Description

Book Synopsis

James W. Cooper holds a PhD in chemistry and worked in academia, for the scientific instrument industry, and for IBM for 25 years, primarily as a computer scientist at IBM's Thomas J. Watson Research Center. Now retired, he is the author of 20 books, including 3 on design patterns in various languages. His most recent books are Flameout: The Rise and Fall of IBM Instruments (2019) and Food Myths Debunked (2014).

James holds 11 patents and has written 60 columns for JavaPro Magazine. He has also written nearly 1,000 columns for the now vanished Examiner.com on foods and chemistry, and he currently writes his own blog: FoodScienceInstitute.com. Recently, he has written columns on Python for Medium.com and Substack.

He is also involved in local theater groups and is the treasurer for Troupers Light Opera, where he performs regularly.



Table of Contents

Preface xxi

PART I: INTRODUCTION 1

The tkinter Library 2

GitHub 2

Chapter 1 Introduction to Objects 5

The Class __init__ Method 6

Variables Inside a Class 6

Collections of Classes 7

Inheritance 8

Derived Classes Created with Revised Methods 8

Multiple Inheritance 8

Drawing a Rectangle and a Square 10

Visibility of Variables 12

Properties 13

Local Variables 13

Types in Python 13

Summary 14

Programs on GitHub 15

Chapter 2 Visual Programming in Python 17

Importing Fewer Names 19

Creating an Object-Oriented Version 19

Using Message Boxes 21

Using File Dialogs 22

Understanding Options for the Pack Layout Manager 23

Using the ttk Libraries 24

Responding to User Input 25

Adding Two Numbers 26

Catching the Error 26

Applying Colors in tkinter 27

Creating Radio Buttons 27

Using a Class-Level Variable 30

Communicating Between Classes 30

Using the Grid Layout 30

Creating Checkbuttons 32

Disabling Check Boxes 32

Adding Menus to Windows 35

Using the LabelFrame 39

Moving On 40

Examples on GitHub 40

Chapter 3 Visual Programming of Tables of Data 41

Creating a Listbox 42

Displaying the State Data 44

Using a Combobox 46

The Treeview Widget 47

Inserting Tree Nodes 50

Moving On 51

Example Code on GitHub 51

Chapter 4 What Are Design Patterns? 53

Defining Design Patterns 54

The Learning Process 55

Notes on Object-Oriented Approaches 56

Python Design Patterns 57

References 57

PART II: CREATIONAL PATTERNS 59

Chapter 5 The Factory Pattern 61

How a Factory Works 61

Sample Code 62

The Two Subclasses 62

Building the Simple Factory 63

Using the Factory 63

A Simple GUI 64

Factory Patterns in Math Computation 65

Programs on GitHub 65

Thought Questions 66

Chapter 6 The Factory Method Pattern 67

The Swimmer Class 68

The Event Classes 69

Straight Seeding 70

Circle Seeding 71

Our Seeding Program 72

Other Factories 74

When to Use a Factory Method 74

Programs on GitHub 74

Chapter 7 The Abstract Factory Pattern 75

A GardenMaker Factory 75

How the User Interface Works 77

Consequences of the Abstract Factory Pattern 77

Thought Questions 78

Code on GitHub 78

Chapter 8 The Singleton Pattern 79

Throwing the Exception 80

Creating an Instance of the Class 80

Static Classes As Singleton Patterns 81

Finding the Singletons in a Large Program 81

Other Consequences of the Singleton Pattern 82

Sample Code on GitHub 82

Chapter 9 The Builder Pattern 83

An Investment Tracker 84

Calling the Builders 86

The List Box Builder 87

The Checkbox Builder 88

Displaying the Selected Securities 89

Consequences of the Builder Pattern 89

Thought Questions 89

Sample Code on GitHub 89

Chapter 10 The Prototype Pattern 91

Cloning in Python 91

Using the Prototype 92

Consequences of the Prototype Pattern 94

Sample Code on GitHub 94

Chapter 11 Summary of Creational Patterns 95

PART III: STRUCTURAL PATTERNS 97

Chapter 12 The Adapter Pattern 99

Moving Data Between Lists 99

Making an Adapter 101

The Class Adapter 103

Two-Way Adapters 103

Pluggable Adapters 103

Programs on GitHub 103

Chapter 13 The Bridge Pattern 105

