Description

Book Synopsis
This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.

Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.

What You''ll Learn:
  • The latest ray tracing techniques for developing real-time applications in multiple domains
  • Case studies from developers and studios who have shipped products that use real-time ray tracing.
  • Guidance, advice and best practices for rendering

    Table of Contents
    PrefaceForewordIntroductionChapter 1: Ray Tracing FundamentalsChapter 2: APIsChapter 3: Shading and SamplingChapter 4: Denoising, Reconstruction, and FilteringChapter 5: Performance and OptimizationChapter 6: Transitioning Ray TracingChapter 7: Hybrid Rendering TechniquesChapter 8: Global IlluminationChapter 9: Ray Tracing in the Wild (Case Studies)

Ray Tracing Gems II

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£38.24

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RRP £44.99 – you save £6.75 (15%)

Order before 4pm today for delivery by Tue 20 Jan 2026.

A Paperback / softback by Adam Marrs, Peter Shirley, Ingo Wald

5 in stock


    View other formats and editions of Ray Tracing Gems II by Adam Marrs

    Publisher: APress
    Publication Date: 23/08/2021
    ISBN13: 9781484271872, 978-1484271872
    ISBN10: 1484271874

    Description

    Book Synopsis
    This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.

    Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.

    What You''ll Learn:
    • The latest ray tracing techniques for developing real-time applications in multiple domains
    • Case studies from developers and studios who have shipped products that use real-time ray tracing.
    • Guidance, advice and best practices for rendering

      Table of Contents
      PrefaceForewordIntroductionChapter 1: Ray Tracing FundamentalsChapter 2: APIsChapter 3: Shading and SamplingChapter 4: Denoising, Reconstruction, and FilteringChapter 5: Performance and OptimizationChapter 6: Transitioning Ray TracingChapter 7: Hybrid Rendering TechniquesChapter 8: Global IlluminationChapter 9: Ray Tracing in the Wild (Case Studies)

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