Description

Book Synopsis

Create video game elements using the Godot game engine, gaining practical experience in programming and video game development. The Godot game engine uses a simplified programming language called GDScript, which closely resembles Python. By learning GDScript, you can focus more on learning the basics of programming.

You’ll explore concepts such as variables and data structures variables used to store information about video game objects that can be manipulated using a keyboard or a mouse. You’ll also learn about user interface design, branching statements, and looping statements, enabling you to actively engage in programming and create your own interactive games.

By the end of the book, you’ll have a solid understanding of how video game elements work and how the basic principles of programming work as well. By programming simple video game elements in the Godot game engine, you’ll learn both programming and the principles of 2D video game design.

What You Will Learn

  • Understand the basics of programming by creating simple video game elements in the Godot game engine.
  • Explore variables and data structures to actively store and modify information about video game objects.
  • Gain a deeper understanding of user interface design.
  • Master simplified programming languages like GDScript.

Who This Book Is For

Aspiring programmers and game enthusiasts seeking an engaging introduction to programming through video game creation.






Table of Contents

Chapter 1: Why learn programming with the Godot game engine

Chapter 2: Getting to know Godot

Chapter 3: Writing scripts

Chapter 4: Storing data in variables

Chapter 5: Mathematical operations

Chapter 6: Branching statements

Chapter 7: Looping statements

Chapter 8: Understanding arrays

Chapter 9: Understanding dictionaries

Chapter 10: Functions

Chapter 11: Object-oriented programming

Chapter 12: Getting input from the user

Chapter 13: Shooting projectiles

Chapter 14: Adding projectiles to a player

Chapter 15: Hitting enemies with projectiles

Chapter 16: Displaying a user interface

Chapter 17: Adding physics

Chapter 18: Playing audio

Chapter 19: Creating and using scenes

Chapter 20: Using Signals

Chapter 21: Creating a Simple Tic-Tac-Toe Game

Programming for Game Design: A Hands-On Guide with Godot

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£39.99

Includes FREE delivery

RRP £49.99 – you save £10.00 (20%)

Order before 4pm today for delivery by Fri 30 Jan 2026.

A Paperback by Wallace Wang, Tonnetta Walcott

10 in stock


    View other formats and editions of Programming for Game Design: A Hands-On Guide with Godot by Wallace Wang

    Publisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
    Publication Date: 14/02/2024
    ISBN13: 9798868801891, 979-8868801891
    ISBN10: 9798868801891

    Description

    Book Synopsis

    Create video game elements using the Godot game engine, gaining practical experience in programming and video game development. The Godot game engine uses a simplified programming language called GDScript, which closely resembles Python. By learning GDScript, you can focus more on learning the basics of programming.

    You’ll explore concepts such as variables and data structures variables used to store information about video game objects that can be manipulated using a keyboard or a mouse. You’ll also learn about user interface design, branching statements, and looping statements, enabling you to actively engage in programming and create your own interactive games.

    By the end of the book, you’ll have a solid understanding of how video game elements work and how the basic principles of programming work as well. By programming simple video game elements in the Godot game engine, you’ll learn both programming and the principles of 2D video game design.

    What You Will Learn

    • Understand the basics of programming by creating simple video game elements in the Godot game engine.
    • Explore variables and data structures to actively store and modify information about video game objects.
    • Gain a deeper understanding of user interface design.
    • Master simplified programming languages like GDScript.

    Who This Book Is For

    Aspiring programmers and game enthusiasts seeking an engaging introduction to programming through video game creation.






    Table of Contents

    Chapter 1: Why learn programming with the Godot game engine

    Chapter 2: Getting to know Godot

    Chapter 3: Writing scripts

    Chapter 4: Storing data in variables

    Chapter 5: Mathematical operations

    Chapter 6: Branching statements

    Chapter 7: Looping statements

    Chapter 8: Understanding arrays

    Chapter 9: Understanding dictionaries

    Chapter 10: Functions

    Chapter 11: Object-oriented programming

    Chapter 12: Getting input from the user

    Chapter 13: Shooting projectiles

    Chapter 14: Adding projectiles to a player

    Chapter 15: Hitting enemies with projectiles

    Chapter 16: Displaying a user interface

    Chapter 17: Adding physics

    Chapter 18: Playing audio

    Chapter 19: Creating and using scenes

    Chapter 20: Using Signals

    Chapter 21: Creating a Simple Tic-Tac-Toe Game

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