Creating the User Interface 107

Extending the Bridge 108

Consequences of the Bridge Pattern 109

Programs on GitHub 110

Chapter 14 The Composite Pattern 111

An Implementation of a Composite 112

Salary Computation 112

The Employee Classes 112

The Boss Class 113

Building the Employee Tree 114

Printing the Employee Tree 114

Creating a Treeview of the Composite 116

Using Doubly Linked Lists 117

Consequences of the Composite Pattern 118

A Simple Composite 119

Other Implementation Issues 119

Dealing with Recursive Calls 119

Ordering Components 120

Caching Results 120

Programs on GitHub 120

Chapter 15 The Decorator Pattern 121

Decorating a Button 121

Using a Decorator 122

Using Nonvisual Decorators 123

Decorated Code 124

The dataclass Decorator 125

Using dataclass with Default Values 126

Decorators, Adapters, and Composites 126

Consequences of the Decorator Pattern 126

Programs on GitHub 127

Chapter 16 The Facade Pattern 129

Building the Façade Classes 131

Creating Databases and Tables 135

Using the SQLite Version 136

Consequences of the Façade 137

Programs on GitHub 137

Notes on MySQL 137

Using SQLite 138

References 138

Chapter 17 The Flyweight Pattern 139

What Are Flyweights? 139

Example Code 140

Selecting a Folder 142

Copy-on-Write Objects 143

Program on GitHub 143

Chapter 18 The Proxy Pattern 145

Using the Pillow Image Library 145

Displaying an Image Using PIL 146

Using Threads to Handle Image Loading 146

Logging from Threads 149

Copy-on-Write 149

Comparing Related Patterns 149

Programs on GitHub 150

Chapter 19 Summary of Structural Patterns 151

PART IV: BEHAVIORAL PATTERNS 153

Chapter 20 Chain of Responsibility Pattern 155

When to Use the Chain 156

Sample Code 156

The Listboxes 159

Programming a Help System 160

Receiving the Help Command 161

The First Case 162

A Chain or a Tree? 163

Kinds of Requests 164

Consequences of the Chain of Responsibility 164

Programs on GitHub 165

Chapter 21 The Command Pattern 167

When to Use the Command Pattern 167

Command Objects 168

A Keyboard Example 168

Calling the Command Objects 170

Building Command Objects 171

The Command Pattern 172

Consequences of the Command Pattern 172

Providing the Undo Function 172

Creating the Red and Blue Buttons 175

Undoing the Lines 175

Summary 176

References 176

Programs on GitHub 176

Chapter 22 The Interpreter Pattern 177

When to Use an Interpreter 177

Where the Pattern Can Be Helpful 177

A Simple Report Example 178

Interpreting the Language 179

How Parsing Works 180

Sorting Using attrgetter() 181

The Print Verb 182

The Console Interface 182

The User Interface 183

Consequences of the Interpreter Pattern 184

Programs on GitHub 185

Chapter 23 The Iterator Pattern 187

Why We Use Iterators 187

Iterators in Python 187

A Fibonacci Iterator 188

Getting the Iterator 189

Filtered Iterators 189

The Iterator Generator 191

A Fibonacci Iterator 191

Generators in Classes 192

Consequences of the Iterator Pattern 192

Programs on GitHub 193

Chapter 24 The Mediator Pattern 195

An Example System 195

Interactions Between Controls 197

Sample Code 198

Mediators and Command Objects 199

Consequences of the Mediator Pattern 200

Single Interface Mediators 200

Programs on GitHub 201

Chapter 25 The Memento Pattern 203

When to Use a Memento 203

Sample Code 204

Consequences of the Memento Pattern 209

Programs on GitHub 209

Chapter 26 The Observer Pattern 211

Example Program for Watching Colors Change 212

The Message to the Media 215

Consequences of the Observer Pattern 215

Programs on GitHub 215

Chapter 27 The State Pattern 217

Sample Code 217

Switching Between States 221

How the Mediator Interacts with the State

State Transitions 224

Programs on GitHub 224

Chapter 28 The Strategy Pattern 225

Why We Use the Strategy Pattern 225

Sample Code 226

The Context 227

The Program Commands 227

The Line and Bar Graph Strategies 228

