Description

Book Synopsis
Covering the breadth of this core topic, Object--Oriented Analysis and Design provides a thorough grounding in object--oriented concepts, the software development process, UML and multi--tier technologies.

Trade Review
"This is an excellent book...a book I greatly enjoyed reading..." (Visual Systems Journal, October 2005)

Table of Contents
1. Introduction.

Part I: Setting the Scene.

2. Object Concepts.

3. Inheritance.

4. Type Systems.

5. Software Development Methodologies.

Part II: Understanding the Problem.

6. Gathering Requirements.

7. Analyzing the Problem.

Part III: Designing the Solution.

8. Designing the System Architecture.

9. Choosing Technologies.

10. Designing the Subsystems.

11. Reusable Design Patterns.

12. Specifying the Interfaces of Classes.

13. Continuous Testing.

Appendix A: Ripple Summary.

Appendix B: iCoot Case Study.

Appendix C: Summary of UML Notation Used.

Bibliography.

Index.

ObjectOriented Analysis and Design

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    A Paperback / softback by Mike O'Docherty

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      View other formats and editions of ObjectOriented Analysis and Design by Mike O'Docherty

      Publisher: John Wiley & Sons Inc
      Publication Date: 08/04/2005
      ISBN13: 9780470092408, 978-0470092408
      ISBN10: 0470092408

      Description

      Book Synopsis
      Covering the breadth of this core topic, Object--Oriented Analysis and Design provides a thorough grounding in object--oriented concepts, the software development process, UML and multi--tier technologies.

      Trade Review
      "This is an excellent book...a book I greatly enjoyed reading..." (Visual Systems Journal, October 2005)

      Table of Contents
      1. Introduction.

      Part I: Setting the Scene.

      2. Object Concepts.

      3. Inheritance.

      4. Type Systems.

      5. Software Development Methodologies.

      Part II: Understanding the Problem.

      6. Gathering Requirements.

      7. Analyzing the Problem.

      Part III: Designing the Solution.

      8. Designing the System Architecture.

      9. Choosing Technologies.

      10. Designing the Subsystems.

      11. Reusable Design Patterns.

      12. Specifying the Interfaces of Classes.

      13. Continuous Testing.

      Appendix A: Ripple Summary.

      Appendix B: iCoot Case Study.

      Appendix C: Summary of UML Notation Used.

      Bibliography.

      Index.

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