Description

Book Synopsis
Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design

Making Isometric Social RealTime Games with HTML5

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Order before 4pm today for delivery by Thu 15 Jan 2026.

A Paperback / softback by Mario Andres Pagella

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    View other formats and editions of Making Isometric Social RealTime Games with HTML5 by Mario Andres Pagella

    Publisher: O'Reilly Media
    Publication Date: 04/10/2011
    ISBN13: 9781449304751, 978-1449304751
    ISBN10: 1449304753

    Description

    Book Synopsis
    Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design

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