Consequences of the Strategy Pattern 230

Programs on GitHub 231

Chapter 29 The Template Pattern 233

Why We Use Template Patterns 233

Kinds of Methods in a Template Class 234

Sample Code 234

Drawing a Standard Triangle 235

Drawing an Isosceles Triangle 236

The Triangle Drawing Program 237

Templates and Callbacks 238

Summary and Consequences 238

Example Code on GitHub 238

Chapter 30 The Visitor Pattern 239

When to Use the Visitor Pattern 239

Working with the Visitor Pattern 241

Sample Code 241

Visiting Each Class 242

Visiting Several Classes 242

Bosses Are Employees, Too 243

Double Dispatching 245

Traversing a Series of Classes 245

Consequences of the Visitor Pattern 245

Example Code on GitHub 245

PART V: A BRIEF INTRODUCTION TO PYTHON 247

Chapter 31 Variables and Syntax in Python 249

Data Types 250

Numeric Constants 250

Strings 250

Character Constants 251

Variables 252

Complex Numbers 253

Integer Division 253

Multiple Equal Signs for Initialization 254

A Simple Python Program 254

Compiling and Running This Program 255

Arithmetic Operators 255

Bitwise Operators 255

Combined Arithmetic and Assignment Statements 256

Comparison Operators 256

The input Statement 257

PEP 8 Standards 258

Variable and Function Names 258

Constants 258

Class Names 258

Indentation and Spacing 259

Comments 259

Docstrings 259

String Methods 260

Examples on GitHub 261

Chapter 32 Making Decisions in Python 263

elif is “else if” 263

Combining Conditions 264

The Most Common Mistake 264

Looping Statements in Python 265

The for Loop and Lists 265

Using range in if Statements 266

Using break and continue 266

The continue Statement 267

Python Line Length 267

The print Function 267

Formatting Numbers 268

C and Java Style Formatting 269

The format string Function 269

f-string Formatting 269

Comma-Separated Numbers 270

Strings 270

Formatting Dates 271

Using the Python match Function 271

Pattern Matching 272

Reference 273

Moving On 273

Sample Code on GitHub 273

Chapter 33 Development Environments 275

IDLE 275

Thonny 275

PyCharm 276

Visual Studio 276

Other Development Environments 276

LiClipse 276

Jupyter Notebook 277

Google Colaboratory 277

Anaconda 277

Wing 278

Command-Line Execution 278

CPython, IPython, and Jython 278

Chapter 34 Python Collections and Files 279

Slicing 279

Slicing Strings 280

Negative Indexes 281

String Prefix and Suffix Removal 281

Changing List Contents 281

Copying a List 282

Reading Files 282

Using the with Loop 283

Handling Exceptions 284

Using Dictionaries 284

Combining Dictionaries 286

Using Tuples 286

Using Sets 287

Using the map Function 287

Writing a Complete Program 288

Impenetrable Coding 288

Using List Comprehension 289

Sample Programs on GitHub 290

Chapter 35 Functions 291

Returning a Tuple 292

Where Does the Program Start? 292

Summary 293

Programs on GitHub 293

Appendix A Running Python Programs 295

If You Have Python Installed 295

Shortcuts 295

Creating an Executable Python Program 296

Command-Line Arguments 297

Index 299

Python Programming with Design Patterns

Product form

£34.19

Includes FREE delivery

RRP £37.99 – you save £3.80 (10%)

Order before 4pm today for delivery by Wed 7 Jan 2026.

A Paperback / softback by James Cooper

1 in stock


    View other formats and editions of Python Programming with Design Patterns by James Cooper

    Publisher: Pearson Education (US)
    Publication Date: 23/02/2022
    ISBN13: 9780137579938, 978-0137579938
    ISBN10: 0137579934

    Description

    Book Synopsis

    James W. Cooper holds a PhD in chemistry and worked in academia, for the scientific instrument industry, and for IBM for 25 years, primarily as a computer scientist at IBM's Thomas J. Watson Research Center. Now retired, he is the author of 20 books, including 3 on design patterns in various languages. His most recent books are Flameout: The Rise and Fall of IBM Instruments (2019) and Food Myths Debunked (2014).

