Description

Book Synopsis

The sure way for design professionals to learn SketchUp modeling and rendering techniques

Rendering In SketchUp provides instructions for creating 3D photoreal graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step-by-step process, SketchUp users learn a universal approach to rendering varied SketchUp projects, including architecture, interiors, and site design models.

The book focuses on tasks and principles at the core of photorealistic rendering, including:

  • Rendering process: Learn a step-by-step process focused on workflow within SketchUp''s familiar workspace.
  • Universal method: Understand how the process can be used to work with a variety of different integrated rendering programs, including Shaderlight, SU Podium and Twilight Render**. These programs are easy to learn and func

    Table of Contents

    Acknowledgments ix

    Part 1 Overview and Concepts

    Chapter 1: Introduction to Rendering in SketchUp 2

    Integrated Rendering Programs 3

    Studio Rendering Programs 4

    Digital Rendering and Photorealism 5

    Using This Book 8

    The Software 10

    Chapter 2: Contents and Extended Features 14

    Companion IRP Chapters 14

    Method and Reference Guide 18

    Chapter 3: The Rendering Process 23

    Create the SketchUp Model 24

    The Iterative Rendering Process 28

    The Post-Rendering Process 33

    Chapter 4: How Rendering Works 35

    IRP Render Processing 35

    Computer Hardware and Rendering 37

    Other Rendering Options 40

    Computer Specifications 42

    Chapter 5: Learning to Look 45

    Rendering as an Art Form 45

    Becoming a Student of Light and Color 53

    Part 2 Textures

    Chapter 6: Textures Overview 56

    Textures in SketchUp 58

    The Texturing Process 63

    General Considerations 65

    Texture Image Formats 68

    Chapter 7: The Texture Library 69

    SketchUp Native Textures 70

    Web Sources 70

    Choosing and Downloading Textures 72

    Saving a Texture Library 76

    Searching CG Textures 77

    Linking the Texture Library 79

    Chapter 8: The SketchUp Texture Tools 81

    Macintosh Texture Tools 81

    PC Texture Tools 82

    The Paint Bucket Tool 83

    The Styles Menu 95

    The Right-Click Texture Menu 98

    Chapter 9: Apply, Assess, and Adjust 109

    The Three As 109

    Apply 111

    Assess and Adjust 121

    Texture Tips 141

    Chapter 10: Editing Textures in an External Photo Editor 146

    Linking an Editor to SketchUp 146

    Launching, Editing, and Saving 147

    Typical Alterations 150

    Part 3 Modeling Detail

    Chapter 11: An Overview of Modeling Detail 168

    What Is Detail Modeling? 170

    Methods 173

    Chapter 12: The Detailing Tools 176

    The Component Library 176

    The Component Browser 178

    Using Layers 181

    SketchUp Scenes 186

    The Camera Tools 188

    Chapter 13: Component Details 193

    What Is Component Detail? 193

    Premade Components and Textures 197

    Premade Component Websites 201

    Chapter 14: Organizing the Model 219

    What Is a Large Model? 220

    Layering Strategy 223

    Layer Conventions by Model Typology 226

    Cleaning Up Layers 231

    Controlling Layers with Scenes 234

    Toggling Layers 237

    Warning! 241

    Chapter 15: Camera Scenes, Composition, and Backdrops 242

    Camera Scenes 242

    Composition 244

    Backdrops 251

    Chapter 16: Advanced Detailing 261

    Texture Modeling 262

    Ruby Scripts for Detailing 276

    Part 4 Setting Light with Shadows

    Chapter 17: The Shadow Menu 290

    The SketchUp Shadow Menu 290

    Solar North 296

    Working with Shadows 297

    Troubleshooting Shadows 298

    Chapter 18: Composing Light 300

    Composing Light Tools 303

    Composing Light Strategies 308

    Composing the Light 314

    Part 5 The Iterative Rendering Process

    Chapter 19: A Rendering Overview 320

    IRP Universal Features 321

    Custom Features 325

    Chapter 20: Steps of the Iterative Rendering Process 331

    Add Initial Values 332

    Draft to Final Render 334

