Description

Book Synopsis

This is a comprehensive guidebook for long-term storytelling in mobile games and games-as-a-service (also known as live games). This book formalizes creative techniques of game writing and narrative design for a platform (and revenue model) that has shown drastic growth and changes over the past few years. The unique challenges of mobile games and live games are also increasingly relevant across the whole games industry. With hybrid consoles such as the Nintendo Switch, cloud gaming, and cross-platform titles, the lines between mobile and console have begun to blur. Additionally, many games now offer live support to extend player engagement.

This book starts with an introduction to narrative design and the world of mobile games, followed by a deep dive into open-ended and seasonal storytelling. Besides the creative aspect of development, it covers areas of production such as documentation, collaboration, and monetization. To illustrate its solutions, it uses examples from vide

Table of Contents

Part I Introduction

Chapter 1 What Is Narrative Design?

Chapter 2 An Overview of Narrative Design

Chapter 3 Why Does Narrative Design Matter?

Part II Interactive Storytelling

Chapter 4 Introduction to Interactive Storytelling

Chapter 5 Interactive Storytelling Structures

Chapter 6 Open-Ended Storytelling Structures

Part III Live Game Storytelling

Chapter 7 Introduction to Mobile Game Storytelling

Chapter 8 Introduction to Live Game Storytelling

Chapter 9 Learning from Other Media

Chapter 10 Building the Narrative Foundation

Chapter 11 Narrative Tools

Chapter 12 Planning Your Seasons

Chapter 13 Writing Your Seasonal Plot

Chapter 14 Keeping a Long-Running Story Interesting

Chapter 15 Best Practices

Part IV Beyond a Game’s Story

Chapter 16 Transmedia Storytelling

Chapter 17 Narrative Monetization

Part V Conclusion

Conclusion

Narrative Design for Mobile and Live Games

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    £42.74

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    Order before 4pm today for delivery by Wed 10 Jun 2026.

    A Paperback by Valentina Tamer

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      View other formats and editions of Narrative Design for Mobile and Live Games by Valentina Tamer

      Publisher: CRC Press
      Publication Date: 12/12/2023 12:00:00 AM
      ISBN13: 9781032285948, 978-1032285948
      ISBN10: 103228594X

      Description

      Book Synopsis

      This is a comprehensive guidebook for long-term storytelling in mobile games and games-as-a-service (also known as live games). This book formalizes creative techniques of game writing and narrative design for a platform (and revenue model) that has shown drastic growth and changes over the past few years. The unique challenges of mobile games and live games are also increasingly relevant across the whole games industry. With hybrid consoles such as the Nintendo Switch, cloud gaming, and cross-platform titles, the lines between mobile and console have begun to blur. Additionally, many games now offer live support to extend player engagement.

      This book starts with an introduction to narrative design and the world of mobile games, followed by a deep dive into open-ended and seasonal storytelling. Besides the creative aspect of development, it covers areas of production such as documentation, collaboration, and monetization. To illustrate its solutions, it uses examples from vide

      Table of Contents

      Part I Introduction

      Chapter 1 What Is Narrative Design?

      Chapter 2 An Overview of Narrative Design

      Chapter 3 Why Does Narrative Design Matter?

      Part II Interactive Storytelling

      Chapter 4 Introduction to Interactive Storytelling

      Chapter 5 Interactive Storytelling Structures

      Chapter 6 Open-Ended Storytelling Structures

      Part III Live Game Storytelling

      Chapter 7 Introduction to Mobile Game Storytelling

      Chapter 8 Introduction to Live Game Storytelling

      Chapter 9 Learning from Other Media

      Chapter 10 Building the Narrative Foundation

      Chapter 11 Narrative Tools

      Chapter 12 Planning Your Seasons

      Chapter 13 Writing Your Seasonal Plot

      Chapter 14 Keeping a Long-Running Story Interesting

      Chapter 15 Best Practices

      Part IV Beyond a Game’s Story

      Chapter 16 Transmedia Storytelling

      Chapter 17 Narrative Monetization

      Part V Conclusion

      Conclusion

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