    James holds 11 patents and has written 60 columns for JavaPro Magazine. He has also written nearly 1,000 columns for the now vanished Examiner.com on foods and chemistry, and he currently writes his own blog: FoodScienceInstitute.com. Recently, he has written columns on Python for Medium.com and Substack.

    He is also involved in local theater groups and is the treasurer for Troupers Light Opera, where he performs regularly.



    Table of Contents

    Preface xxi

    PART I: INTRODUCTION 1

    The tkinter Library 2

    GitHub 2

    Chapter 1 Introduction to Objects 5

    The Class __init__ Method 6

    Variables Inside a Class 6

    Collections of Classes 7

    Inheritance 8

    Derived Classes Created with Revised Methods 8

    Multiple Inheritance 8

    Drawing a Rectangle and a Square 10

    Visibility of Variables 12

    Properties 13

    Local Variables 13

    Types in Python 13

    Summary 14

    Programs on GitHub 15

    Chapter 2 Visual Programming in Python 17

    Importing Fewer Names 19

    Creating an Object-Oriented Version 19

    Using Message Boxes 21

    Using File Dialogs 22

    Understanding Options for the Pack Layout Manager 23

    Using the ttk Libraries 24

    Responding to User Input 25

    Adding Two Numbers 26

    Catching the Error 26

    Applying Colors in tkinter 27

    Creating Radio Buttons 27

    Using a Class-Level Variable 30

    Communicating Between Classes 30

    Using the Grid Layout 30

    Creating Checkbuttons 32

    Disabling Check Boxes 32

    Adding Menus to Windows 35

    Using the LabelFrame 39

    Moving On 40

    Examples on GitHub 40

    Chapter 3 Visual Programming of Tables of Data 41

    Creating a Listbox 42

    Displaying the State Data 44

    Using a Combobox 46

    The Treeview Widget 47

    Inserting Tree Nodes 50

    Moving On 51

    Example Code on GitHub 51

    Chapter 4 What Are Design Patterns? 53

    Defining Design Patterns 54

    The Learning Process 55

    Notes on Object-Oriented Approaches 56

    Python Design Patterns 57

    References 57

    PART II: CREATIONAL PATTERNS 59

    Chapter 5 The Factory Pattern 61

    How a Factory Works 61

    Sample Code 62

    The Two Subclasses 62

    Building the Simple Factory 63

    Using the Factory 63

    A Simple GUI 64

    Factory Patterns in Math Computation 65

    Programs on GitHub 65

    Thought Questions 66

    Chapter 6 The Factory Method Pattern 67

    The Swimmer Class 68

    The Event Classes 69

    Straight Seeding 70

    Circle Seeding 71

    Our Seeding Program 72

    Other Factories 74

    When to Use a Factory Method 74

    Programs on GitHub 74

    Chapter 7 The Abstract Factory Pattern 75

    A GardenMaker Factory 75

    How the User Interface Works 77

    Consequences of the Abstract Factory Pattern 77

    Thought Questions 78

    Code on GitHub 78

    Chapter 8 The Singleton Pattern 79

    Throwing the Exception 80

    Creating an Instance of the Class 80

    Static Classes As Singleton Patterns 81

    Finding the Singletons in a Large Program 81

    Other Consequences of the Singleton Pattern 82

    Sample Code on GitHub 82

    Chapter 9 The Builder Pattern 83

    An Investment Tracker 84

    Calling the Builders 86

    The List Box Builder 87

    The Checkbox Builder 88

    Displaying the Selected Securities 89

    Consequences of the Builder Pattern 89

    Thought Questions 89

    Sample Code on GitHub 89

    Chapter 10 The Prototype Pattern 91

    Cloning in Python 91

    Using the Prototype 92

    Consequences of the Prototype Pattern 94

    Sample Code on GitHub 94

    Chapter 11 Summary of Creational Patterns 95

    PART III: STRUCTURAL PATTERNS 97

    Chapter 12 The Adapter Pattern 99

    Moving Data Between Lists 99

    Making an Adapter 101

    The Class Adapter 103

    Two-Way Adapters 103

    Pluggable Adapters 103

    Programs on GitHub 103

    Chapter 13 The Bridge Pattern 105

    Creating the User Interface 107

    Extending the Bridge 108

    Consequences of the Bridge Pattern 109

