Description

Book Synopsis

Ludic Pedagogy: A Seriously Fun Way to Teach and Learn outlines why and how having fun and positive experiences in college and university classes (and not just at social events or parties) leads to increased student success in face-to-face, hybrid, hyflex, or online environments. It provides readers with the Ludic Pedagogy model, together with how instructors can employ the elements of the model play, playfulness, and positivity in the courses that they teach.

This book is grounded in empirical research so that readers can appreciate why each element of the Ludic Pedagogy model contributes to increased learning and student wellbeing. It also offers examples, practical advice, and guidance on how faculty can employ activities and attitudes so that students have more memorable, meaningful, and valuable educational experiences in college/university. In order to win over the elbow-patched-blazer-wearing professoriate, we specifically address why the ludic mindset, and having fun

Trade Review

This book is a 'seriously fun' way to learn about making learning fun for students. It's filled with useful case studies, ideas, and examples. Even the footnotes are fun!"

-- Karen Schrier, Associate Professor & Director, Games & Emerging Media program, Marist College

Table of Contents

Introduction

Chapter 1 – Fun

Chapter 2 – Play

Chapter 3 – Playfulness

Chapter 4 – Positivity

Chapter 5 – Fun & Wellness

Chapter 6 – Implementation & Impacts

Conclusion

References

Appendix

Ludic Pedagogy

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£23.75

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RRP £25.00 – you save £1.25 (5%)

Order before 4pm tomorrow for delivery by Mon 5 Jan 2026.

A Paperback by Sharon Lauricella, T. Keith Edmunds

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    View other formats and editions of Ludic Pedagogy by Sharon Lauricella

    Publisher: Rowman & Littlefield
    Publication Date: 1/15/2023 12:04:00 AM
    ISBN13: 9781475871661, 978-1475871661
    ISBN10: 147587166X

    Description

    Book Synopsis

    Ludic Pedagogy: A Seriously Fun Way to Teach and Learn outlines why and how having fun and positive experiences in college and university classes (and not just at social events or parties) leads to increased student success in face-to-face, hybrid, hyflex, or online environments. It provides readers with the Ludic Pedagogy model, together with how instructors can employ the elements of the model play, playfulness, and positivity in the courses that they teach.

    This book is grounded in empirical research so that readers can appreciate why each element of the Ludic Pedagogy model contributes to increased learning and student wellbeing. It also offers examples, practical advice, and guidance on how faculty can employ activities and attitudes so that students have more memorable, meaningful, and valuable educational experiences in college/university. In order to win over the elbow-patched-blazer-wearing professoriate, we specifically address why the ludic mindset, and having fun

    Trade Review

    This book is a 'seriously fun' way to learn about making learning fun for students. It's filled with useful case studies, ideas, and examples. Even the footnotes are fun!"

    -- Karen Schrier, Associate Professor & Director, Games & Emerging Media program, Marist College

    Table of Contents

    Introduction

    Chapter 1 – Fun

    Chapter 2 – Play

    Chapter 3 – Playfulness

    Chapter 4 – Positivity

    Chapter 5 – Fun & Wellness

    Chapter 6 – Implementation & Impacts

    Conclusion

    References

    Appendix

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