Description

Book Synopsis

Create video game elements using the Godot game engine, gaining practical experience in programming and video game development. The Godot game engine uses a simplified programming language called GDScript, which closely resembles Python. By learning GDScript, you can focus more on learning the basics of programming.

You’ll explore concepts such as variables and data structures variables used to store information about video game objects that can be manipulated using a keyboard or a mouse. You’ll also learn about user interface design, branching statements, and looping statements, enabling you to actively engage in programming and create your own interactive games.

By the end of the book, you’ll have a solid understanding of how video game elements work and how the basic principles of programming work as well. By programming simple video game elements in the Godot game engine, you’ll learn both programming and the principles of 2D video game design.

What You Will Learn

  • Understand the basics of programming by creating simple video game elements in the Godot game engine.
  • Explore variables and data structures to actively store and modify information about video game objects.
  • Gain a deeper understanding of user interface design.
  • Master simplified programming languages like GDScript.

Who This Book Is For

Aspiring programmers and game enthusiasts seeking an engaging introduction to programming through video game creation.






Table of Contents

Chapter 1: Why learn programming with the Godot game engine

Chapter 2: Getting to know Godot

Chapter 3: Writing scripts

Chapter 4: Storing data in variables

Chapter 5: Mathematical operations

Chapter 6: Branching statements

Chapter 7: Looping statements

Chapter 8: Understanding arrays

Chapter 9: Understanding dictionaries

Chapter 10: Functions

Chapter 11: Object-oriented programming

Chapter 12: Getting input from the user

Chapter 13: Shooting projectiles

Chapter 14: Adding projectiles to a player

Chapter 15: Hitting enemies with projectiles

Chapter 16: Displaying a user interface

Chapter 17: Adding physics

Chapter 18: Playing audio

Chapter 19: Creating and using scenes

Chapter 20: Using Signals

Chapter 21: Creating a Simple Tic-Tac-Toe Game

Programming for Game Design: A Hands-On Guide with Godot

    Product form

    £39.99

    Includes FREE delivery

    RRP £49.99 – you save £10.00 (20%)

    Order before 4pm today for delivery by Wed 1 Jul 2026.

    A Paperback by Wallace Wang, Tonnetta Walcott

    10 in stock


      View other formats and editions of Programming for Game Design: A Hands-On Guide with Godot by Wallace Wang

      Publisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
      Publication Date: 14/02/2024
      ISBN13: 9798868801891, 979-8868801891
      ISBN10: 9798868801891

      Description

      Book Synopsis

      Create video game elements using the Godot game engine, gaining practical experience in programming and video game development. The Godot game engine uses a simplified programming language called GDScript, which closely resembles Python. By learning GDScript, you can focus more on learning the basics of programming.

      You’ll explore concepts such as variables and data structures variables used to store information about video game objects that can be manipulated using a keyboard or a mouse. You’ll also learn about user interface design, branching statements, and looping statements, enabling you to actively engage in programming and create your own interactive games.

      By the end of the book, you’ll have a solid understanding of how video game elements work and how the basic principles of programming work as well. By programming simple video game elements in the Godot game engine, you’ll learn both programming and the principles of 2D video game design.

      What You Will Learn

      • Understand the basics of programming by creating simple video game elements in the Godot game engine.
      • Explore variables and data structures to actively store and modify information about video game objects.
      • Gain a deeper understanding of user interface design.
      • Master simplified programming languages like GDScript.

      Who This Book Is For

      Aspiring programmers and game enthusiasts seeking an engaging introduction to programming through video game creation.






      Table of Contents

      Chapter 1: Why learn programming with the Godot game engine

      Chapter 2: Getting to know Godot

      Chapter 3: Writing scripts

      Chapter 4: Storing data in variables

      Chapter 5: Mathematical operations

      Chapter 6: Branching statements

      Chapter 7: Looping statements

      Chapter 8: Understanding arrays

      Chapter 9: Understanding dictionaries

      Chapter 10: Functions

      Chapter 11: Object-oriented programming

      Chapter 12: Getting input from the user

      Chapter 13: Shooting projectiles

      Chapter 14: Adding projectiles to a player

      Chapter 15: Hitting enemies with projectiles

      Chapter 16: Displaying a user interface

      Chapter 17: Adding physics

      Chapter 18: Playing audio

      Chapter 19: Creating and using scenes

      Chapter 20: Using Signals

      Chapter 21: Creating a Simple Tic-Tac-Toe Game

      Recently viewed products

      © 2026 Book Curl

        • American Express
        • Apple Pay
        • Diners Club
        • Discover
        • Google Pay
        • Maestro
        • Mastercard
        • PayPal
        • Shop Pay
        • Union Pay
        • Visa

        Login

        Forgot your password?

        Don't have an account yet?
        Create account