    Programs on GitHub 110

    Chapter 14 The Composite Pattern 111

    An Implementation of a Composite 112

    Salary Computation 112

    The Employee Classes 112

    The Boss Class 113

    Building the Employee Tree 114

    Printing the Employee Tree 114

    Creating a Treeview of the Composite 116

    Using Doubly Linked Lists 117

    Consequences of the Composite Pattern 118

    A Simple Composite 119

    Other Implementation Issues 119

    Dealing with Recursive Calls 119

    Ordering Components 120

    Caching Results 120

    Programs on GitHub 120

    Chapter 15 The Decorator Pattern 121

    Decorating a Button 121

    Using a Decorator 122

    Using Nonvisual Decorators 123

    Decorated Code 124

    The dataclass Decorator 125

    Using dataclass with Default Values 126

    Decorators, Adapters, and Composites 126

    Consequences of the Decorator Pattern 126

    Programs on GitHub 127

    Chapter 16 The Facade Pattern 129

    Building the Façade Classes 131

    Creating Databases and Tables 135

    Using the SQLite Version 136

    Consequences of the Façade 137

    Programs on GitHub 137

    Notes on MySQL 137

    Using SQLite 138

    References 138

    Chapter 17 The Flyweight Pattern 139

    What Are Flyweights? 139

    Example Code 140

    Selecting a Folder 142

    Copy-on-Write Objects 143

    Program on GitHub 143

    Chapter 18 The Proxy Pattern 145

    Using the Pillow Image Library 145

    Displaying an Image Using PIL 146

    Using Threads to Handle Image Loading 146

    Logging from Threads 149

    Copy-on-Write 149

    Comparing Related Patterns 149

    Programs on GitHub 150

    Chapter 19 Summary of Structural Patterns 151

    PART IV: BEHAVIORAL PATTERNS 153

    Chapter 20 Chain of Responsibility Pattern 155

    When to Use the Chain 156

    Sample Code 156

    The Listboxes 159

    Programming a Help System 160

    Receiving the Help Command 161

    The First Case 162

    A Chain or a Tree? 163

    Kinds of Requests 164

    Consequences of the Chain of Responsibility 164

    Programs on GitHub 165

    Chapter 21 The Command Pattern 167

    When to Use the Command Pattern 167

    Command Objects 168

    A Keyboard Example 168

    Calling the Command Objects 170

    Building Command Objects 171

    The Command Pattern 172

    Consequences of the Command Pattern 172

    Providing the Undo Function 172

    Creating the Red and Blue Buttons 175

    Undoing the Lines 175

    Summary 176

    References 176

    Programs on GitHub 176

    Chapter 22 The Interpreter Pattern 177

    When to Use an Interpreter 177

    Where the Pattern Can Be Helpful 177

    A Simple Report Example 178

    Interpreting the Language 179

    How Parsing Works 180

    Sorting Using attrgetter() 181

    The Print Verb 182

    The Console Interface 182

    The User Interface 183

    Consequences of the Interpreter Pattern 184

    Programs on GitHub 185

    Chapter 23 The Iterator Pattern 187

    Why We Use Iterators 187

    Iterators in Python 187

    A Fibonacci Iterator 188

    Getting the Iterator 189

    Filtered Iterators 189

    The Iterator Generator 191

    A Fibonacci Iterator 191

    Generators in Classes 192

    Consequences of the Iterator Pattern 192

    Programs on GitHub 193

    Chapter 24 The Mediator Pattern 195

    An Example System 195

    Interactions Between Controls 197

    Sample Code 198

    Mediators and Command Objects 199

    Consequences of the Mediator Pattern 200

    Single Interface Mediators 200

    Programs on GitHub 201

    Chapter 25 The Memento Pattern 203

    When to Use a Memento 203

    Sample Code 204

    Consequences of the Memento Pattern 209

    Programs on GitHub 209

    Chapter 26 The Observer Pattern 211

    Example Program for Watching Colors Change 212

    The Message to the Media 215

    Consequences of the Observer Pattern 215

    Programs on GitHub 215

    Chapter 27 The State Pattern 217

    Sample Code 217

    Switching Between States 221

    How the Mediator Interacts with the State

