Description

Book Synopsis
Your real-world introduction to mechanical design with Autodesk Inventor 2016

Mastering Autodesk Inventor 2016 and Autodesk Inventor LT 2016is a complete real-world reference and tutorial for those learning this mechanical design software. With straightforward explanations and practical tutorials, this guide brings you up to speed with Inventor in the context of real-world workflows and environments. You''ll begin designing right away as you become acquainted with the interface and conventions, and then move into more complex projects as you learn sketching, modeling, assemblies, weldment design, functional design, documentation, visualization, simulation and analysis, and much more. Detailed discussions are reinforced with step-by-step tutorials, and the companion website provides downloadable project files that allow you to compare your work to the pros. Whether you''re teaching yourself, teaching a class, or preparing for the Inventor certification exam, this is the

Table of Contents
Introduction xxvii

Chapter 1 • Getting Started 1

Understanding Parametric Design 1

Creating a Base Sketch 1

Creating a Base Feature 2

Adding More Features 3

Using the Part in an Assembly 3

Making Changes 4

Understanding History-Based Modeling and Dependencies 4

Taking a Closer Look at Sketch Dimensions 5

Following Part Modeling Best Practices 7

Following Assembly Modeling Best Practices 8

Understanding the “Feel” of Inventor 10

Understanding the Intuitive Interface 10

Using General Tools vsSpecifi c Commands 12

When in Doubt, Right-Click 12

Using the Graphical Interface 13

Inventor Title Bar 14

Graphics Window Tools 15

The Ribbon Menu 17

The Browser Pane/Model Browser 19

Dialog Boxes and the In-Canvas Mini-Toolbars 19

Task-Based Tools 20

Learning the File Types in Inventor 20

What Is an Inventor Project? 22

Project Files and Search Paths 22

Library Folders and Library Editor IPJ Files 25

Content Center Files 26

How Search Paths and Project Files Are Used 26

Exploring Project File Types 27

Creating a Project File 29

Creating Single-User Projects 29

Creating Multiuser Projects 38

Understanding Inventor Templates39

Working with Styles, Style Libraries, and Company Standards 40

The Bottom Line 40

Chapter 2 • A Hands-on Test-Drive of the Workflow 43

Creating a Part Model 43

Starting with a Part Template 45

Understanding Origin Geometry 45

Creating a Base 2D Sketch 46

Creating a Profi le in the Sketch 48

Creating a Base 3D Feature 48

Creating a Secondary 2D Sketch 49

Creating a Secondary 3D Feature 51

Patterning a 3D Feature 52

Creating and Detailing Drawings of Part Models 53

Creating a Base View on a Drawing 53

Creating Projected Views on a Drawing 55

Creating Dimensions on a Drawing 55

Putting Part Models Together in Assembly Files 56

Placing, Rotating, and Moving Parts in an Assembly File 57

Working with Degrees of Freedom in an Assembly 58

Placing Assembly Constraints to Defi ne Mechanical Movement 60

Creating and Detailing Drawings of Assembly Models 63

Creating an Assembly Detail View 63

Placing a Parts List and Balloons 65

Exporting a Drawing to a PDF File 66

The Bottom Line 66

Chapter 3 • Sketch Techniques 69

Exploring the Options and Settings for Sketches 69

Application Options 70

Document Settings 75

Sketching Basics 75

Creating a Sketch on an Existing Sketch 76

Projecting Geometry into Your Sketch 77

Breaking Links to Projected Geometry 79

Deleting a Sketch 80

Creating Another New Sketch 80

Creating Dimensions 81

Creating a Sketch in a New Part 82

Creating a New Part File from a Template 82

Creating Lines Using the Line Tool 84

Understanding Sketch Constraints 86

Using Degrees of Freedom to View Underconstrained Sketch Elements 88

Using Dimensions to Fully Constrain a Sketch 89

Understanding the Save Options 92

Making a Sketch Active for Edits 93

Using Construction Geometry 93

Using the Polygon Tool and Creating an Aligned Dimension 95

Using Offset and Creating a Three-Point Rectangle 97

Creating Driven Dimensions 99

Taking a Closer Look at Sketch Constraints 102

The Tangent Constraint 103

The Perpendicular Constraint 103

The Parallel Constraint 104

The Coincident Constraint 105

The Concentric Constraint 105

The Collinear Constraint 106

The Horizontal Constraint 106

The Vertical Constraint 107

The Equal Constraint 108

The Fix Constraint 109

The Symmetric Constraint 109

The Smooth Constraint 110

Gaining More Sketch Skills 111

Creating Arcs 111

Creating Automatic Tangents with the Line Tool 113

Understanding the Point/Center Point Tool 113

Projecting Geometry 114

Learning More about Dimensions 115

Measuring Geometry 119

Creating Sketches from AutoCAD Geometry 120

Importing Existing AutoCAD Designs 120

Copying and Pasting Existing AutoCAD Designs into Inventor 122

Creating and Using 3D Sketches 123

Creating a 3D Path 123

Using the 3D Coordinate Triad 124

Exploring More 3D Sketch Tools 127

Best Practices for Working with Sketches 132

The Bottom Line 133

Chapter 4 • Basic Modeling Techniques 135

Exploring Application Options and Settings for Part Modeling 135

Specifying Global Settings 135

Specifying Document-Specific Settings 137

Key Concepts for Creating Basic Part Features 144

Simplifying Your Sketches 147

Exploring the Extrude Tool 148

Extruding Basic Features 149

Editing an Extrusion Feature 152

Extruding with Cut and Taper 152

Extruding with Intersect 153

Extruding Surfaces from Open Profiles 155

Extruding Solids from Open Profiles 156

Extruding with To 158