    Simulated Light Drafts-to-Final Process 343

    Chapter 21: Texture Values 351

    IRPs and Texture Values 351

    Bump Values 354

    Surface Condition and Surface Reflection 358

    Transparency 364

    Texture Categories 365

    Troubleshooting Textures 366

    Chapter 22: Image Resolution 368

    What Is Resolution? 368

    Determining DPI 374

    Large Resolutions 374

    Chapter 23: Exterior Light 375

    First Lighting Steps 375

    SketchUp Shadows 376

    Image-Based Lighting 376

    Exposure/Gamma/Intensity 381

    Chapter 24: Simulated Lighting 383

    Types of Lighting 385

    Placing and Editing Lights 394

    Render Times 398

    General Simulated Light Strategies 399

    Part 6 Shaderlight by ArtVPS

    Chapter 25: Introduction to Shaderlight 412

    Menu Overview 414

    Secondary Menu 415

    Special Features 415

    Chapter 26: Shaderlight Iterative Rendering Settings 418

    The Render Settings Menu 418

    Dynamic Preview and Saving 422

    Draft-to-Final Settings 424

    Chapter 27: Shaderlight Texture Settings 430

    Apply Texture Values 430

    Texture Value Descriptions 432

    Texture Settings Categories 437

    Glass and Water Material Values 442

    Chapter 28: Shaderlight Exterior Lighting and Backdrops 449

    SketchUp Dark Slider 450

    Physical Sky 451

    HDRI Lighting 452

    Background and Backdrops 458

    Chapter 29: Shaderlight Simulated Lighting 461

    Shaderlight Lighting Options 462

    Light Editor 468

    Shaderlight Render Settings 469

    Quality Settings 470

    Lighting Settings 470

    Postproduction 478

    Chapter 30: Shaderlight Special Features 481

    Batch Rendering 481

    ReplaceMe 487

    Chalk Rendering 490

    Part 7 The Photoshop Postproduction Process

    Chapter 31: Postproduction Effects 496

    Methods 498

    Light and Color 500

    Effects 511

    Chapter 32: Detailed Postproduction 519

    Realistic Vegetation 519

    Architecture Photo Placement 524

    Backgrounds/Backdrops 526

    Part 8 Anatomy of a Rendering

    Chapter 33: Building the Base Model 536

    Chapter Relationships 537

    The Base Model 538

    Solid Color to Surfaces 539

    Base Model Extrusion 541

    Solid Colors Swapped with Textures 542

    Chapter 34: Building Detail 545

    Chapter 35: Interior Detail 552

    Interior Base Model 552

    Interior Detailing 557

    Chapter 36: Site Detail 565

    Chapter 37: Scenes 573

    Cleaning Up the Layer List 573

    Off/On Scenes 574

    Specific Control Scenes 575

    Camera View Scenes 578

    Chapter 38: Setting Light with Shadows 581

    Chapter 39: The Iterative Rendering Process for Exterior Scenes 587

    Chapter 40: The Iterative Rendering Process for Interior Scenes 605

    Chapter 41: Postproduction of Exterior Scene 620

    Index 624

Rendering in SketchUp

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Order before 4pm today for delivery by Tue 6 Jan 2026.

A Paperback / softback by Daniel Tal

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    View other formats and editions of Rendering in SketchUp by Daniel Tal

    Publisher: John Wiley & Sons Inc
    Publication Date: 30/04/2013
    ISBN13: 9780470642191, 978-0470642191
    ISBN10: 047064219X

    Description

    Book Synopsis

    The sure way for design professionals to learn SketchUp modeling and rendering techniques

    Rendering In SketchUp provides instructions for creating 3D photoreal graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step-by-step process, SketchUp users learn a universal approach to rendering varied SketchUp projects, including architecture, interiors, and site design models.

    The book focuses on tasks and principles at the core of photorealistic rendering, including:

    • Rendering process: Learn a step-by-step process focused on workflow within SketchUp''s familiar workspace.
    • Universal method: Understand how the process can be used to work with a variety of different integrated rendering programs, including Shaderlight, SU Podium and Twilight Render**. These programs are easy to learn and func

