Description

Book Synopsis
Your real-world introduction to mechanical design with Autodesk Inventor 2016

Mastering Autodesk Inventor 2016 and Autodesk Inventor LT 2016is a complete real-world reference and tutorial for those learning this mechanical design software. With straightforward explanations and practical tutorials, this guide brings you up to speed with Inventor in the context of real-world workflows and environments. You''ll begin designing right away as you become acquainted with the interface and conventions, and then move into more complex projects as you learn sketching, modeling, assemblies, weldment design, functional design, documentation, visualization, simulation and analysis, and much more. Detailed discussions are reinforced with step-by-step tutorials, and the companion website provides downloadable project files that allow you to compare your work to the pros. Whether you''re teaching yourself, teaching a class, or preparing for the Inventor certification exam, this is the

Table of Contents
Introduction xxvii

Chapter 1 • Getting Started 1

Understanding Parametric Design 1

Creating a Base Sketch 1

Creating a Base Feature 2

Adding More Features 3

Using the Part in an Assembly 3

Making Changes 4

Understanding History-Based Modeling and Dependencies 4

Taking a Closer Look at Sketch Dimensions 5

Following Part Modeling Best Practices 7

Following Assembly Modeling Best Practices 8

Understanding the “Feel” of Inventor 10

Understanding the Intuitive Interface 10

Using General Tools vsSpecifi c Commands 12

When in Doubt, Right-Click 12

Using the Graphical Interface 13

Inventor Title Bar 14

Graphics Window Tools 15

The Ribbon Menu 17

The Browser Pane/Model Browser 19

Dialog Boxes and the In-Canvas Mini-Toolbars 19

Task-Based Tools 20

Learning the File Types in Inventor 20

What Is an Inventor Project? 22

Project Files and Search Paths 22

Library Folders and Library Editor IPJ Files 25

Content Center Files 26

How Search Paths and Project Files Are Used 26

Exploring Project File Types 27

Creating a Project File 29

Creating Single-User Projects 29

Creating Multiuser Projects 38

Understanding Inventor Templates39

Working with Styles, Style Libraries, and Company Standards 40

The Bottom Line 40

Chapter 2 • A Hands-on Test-Drive of the Workflow 43

Creating a Part Model 43

Starting with a Part Template 45

Understanding Origin Geometry 45

Creating a Base 2D Sketch 46

Creating a Profi le in the Sketch 48

Creating a Base 3D Feature 48

Creating a Secondary 2D Sketch 49

Creating a Secondary 3D Feature 51

Patterning a 3D Feature 52

Creating and Detailing Drawings of Part Models 53

Creating a Base View on a Drawing 53

Creating Projected Views on a Drawing 55

Creating Dimensions on a Drawing 55

Putting Part Models Together in Assembly Files 56

Placing, Rotating, and Moving Parts in an Assembly File 57

Working with Degrees of Freedom in an Assembly 58

Placing Assembly Constraints to Defi ne Mechanical Movement 60

Creating and Detailing Drawings of Assembly Models 63

Creating an Assembly Detail View 63

Placing a Parts List and Balloons 65

Exporting a Drawing to a PDF File 66

The Bottom Line 66

Chapter 3 • Sketch Techniques 69

Exploring the Options and Settings for Sketches 69

Application Options 70

Document Settings 75

Sketching Basics 75

Creating a Sketch on an Existing Sketch 76

Projecting Geometry into Your Sketch 77

Breaking Links to Projected Geometry 79

Deleting a Sketch 80

Creating Another New Sketch 80

Creating Dimensions 81

Creating a Sketch in a New Part 82

Creating a New Part File from a Template 82

Creating Lines Using the Line Tool 84

Understanding Sketch Constraints 86

Using Degrees of Freedom to View Underconstrained Sketch Elements 88

Using Dimensions to Fully Constrain a Sketch 89

Understanding the Save Options 92

Making a Sketch Active for Edits 93

Using Construction Geometry 93

Using the Polygon Tool and Creating an Aligned Dimension 95

Using Offset and Creating a Three-Point Rectangle 97

Creating Driven Dimensions 99

Taking a Closer Look at Sketch Constraints 102

The Tangent Constraint 103

The Perpendicular Constraint 103

The Parallel Constraint 104

The Coincident Constraint 105

The Concentric Constraint 105

The Collinear Constraint 106

The Horizontal Constraint 106

The Vertical Constraint 107

The Equal Constraint 108

The Fix Constraint 109

The Symmetric Constraint 109

The Smooth Constraint 110

Gaining More Sketch Skills 111

Creating Arcs 111

Creating Automatic Tangents with the Line Tool 113

Understanding the Point/Center Point Tool 113

Projecting Geometry 114

Learning More about Dimensions 115

Measuring Geometry 119

Creating Sketches from AutoCAD Geometry 120

Importing Existing AutoCAD Designs 120

Copying and Pasting Existing AutoCAD Designs into Inventor 122

Creating and Using 3D Sketches 123

Creating a 3D Path 123

Using the 3D Coordinate Triad 124

Exploring More 3D Sketch Tools 127

Best Practices for Working with Sketches 132

The Bottom Line 133

Chapter 4 • Basic Modeling Techniques 135

Exploring Application Options and Settings for Part Modeling 135

Specifying Global Settings 135

Specifying Document-Specific Settings 137

Key Concepts for Creating Basic Part Features 144

Simplifying Your Sketches 147

Exploring the Extrude Tool 148

Extruding Basic Features 149

Editing an Extrusion Feature 152

Extruding with Cut and Taper 152

Extruding with Intersect 153

Extruding Surfaces from Open Profiles 155

Extruding Solids from Open Profiles 156

Extruding with To 158

