Description

Book Synopsis

Ludic Pedagogy: A Seriously Fun Way to Teach and Learn outlines why and how having fun and positive experiences in college and university classes (and not just at social events or parties) leads to increased student success in face-to-face, hybrid, hyflex, or online environments. It provides readers with the Ludic Pedagogy model, together with how instructors can employ the elements of the model play, playfulness, and positivity in the courses that they teach.

This book is grounded in empirical research so that readers can appreciate why each element of the Ludic Pedagogy model contributes to increased learning and student wellbeing. It also offers examples, practical advice, and guidance on how faculty can employ activities and attitudes so that students have more memorable, meaningful, and valuable educational experiences in college/university. In order to win over the elbow-patched-blazer-wearing professoriate, we specifically address why the ludic mindset, and having fun

Trade Review

This book is a 'seriously fun' way to learn about making learning fun for students. It's filled with useful case studies, ideas, and examples. Even the footnotes are fun!"

-- Karen Schrier, Associate Professor & Director, Games & Emerging Media program, Marist College

Table of Contents

Introduction

Chapter 1 – Fun

Chapter 2 – Play

Chapter 3 – Playfulness

Chapter 4 – Positivity

Chapter 5 – Fun & Wellness

Chapter 6 – Implementation & Impacts

Conclusion

References

Appendix

Ludic Pedagogy

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    £23.75

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    RRP £25.00 – you save £1.25 (5%)

    Order before 4pm tomorrow for delivery by Fri 19 Jun 2026.

    A Paperback by Sharon Lauricella, T. Keith Edmunds

    Out of stock


      View other formats and editions of Ludic Pedagogy by Sharon Lauricella

      Publisher: Rowman & Littlefield
      Publication Date: 1/15/2023 12:04:00 AM
      ISBN13: 9781475871661, 978-1475871661
      ISBN10: 147587166X

      Description

      Book Synopsis

      Ludic Pedagogy: A Seriously Fun Way to Teach and Learn outlines why and how having fun and positive experiences in college and university classes (and not just at social events or parties) leads to increased student success in face-to-face, hybrid, hyflex, or online environments. It provides readers with the Ludic Pedagogy model, together with how instructors can employ the elements of the model play, playfulness, and positivity in the courses that they teach.

      This book is grounded in empirical research so that readers can appreciate why each element of the Ludic Pedagogy model contributes to increased learning and student wellbeing. It also offers examples, practical advice, and guidance on how faculty can employ activities and attitudes so that students have more memorable, meaningful, and valuable educational experiences in college/university. In order to win over the elbow-patched-blazer-wearing professoriate, we specifically address why the ludic mindset, and having fun

      Trade Review

      This book is a 'seriously fun' way to learn about making learning fun for students. It's filled with useful case studies, ideas, and examples. Even the footnotes are fun!"

      -- Karen Schrier, Associate Professor & Director, Games & Emerging Media program, Marist College

      Table of Contents

      Introduction

      Chapter 1 – Fun

      Chapter 2 – Play

      Chapter 3 – Playfulness

      Chapter 4 – Positivity

      Chapter 5 – Fun & Wellness

      Chapter 6 – Implementation & Impacts

      Conclusion

      References

      Appendix

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