Description
Book SynopsisDiscover the 3D-modeling and animation power ofBlender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features. Along the way you'll see why Blender 3D has proved its competency in UV unwrapping, texturing, raster graphic editing, rigging, sculpting, animating, motion graphics, and video editing through the years. Modeling and Animation Using Blendergives a thorough tour of Blender Eevee, covering its new features and how to make best use of them. After reading this book you will have the confidence to choose Blender for your next project. What You Will LearnMaster the features of Blender EeveeWork with modeling, animation, and much more using theupdated softwareUnderstand important concepts such as physics and particlesW
Table of ContentsChapter 1: The Tour!
Chapter 2: Blending with Blender: Getting Started
Chapter 3: Blending with Blender: Modeling Workspace
Chapter 4: Blending with Blender: Shading Workspace
Chapter 5: Let’s Animate
Chapter 6: The Future of Game Engine