Description

Book Synopsis
This book shows how to use Python's built-in graphics primitives - points, lines, and arrows to create complex graphics for the visualization of two- and three-dimensional objects, data sets, and technical illustrations. This updated edition provides more detailed explanations where required, especially regarding Python code, and explores scientific applications to topics of contemporary importance. You'll learn how to create any 2D or 3D object or illustration, as well as how to display images, use color, translate, rotate, shade, add shadows that are cast on other objects, remove hidden lines, plot 2D and 3D data, fit lines and curves to data sets, display points of intersection between 2D and 3D objects, and create digital art. Demonstrations are included which illustrate graphics programming techniques by example, the best way to learn a language. Also brand new to this edition are demonstrations on how to visualize electron probability clouds around a nucleus, climate change, e

Table of Contents
Chapter 1: Essential Python Commands and FunctionsProgramming style, the plotting area, Size of the plotting area, importing plottingcommands, displaying the plotting area, the plotting grid, saving a plot, grid color,tick marks, custom grid lines, labelling the axes, plot title, colors - mixing, intensity,overplotting, background color, plotting area shape, correcting shape distortions, coordinate exes, commonly used plotting commands and functions, point, dots, lines,arrows, text in plots, lists, tuples and arrays.
Chapter 2: Graphics in Two DimensionsMaking lines from dots, dot art, circular arcs from dots, circular arcs from line segments, circles, dot circles, ellipses, 2D translation, 2D rotation.
Chapter 3: Graphics in Three DimensionsThe 3-dimensional coordinate system, projections onto the coordinate planes, rotationsaround the y, x and z directions, separate rotations around the coordinate directions,sequential rotations around the coordinate directions, matrix concatenation, keyboarddata entry with functional program structure.
Chapter 4: Perspective3D objects with perspective transformation.
Chapter 5: Intersections
3D Lines intersecting 3D rectangular plane, triangular planes, circle, circular sector,sphere, plane intersecting a sphere.
Chapter 6: Hidden Line Removalbox, pyramid, planes, sphere.
Chapter 7: ShadingShading a box, a sphere.
Chapter 8: 2D Data PlottingLinear regression, function fitting, splines.
Chapter 9: 3D Data Plotting3D surfaces, surface shading.
Chapter 10: Demonstration - Saturn
Chapter 11: Demonstration - The Sunsolar radiation, photons and the Sun, Max Planck’s black body radiation, the Sun’stotal power output, Earth’s irradiance, the Sun Earth model.
Chapter 12: Demonstration - Electron Probability Clouds
Chapter 13: Demonstration - Climate Change
Chapter 14: Demonstration - Ecological Diversity
Chapter 15: Demonstration - Population Dynamics
Chapter 16: Demonstration - Resource Management
Chapter 17: Demonstration - More Images of Saturn
Appendix A: Where to Get Python
Appendix B: Planck’s Radiation Law and the Stefan-Boltzmann Equation
Appendix C: A Primer on Python Programming
Appendix D: Standard Python Programming Functions

Python Graphics

    Product form

    £47.49

    Includes FREE delivery

    RRP £49.99 – you save £2.50 (5%)

    Order before 4pm tomorrow for delivery by Wed 29 Jul 2026.

    A Paperback / softback by Bernard Korites

    Out of stock

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of Python Graphics by Bernard Korites

      Publisher: APress
      Publication Date: Publication Date: 02/12/2023
      ISBN13: 9781484296592, 978-1484296592
      ISBN10: 1484296591

      Description

      Book Synopsis
      This book shows how to use Python's built-in graphics primitives - points, lines, and arrows to create complex graphics for the visualization of two- and three-dimensional objects, data sets, and technical illustrations. This updated edition provides more detailed explanations where required, especially regarding Python code, and explores scientific applications to topics of contemporary importance. You'll learn how to create any 2D or 3D object or illustration, as well as how to display images, use color, translate, rotate, shade, add shadows that are cast on other objects, remove hidden lines, plot 2D and 3D data, fit lines and curves to data sets, display points of intersection between 2D and 3D objects, and create digital art. Demonstrations are included which illustrate graphics programming techniques by example, the best way to learn a language. Also brand new to this edition are demonstrations on how to visualize electron probability clouds around a nucleus, climate change, e

      Table of Contents
      Chapter 1: Essential Python Commands and FunctionsProgramming style, the plotting area, Size of the plotting area, importing plottingcommands, displaying the plotting area, the plotting grid, saving a plot, grid color,tick marks, custom grid lines, labelling the axes, plot title, colors - mixing, intensity,overplotting, background color, plotting area shape, correcting shape distortions, coordinate exes, commonly used plotting commands and functions, point, dots, lines,arrows, text in plots, lists, tuples and arrays.
      Chapter 2: Graphics in Two DimensionsMaking lines from dots, dot art, circular arcs from dots, circular arcs from line segments, circles, dot circles, ellipses, 2D translation, 2D rotation.
      Chapter 3: Graphics in Three DimensionsThe 3-dimensional coordinate system, projections onto the coordinate planes, rotationsaround the y, x and z directions, separate rotations around the coordinate directions,sequential rotations around the coordinate directions, matrix concatenation, keyboarddata entry with functional program structure.
      Chapter 4: Perspective3D objects with perspective transformation.
      Chapter 5: Intersections
      3D Lines intersecting 3D rectangular plane, triangular planes, circle, circular sector,sphere, plane intersecting a sphere.
      Chapter 6: Hidden Line Removalbox, pyramid, planes, sphere.
      Chapter 7: ShadingShading a box, a sphere.
      Chapter 8: 2D Data PlottingLinear regression, function fitting, splines.
      Chapter 9: 3D Data Plotting3D surfaces, surface shading.
      Chapter 10: Demonstration - Saturn
      Chapter 11: Demonstration - The Sunsolar radiation, photons and the Sun, Max Planck’s black body radiation, the Sun’stotal power output, Earth’s irradiance, the Sun Earth model.
      Chapter 12: Demonstration - Electron Probability Clouds
      Chapter 13: Demonstration - Climate Change
      Chapter 14: Demonstration - Ecological Diversity
      Chapter 15: Demonstration - Population Dynamics
      Chapter 16: Demonstration - Resource Management
      Chapter 17: Demonstration - More Images of Saturn
      Appendix A: Where to Get Python
      Appendix B: Planck’s Radiation Law and the Stefan-Boltzmann Equation
      Appendix C: A Primer on Python Programming
      Appendix D: Standard Python Programming Functions

      Recently viewed products

      © 2026 Book Curl

        • American Express
        • Apple Pay
        • Diners Club
        • Discover
        • Google Pay
        • Maestro
        • Mastercard
        • PayPal
        • Shop Pay
        • Union Pay
        • Visa

        Login

        Forgot your password?

        Don't have an account yet?
        Create account