Extruding with the Minimum Solution Option 160

Extruding with To Next 160

Extruding Between 161

Extruding Multi-body Solids 162

Creating Revolved Parts 164

Revolved Cylindrical Parts vsStacked Circular Extrusions 164

Creating Revolved Parts 165

Creating Work Features 167

Work Planes 168

Work Axes and Work Points 174

Creating Fillets 175

Edge Fillets 176

Face Fillets 179

Full Round Fillets 180

Working with Fillet Features 180

Creating Threaded Features 182

Creating Cosmetic Threads Using the Thread Tool 182

Using the Coil Tool to Create Physical Threads 183

Hole Features 184

Using the Thread and Clearance Spreadsheets 184

Creating Holes in Parts 186

Setting Tolerance Values in Holes 188

Bend Parts 189

Part Modeling Exercise 190

Creating a Base Feature 191

Creating a Second Feature 192

Creating a Sketch-Based Hole Feature 194

Creating a Rectangular Hole Pattern 197

Editing Sketches and Features 199

Repairing Features and Sketches 202

The Bottom Line 204

Chapter 5 • Advanced Modeling Techniques 207

Creating Complex Sweeps and Lofts 207

Creating and Using Sweeps 208

Exploring Sweep Options 210

Creating Loft Features 214

Creating a Part Using Loft and Sculpt 221

Creating Multi-body Parts 223

Creating Multiple Solids 223

Using One Solid to Shape Another 225

Creating Derived Parts and Assemblies 230

Creating Derived Parts 230

Deriving a Part File 230

Deriving an Assembly File 232

Modifying Derived Parts 233

Using the Component Derive Tool 233

Working with Patterns 233

Rectangular Patterns 233

Circular Patterns 234

Patterns Along Curves 236

The Coil Tool and Spiral Patterns 238

Pattern Solids 240

Dynamic Patterns 243

Setting iProperties and Parameters 244

iProperties 244

Part Parameters 245

Assembly Parameters 250

Adding Part Tolerances 250

Tolerances in Sketches 251

Setting Global File Tolerances 252

Working with Limits and Fits 254

Working with Free-Form Modeling and Direct Editing Tools 257

Free-Form Modeling 257

Using the Direct Edit Tool 264

Troubleshooting Failures with the End-of-Part Marker 265

Step 1: Editing the First Feature 266

Step 2: Moving the EOP Marker Down One Feature at a Time 267

The Bottom Line 268

Chapter 6 • Sheet Metal 269

Understanding Sheet-Metal Parts 269

Getting to Know the Features 270

Starting with a Base Feature 270

Creating Secondary Flange Features 276

Adding, Removing, or Deforming Material 285

Using Sheet-Metal Templates and Rules 302

What Are Sheet-Metal Rules? 302

Working with Styles and Templates 310

Working with the Flat Pattern 311

Exploring the Flat Pattern Edit Features 311

Adding Manufacturing Information to the Flat Pattern 311

Using the Flat Pattern Definition Dialog Box 313

Manufacturing Your Flat Pattern 314

Using Sheet-Metal iPart Factories 315

iParts for Confi gurations 316

iParts for Fold Progression 316

Modeling with Non-Sheet-Metal Features 317

Selecting Problematic Features 317

Using Surface-Based Workflows 317

Working with Imported Parts 318

Setting Yourself Up for Success 318

Converting Components 318

Annotating Your Sheet-Metal Design 319

Creating a View of Your Sheet-Metal Design 319

Adding Bend, Punch, and Flat Pattern Annotations 321

The Bottom Line 323

Chapter 7 • Reusing Parts and Features 325

Working with iParts 325

Creating and Modifying iParts 326

Using iParts in Designs 338

Working with iFeatures 340

Creating iFeatures 341

Creating Punch Features 345

Reusing Existing Geometry 349

Copying Features 349

Cloning 351

Linking Parameters Between Two Files 352

Copying Sketches 353

Introducing Content Center 355

Confi guring Content Center 356

Using Content Center 358

Publishing Parts to Content Center 366

The Bottom Line 369

Chapter 8 • Assembly Design Workflows 371

Assembly Relationships 372

Degrees of Freedom 372

Grounded Components 374

How the Constrain Tool Works 375

How the Joint Tool Works 376

Working with Constraints 377

Additional Constrain Tools and Options 391

Working with Joint Relationships 397

Understanding Subassemblies 408

Top-Down Design 410

Developing an Efficient Assembly Workflow 410

Layout Sketches 414

Flexibility 417

Adaptivity 417

Creating Adaptivity 418

Removing Adaptivity from Parts 420

Assembly Features 421

Managing the Bill of Materials 423

Parts-Level BOM Control 424

Assembly-Level BOM Control 424

Assembly Reuse and Configurations 431

Copying Designs 431

Using Representations 433

Using iAssemblies 443

Use Assembly Design Accelerators 447

Functional Design vsGeometric Modeling 447

Working with Design Accelerators 448

The Bottom Line 455

Chapter 9 • Large Assembly Strategies 457

Selecting a Workstation 457

Physical Memory vs Virtual Memory 458

Hardware 458

Working with Performance Settings 461

Express Mode 461

Working with Drawing Settings 461

Working with Model Display Settings 465

Working with General Settings 466

Using the Memory Probe 468

Working with System Settings 469

Large Assembly Best Practices 470

Working with the Model 470

Improving File Open Time 471

Reducing Assembly Constraints 471

Adaptivity 474

Selection Tools 475

View Representations 477

Find 477

Opening the Model 478

Working with Large Assembly Drawings 479

Managing Assembly Detail 483

LOD Strategies 483

Substitute LODs 485

Subassembly LODs 487

Simplifying Parts 489

Removing or Suppressing Unneeded Features 489

The Bottom Line 491

Chapter 10 • Weldment Design 493

Exploring Weldment Design Methodologies 493

Part Files and Part Features 494

Weldment Assembly and Derived Technology 494

Weldment Assembly 495