Extruding with the Minimum Solution Option 160

Extruding with To Next 160

Extruding Between 161

Extruding Multi-body Solids 162

Creating Revolved Parts 164

Revolved Cylindrical Parts vsStacked Circular Extrusions 164

Creating Revolved Parts 165

Creating Work Features 167

Work Planes 168

Work Axes and Work Points 174

Creating Fillets 175

Edge Fillets 176

Face Fillets 179

Full Round Fillets 180

Working with Fillet Features 180

Creating Threaded Features 182

Creating Cosmetic Threads Using the Thread Tool 182

Using the Coil Tool to Create Physical Threads 183

Hole Features 184

Using the Thread and Clearance Spreadsheets 184

Creating Holes in Parts 186

Setting Tolerance Values in Holes 188

Bend Parts 189

Part Modeling Exercise 190

Creating a Base Feature 191

Creating a Second Feature 192

Creating a Sketch-Based Hole Feature 194

Creating a Rectangular Hole Pattern 197

Editing Sketches and Features 199

Repairing Features and Sketches 202

The Bottom Line 204

Chapter 5 • Advanced Modeling Techniques 207

Creating Complex Sweeps and Lofts 207

Creating and Using Sweeps 208

Exploring Sweep Options 210

Creating Loft Features 214

Creating a Part Using Loft and Sculpt 221

Creating Multi-body Parts 223

Creating Multiple Solids 223

Using One Solid to Shape Another 225

Creating Derived Parts and Assemblies 230

Creating Derived Parts 230

Deriving a Part File 230

Deriving an Assembly File 232

Modifying Derived Parts 233

Using the Component Derive Tool 233

Working with Patterns 233

Rectangular Patterns 233

Circular Patterns 234

Patterns Along Curves 236

The Coil Tool and Spiral Patterns 238

Pattern Solids 240

Dynamic Patterns 243

Setting iProperties and Parameters 244

iProperties 244

Part Parameters 245

Assembly Parameters 250

Adding Part Tolerances 250

Tolerances in Sketches 251

Setting Global File Tolerances 252

Working with Limits and Fits 254

Working with Free-Form Modeling and Direct Editing Tools 257

Free-Form Modeling 257

Using the Direct Edit Tool 264

Troubleshooting Failures with the End-of-Part Marker 265

Step 1: Editing the First Feature 266

Step 2: Moving the EOP Marker Down One Feature at a Time 267

The Bottom Line 268

Chapter 6 • Sheet Metal 269

Understanding Sheet-Metal Parts 269

Getting to Know the Features 270

Starting with a Base Feature 270

Creating Secondary Flange Features 276

Adding, Removing, or Deforming Material 285

Using Sheet-Metal Templates and Rules 302

What Are Sheet-Metal Rules? 302

Working with Styles and Templates 310

Working with the Flat Pattern 311

Exploring the Flat Pattern Edit Features 311

Adding Manufacturing Information to the Flat Pattern 311

Using the Flat Pattern Definition Dialog Box 313

Manufacturing Your Flat Pattern 314

Using Sheet-Metal iPart Factories 315

iParts for Confi gurations 316

iParts for Fold Progression 316

Modeling with Non-Sheet-Metal Features 317

Selecting Problematic Features 317

Using Surface-Based Workflows 317

Working with Imported Parts 318

Setting Yourself Up for Success 318

Converting Components 318

Annotating Your Sheet-Metal Design 319

Creating a View of Your Sheet-Metal Design 319

Adding Bend, Punch, and Flat Pattern Annotations 321

The Bottom Line 323

Chapter 7 • Reusing Parts and Features 325

Working with iParts 325

Creating and Modifying iParts 326

Using iParts in Designs 338

Working with iFeatures 340

Creating iFeatures 341

Creating Punch Features 345

Reusing Existing Geometry 349

Copying Features 349

Cloning 351

Linking Parameters Between Two Files 352

Copying Sketches 353

Introducing Content Center 355

Confi guring Content Center 356

Using Content Center 358

Publishing Parts to Content Center 366

The Bottom Line 369

Chapter 8 • Assembly Design Workflows 371

Assembly Relationships 372

Degrees of Freedom 372

Grounded Components 374

How the Constrain Tool Works 375

How the Joint Tool Works 376

Working with Constraints 377

Additional Constrain Tools and Options 391

Working with Joint Relationships 397

Understanding Subassemblies 408

Top-Down Design 410

Developing an Efficient Assembly Workflow 410

Layout Sketches 414

Flexibility 417

Adaptivity 417

Creating Adaptivity 418

Removing Adaptivity from Parts 420

Assembly Features 421

Managing the Bill of Materials 423

Parts-Level BOM Control 424

Assembly-Level BOM Control 424

Assembly Reuse and Configurations 431

Copying Designs 431

Using Representations 433

Using iAssemblies 443

Use Assembly Design Accelerators 447

Functional Design vsGeometric Modeling 447

Working with Design Accelerators 448

The Bottom Line 455

Chapter 9 • Large Assembly Strategies 457

Selecting a Workstation 457

Physical Memory vs Virtual Memory 458

Hardware 458

Working with Performance Settings 461

Express Mode 461

Working with Drawing Settings 461

Working with Model Display Settings 465

Working with General Settings 466

Using the Memory Probe 468

Working with System Settings 469

Large Assembly Best Practices 470

Working with the Model 470

Improving File Open Time 471

Reducing Assembly Constraints 471

Adaptivity 474

Selection Tools 475

View Representations 477

Find 477

Opening the Model 478

Working with Large Assembly Drawings 479

Managing Assembly Detail 483

LOD Strategies 483

Substitute LODs 485

Subassembly LODs 487

Simplifying Parts 489

Removing or Suppressing Unneeded Features 489

The Bottom Line 491

Chapter 10 • Weldment Design 493

Exploring Weldment Design Methodologies 493

Part Files and Part Features 494

Weldment Assembly and Derived Technology 494