    State Transitions 224

    Programs on GitHub 224

    Chapter 28 The Strategy Pattern 225

    Why We Use the Strategy Pattern 225

    Sample Code 226

    The Context 227

    The Program Commands 227

    The Line and Bar Graph Strategies 228

    Consequences of the Strategy Pattern 230

    Programs on GitHub 231

    Chapter 29 The Template Pattern 233

    Why We Use Template Patterns 233

    Kinds of Methods in a Template Class 234

    Sample Code 234

    Drawing a Standard Triangle 235

    Drawing an Isosceles Triangle 236

    The Triangle Drawing Program 237

    Templates and Callbacks 238

    Summary and Consequences 238

    Example Code on GitHub 238

    Chapter 30 The Visitor Pattern 239

    When to Use the Visitor Pattern 239

    Working with the Visitor Pattern 241

    Sample Code 241

    Visiting Each Class 242

    Visiting Several Classes 242

    Bosses Are Employees, Too 243

    Double Dispatching 245

    Traversing a Series of Classes 245

    Consequences of the Visitor Pattern 245

    Example Code on GitHub 245

    PART V: A BRIEF INTRODUCTION TO PYTHON 247

    Chapter 31 Variables and Syntax in Python 249

    Data Types 250

    Numeric Constants 250

    Strings 250

    Character Constants 251

    Variables 252

    Complex Numbers 253

    Integer Division 253

    Multiple Equal Signs for Initialization 254

    A Simple Python Program 254

    Compiling and Running This Program 255

    Arithmetic Operators 255

    Bitwise Operators 255

    Combined Arithmetic and Assignment Statements 256

    Comparison Operators 256

    The input Statement 257

    PEP 8 Standards 258

    Variable and Function Names 258

    Constants 258

    Class Names 258

    Indentation and Spacing 259

    Comments 259

    Docstrings 259

    String Methods 260

    Examples on GitHub 261

    Chapter 32 Making Decisions in Python 263

    elif is “else if” 263

    Combining Conditions 264

    The Most Common Mistake 264

    Looping Statements in Python 265

    The for Loop and Lists 265

    Using range in if Statements 266

    Using break and continue 266

    The continue Statement 267

    Python Line Length 267

    The print Function 267

    Formatting Numbers 268

    C and Java Style Formatting 269

    The format string Function 269

    f-string Formatting 269

    Comma-Separated Numbers 270

    Strings 270

    Formatting Dates 271

    Using the Python match Function 271

    Pattern Matching 272

    Reference 273

    Moving On 273

    Sample Code on GitHub 273

    Chapter 33 Development Environments 275

    IDLE 275

    Thonny 275

    PyCharm 276

    Visual Studio 276

    Other Development Environments 276

    LiClipse 276

    Jupyter Notebook 277

    Google Colaboratory 277

    Anaconda 277

    Wing 278

    Command-Line Execution 278

    CPython, IPython, and Jython 278

    Chapter 34 Python Collections and Files 279

    Slicing 279

    Slicing Strings 280

    Negative Indexes 281

    String Prefix and Suffix Removal 281

    Changing List Contents 281

    Copying a List 282

    Reading Files 282

    Using the with Loop 283

    Handling Exceptions 284

    Using Dictionaries 284

    Combining Dictionaries 286

    Using Tuples 286

    Using Sets 287

    Using the map Function 287

    Writing a Complete Program 288

    Impenetrable Coding 288

    Using List Comprehension 289

    Sample Programs on GitHub 290

    Chapter 35 Functions 291

    Returning a Tuple 292

    Where Does the Program Start? 292

    Summary 293

    Programs on GitHub 293

    Appendix A Running Python Programs 295

    If You Have Python Installed 295

    Shortcuts 295

    Creating an Executable Python Program 296

    Command-Line Arguments 297

    Index 299

    Recently viewed products

    © 2026 Book Curl

      • American Express
      • Apple Pay
      • Diners Club
      • Discover
      • Google Pay
      • Maestro
      • Mastercard
      • PayPal
      • Shop Pay
      • Union Pay
      • Visa

      Login

      Forgot your password?

      Don't have an account yet?
      Create account