Multi-body Part Files 496

Modeling Preparations 497

Exploring Cosmetic Welds 499

Creating a Simple Cosmetic Weld 501

Using Split Faces to Place Cosmetic Welds 502

Placing Cosmetic Welds with Extents 502

Creating Weld Beads 503

Creating Fillet Welds 504

Modeling a Fillet Weld 505

Fillet Welds and Gaps 507

Creating Intermittent Fillet Welds 508

Creating Groove Welds 509

Performing Machining Operations 512

Exploring Weld Properties and Combinations 513

Weld Properties 513

Replication 514

Groove and Fillet Weld Combinations 514

Split Technique 515

Using the Weld Symbol 517

Understanding Bead Property Report and Mass Properties 518

Creating Drawing Documentation 519

Weldment Design Stages 521

End Fill 523

Drawing Weld Symbols 524

Caterpillar 525

Generating a Bill of Materials and Parts List 526

The Bottom Line 527

Chapter 11 • Presentations and Exploded Views 529

Getting Started 530

Working in the Presentation Environment 530

Creating an Automatically Exploded Presentation 532

Creating Tweaks Individually 535

Preparing the Exploded Presentation to Be Used in an Animation 538

Hiding Components from View During Animations 544

Rounding Up Presentation Preparation 546

Creating and Publishing Animations 546

Animation File Types and Compression Codecs 547

The Bottom Line 549

Chapter 12 • Documentation 551

Creating Drawing Views 551

Creating a Base View 552

Moving and Copying Views 556

Creating Section Views 557

Slice Views 561

Using Breakout Views 562

Using Detail Views 566

Creating Break Views 567

Cropping Views 570

Using Draft Views 570

Creating Overlay Views 570

Annotating Part Drawings 571

Using Centerline and Center Marks 571

Creating Dimensions 576

Hole and Thread Notes 588

Leadered Symbols589

Drawing Text 590

General Tables 590

Hole Tables 592

Annotating Assembly Drawings 594

Assembly Representations 595

Reference Data in Drawing Views 597

Interference and Tangent Edge Display 598

Parts Lists 599

Balloons 601

Center of Gravity Display 603

Working with Sheet-Metal Drawings 604

Flat Pattern Views 604

Bend Centerlines and Extents 605

Bend and Punch Notes 605

Bend Tables 606

Punch Tables 607

Working with Weldment Views 608

Working with iParts and iAssembly Drawings 610

Drawing Standards 611

Creating Templates and Styles 612

Understanding Template Locations 613

Choosing a File Format 614

Utilizing Drawing Resources 615

Sheet Size 615

Multiple Sheets 616

Creating a Border 616

Creating a Title Block 618

Prompted Entry 623

Sketched Symbols 625

AutoCAD Blocks 627

Sketched Symbol Libraries 627

Sheet Formats 628

Transferring Drawing Resources 629

Editing Styles and Standards 630

Object Defaults 631

Creating Styles 634

Working with Substyles 635

Drawing Style Administration 636

Sharing Your Drawings Outside Your Workgroup 636

The Bottom Line 637

Chapter 13 • Tools Overview 641

Exploring the BIM Exchange 641

Assembly Model Simplification 642

Part Model Simplification 647

Model Authoring 649

Model Publishing 650

Using AutoLimits 653

Creating AutoLimits 655

Editing AutoLimits 657

Using the Design Assistant 658

Using the Find Files Tool 660

Using the Where Used Tool 661

Renaming, Copying, and Replacing Files 663

Using Pack And Go 664

Using the Drawing Resource Transfer Wizard 667

Using the Style Library Manager 668

Using the Task Scheduler 670

Creating a Task for Migrating Files 671

Performing Sequential Tasks 673

Performing Custom Tasks 674

Tweaking Multi-Process Settings 674

Publishing DWF Files and Filenames 675

Using iProperties 675

Copying iProperties to Drawings 677

Creating Expressions with iProperties 678

Working with the Design Assistant and iProperties 679

Creating Design Property Reports 680

Using the Measure Tools 681

Using Measurement Helpers 681

Measuring in Assemblies 683

Participating in the CIP and CER R 683

Participating in the CIP 683

Participating in CER 684

Using Miscellaneous Tools 684

Using the Autodesk Multi-Sheet Plot Tool 684

Using the Add-In Manager 685

Using the Project Editor 686

The Bottom Line 686

Chapter 14 • Exchanging Data with Other Systems 687

Importing and Exporting Geometry 687

Importing vsReferencing Geometry 688

Translating DWG and DXF Files 695

Mechanical Desktop DWG 703

STEP and IGES 704

SAT 706

CATIA Import Options 706

Pro/ENGINEER Import Options 707

Unigraphics and Parasolids Import Options 707

SolidWorks Import Options 708

Rhino Import Options 708

SMT Import Options 708

JT Import Options708

STL Import Options 709

IDF Board Files 709

Working with Imported Data 711

Repair Tools 711

Edit Solid Tools 711

Viewing DWF Markup 714

Publishing a DWF or DWFx File 715

Reviewing and Marking Up DWF and DWFx Files 716

Accessing DWF or DWFx Markups in Inventor 717

The Bottom Line 718

Chapter 15 • Frame Generator 719

Accessing Frame Generator Tools 719

Exploring the Frame Generator File Structure 720

Exploring the Anatomy of a Frame Member 722

Inserting Frame Members 723

Specifying a Structural Shape 723

Changing the Orientation 724

Selecting Placement Geometry 725

Creating a Basic Frame 726

Aligning Frame Members 730

Using the Change Tool731

Adding End Treatments 732

Miter 733

Trim/Extend to Face 736

Trim to Frame Member 737

Notch Frame Members 738

Lengthen/Shorten Frame Member 739

Reuse Frame Members 739

Maintaining Frames 741

Remove End Treatments 741

Frame Member Information 741

Refresh 741

Performing Calculations and Analysis 742

The Beam and Column Calculator 742

Publishing Frame Members 751

Authoring a Part 751

Publishing a Part 754