Weldment Assembly 495

Multi-body Part Files 496

Modeling Preparations 497

Exploring Cosmetic Welds 499

Creating a Simple Cosmetic Weld 501

Using Split Faces to Place Cosmetic Welds 502

Placing Cosmetic Welds with Extents 502

Creating Weld Beads 503

Creating Fillet Welds 504

Modeling a Fillet Weld 505

Fillet Welds and Gaps 507

Creating Intermittent Fillet Welds 508

Creating Groove Welds 509

Performing Machining Operations 512

Exploring Weld Properties and Combinations 513

Weld Properties 513

Replication 514

Groove and Fillet Weld Combinations 514

Split Technique 515

Using the Weld Symbol 517

Understanding Bead Property Report and Mass Properties 518

Creating Drawing Documentation 519

Weldment Design Stages 521

End Fill 523

Drawing Weld Symbols 524

Caterpillar 525

Generating a Bill of Materials and Parts List 526

The Bottom Line 527

Chapter 11 • Presentations and Exploded Views 529

Getting Started 530

Working in the Presentation Environment 530

Creating an Automatically Exploded Presentation 532

Creating Tweaks Individually 535

Preparing the Exploded Presentation to Be Used in an Animation 538

Hiding Components from View During Animations 544

Rounding Up Presentation Preparation 546

Creating and Publishing Animations 546

Animation File Types and Compression Codecs 547

The Bottom Line 549

Chapter 12 • Documentation 551

Creating Drawing Views 551

Creating a Base View 552

Moving and Copying Views 556

Creating Section Views 557

Slice Views 561

Using Breakout Views 562

Using Detail Views 566

Creating Break Views 567

Cropping Views 570

Using Draft Views 570

Creating Overlay Views 570

Annotating Part Drawings 571

Using Centerline and Center Marks 571

Creating Dimensions 576

Hole and Thread Notes 588

Leadered Symbols589

Drawing Text 590

General Tables 590

Hole Tables 592

Annotating Assembly Drawings 594

Assembly Representations 595

Reference Data in Drawing Views 597

Interference and Tangent Edge Display 598

Parts Lists 599

Balloons 601

Center of Gravity Display 603

Working with Sheet-Metal Drawings 604

Flat Pattern Views 604

Bend Centerlines and Extents 605

Bend and Punch Notes 605

Bend Tables 606

Punch Tables 607

Working with Weldment Views 608

Working with iParts and iAssembly Drawings 610

Drawing Standards 611

Creating Templates and Styles 612

Understanding Template Locations 613

Choosing a File Format 614

Utilizing Drawing Resources 615

Sheet Size 615

Multiple Sheets 616

Creating a Border 616

Creating a Title Block 618

Prompted Entry 623

Sketched Symbols 625

AutoCAD Blocks 627

Sketched Symbol Libraries 627

Sheet Formats 628

Transferring Drawing Resources 629

Editing Styles and Standards 630

Object Defaults 631

Creating Styles 634

Working with Substyles 635

Drawing Style Administration 636

Sharing Your Drawings Outside Your Workgroup 636

The Bottom Line 637

Chapter 13 • Tools Overview 641

Exploring the BIM Exchange 641

Assembly Model Simplification 642

Part Model Simplification 647

Model Authoring 649

Model Publishing 650

Using AutoLimits 653

Creating AutoLimits 655

Editing AutoLimits 657

Using the Design Assistant 658

Using the Find Files Tool 660

Using the Where Used Tool 661

Renaming, Copying, and Replacing Files 663

Using Pack And Go 664

Using the Drawing Resource Transfer Wizard 667

Using the Style Library Manager 668

Using the Task Scheduler 670

Creating a Task for Migrating Files 671

Performing Sequential Tasks 673

Performing Custom Tasks 674

Tweaking Multi-Process Settings 674

Publishing DWF Files and Filenames 675

Using iProperties 675

Copying iProperties to Drawings 677

Creating Expressions with iProperties 678

Working with the Design Assistant and iProperties 679

Creating Design Property Reports 680

Using the Measure Tools 681

Using Measurement Helpers 681

Measuring in Assemblies 683

Participating in the CIP and CER R 683

Participating in the CIP 683

Participating in CER 684

Using Miscellaneous Tools 684

Using the Autodesk Multi-Sheet Plot Tool 684

Using the Add-In Manager 685

Using the Project Editor 686

The Bottom Line 686

Chapter 14 • Exchanging Data with Other Systems 687

Importing and Exporting Geometry 687

Importing vsReferencing Geometry 688

Translating DWG and DXF Files 695

Mechanical Desktop DWG 703

STEP and IGES 704

SAT 706

CATIA Import Options 706

Pro/ENGINEER Import Options 707

Unigraphics and Parasolids Import Options 707

SolidWorks Import Options 708

Rhino Import Options 708

SMT Import Options 708

JT Import Options708

STL Import Options 709

IDF Board Files 709

Working with Imported Data 711

Repair Tools 711

Edit Solid Tools 711

Viewing DWF Markup 714

Publishing a DWF or DWFx File 715

Reviewing and Marking Up DWF and DWFx Files 716

Accessing DWF or DWFx Markups in Inventor 717

The Bottom Line 718

Chapter 15 • Frame Generator 719

Accessing Frame Generator Tools 719

Exploring the Frame Generator File Structure 720

Exploring the Anatomy of a Frame Member 722

Inserting Frame Members 723

Specifying a Structural Shape 723

Changing the Orientation 724

Selecting Placement Geometry 725

Creating a Basic Frame 726

Aligning Frame Members 730

Using the Change Tool731

Adding End Treatments 732

Miter 733

Trim/Extend to Face 736

Trim to Frame Member 737

Notch Frame Members 738

Lengthen/Shorten Frame Member 739

Reuse Frame Members 739

Maintaining Frames 741

Remove End Treatments 741

Frame Member Information 741

Refresh 741

Performing Calculations and Analysis 742

The Beam and Column Calculator 742

