Description

Book Synopsis
Covering the breadth of this core topic, Object--Oriented Analysis and Design provides a thorough grounding in object--oriented concepts, the software development process, UML and multi--tier technologies.

Trade Review
"This is an excellent book...a book I greatly enjoyed reading..." (Visual Systems Journal, October 2005)

Table of Contents
1. Introduction.

Part I: Setting the Scene.

2. Object Concepts.

3. Inheritance.

4. Type Systems.

5. Software Development Methodologies.

Part II: Understanding the Problem.

6. Gathering Requirements.

7. Analyzing the Problem.

Part III: Designing the Solution.

8. Designing the System Architecture.

9. Choosing Technologies.

10. Designing the Subsystems.

11. Reusable Design Patterns.

12. Specifying the Interfaces of Classes.

13. Continuous Testing.

Appendix A: Ripple Summary.

Appendix B: iCoot Case Study.

Appendix C: Summary of UML Notation Used.

Bibliography.

Index.

ObjectOriented Analysis and Design

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Order before 4pm today for delivery by Wed 31 Dec 2025.

A Paperback / softback by Mike O'Docherty

3 in stock


    View other formats and editions of ObjectOriented Analysis and Design by Mike O'Docherty

    Publisher: John Wiley & Sons Inc
    Publication Date: 08/04/2005
    ISBN13: 9780470092408, 978-0470092408
    ISBN10: 0470092408

    Description

    Book Synopsis
    Covering the breadth of this core topic, Object--Oriented Analysis and Design provides a thorough grounding in object--oriented concepts, the software development process, UML and multi--tier technologies.

    Trade Review
    "This is an excellent book...a book I greatly enjoyed reading..." (Visual Systems Journal, October 2005)

    Table of Contents
    1. Introduction.

    Part I: Setting the Scene.

    2. Object Concepts.

    3. Inheritance.

    4. Type Systems.

    5. Software Development Methodologies.

    Part II: Understanding the Problem.

    6. Gathering Requirements.

    7. Analyzing the Problem.

    Part III: Designing the Solution.

    8. Designing the System Architecture.

    9. Choosing Technologies.

    10. Designing the Subsystems.

    11. Reusable Design Patterns.

    12. Specifying the Interfaces of Classes.

    13. Continuous Testing.

    Appendix A: Ripple Summary.

    Appendix B: iCoot Case Study.

    Appendix C: Summary of UML Notation Used.

    Bibliography.

    Index.

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