Frame Assemblies and BOMs 755

The Bottom Line 756

Chapter 16 • Inventor Studio 757

How to Make Your Models Look Great, Live Onscreen 758

Materials and Appearances 758

Visual Styles Settings 764

Saving an Image 773

Rounding Up 773

An Introduction to Inventor Studio 774

How to Create a Still Image (Render) 776

Inventor Studio Lighting Styles 780

How to Add Local Lights 781

How to Add Cameras 784

How to Create an Animated Render 788

Animating with Inventor Studio 790

Inventor Studio Video Producer 796

Rendering Animations 797

Inventor Studio Roundup 798

The Bottom Line 799

Chapter 17 • Stress Analysis and Dynamic Simulation 801

Introducing Analysis 801

Conducting Stress Analysis Simulations 802

Simulation Guide 803

Static Stress vsModal Analysis 803

Simplifying Your Model 803

Specifying Materials 804

Applying Simulation Constraints 805

Applying Loads 806

Specifying Contact Conditions 808

Preparing Thin Bodies 810

Generating a Mesh 810

Running the Simulation 812

Interpreting the Results 813

Using the Result, Scaling, Display, and Report Tools 814

Conducting Parameter Studies 815

Conducting a Frame Analysis 819

Frame Analysis Settings 819

Frame Constraints 819

Frame Loads 820

Connections 821

Results821

Conducting Dynamic Simulations 823

Working with Joints 823

More on Working with Joints 827

Working with Redundancy 828

Working with Environmental Constraints 829

Running a Simulation 835

Exporting to FEA 838

Using the Dynamic Simulation Information in Stress Analysis 839

The Bottom Line 839

Chapter 18 • Routed Systems 841

Tube and Pipe 841

Understanding Routes, Runs, and Assembly Structure 841

Tube and Pipe Settings 843

Exploring the Tube and Pipe Styles 844

Placing Fittings 849

Creating Routes 850

Exporting ISOGEN Files 859

Cable and Harness 859

Creating and Placing Electrical Parts 860

Creating a Harness 863

Placing Wires 865

Using the Cable & Harness Library 866

Placing Cables 867

Placing and Editing Segments 868

Copying Cable and Harness Designs 871

Creating Nailboard Drawings 873

The Bottom Line 875

Chapter 19 • Plastics Design Features 877

Creating Thicken/Offset Features 878

Creating Shell Features 879

Creating Split Features 881

Creating Grill Features 882

Creating Rule Fillet Features 884

Creating Rest Features 886

Creating Boss Features 888

Creating Lip and Groove Features 891

Creating Snap-Fit Features 892

Creating Rib and Web Features 894

Creating Draft Features 896

Mold Design Overview 898

Inventor Tooling 898

Importing a Plastic Part 899

Creating Runners and Gates 902

Analyzing and Creating Cores and Cavities 904

Working with Mold Bases 907

Working with Ejectors and Sprue Bushings 909

The Bottom Line 912

Chapter 20 • iLogic 915

What Is iLogic? 915

Understanding iLogic Rules 916

What Are Functions? 916

Conditional Statements 919

Understanding the iLogic Elements and Interface 921

Exploring iLogic Parameter Types 921

Using the iLogic Browser 924

Understanding the iTrigger 930

Working with Event Triggers 930

Creating iLogic Parameters, Rules, and Forms 931

Creating iLogic Rules 931

Creating iLogic Forms 946

Working with iLogic Components 957

iLogic Design Copy 958

The Bottom Line 959

Appendix A • Th e Bottom Line 961

Chapter 1: Getting Started 961

Chapter 2: A Hands-on Test-Drive of the Workflow 963

Chapter 3: Sketch Techniques 964

Chapter 4: Basic Modeling Techniques 966

Chapter 5: Advanced Modeling Techniques 968

Chapter 6: Sheet Metal 970

Chapter 7: Reusing Parts and Features 973

Chapter 8: Assembly Design Workfl ows 974

Chapter 9: Large Assembly Strategies 977

Chapter 10: Weldment Design 978

Chapter 11: Presentations and Exploded Views 980

Chapter 12: Documentation 981

Chapter 13: Tools Overview 984

Chapter 14: Exchanging Data with Other Systems 986

Chapter 15: Frame Generator 987

Chapter 16: Inventor Studio 988

Chapter 17: Stress Analysis and Dynamic Simulation 991

Chapter 18: Routed Systems 991

Chapter 19: Plastics Design Features 992

Chapter 20: iLogic 995

Appendix B • Autodesk Inventor 2016 Certification 999

Index 1009

Mastering Autodesk Inventor 2016 and Autodesk

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A Paperback / softback by Paul Munford, Paul Normand

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    View other formats and editions of Mastering Autodesk Inventor 2016 and Autodesk by Paul Munford

    Publisher: John Wiley & Sons Inc
    Publication Date: 12/02/2016
    ISBN13: 9781119059806, 978-1119059806
    ISBN10: 1119059801

    Description

    Book Synopsis
    Your real-world introduction to mechanical design with Autodesk Inventor 2016

    Mastering Autodesk Inventor 2016 and Autodesk Inventor LT 2016is a complete real-world reference and tutorial for those learning this mechanical design software. With straightforward explanations and practical tutorials, this guide brings you up to speed with Inventor in the context of real-world workflows and environments. You''ll begin designing right away as you become acquainted with the interface and conventions, and then move into more complex projects as you learn sketching, modeling, assemblies, weldment design, functional design, documentation, visualization, simulation and analysis, and much more. Detailed discussions are reinforced with step-by-step tutorials, and the companion website provides downloadable project files that allow you to compare your work to the pros. Whether you''re teaching yourself, teaching a class, or preparing for the Inventor certification exam, this is the

