Description

Book Synopsis
Python for Kids brings Python to life and brings kids (and their parents) into the wonderful world of programming. Author Jason R. Briggs guides readers through the basics, experimenting with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. Full-colour illustrations keep things fun and engaging throughout! This second edition has been completely updated and revised to reflect the latest Python version and programming practices, with new puzzles to inspire readers to take their code farther than ever before.

Trade Review
"A book designed to bring coding with Python to life for kids. . . . Briggs breaks down terminology into simple terms and offers explanations for what your child will be doing [to] help them apply their skills to real-life situations."
—Amy Boyington, Parenting and Family Lifestyle Writer

“If you’re completely new to programming, this would be a fantastic book to get started with.”
—The Security Noob

"Fun and effective, [Python for Kids] is an ideal and unreservedly recommended addition to personal, family, middle school, high school, and community library Computer instructional reference collections."
—Midwest Book Review


Table of Contents
Introduction
Part I: Learning to Program

Chapter 1: Not All Snakes Slither
Chapter 2: Calculations and Variables
Chapter 3: Strings, Lists, Tuples, and Dictionaries
Chapter 4: Drawing with Turtles
Chapter 5: Asking Questions with if and else
Chapter 6: Going Loopy
Chapter 7: Recycling Your Code with Functions and Modules
Chapter 8: How to Use Classes and Objects
Chapter 9: More Turtle Graphics
Chapter 10: Using tkinter for Better Graphics
Part II: Bounce
Chapter 11: Beginning Your First Game: Bounce!
Chapter 12: Finishing Your First Game: Bounce!
Part III: Mr. Stickman Races for the Exit
Chapter 13: Creating Graphics for the Mr. Stickman Game
Chapter 14: Developing the Mr. Stickman Game
Chapter 15: Creating Mr. Stickman
Chapter 16: Completing the Mr. Stickman Game
Afterword
Appendix A: Python Keywords
Appendix B: Python's Built-in Functions
Appendix C: Troubleshooting

Python For Kids, 2nd Edition: A Playful

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£27.19

Includes FREE delivery

RRP £33.99 – you save £6.80 (20%)

Order before 4pm today for delivery by Wed 24 Dec 2025.

A Paperback / softback by Jason R. Briggs

15 in stock


    View other formats and editions of Python For Kids, 2nd Edition: A Playful by Jason R. Briggs

    Publisher: No Starch Press,US
    Publication Date: 15/11/2022
    ISBN13: 9781718503021, 978-1718503021
    ISBN10: 1718503024

    Description

    Book Synopsis
    Python for Kids brings Python to life and brings kids (and their parents) into the wonderful world of programming. Author Jason R. Briggs guides readers through the basics, experimenting with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. Full-colour illustrations keep things fun and engaging throughout! This second edition has been completely updated and revised to reflect the latest Python version and programming practices, with new puzzles to inspire readers to take their code farther than ever before.

    Trade Review
    "A book designed to bring coding with Python to life for kids. . . . Briggs breaks down terminology into simple terms and offers explanations for what your child will be doing [to] help them apply their skills to real-life situations."
    —Amy Boyington, Parenting and Family Lifestyle Writer

    “If you’re completely new to programming, this would be a fantastic book to get started with.”
    —The Security Noob

    "Fun and effective, [Python for Kids] is an ideal and unreservedly recommended addition to personal, family, middle school, high school, and community library Computer instructional reference collections."
    —Midwest Book Review


    Table of Contents
    Introduction
    Part I: Learning to Program

    Chapter 1: Not All Snakes Slither
    Chapter 2: Calculations and Variables
    Chapter 3: Strings, Lists, Tuples, and Dictionaries
    Chapter 4: Drawing with Turtles
    Chapter 5: Asking Questions with if and else
    Chapter 6: Going Loopy
    Chapter 7: Recycling Your Code with Functions and Modules
    Chapter 8: How to Use Classes and Objects
    Chapter 9: More Turtle Graphics
    Chapter 10: Using tkinter for Better Graphics
    Part II: Bounce
    Chapter 11: Beginning Your First Game: Bounce!
    Chapter 12: Finishing Your First Game: Bounce!
    Part III: Mr. Stickman Races for the Exit
    Chapter 13: Creating Graphics for the Mr. Stickman Game
    Chapter 14: Developing the Mr. Stickman Game
    Chapter 15: Creating Mr. Stickman
    Chapter 16: Completing the Mr. Stickman Game
    Afterword
    Appendix A: Python Keywords
    Appendix B: Python's Built-in Functions
    Appendix C: Troubleshooting

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