Publishing Frame Members 751

Authoring a Part 751

Publishing a Part 754

Frame Assemblies and BOMs 755

The Bottom Line 756

Chapter 16 • Inventor Studio 757

How to Make Your Models Look Great, Live Onscreen 758

Materials and Appearances 758

Visual Styles Settings 764

Saving an Image 773

Rounding Up 773

An Introduction to Inventor Studio 774

How to Create a Still Image (Render) 776

Inventor Studio Lighting Styles 780

How to Add Local Lights 781

How to Add Cameras 784

How to Create an Animated Render 788

Animating with Inventor Studio 790

Inventor Studio Video Producer 796

Rendering Animations 797

Inventor Studio Roundup 798

The Bottom Line 799

Chapter 17 • Stress Analysis and Dynamic Simulation 801

Introducing Analysis 801

Conducting Stress Analysis Simulations 802

Simulation Guide 803

Static Stress vsModal Analysis 803

Simplifying Your Model 803

Specifying Materials 804

Applying Simulation Constraints 805

Applying Loads 806

Specifying Contact Conditions 808

Preparing Thin Bodies 810

Generating a Mesh 810

Running the Simulation 812

Interpreting the Results 813

Using the Result, Scaling, Display, and Report Tools 814

Conducting Parameter Studies 815

Conducting a Frame Analysis 819

Frame Analysis Settings 819

Frame Constraints 819

Frame Loads 820

Connections 821

Results821

Conducting Dynamic Simulations 823

Working with Joints 823

More on Working with Joints 827

Working with Redundancy 828

Working with Environmental Constraints 829

Running a Simulation 835

Exporting to FEA 838

Using the Dynamic Simulation Information in Stress Analysis 839

The Bottom Line 839

Chapter 18 • Routed Systems 841

Tube and Pipe 841

Understanding Routes, Runs, and Assembly Structure 841

Tube and Pipe Settings 843

Exploring the Tube and Pipe Styles 844

Placing Fittings 849

Creating Routes 850

Exporting ISOGEN Files 859

Cable and Harness 859

Creating and Placing Electrical Parts 860

Creating a Harness 863

Placing Wires 865

Using the Cable & Harness Library 866

Placing Cables 867

Placing and Editing Segments 868

Copying Cable and Harness Designs 871

Creating Nailboard Drawings 873

The Bottom Line 875

Chapter 19 • Plastics Design Features 877

Creating Thicken/Offset Features 878

Creating Shell Features 879

Creating Split Features 881

Creating Grill Features 882

Creating Rule Fillet Features 884

Creating Rest Features 886

Creating Boss Features 888

Creating Lip and Groove Features 891

Creating Snap-Fit Features 892

Creating Rib and Web Features 894

Creating Draft Features 896

Mold Design Overview 898

Inventor Tooling 898

Importing a Plastic Part 899

Creating Runners and Gates 902

Analyzing and Creating Cores and Cavities 904

Working with Mold Bases 907

Working with Ejectors and Sprue Bushings 909

The Bottom Line 912

Chapter 20 • iLogic 915

What Is iLogic? 915

Understanding iLogic Rules 916

What Are Functions? 916

Conditional Statements 919

Understanding the iLogic Elements and Interface 921

Exploring iLogic Parameter Types 921

Using the iLogic Browser 924

Understanding the iTrigger 930

Working with Event Triggers 930

Creating iLogic Parameters, Rules, and Forms 931

Creating iLogic Rules 931

Creating iLogic Forms 946

Working with iLogic Components 957

iLogic Design Copy 958

The Bottom Line 959

Appendix A • Th e Bottom Line 961

Chapter 1: Getting Started 961

Chapter 2: A Hands-on Test-Drive of the Workflow 963

Chapter 3: Sketch Techniques 964

Chapter 4: Basic Modeling Techniques 966

Chapter 5: Advanced Modeling Techniques 968

Chapter 6: Sheet Metal 970

Chapter 7: Reusing Parts and Features 973

Chapter 8: Assembly Design Workfl ows 974

Chapter 9: Large Assembly Strategies 977

Chapter 10: Weldment Design 978

Chapter 11: Presentations and Exploded Views 980

Chapter 12: Documentation 981

Chapter 13: Tools Overview 984

Chapter 14: Exchanging Data with Other Systems 986

Chapter 15: Frame Generator 987

Chapter 16: Inventor Studio 988

Chapter 17: Stress Analysis and Dynamic Simulation 991

Chapter 18: Routed Systems 991

Chapter 19: Plastics Design Features 992

Chapter 20: iLogic 995

Appendix B • Autodesk Inventor 2016 Certification 999

Index 1009

Mastering Autodesk Inventor 2016 and Autodesk

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    A Paperback / softback by Paul Munford, Paul Normand

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      Publisher: John Wiley & Sons Inc
      Publication Date: 12/02/2016
      ISBN13: 9781119059806, 978-1119059806
      ISBN10: 1119059801

      Description

      Book Synopsis
      Your real-world introduction to mechanical design with Autodesk Inventor 2016

      Mastering Autodesk Inventor 2016 and Autodesk Inventor LT 2016is a complete real-world reference and tutorial for those learning this mechanical design software. With straightforward explanations and practical tutorials, this guide brings you up to speed with Inventor in the context of real-world workflows and environments. You''ll begin designing right away as you become acquainted with the interface and conventions, and then move into more complex projects as you learn sketching, modeling, assemblies, weldment design, functional design, documentation, visualization, simulation and analysis, and much more. Detailed discussions are reinforced with step-by-step tutorials, and the companion website provides downloadable project files that allow you to compare your work to the pros. Whether you''re teaching yourself, teaching a class, or preparing for the Inventor certification exam, this is the