    Table of Contents
    Introduction xxvii

    Chapter 1 • Getting Started 1

    Understanding Parametric Design 1

    Creating a Base Sketch 1

    Creating a Base Feature 2

    Adding More Features 3

    Using the Part in an Assembly 3

    Making Changes 4

    Understanding History-Based Modeling and Dependencies 4

    Taking a Closer Look at Sketch Dimensions 5

    Following Part Modeling Best Practices 7

    Following Assembly Modeling Best Practices 8

    Understanding the “Feel” of Inventor 10

    Understanding the Intuitive Interface 10

    Using General Tools vsSpecifi c Commands 12

    When in Doubt, Right-Click 12

    Using the Graphical Interface 13

    Inventor Title Bar 14

    Graphics Window Tools 15

    The Ribbon Menu 17

    The Browser Pane/Model Browser 19

    Dialog Boxes and the In-Canvas Mini-Toolbars 19

    Task-Based Tools 20

    Learning the File Types in Inventor 20

    What Is an Inventor Project? 22

    Project Files and Search Paths 22

    Library Folders and Library Editor IPJ Files 25

    Content Center Files 26

    How Search Paths and Project Files Are Used 26

    Exploring Project File Types 27

    Creating a Project File 29

    Creating Single-User Projects 29

    Creating Multiuser Projects 38

    Understanding Inventor Templates39

    Working with Styles, Style Libraries, and Company Standards 40

    The Bottom Line 40

    Chapter 2 • A Hands-on Test-Drive of the Workflow 43

    Creating a Part Model 43

    Starting with a Part Template 45

    Understanding Origin Geometry 45

    Creating a Base 2D Sketch 46

    Creating a Profi le in the Sketch 48

    Creating a Base 3D Feature 48

    Creating a Secondary 2D Sketch 49

    Creating a Secondary 3D Feature 51

    Patterning a 3D Feature 52

    Creating and Detailing Drawings of Part Models 53

    Creating a Base View on a Drawing 53

    Creating Projected Views on a Drawing 55

    Creating Dimensions on a Drawing 55

    Putting Part Models Together in Assembly Files 56

    Placing, Rotating, and Moving Parts in an Assembly File 57

    Working with Degrees of Freedom in an Assembly 58

    Placing Assembly Constraints to Defi ne Mechanical Movement 60

    Creating and Detailing Drawings of Assembly Models 63

    Creating an Assembly Detail View 63

    Placing a Parts List and Balloons 65

    Exporting a Drawing to a PDF File 66

    The Bottom Line 66

    Chapter 3 • Sketch Techniques 69

    Exploring the Options and Settings for Sketches 69

    Application Options 70

    Document Settings 75

    Sketching Basics 75

    Creating a Sketch on an Existing Sketch 76

    Projecting Geometry into Your Sketch 77

    Breaking Links to Projected Geometry 79

    Deleting a Sketch 80

    Creating Another New Sketch 80

    Creating Dimensions 81

    Creating a Sketch in a New Part 82

    Creating a New Part File from a Template 82

    Creating Lines Using the Line Tool 84

    Understanding Sketch Constraints 86

    Using Degrees of Freedom to View Underconstrained Sketch Elements 88

    Using Dimensions to Fully Constrain a Sketch 89

    Understanding the Save Options 92

    Making a Sketch Active for Edits 93

    Using Construction Geometry 93

    Using the Polygon Tool and Creating an Aligned Dimension 95

    Using Offset and Creating a Three-Point Rectangle 97

    Creating Driven Dimensions 99

    Taking a Closer Look at Sketch Constraints 102

    The Tangent Constraint 103

    The Perpendicular Constraint 103

    The Parallel Constraint 104

    The Coincident Constraint 105

    The Concentric Constraint 105

    The Collinear Constraint 106

    The Horizontal Constraint 106

    The Vertical Constraint 107

    The Equal Constraint 108

    The Fix Constraint 109

    The Symmetric Constraint 109

    The Smooth Constraint 110

    Gaining More Sketch Skills 111

    Creating Arcs 111

    Creating Automatic Tangents with the Line Tool 113

    Understanding the Point/Center Point Tool 113

    Projecting Geometry 114

    Learning More about Dimensions 115

    Measuring Geometry 119

    Creating Sketches from AutoCAD Geometry 120

    Importing Existing AutoCAD Designs 120

    Copying and Pasting Existing AutoCAD Designs into Inventor 122

    Creating and Using 3D Sketches 123

    Creating a 3D Path 123

    Using the 3D Coordinate Triad 124

    Exploring More 3D Sketch Tools 127

    Best Practices for Working with Sketches 132

    The Bottom Line 133

    Chapter 4 • Basic Modeling Techniques 135

    Exploring Application Options and Settings for Part Modeling 135

    Specifying Global Settings 135

    Specifying Document-Specific Settings 137

    Key Concepts for Creating Basic Part Features 144

    Simplifying Your Sketches 147

    Exploring the Extrude Tool 148

    Extruding Basic Features 149

    Editing an Extrusion Feature 152

    Extruding with Cut and Taper 152

    Extruding with Intersect 153

    Extruding Surfaces from Open Profiles 155

    Extruding Solids from Open Profiles 156

    Extruding with To 158

    Extruding with the Minimum Solution Option 160

    Extruding with To Next 160

    Extruding Between 161

    Extruding Multi-body Solids 162

    Creating Revolved Parts 164

    Revolved Cylindrical Parts vsStacked Circular Extrusions 164

    Creating Revolved Parts 165

    Creating Work Features 167

    Work Planes 168

    Work Axes and Work Points 174

    Creating Fillets 175

    Edge Fillets 176

    Face Fillets 179

    Full Round Fillets 180

    Working with Fillet Features 180

    Creating Threaded Features 182

