Description

Book Synopsis
Discover the 3D-modeling and animation power ofBlender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features. Along the way you'll see why Blender 3D has proved its competency in UV unwrapping, texturing, raster graphic editing, rigging, sculpting, animating, motion graphics, and video editing through the years. Modeling and Animation Using Blendergives a thorough tour of Blender Eevee, covering its new features and how to make best use of them. After reading this book you will have the confidence to choose Blender for your next project. What You Will LearnMaster the features of Blender EeveeWork with modeling, animation, and much more using theupdated softwareUnderstand important concepts such as physics and particlesW

Table of Contents

Chapter 1: The Tour!

Chapter 2: Blending with Blender: Getting Started

Chapter 3: Blending with Blender: Modeling Workspace

Chapter 4: Blending with Blender: Shading Workspace

Chapter 5: Let’s Animate

Chapter 6: The Future of Game Engine


Modeling and Animation Using Blender

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    £44.99

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    RRP £49.99 – you save £5.00 (10%)

    Order before 4pm today for delivery by Mon 29 Jun 2026.

    A Paperback / softback by Ezra Thess Mendoza Guevarra

    1 in stock

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      Publisher: APress
      Publication Date: 10/12/2019
      ISBN13: 9781484253397, 978-1484253397
      ISBN10: 1484253396

      Description

      Book Synopsis
      Discover the 3D-modeling and animation power ofBlender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features. Along the way you'll see why Blender 3D has proved its competency in UV unwrapping, texturing, raster graphic editing, rigging, sculpting, animating, motion graphics, and video editing through the years. Modeling and Animation Using Blendergives a thorough tour of Blender Eevee, covering its new features and how to make best use of them. After reading this book you will have the confidence to choose Blender for your next project. What You Will LearnMaster the features of Blender EeveeWork with modeling, animation, and much more using theupdated softwareUnderstand important concepts such as physics and particlesW

      Table of Contents

      Chapter 1: The Tour!

      Chapter 2: Blending with Blender: Getting Started

      Chapter 3: Blending with Blender: Modeling Workspace

      Chapter 4: Blending with Blender: Shading Workspace

      Chapter 5: Let’s Animate

      Chapter 6: The Future of Game Engine


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