      Table of Contents
      Introduction xxvii

      Chapter 1 • Getting Started 1

      Understanding Parametric Design 1

      Creating a Base Sketch 1

      Creating a Base Feature 2

      Adding More Features 3

      Using the Part in an Assembly 3

      Making Changes 4

      Understanding History-Based Modeling and Dependencies 4

      Taking a Closer Look at Sketch Dimensions 5

      Following Part Modeling Best Practices 7

      Following Assembly Modeling Best Practices 8

      Understanding the “Feel” of Inventor 10

      Understanding the Intuitive Interface 10

      Using General Tools vsSpecifi c Commands 12

      When in Doubt, Right-Click 12

      Using the Graphical Interface 13

      Inventor Title Bar 14

      Graphics Window Tools 15

      The Ribbon Menu 17

      The Browser Pane/Model Browser 19

      Dialog Boxes and the In-Canvas Mini-Toolbars 19

      Task-Based Tools 20

      Learning the File Types in Inventor 20

      What Is an Inventor Project? 22

      Project Files and Search Paths 22

      Library Folders and Library Editor IPJ Files 25

      Content Center Files 26

      How Search Paths and Project Files Are Used 26

      Exploring Project File Types 27

      Creating a Project File 29

      Creating Single-User Projects 29

      Creating Multiuser Projects 38

      Understanding Inventor Templates39

      Working with Styles, Style Libraries, and Company Standards 40

      The Bottom Line 40

      Chapter 2 • A Hands-on Test-Drive of the Workflow 43

      Creating a Part Model 43

      Starting with a Part Template 45

      Understanding Origin Geometry 45

      Creating a Base 2D Sketch 46

      Creating a Profi le in the Sketch 48

      Creating a Base 3D Feature 48

      Creating a Secondary 2D Sketch 49

      Creating a Secondary 3D Feature 51

      Patterning a 3D Feature 52

      Creating and Detailing Drawings of Part Models 53

      Creating a Base View on a Drawing 53

      Creating Projected Views on a Drawing 55

      Creating Dimensions on a Drawing 55

      Putting Part Models Together in Assembly Files 56

      Placing, Rotating, and Moving Parts in an Assembly File 57

      Working with Degrees of Freedom in an Assembly 58

      Placing Assembly Constraints to Defi ne Mechanical Movement 60

      Creating and Detailing Drawings of Assembly Models 63

      Creating an Assembly Detail View 63

      Placing a Parts List and Balloons 65

      Exporting a Drawing to a PDF File 66

      The Bottom Line 66

      Chapter 3 • Sketch Techniques 69

      Exploring the Options and Settings for Sketches 69

      Application Options 70

      Document Settings 75

      Sketching Basics 75

      Creating a Sketch on an Existing Sketch 76

      Projecting Geometry into Your Sketch 77

      Breaking Links to Projected Geometry 79

      Deleting a Sketch 80

      Creating Another New Sketch 80

      Creating Dimensions 81

      Creating a Sketch in a New Part 82

      Creating a New Part File from a Template 82

      Creating Lines Using the Line Tool 84

      Understanding Sketch Constraints 86

      Using Degrees of Freedom to View Underconstrained Sketch Elements 88

      Using Dimensions to Fully Constrain a Sketch 89

      Understanding the Save Options 92

      Making a Sketch Active for Edits 93

      Using Construction Geometry 93

      Using the Polygon Tool and Creating an Aligned Dimension 95

      Using Offset and Creating a Three-Point Rectangle 97

      Creating Driven Dimensions 99

      Taking a Closer Look at Sketch Constraints 102

      The Tangent Constraint 103

      The Perpendicular Constraint 103

      The Parallel Constraint 104

      The Coincident Constraint 105

      The Concentric Constraint 105

      The Collinear Constraint 106

      The Horizontal Constraint 106

      The Vertical Constraint 107

      The Equal Constraint 108

      The Fix Constraint 109

      The Symmetric Constraint 109

      The Smooth Constraint 110

      Gaining More Sketch Skills 111

      Creating Arcs 111

      Creating Automatic Tangents with the Line Tool 113

      Understanding the Point/Center Point Tool 113

      Projecting Geometry 114

      Learning More about Dimensions 115

      Measuring Geometry 119

      Creating Sketches from AutoCAD Geometry 120

      Importing Existing AutoCAD Designs 120

      Copying and Pasting Existing AutoCAD Designs into Inventor 122

      Creating and Using 3D Sketches 123

      Creating a 3D Path 123

      Using the 3D Coordinate Triad 124

      Exploring More 3D Sketch Tools 127

      Best Practices for Working with Sketches 132

      The Bottom Line 133

      Chapter 4 • Basic Modeling Techniques 135

      Exploring Application Options and Settings for Part Modeling 135

      Specifying Global Settings 135

      Specifying Document-Specific Settings 137

      Key Concepts for Creating Basic Part Features 144

      Simplifying Your Sketches 147

      Exploring the Extrude Tool 148

      Extruding Basic Features 149

      Editing an Extrusion Feature 152

      Extruding with Cut and Taper 152

      Extruding with Intersect 153

      Extruding Surfaces from Open Profiles 155

      Extruding Solids from Open Profiles 156

      Extruding with To 158

      Extruding with the Minimum Solution Option 160

      Extruding with To Next 160

      Extruding Between 161

      Extruding Multi-body Solids 162

      Creating Revolved Parts 164

      Revolved Cylindrical Parts vsStacked Circular Extrusions 164

      Creating Revolved Parts 165

      Creating Work Features 167

      Work Planes 168

      Work Axes and Work Points 174

      Creating Fillets 175

      Edge Fillets 176

      Face Fillets 179

      Full Round Fillets 180

      Working with Fillet Features 180

      Creating Threaded Features 182