    Creating Cosmetic Threads Using the Thread Tool 182

    Using the Coil Tool to Create Physical Threads 183

    Hole Features 184

    Using the Thread and Clearance Spreadsheets 184

    Creating Holes in Parts 186

    Setting Tolerance Values in Holes 188

    Bend Parts 189

    Part Modeling Exercise 190

    Creating a Base Feature 191

    Creating a Second Feature 192

    Creating a Sketch-Based Hole Feature 194

    Creating a Rectangular Hole Pattern 197

    Editing Sketches and Features 199

    Repairing Features and Sketches 202

    The Bottom Line 204

    Chapter 5 • Advanced Modeling Techniques 207

    Creating Complex Sweeps and Lofts 207

    Creating and Using Sweeps 208

    Exploring Sweep Options 210

    Creating Loft Features 214

    Creating a Part Using Loft and Sculpt 221

    Creating Multi-body Parts 223

    Creating Multiple Solids 223

    Using One Solid to Shape Another 225

    Creating Derived Parts and Assemblies 230

    Creating Derived Parts 230

    Deriving a Part File 230

    Deriving an Assembly File 232

    Modifying Derived Parts 233

    Using the Component Derive Tool 233

    Working with Patterns 233

    Rectangular Patterns 233

    Circular Patterns 234

    Patterns Along Curves 236

    The Coil Tool and Spiral Patterns 238

    Pattern Solids 240

    Dynamic Patterns 243

    Setting iProperties and Parameters 244

    iProperties 244

    Part Parameters 245

    Assembly Parameters 250

    Adding Part Tolerances 250

    Tolerances in Sketches 251

    Setting Global File Tolerances 252

    Working with Limits and Fits 254

    Working with Free-Form Modeling and Direct Editing Tools 257

    Free-Form Modeling 257

    Using the Direct Edit Tool 264

    Troubleshooting Failures with the End-of-Part Marker 265

    Step 1: Editing the First Feature 266

    Step 2: Moving the EOP Marker Down One Feature at a Time 267

    The Bottom Line 268

    Chapter 6 • Sheet Metal 269

    Understanding Sheet-Metal Parts 269

    Getting to Know the Features 270

    Starting with a Base Feature 270

    Creating Secondary Flange Features 276

    Adding, Removing, or Deforming Material 285

    Using Sheet-Metal Templates and Rules 302

    What Are Sheet-Metal Rules? 302

    Working with Styles and Templates 310

    Working with the Flat Pattern 311

    Exploring the Flat Pattern Edit Features 311

    Adding Manufacturing Information to the Flat Pattern 311

    Using the Flat Pattern Definition Dialog Box 313

    Manufacturing Your Flat Pattern 314

    Using Sheet-Metal iPart Factories 315

    iParts for Confi gurations 316

    iParts for Fold Progression 316

    Modeling with Non-Sheet-Metal Features 317

    Selecting Problematic Features 317

    Using Surface-Based Workflows 317

    Working with Imported Parts 318

    Setting Yourself Up for Success 318

    Converting Components 318

    Annotating Your Sheet-Metal Design 319

    Creating a View of Your Sheet-Metal Design 319

    Adding Bend, Punch, and Flat Pattern Annotations 321

    The Bottom Line 323

    Chapter 7 • Reusing Parts and Features 325

    Working with iParts 325

    Creating and Modifying iParts 326

    Using iParts in Designs 338

    Working with iFeatures 340

    Creating iFeatures 341

    Creating Punch Features 345

    Reusing Existing Geometry 349

    Copying Features 349

    Cloning 351

    Linking Parameters Between Two Files 352

    Copying Sketches 353

    Introducing Content Center 355

    Confi guring Content Center 356

    Using Content Center 358

    Publishing Parts to Content Center 366

    The Bottom Line 369

    Chapter 8 • Assembly Design Workflows 371

    Assembly Relationships 372

    Degrees of Freedom 372

    Grounded Components 374

    How the Constrain Tool Works 375

    How the Joint Tool Works 376

    Working with Constraints 377

    Additional Constrain Tools and Options 391

    Working with Joint Relationships 397

    Understanding Subassemblies 408

    Top-Down Design 410

    Developing an Efficient Assembly Workflow 410

    Layout Sketches 414

    Flexibility 417

    Adaptivity 417

    Creating Adaptivity 418

    Removing Adaptivity from Parts 420

    Assembly Features 421

    Managing the Bill of Materials 423

    Parts-Level BOM Control 424

    Assembly-Level BOM Control 424

    Assembly Reuse and Configurations 431

    Copying Designs 431

    Using Representations 433

    Using iAssemblies 443

    Use Assembly Design Accelerators 447

    Functional Design vsGeometric Modeling 447

    Working with Design Accelerators 448

    The Bottom Line 455

    Chapter 9 • Large Assembly Strategies 457

    Selecting a Workstation 457

    Physical Memory vs Virtual Memory 458

    Hardware 458

    Working with Performance Settings 461

    Express Mode 461

    Working with Drawing Settings 461

    Working with Model Display Settings 465

    Working with General Settings 466

    Using the Memory Probe 468

    Working with System Settings 469

    Large Assembly Best Practices 470

    Working with the Model 470

    Improving File Open Time 471

    Reducing Assembly Constraints 471

    Adaptivity 474

    Selection Tools 475

    View Representations 477

    Find 477

    Opening the Model 478

    Working with Large Assembly Drawings 479

    Managing Assembly Detail 483

    LOD Strategies 483

    Substitute LODs 485

    Subassembly LODs 487

    Simplifying Parts 489

    Removing or Suppressing Unneeded Features 489

    The Bottom Line 491

    Chapter 10 • Weldment Design 493

