Description

Book Synopsis
Discover the 3D-modeling and animation power ofBlender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features. Along the way you'll see why Blender 3D has proved its competency in UV unwrapping, texturing, raster graphic editing, rigging, sculpting, animating, motion graphics, and video editing through the years. Modeling and Animation Using Blendergives a thorough tour of Blender Eevee, covering its new features and how to make best use of them. After reading this book you will have the confidence to choose Blender for your next project. What You Will LearnMaster the features of Blender EeveeWork with modeling, animation, and much more using theupdated softwareUnderstand important concepts such as physics and particlesW

Table of Contents

Chapter 1: The Tour!

Chapter 2: Blending with Blender: Getting Started

Chapter 3: Blending with Blender: Modeling Workspace

Chapter 4: Blending with Blender: Shading Workspace

Chapter 5: Let’s Animate

Chapter 6: The Future of Game Engine


Modeling and Animation Using Blender

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£44.99

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RRP £49.99 – you save £5.00 (10%)

Order before 4pm today for delivery by Tue 20 Jan 2026.

A Paperback / softback by Ezra Thess Mendoza Guevarra

1 in stock


    View other formats and editions of Modeling and Animation Using Blender by Ezra Thess Mendoza Guevarra

    Publisher: APress
    Publication Date: 10/12/2019
    ISBN13: 9781484253397, 978-1484253397
    ISBN10: 1484253396

    Description

    Book Synopsis
    Discover the 3D-modeling and animation power ofBlender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features. Along the way you'll see why Blender 3D has proved its competency in UV unwrapping, texturing, raster graphic editing, rigging, sculpting, animating, motion graphics, and video editing through the years. Modeling and Animation Using Blendergives a thorough tour of Blender Eevee, covering its new features and how to make best use of them. After reading this book you will have the confidence to choose Blender for your next project. What You Will LearnMaster the features of Blender EeveeWork with modeling, animation, and much more using theupdated softwareUnderstand important concepts such as physics and particlesW

    Table of Contents

    Chapter 1: The Tour!

    Chapter 2: Blending with Blender: Getting Started

    Chapter 3: Blending with Blender: Modeling Workspace

    Chapter 4: Blending with Blender: Shading Workspace

    Chapter 5: Let’s Animate

    Chapter 6: The Future of Game Engine


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