      Creating Cosmetic Threads Using the Thread Tool 182

      Using the Coil Tool to Create Physical Threads 183

      Hole Features 184

      Using the Thread and Clearance Spreadsheets 184

      Creating Holes in Parts 186

      Setting Tolerance Values in Holes 188

      Bend Parts 189

      Part Modeling Exercise 190

      Creating a Base Feature 191

      Creating a Second Feature 192

      Creating a Sketch-Based Hole Feature 194

      Creating a Rectangular Hole Pattern 197

      Editing Sketches and Features 199

      Repairing Features and Sketches 202

      The Bottom Line 204

      Chapter 5 • Advanced Modeling Techniques 207

      Creating Complex Sweeps and Lofts 207

      Creating and Using Sweeps 208

      Exploring Sweep Options 210

      Creating Loft Features 214

      Creating a Part Using Loft and Sculpt 221

      Creating Multi-body Parts 223

      Creating Multiple Solids 223

      Using One Solid to Shape Another 225

      Creating Derived Parts and Assemblies 230

      Creating Derived Parts 230

      Deriving a Part File 230

      Deriving an Assembly File 232

      Modifying Derived Parts 233

      Using the Component Derive Tool 233

      Working with Patterns 233

      Rectangular Patterns 233

      Circular Patterns 234

      Patterns Along Curves 236

      The Coil Tool and Spiral Patterns 238

      Pattern Solids 240

      Dynamic Patterns 243

      Setting iProperties and Parameters 244

      iProperties 244

      Part Parameters 245

      Assembly Parameters 250

      Adding Part Tolerances 250

      Tolerances in Sketches 251

      Setting Global File Tolerances 252

      Working with Limits and Fits 254

      Working with Free-Form Modeling and Direct Editing Tools 257

      Free-Form Modeling 257

      Using the Direct Edit Tool 264

      Troubleshooting Failures with the End-of-Part Marker 265

      Step 1: Editing the First Feature 266

      Step 2: Moving the EOP Marker Down One Feature at a Time 267

      The Bottom Line 268

      Chapter 6 • Sheet Metal 269

      Understanding Sheet-Metal Parts 269

      Getting to Know the Features 270

      Starting with a Base Feature 270

      Creating Secondary Flange Features 276

      Adding, Removing, or Deforming Material 285

      Using Sheet-Metal Templates and Rules 302

      What Are Sheet-Metal Rules? 302

      Working with Styles and Templates 310

      Working with the Flat Pattern 311

      Exploring the Flat Pattern Edit Features 311

      Adding Manufacturing Information to the Flat Pattern 311

      Using the Flat Pattern Definition Dialog Box 313

      Manufacturing Your Flat Pattern 314

      Using Sheet-Metal iPart Factories 315

      iParts for Confi gurations 316

      iParts for Fold Progression 316

      Modeling with Non-Sheet-Metal Features 317

      Selecting Problematic Features 317

      Using Surface-Based Workflows 317

      Working with Imported Parts 318

      Setting Yourself Up for Success 318

      Converting Components 318

      Annotating Your Sheet-Metal Design 319

      Creating a View of Your Sheet-Metal Design 319

      Adding Bend, Punch, and Flat Pattern Annotations 321

      The Bottom Line 323

      Chapter 7 • Reusing Parts and Features 325

      Working with iParts 325

      Creating and Modifying iParts 326

      Using iParts in Designs 338

      Working with iFeatures 340

      Creating iFeatures 341

      Creating Punch Features 345

      Reusing Existing Geometry 349

      Copying Features 349

      Cloning 351

      Linking Parameters Between Two Files 352

      Copying Sketches 353

      Introducing Content Center 355

      Confi guring Content Center 356

      Using Content Center 358

      Publishing Parts to Content Center 366

      The Bottom Line 369

      Chapter 8 • Assembly Design Workflows 371

      Assembly Relationships 372

      Degrees of Freedom 372

      Grounded Components 374

      How the Constrain Tool Works 375

      How the Joint Tool Works 376

      Working with Constraints 377

      Additional Constrain Tools and Options 391

      Working with Joint Relationships 397

      Understanding Subassemblies 408

      Top-Down Design 410

      Developing an Efficient Assembly Workflow 410

      Layout Sketches 414

      Flexibility 417

      Adaptivity 417

      Creating Adaptivity 418

      Removing Adaptivity from Parts 420

      Assembly Features 421

      Managing the Bill of Materials 423

      Parts-Level BOM Control 424

      Assembly-Level BOM Control 424

      Assembly Reuse and Configurations 431

      Copying Designs 431

      Using Representations 433

      Using iAssemblies 443

      Use Assembly Design Accelerators 447

      Functional Design vsGeometric Modeling 447

      Working with Design Accelerators 448

      The Bottom Line 455

      Chapter 9 • Large Assembly Strategies 457

      Selecting a Workstation 457

      Physical Memory vs Virtual Memory 458

      Hardware 458

      Working with Performance Settings 461

      Express Mode 461

      Working with Drawing Settings 461

      Working with Model Display Settings 465

      Working with General Settings 466

      Using the Memory Probe 468

      Working with System Settings 469

      Large Assembly Best Practices 470

      Working with the Model 470

      Improving File Open Time 471

      Reducing Assembly Constraints 471

      Adaptivity 474

      Selection Tools 475

      View Representations 477

      Find 477

      Opening the Model 478

      Working with Large Assembly Drawings 479

      Managing Assembly Detail 483

      LOD Strategies 483

      Substitute LODs 485

      Subassembly LODs 487

      Simplifying Parts 489

      Removing or Suppressing Unneeded Features 489

      The Bottom Line 491

      Chapter 10 • Weldment Design 493