    Exploring Weldment Design Methodologies 493

    Part Files and Part Features 494

    Weldment Assembly and Derived Technology 494

    Weldment Assembly 495

    Multi-body Part Files 496

    Modeling Preparations 497

    Exploring Cosmetic Welds 499

    Creating a Simple Cosmetic Weld 501

    Using Split Faces to Place Cosmetic Welds 502

    Placing Cosmetic Welds with Extents 502

    Creating Weld Beads 503

    Creating Fillet Welds 504

    Modeling a Fillet Weld 505

    Fillet Welds and Gaps 507

    Creating Intermittent Fillet Welds 508

    Creating Groove Welds 509

    Performing Machining Operations 512

    Exploring Weld Properties and Combinations 513

    Weld Properties 513

    Replication 514

    Groove and Fillet Weld Combinations 514

    Split Technique 515

    Using the Weld Symbol 517

    Understanding Bead Property Report and Mass Properties 518

    Creating Drawing Documentation 519

    Weldment Design Stages 521

    End Fill 523

    Drawing Weld Symbols 524

    Caterpillar 525

    Generating a Bill of Materials and Parts List 526

    The Bottom Line 527

    Chapter 11 • Presentations and Exploded Views 529

    Getting Started 530

    Working in the Presentation Environment 530

    Creating an Automatically Exploded Presentation 532

    Creating Tweaks Individually 535

    Preparing the Exploded Presentation to Be Used in an Animation 538

    Hiding Components from View During Animations 544

    Rounding Up Presentation Preparation 546

    Creating and Publishing Animations 546

    Animation File Types and Compression Codecs 547

    The Bottom Line 549

    Chapter 12 • Documentation 551

    Creating Drawing Views 551

    Creating a Base View 552

    Moving and Copying Views 556

    Creating Section Views 557

    Slice Views 561

    Using Breakout Views 562

    Using Detail Views 566

    Creating Break Views 567

    Cropping Views 570

    Using Draft Views 570

    Creating Overlay Views 570

    Annotating Part Drawings 571

    Using Centerline and Center Marks 571

    Creating Dimensions 576

    Hole and Thread Notes 588

    Leadered Symbols589

    Drawing Text 590

    General Tables 590

    Hole Tables 592

    Annotating Assembly Drawings 594

    Assembly Representations 595

    Reference Data in Drawing Views 597

    Interference and Tangent Edge Display 598

    Parts Lists 599

    Balloons 601

    Center of Gravity Display 603

    Working with Sheet-Metal Drawings 604

    Flat Pattern Views 604

    Bend Centerlines and Extents 605

    Bend and Punch Notes 605

    Bend Tables 606

    Punch Tables 607

    Working with Weldment Views 608

    Working with iParts and iAssembly Drawings 610

    Drawing Standards 611

    Creating Templates and Styles 612

    Understanding Template Locations 613

    Choosing a File Format 614

    Utilizing Drawing Resources 615

    Sheet Size 615

    Multiple Sheets 616

    Creating a Border 616

    Creating a Title Block 618

    Prompted Entry 623

    Sketched Symbols 625

    AutoCAD Blocks 627

    Sketched Symbol Libraries 627

    Sheet Formats 628

    Transferring Drawing Resources 629

    Editing Styles and Standards 630

    Object Defaults 631

    Creating Styles 634

    Working with Substyles 635

    Drawing Style Administration 636

    Sharing Your Drawings Outside Your Workgroup 636

    The Bottom Line 637

    Chapter 13 • Tools Overview 641

    Exploring the BIM Exchange 641

    Assembly Model Simplification 642

    Part Model Simplification 647

    Model Authoring 649

    Model Publishing 650

    Using AutoLimits 653

    Creating AutoLimits 655

    Editing AutoLimits 657

    Using the Design Assistant 658

    Using the Find Files Tool 660

    Using the Where Used Tool 661

    Renaming, Copying, and Replacing Files 663

    Using Pack And Go 664

    Using the Drawing Resource Transfer Wizard 667

    Using the Style Library Manager 668

    Using the Task Scheduler 670

    Creating a Task for Migrating Files 671

    Performing Sequential Tasks 673

    Performing Custom Tasks 674

    Tweaking Multi-Process Settings 674

    Publishing DWF Files and Filenames 675

    Using iProperties 675

    Copying iProperties to Drawings 677

    Creating Expressions with iProperties 678

    Working with the Design Assistant and iProperties 679

    Creating Design Property Reports 680

    Using the Measure Tools 681

    Using Measurement Helpers 681

    Measuring in Assemblies 683

    Participating in the CIP and CER R 683

    Participating in the CIP 683

    Participating in CER 684

    Using Miscellaneous Tools 684

    Using the Autodesk Multi-Sheet Plot Tool 684

    Using the Add-In Manager 685

    Using the Project Editor 686

    The Bottom Line 686

    Chapter 14 • Exchanging Data with Other Systems 687

    Importing and Exporting Geometry 687

    Importing vsReferencing Geometry 688

    Translating DWG and DXF Files 695

    Mechanical Desktop DWG 703

    STEP and IGES 704

    SAT 706

    CATIA Import Options 706

    Pro/ENGINEER Import Options 707

    Unigraphics and Parasolids Import Options 707

    SolidWorks Import Options 708

    Rhino Import Options 708

    SMT Import Options 708

    JT Import Options708

    STL Import Options 709

    IDF Board Files 709

    Working with Imported Data 711

    Repair Tools 711

    Edit Solid Tools 711

    Viewing DWF Markup 714

    Publishing a DWF or DWFx File 715

    Reviewing and Marking Up DWF and DWFx Files 716

    Accessing DWF or DWFx Markups in Inventor 717

