Description

Book Synopsis
This accessible book critiques the limits and implications of games and considers how they may redefine what it means to produce knowledge, to play, to educate, and to be a citizen.

Trade Review
This book is accessible on many levels and creates opportunities for game players, game designers and game scholars to understand their own knowledge-building processes when working with games. Times Higher Education ... a substantial literature review of the vast - and rapidly growing - field of games that contribute to knowledge production. Reflective Teaching ... Knowledge Games serves as our entry point into a new conversation about the potential-and soon to be reality-of video games. elearn Magazine ... Schrier does a great job of clearing a space where we can chat about games' potential for giving us new perspectives on old problems. NEW SCIENTIST

Table of Contents

Acknowledgments
Introduction
Part I What Are Knowledge Games?
1. Contribution
2. Design
Part II Why Knowledge Games?
3. Problem Solving
4. Motivation
5. Social Interaction
Part III Perspectives, Potentials, and Pitfalls
6. Amateurs
7. Participation
8. Data
9. Knowledge
Appendix A. Categories and Example
Appendix B. Design Principles, Recommendations, Considerations, and Implications
Appendix C. Guiding Questions
Notes
Index

Knowledge Games

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£38.26

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Order before 4pm today for delivery by Fri 16 Jan 2026.

A Hardback by Karen Schrier

1 in stock


    View other formats and editions of Knowledge Games by Karen Schrier

    Publisher: Johns Hopkins University Press
    Publication Date: 10/08/2016
    ISBN13: 9781421419206, 978-1421419206
    ISBN10: 1421419203

    Description

    Book Synopsis
    This accessible book critiques the limits and implications of games and considers how they may redefine what it means to produce knowledge, to play, to educate, and to be a citizen.

    Trade Review
    This book is accessible on many levels and creates opportunities for game players, game designers and game scholars to understand their own knowledge-building processes when working with games. Times Higher Education ... a substantial literature review of the vast - and rapidly growing - field of games that contribute to knowledge production. Reflective Teaching ... Knowledge Games serves as our entry point into a new conversation about the potential-and soon to be reality-of video games. elearn Magazine ... Schrier does a great job of clearing a space where we can chat about games' potential for giving us new perspectives on old problems. NEW SCIENTIST

    Table of Contents

    Acknowledgments
    Introduction
    Part I What Are Knowledge Games?
    1. Contribution
    2. Design
    Part II Why Knowledge Games?
    3. Problem Solving
    4. Motivation
    5. Social Interaction
    Part III Perspectives, Potentials, and Pitfalls
    6. Amateurs
    7. Participation
    8. Data
    9. Knowledge
    Appendix A. Categories and Example
    Appendix B. Design Principles, Recommendations, Considerations, and Implications
    Appendix C. Guiding Questions
    Notes
    Index

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