      Exploring Weldment Design Methodologies 493

      Part Files and Part Features 494

      Weldment Assembly and Derived Technology 494

      Weldment Assembly 495

      Multi-body Part Files 496

      Modeling Preparations 497

      Exploring Cosmetic Welds 499

      Creating a Simple Cosmetic Weld 501

      Using Split Faces to Place Cosmetic Welds 502

      Placing Cosmetic Welds with Extents 502

      Creating Weld Beads 503

      Creating Fillet Welds 504

      Modeling a Fillet Weld 505

      Fillet Welds and Gaps 507

      Creating Intermittent Fillet Welds 508

      Creating Groove Welds 509

      Performing Machining Operations 512

      Exploring Weld Properties and Combinations 513

      Weld Properties 513

      Replication 514

      Groove and Fillet Weld Combinations 514

      Split Technique 515

      Using the Weld Symbol 517

      Understanding Bead Property Report and Mass Properties 518

      Creating Drawing Documentation 519

      Weldment Design Stages 521

      End Fill 523

      Drawing Weld Symbols 524

      Caterpillar 525

      Generating a Bill of Materials and Parts List 526

      The Bottom Line 527

      Chapter 11 • Presentations and Exploded Views 529

      Getting Started 530

      Working in the Presentation Environment 530

      Creating an Automatically Exploded Presentation 532

      Creating Tweaks Individually 535

      Preparing the Exploded Presentation to Be Used in an Animation 538

      Hiding Components from View During Animations 544

      Rounding Up Presentation Preparation 546

      Creating and Publishing Animations 546

      Animation File Types and Compression Codecs 547

      The Bottom Line 549

      Chapter 12 • Documentation 551

      Creating Drawing Views 551

      Creating a Base View 552

      Moving and Copying Views 556

      Creating Section Views 557

      Slice Views 561

      Using Breakout Views 562

      Using Detail Views 566

      Creating Break Views 567

      Cropping Views 570

      Using Draft Views 570

      Creating Overlay Views 570

      Annotating Part Drawings 571

      Using Centerline and Center Marks 571

      Creating Dimensions 576

      Hole and Thread Notes 588

      Leadered Symbols589

      Drawing Text 590

      General Tables 590

      Hole Tables 592

      Annotating Assembly Drawings 594

      Assembly Representations 595

      Reference Data in Drawing Views 597

      Interference and Tangent Edge Display 598

      Parts Lists 599

      Balloons 601

      Center of Gravity Display 603

      Working with Sheet-Metal Drawings 604

      Flat Pattern Views 604

      Bend Centerlines and Extents 605

      Bend and Punch Notes 605

      Bend Tables 606

      Punch Tables 607

      Working with Weldment Views 608

      Working with iParts and iAssembly Drawings 610

      Drawing Standards 611

      Creating Templates and Styles 612

      Understanding Template Locations 613

      Choosing a File Format 614

      Utilizing Drawing Resources 615

      Sheet Size 615

      Multiple Sheets 616

      Creating a Border 616

      Creating a Title Block 618

      Prompted Entry 623

      Sketched Symbols 625

      AutoCAD Blocks 627

      Sketched Symbol Libraries 627

      Sheet Formats 628

      Transferring Drawing Resources 629

      Editing Styles and Standards 630

      Object Defaults 631

      Creating Styles 634

      Working with Substyles 635

      Drawing Style Administration 636

      Sharing Your Drawings Outside Your Workgroup 636

      The Bottom Line 637

      Chapter 13 • Tools Overview 641

      Exploring the BIM Exchange 641

      Assembly Model Simplification 642

      Part Model Simplification 647

      Model Authoring 649

      Model Publishing 650

      Using AutoLimits 653

      Creating AutoLimits 655

      Editing AutoLimits 657

      Using the Design Assistant 658

      Using the Find Files Tool 660

      Using the Where Used Tool 661

      Renaming, Copying, and Replacing Files 663

      Using Pack And Go 664

      Using the Drawing Resource Transfer Wizard 667

      Using the Style Library Manager 668

      Using the Task Scheduler 670

      Creating a Task for Migrating Files 671

      Performing Sequential Tasks 673

      Performing Custom Tasks 674

      Tweaking Multi-Process Settings 674

      Publishing DWF Files and Filenames 675

      Using iProperties 675

      Copying iProperties to Drawings 677

      Creating Expressions with iProperties 678

      Working with the Design Assistant and iProperties 679

      Creating Design Property Reports 680

      Using the Measure Tools 681

      Using Measurement Helpers 681

      Measuring in Assemblies 683

      Participating in the CIP and CER R 683

      Participating in the CIP 683

      Participating in CER 684

      Using Miscellaneous Tools 684

      Using the Autodesk Multi-Sheet Plot Tool 684

      Using the Add-In Manager 685

      Using the Project Editor 686

      The Bottom Line 686

      Chapter 14 • Exchanging Data with Other Systems 687

      Importing and Exporting Geometry 687

      Importing vsReferencing Geometry 688

      Translating DWG and DXF Files 695

      Mechanical Desktop DWG 703

      STEP and IGES 704

      SAT 706

      CATIA Import Options 706

      Pro/ENGINEER Import Options 707

      Unigraphics and Parasolids Import Options 707

      SolidWorks Import Options 708

      Rhino Import Options 708

      SMT Import Options 708

      JT Import Options708

      STL Import Options 709

      IDF Board Files 709

      Working with Imported Data 711

      Repair Tools 711

      Edit Solid Tools 711

      Viewing DWF Markup 714

      Publishing a DWF or DWFx File 715

      Reviewing and Marking Up DWF and DWFx Files 716

      Accessing DWF or DWFx Markups in Inventor 717