      Table of Contents

      Acknowledgments ix

      Part 1 Overview and Concepts

      Chapter 1: Introduction to Rendering in SketchUp 2

      Integrated Rendering Programs 3

      Studio Rendering Programs 4

      Digital Rendering and Photorealism 5

      Using This Book 8

      The Software 10

      Chapter 2: Contents and Extended Features 14

      Companion IRP Chapters 14

      Method and Reference Guide 18

      Chapter 3: The Rendering Process 23

      Create the SketchUp Model 24

      The Iterative Rendering Process 28

      The Post-Rendering Process 33

      Chapter 4: How Rendering Works 35

      IRP Render Processing 35

      Computer Hardware and Rendering 37

      Other Rendering Options 40

      Computer Specifications 42

      Chapter 5: Learning to Look 45

      Rendering as an Art Form 45

      Becoming a Student of Light and Color 53

      Part 2 Textures

      Chapter 6: Textures Overview 56

      Textures in SketchUp 58

      The Texturing Process 63

      General Considerations 65

      Texture Image Formats 68

      Chapter 7: The Texture Library 69

      SketchUp Native Textures 70

      Web Sources 70

      Choosing and Downloading Textures 72

      Saving a Texture Library 76

      Searching CG Textures 77

      Linking the Texture Library 79

      Chapter 8: The SketchUp Texture Tools 81

      Macintosh Texture Tools 81

      PC Texture Tools 82

      The Paint Bucket Tool 83

      The Styles Menu 95

      The Right-Click Texture Menu 98

      Chapter 9: Apply, Assess, and Adjust 109

      The Three As 109

      Apply 111

      Assess and Adjust 121

      Texture Tips 141

      Chapter 10: Editing Textures in an External Photo Editor 146

      Linking an Editor to SketchUp 146

      Launching, Editing, and Saving 147

      Typical Alterations 150

      Part 3 Modeling Detail

      Chapter 11: An Overview of Modeling Detail 168

      What Is Detail Modeling? 170

      Methods 173

      Chapter 12: The Detailing Tools 176

      The Component Library 176

      The Component Browser 178

      Using Layers 181

      SketchUp Scenes 186

      The Camera Tools 188

      Chapter 13: Component Details 193

      What Is Component Detail? 193

      Premade Components and Textures 197

      Premade Component Websites 201

      Chapter 14: Organizing the Model 219

      What Is a Large Model? 220

      Layering Strategy 223

      Layer Conventions by Model Typology 226

      Cleaning Up Layers 231

      Controlling Layers with Scenes 234

      Toggling Layers 237

      Warning! 241

      Chapter 15: Camera Scenes, Composition, and Backdrops 242

      Camera Scenes 242

      Composition 244

      Backdrops 251

      Chapter 16: Advanced Detailing 261

      Texture Modeling 262

      Ruby Scripts for Detailing 276

      Part 4 Setting Light with Shadows

      Chapter 17: The Shadow Menu 290

      The SketchUp Shadow Menu 290

      Solar North 296

      Working with Shadows 297

      Troubleshooting Shadows 298

      Chapter 18: Composing Light 300

      Composing Light Tools 303

      Composing Light Strategies 308

      Composing the Light 314

      Part 5 The Iterative Rendering Process

      Chapter 19: A Rendering Overview 320

      IRP Universal Features 321

      Custom Features 325

      Chapter 20: Steps of the Iterative Rendering Process 331

      Add Initial Values 332

      Draft to Final Render 334

      Simulated Light Drafts-to-Final Process 343

      Chapter 21: Texture Values 351

      IRPs and Texture Values 351

      Bump Values 354

      Surface Condition and Surface Reflection 358

      Transparency 364

      Texture Categories 365

      Troubleshooting Textures 366

      Chapter 22: Image Resolution 368

      What Is Resolution? 368

      Determining DPI 374

      Large Resolutions 374

      Chapter 23: Exterior Light 375

      First Lighting Steps 375

      SketchUp Shadows 376

      Image-Based Lighting 376

      Exposure/Gamma/Intensity 381

      Chapter 24: Simulated Lighting 383

      Types of Lighting 385

      Placing and Editing Lights 394

      Render Times 398

      General Simulated Light Strategies 399

      Part 6 Shaderlight by ArtVPS

      Chapter 25: Introduction to Shaderlight 412

      Menu Overview 414

      Secondary Menu 415

      Special Features 415

      Chapter 26: Shaderlight Iterative Rendering Settings 418

      The Render Settings Menu 418

      Dynamic Preview and Saving 422

      Draft-to-Final Settings 424

      Chapter 27: Shaderlight Texture Settings 430

      Apply Texture Values 430

      Texture Value Descriptions 432

      Texture Settings Categories 437

      Glass and Water Material Values 442

      Chapter 28: Shaderlight Exterior Lighting and Backdrops 449

      SketchUp Dark Slider 450

      Physical Sky 451

      HDRI Lighting 452

      Background and Backdrops 458

      Chapter 29: Shaderlight Simulated Lighting 461

      Shaderlight Lighting Options 462

      Light Editor 468

      Shaderlight Render Settings 469

      Quality Settings 470

      Lighting Settings 470

      Postproduction 478

      Chapter 30: Shaderlight Special Features 481

      Batch Rendering 481

      ReplaceMe 487

      Chalk Rendering 490

      Part 7 The Photoshop Postproduction Process

      Chapter 31: Postproduction Effects 496

      Methods 498

      Light and Color 500

      Effects 511

      Chapter 32: Detailed Postproduction 519

      Realistic Vegetation 519

      Architecture Photo Placement 524

      Backgrounds/Backdrops 526

      Part 8 Anatomy of a Rendering

      Chapter 33: Building the Base Model 536

      Chapter Relationships 537

      The Base Model 538

      Solid Color to Surfaces 539

      Base Model Extrusion 541

      Solid Colors Swapped with Textures 542

      Chapter 34: Building Detail 545

      Chapter 35: Interior Detail 552

      Interior Base Model 552

      Interior Detailing 557

      Chapter 36: Site Detail 565

      Chapter 37: Scenes 573

      Cleaning Up the Layer List 573

      Off/On Scenes 574

      Specific Control Scenes 575

      Camera View Scenes 578

      Chapter 38: Setting Light with Shadows 581

      Chapter 39: The Iterative Rendering Process for Exterior Scenes 587

      Chapter 40: The Iterative Rendering Process for Interior Scenes 605

      Chapter 41: Postproduction of Exterior Scene 620

      Index 624

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