 19: A Rendering Overview 320

        IRP Universal Features 321

        Custom Features 325

        Chapter 20: Steps of the Iterative Rendering Process 331

        Add Initial Values 332

        Draft to Final Render 334

        Simulated Light Drafts-to-Final Process 343

        Chapter 21: Texture Values 351

        IRPs and Texture Values 351

        Bump Values 354

        Surface Condition and Surface Reflection 358

        Transparency 364

        Texture Categories 365

        Troubleshooting Textures 366

        Chapter 22: Image Resolution 368

        What Is Resolution? 368

        Determining DPI 374

        Large Resolutions 374

        Chapter 23: Exterior Light 375

        First Lighting Steps 375

        SketchUp Shadows 376

        Image-Based Lighting 376

        Exposure/Gamma/Intensity 381

        Chapter 24: Simulated Lighting 383

        Types of Lighting 385

        Placing and Editing Lights 394

        Render Times 398

        General Simulated Light Strategies 399

        Part 6 Shaderlight by ArtVPS

        Chapter 25: Introduction to Shaderlight 412

        Menu Overview 414

        Secondary Menu 415

        Special Features 415

        Chapter 26: Shaderlight Iterative Rendering Settings 418

        The Render Settings Menu 418

        Dynamic Preview and Saving 422

        Draft-to-Final Settings 424

        Chapter 27: Shaderlight Texture Settings 430

        Apply Texture Values 430

        Texture Value Descriptions 432

        Texture Settings Categories 437

        Glass and Water Material Values 442

        Chapter 28: Shaderlight Exterior Lighting and Backdrops 449

        SketchUp Dark Slider 450

        Physical Sky 451

        HDRI Lighting 452

        Background and Backdrops 458

        Chapter 29: Shaderlight Simulated Lighting 461

        Shaderlight Lighting Options 462

        Light Editor 468

        Shaderlight Render Settings 469

        Quality Settings 470

        Lighting Settings 470

        Postproduction 478

        Chapter 30: Shaderlight Special Features 481

        Batch Rendering 481

        ReplaceMe 487

        Chalk Rendering 490

        Part 7 The Photoshop Postproduction Process

        Chapter 31: Postproduction Effects 496

        Methods 498

        Light and Color 500

        Effects 511

        Chapter 32: Detailed Postproduction 519

        Realistic Vegetation 519

        Architecture Photo Placement 524

        Backgrounds/Backdrops 526

        Part 8 Anatomy of a Rendering

        Chapter 33: Building the Base Model 536

        Chapter Relationships 537

        The Base Model 538

        Solid Color to Surfaces 539

        Base Model Extrusion 541

        Solid Colors Swapped with Textures 542

        Chapter 34: Building Detail 545

        Chapter 35: Interior Detail 552

        Interior Base Model 552

        Interior Detailing 557

        Chapter 36: Site Detail 565

        Chapter 37: Scenes 573

        Cleaning Up the Layer List 573

        Off/On Scenes 574

        Specific Control Scenes 575

        Camera View Scenes 578

        Chapter 38: Setting Light with Shadows 581

        Chapter 39: The Iterative Rendering Process for Exterior Scenes 587

        Chapter 40: The Iterative Rendering Process for Interior Scenes 605

        Chapter 41: Postproduction of Exterior Scene 620

        Index 624

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