      The Bottom Line 718

      Chapter 15 • Frame Generator 719

      Accessing Frame Generator Tools 719

      Exploring the Frame Generator File Structure 720

      Exploring the Anatomy of a Frame Member 722

      Inserting Frame Members 723

      Specifying a Structural Shape 723

      Changing the Orientation 724

      Selecting Placement Geometry 725

      Creating a Basic Frame 726

      Aligning Frame Members 730

      Using the Change Tool731

      Adding End Treatments 732

      Miter 733

      Trim/Extend to Face 736

      Trim to Frame Member 737

      Notch Frame Members 738

      Lengthen/Shorten Frame Member 739

      Reuse Frame Members 739

      Maintaining Frames 741

      Remove End Treatments 741

      Frame Member Information 741

      Refresh 741

      Performing Calculations and Analysis 742

      The Beam and Column Calculator 742

      Publishing Frame Members 751

      Authoring a Part 751

      Publishing a Part 754

      Frame Assemblies and BOMs 755

      The Bottom Line 756

      Chapter 16 • Inventor Studio 757

      How to Make Your Models Look Great, Live Onscreen 758

      Materials and Appearances 758

      Visual Styles Settings 764

      Saving an Image 773

      Rounding Up 773

      An Introduction to Inventor Studio 774

      How to Create a Still Image (Render) 776

      Inventor Studio Lighting Styles 780

      How to Add Local Lights 781

      How to Add Cameras 784

      How to Create an Animated Render 788

      Animating with Inventor Studio 790

      Inventor Studio Video Producer 796

      Rendering Animations 797

      Inventor Studio Roundup 798

      The Bottom Line 799

      Chapter 17 • Stress Analysis and Dynamic Simulation 801

      Introducing Analysis 801

      Conducting Stress Analysis Simulations 802

      Simulation Guide 803

      Static Stress vsModal Analysis 803

      Simplifying Your Model 803

      Specifying Materials 804

      Applying Simulation Constraints 805

      Applying Loads 806

      Specifying Contact Conditions 808

      Preparing Thin Bodies 810

      Generating a Mesh 810

      Running the Simulation 812

      Interpreting the Results 813

      Using the Result, Scaling, Display, and Report Tools 814

      Conducting Parameter Studies 815

      Conducting a Frame Analysis 819

      Frame Analysis Settings 819

      Frame Constraints 819

      Frame Loads 820

      Connections 821

      Results821

      Conducting Dynamic Simulations 823

      Working with Joints 823

      More on Working with Joints 827

      Working with Redundancy 828

      Working with Environmental Constraints 829

      Running a Simulation 835

      Exporting to FEA 838

      Using the Dynamic Simulation Information in Stress Analysis 839

      The Bottom Line 839

      Chapter 18 • Routed Systems 841

      Tube and Pipe 841

      Understanding Routes, Runs, and Assembly Structure 841

      Tube and Pipe Settings 843

      Exploring the Tube and Pipe Styles 844

      Placing Fittings 849

      Creating Routes 850

      Exporting ISOGEN Files 859

      Cable and Harness 859

      Creating and Placing Electrical Parts 860

      Creating a Harness 863

      Placing Wires 865

      Using the Cable & Harness Library 866

      Placing Cables 867

      Placing and Editing Segments 868

      Copying Cable and Harness Designs 871

      Creating Nailboard Drawings 873

      The Bottom Line 875

      Chapter 19 • Plastics Design Features 877

      Creating Thicken/Offset Features 878

      Creating Shell Features 879

      Creating Split Features 881

      Creating Grill Features 882

      Creating Rule Fillet Features 884

      Creating Rest Features 886

      Creating Boss Features 888

      Creating Lip and Groove Features 891

      Creating Snap-Fit Features 892

      Creating Rib and Web Features 894

      Creating Draft Features 896

      Mold Design Overview 898

      Inventor Tooling 898

      Importing a Plastic Part 899

      Creating Runners and Gates 902

      Analyzing and Creating Cores and Cavities 904

      Working with Mold Bases 907

      Working with Ejectors and Sprue Bushings 909

      The Bottom Line 912

      Chapter 20 • iLogic 915

      What Is iLogic? 915

      Understanding iLogic Rules 916

      What Are Functions? 916

      Conditional Statements 919

      Understanding the iLogic Elements and Interface 921

      Exploring iLogic Parameter Types 921

      Using the iLogic Browser 924

      Understanding the iTrigger 930

      Working with Event Triggers 930

      Creating iLogic Parameters, Rules, and Forms 931

      Creating iLogic Rules 931

      Creating iLogic Forms 946

      Working with iLogic Components 957

      iLogic Design Copy 958

      The Bottom Line 959

      Appendix A • Th e Bottom Line 961

      Chapter 1: Getting Started 961

      Chapter 2: A Hands-on Test-Drive of the Workflow 963

      Chapter 3: Sketch Techniques 964

      Chapter 4: Basic Modeling Techniques 966

      Chapter 5: Advanced Modeling Techniques 968

      Chapter 6: Sheet Metal 970

      Chapter 7: Reusing Parts and Features 973

      Chapter 8: Assembly Design Workfl ows 974

      Chapter 9: Large Assembly Strategies 977

      Chapter 10: Weldment Design 978

      Chapter 11: Presentations and Exploded Views 980

      Chapter 12: Documentation 981

      Chapter 13: Tools Overview 984

      Chapter 14: Exchanging Data with Other Systems 986

      Chapter 15: Frame Generator 987

      Chapter 16: Inventor Studio 988

      Chapter 17: Stress Analysis and Dynamic Simulation 991

      Chapter 18: Routed Systems 991

      Chapter 19: Plastics Design Features 992

      Chapter 20: iLogic 995

      Appendix B • Autodesk Inventor 2016 Certification 999

      Index 1009

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