Description

Book Synopsis

Zack Hiwiller is a game designer, educator, and writer living in Orlando, Florida. He is a department chair for the Game Design degree program at Full Sail University and does consultant work for many large and small companies. Previously, in addition to independent projects, he was a designer at Gameloft and Electronic Arts. He holds a Bachelor's degree in Information Systems from Carnegie Mellon University and a Master's degree in Modeling and Simulation from the University of Central Florida. His writings at hiwiller.com have been reposted by Kotaku, GameSetWatch, and others and have reached over two million readers.



Table of Contents

Introduction
Part I. Starting
Part II. Prototyping and Playtesting
Part III. Meaningful Decisions
Part IV. Game Elements
Part V. Game Theory and Rational Decision Making
Part VI. Actual Human Behavior and Games
Part VII. Game Design Tools
Part VIII. The Game Design Business
Conclusion

Players Making Decisions

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    A Paperback / softback by Zack Hiwiller

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      Book details

      Published 30 December 2015
      ISBN-13 9780134396750
      978-0134396750
      ISBN-10 0134396758

      Description

      Book Synopsis

      Zack Hiwiller is a game designer, educator, and writer living in Orlando, Florida. He is a department chair for the Game Design degree program at Full Sail University and does consultant work for many large and small companies. Previously, in addition to independent projects, he was a designer at Gameloft and Electronic Arts. He holds a Bachelor's degree in Information Systems from Carnegie Mellon University and a Master's degree in Modeling and Simulation from the University of Central Florida. His writings at hiwiller.com have been reposted by Kotaku, GameSetWatch, and others and have reached over two million readers.



      Table of Contents

      Introduction
      Part I. Starting
      Part II. Prototyping and Playtesting
      Part III. Meaningful Decisions
      Part IV. Game Elements
      Part V. Game Theory and Rational Decision Making
      Part VI. Actual Human Behavior and Games
      Part VII. Game Design Tools
      Part VIII. The Game Design Business
      Conclusion

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