Description

Book Synopsis
Python for Kids brings Python to life and brings kids (and their parents) into the wonderful world of programming. Author Jason R. Briggs guides readers through the basics, experimenting with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. Full-colour illustrations keep things fun and engaging throughout! This second edition has been completely updated and revised to reflect the latest Python version and programming practices, with new puzzles to inspire readers to take their code farther than ever before.

Trade Review
"A book designed to bring coding with Python to life for kids. . . . Briggs breaks down terminology into simple terms and offers explanations for what your child will be doing [to] help them apply their skills to real-life situations."
—Amy Boyington, Parenting and Family Lifestyle Writer

“If you’re completely new to programming, this would be a fantastic book to get started with.”
—The Security Noob

"Fun and effective, [Python for Kids] is an ideal and unreservedly recommended addition to personal, family, middle school, high school, and community library Computer instructional reference collections."
—Midwest Book Review


Table of Contents
Introduction
Part I: Learning to Program

Chapter 1: Not All Snakes Slither
Chapter 2: Calculations and Variables
Chapter 3: Strings, Lists, Tuples, and Dictionaries
Chapter 4: Drawing with Turtles
Chapter 5: Asking Questions with if and else
Chapter 6: Going Loopy
Chapter 7: Recycling Your Code with Functions and Modules
Chapter 8: How to Use Classes and Objects
Chapter 9: More Turtle Graphics
Chapter 10: Using tkinter for Better Graphics
Part II: Bounce
Chapter 11: Beginning Your First Game: Bounce!
Chapter 12: Finishing Your First Game: Bounce!
Part III: Mr. Stickman Races for the Exit
Chapter 13: Creating Graphics for the Mr. Stickman Game
Chapter 14: Developing the Mr. Stickman Game
Chapter 15: Creating Mr. Stickman
Chapter 16: Completing the Mr. Stickman Game
Afterword
Appendix A: Python Keywords
Appendix B: Python's Built-in Functions
Appendix C: Troubleshooting

Python For Kids, 2nd Edition: A Playful

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    £25.49

    Includes FREE delivery

    RRP £33.99 – you save £8.50 (25%)

    Order before 4pm today for delivery by Tue 23 Jun 2026.

    A Paperback / softback by Jason R. Briggs

    3 in stock

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of Python For Kids, 2nd Edition: A Playful by Jason R. Briggs

      Publisher: No Starch Press,US
      Publication Date: 15/11/2022
      ISBN13: 9781718503021, 978-1718503021
      ISBN10: 1718503024

      Description

      Book Synopsis
      Python for Kids brings Python to life and brings kids (and their parents) into the wonderful world of programming. Author Jason R. Briggs guides readers through the basics, experimenting with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. Full-colour illustrations keep things fun and engaging throughout! This second edition has been completely updated and revised to reflect the latest Python version and programming practices, with new puzzles to inspire readers to take their code farther than ever before.

      Trade Review
      "A book designed to bring coding with Python to life for kids. . . . Briggs breaks down terminology into simple terms and offers explanations for what your child will be doing [to] help them apply their skills to real-life situations."
      —Amy Boyington, Parenting and Family Lifestyle Writer

      “If you’re completely new to programming, this would be a fantastic book to get started with.”
      —The Security Noob

      "Fun and effective, [Python for Kids] is an ideal and unreservedly recommended addition to personal, family, middle school, high school, and community library Computer instructional reference collections."
      —Midwest Book Review


      Table of Contents
      Introduction
      Part I: Learning to Program

      Chapter 1: Not All Snakes Slither
      Chapter 2: Calculations and Variables
      Chapter 3: Strings, Lists, Tuples, and Dictionaries
      Chapter 4: Drawing with Turtles
      Chapter 5: Asking Questions with if and else
      Chapter 6: Going Loopy
      Chapter 7: Recycling Your Code with Functions and Modules
      Chapter 8: How to Use Classes and Objects
      Chapter 9: More Turtle Graphics
      Chapter 10: Using tkinter for Better Graphics
      Part II: Bounce
      Chapter 11: Beginning Your First Game: Bounce!
      Chapter 12: Finishing Your First Game: Bounce!
      Part III: Mr. Stickman Races for the Exit
      Chapter 13: Creating Graphics for the Mr. Stickman Game
      Chapter 14: Developing the Mr. Stickman Game
      Chapter 15: Creating Mr. Stickman
      Chapter 16: Completing the Mr. Stickman Game
      Afterword
      Appendix A: Python Keywords
      Appendix B: Python's Built-in Functions
      Appendix C: Troubleshooting

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