    The Bottom Line 718

    Chapter 15 • Frame Generator 719

    Accessing Frame Generator Tools 719

    Exploring the Frame Generator File Structure 720

    Exploring the Anatomy of a Frame Member 722

    Inserting Frame Members 723

    Specifying a Structural Shape 723

    Changing the Orientation 724

    Selecting Placement Geometry 725

    Creating a Basic Frame 726

    Aligning Frame Members 730

    Using the Change Tool731

    Adding End Treatments 732

    Miter 733

    Trim/Extend to Face 736

    Trim to Frame Member 737

    Notch Frame Members 738

    Lengthen/Shorten Frame Member 739

    Reuse Frame Members 739

    Maintaining Frames 741

    Remove End Treatments 741

    Frame Member Information 741

    Refresh 741

    Performing Calculations and Analysis 742

    The Beam and Column Calculator 742

    Publishing Frame Members 751

    Authoring a Part 751

    Publishing a Part 754

    Frame Assemblies and BOMs 755

    The Bottom Line 756

    Chapter 16 • Inventor Studio 757

    How to Make Your Models Look Great, Live Onscreen 758

    Materials and Appearances 758

    Visual Styles Settings 764

    Saving an Image 773

    Rounding Up 773

    An Introduction to Inventor Studio 774

    How to Create a Still Image (Render) 776

    Inventor Studio Lighting Styles 780

    How to Add Local Lights 781

    How to Add Cameras 784

    How to Create an Animated Render 788

    Animating with Inventor Studio 790

    Inventor Studio Video Producer 796

    Rendering Animations 797

    Inventor Studio Roundup 798

    The Bottom Line 799

    Chapter 17 • Stress Analysis and Dynamic Simulation 801

    Introducing Analysis 801

    Conducting Stress Analysis Simulations 802

    Simulation Guide 803

    Static Stress vsModal Analysis 803

    Simplifying Your Model 803

    Specifying Materials 804

    Applying Simulation Constraints 805

    Applying Loads 806

    Specifying Contact Conditions 808

    Preparing Thin Bodies 810

    Generating a Mesh 810

    Running the Simulation 812

    Interpreting the Results 813

    Using the Result, Scaling, Display, and Report Tools 814

    Conducting Parameter Studies 815

    Conducting a Frame Analysis 819

    Frame Analysis Settings 819

    Frame Constraints 819

    Frame Loads 820

    Connections 821

    Results821

    Conducting Dynamic Simulations 823

    Working with Joints 823

    More on Working with Joints 827

    Working with Redundancy 828

    Working with Environmental Constraints 829

    Running a Simulation 835

    Exporting to FEA 838

    Using the Dynamic Simulation Information in Stress Analysis 839

    The Bottom Line 839

    Chapter 18 • Routed Systems 841

    Tube and Pipe 841

    Understanding Routes, Runs, and Assembly Structure 841

    Tube and Pipe Settings 843

    Exploring the Tube and Pipe Styles 844

    Placing Fittings 849

    Creating Routes 850

    Exporting ISOGEN Files 859

    Cable and Harness 859

    Creating and Placing Electrical Parts 860

    Creating a Harness 863

    Placing Wires 865

    Using the Cable & Harness Library 866

    Placing Cables 867

    Placing and Editing Segments 868

    Copying Cable and Harness Designs 871

    Creating Nailboard Drawings 873

    The Bottom Line 875

    Chapter 19 • Plastics Design Features 877

    Creating Thicken/Offset Features 878

    Creating Shell Features 879

    Creating Split Features 881

    Creating Grill Features 882

    Creating Rule Fillet Features 884

    Creating Rest Features 886

    Creating Boss Features 888

    Creating Lip and Groove Features 891

    Creating Snap-Fit Features 892

    Creating Rib and Web Features 894

    Creating Draft Features 896

    Mold Design Overview 898

    Inventor Tooling 898

    Importing a Plastic Part 899

    Creating Runners and Gates 902

    Analyzing and Creating Cores and Cavities 904

    Working with Mold Bases 907

    Working with Ejectors and Sprue Bushings 909

    The Bottom Line 912

    Chapter 20 • iLogic 915

    What Is iLogic? 915

    Understanding iLogic Rules 916

    What Are Functions? 916

    Conditional Statements 919

    Understanding the iLogic Elements and Interface 921

    Exploring iLogic Parameter Types 921

    Using the iLogic Browser 924

    Understanding the iTrigger 930

    Working with Event Triggers 930

    Creating iLogic Parameters, Rules, and Forms 931

    Creating iLogic Rules 931

    Creating iLogic Forms 946

    Working with iLogic Components 957

    iLogic Design Copy 958

    The Bottom Line 959

    Appendix A • Th e Bottom Line 961

    Chapter 1: Getting Started 961

    Chapter 2: A Hands-on Test-Drive of the Workflow 963

    Chapter 3: Sketch Techniques 964

    Chapter 4: Basic Modeling Techniques 966

    Chapter 5: Advanced Modeling Techniques 968

    Chapter 6: Sheet Metal 970

    Chapter 7: Reusing Parts and Features 973

    Chapter 8: Assembly Design Workfl ows 974

    Chapter 9: Large Assembly Strategies 977

    Chapter 10: Weldment Design 978

    Chapter 11: Presentations and Exploded Views 980

    Chapter 12: Documentation 981

    Chapter 13: Tools Overview 984

    Chapter 14: Exchanging Data with Other Systems 986

    Chapter 15: Frame Generator 987

    Chapter 16: Inventor Studio 988

    Chapter 17: Stress Analysis and Dynamic Simulation 991

    Chapter 18: Routed Systems 991

    Chapter 19: Plastics Design Features 992

    Chapter 20: iLogic 995

    Appendix B • Autodesk Inventor 2016 Certification 999

    Index 1009

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