Description

Book Synopsis
This accessible book critiques the limits and implications of games and considers how they may redefine what it means to produce knowledge, to play, to educate, and to be a citizen.

Trade Review
This book is accessible on many levels and creates opportunities for game players, game designers and game scholars to understand their own knowledge-building processes when working with games. Times Higher Education ... a substantial literature review of the vast - and rapidly growing - field of games that contribute to knowledge production. Reflective Teaching ... Knowledge Games serves as our entry point into a new conversation about the potential-and soon to be reality-of video games. elearn Magazine ... Schrier does a great job of clearing a space where we can chat about games' potential for giving us new perspectives on old problems. NEW SCIENTIST

Table of Contents

Acknowledgments
Introduction
Part I What Are Knowledge Games?
1. Contribution
2. Design
Part II Why Knowledge Games?
3. Problem Solving
4. Motivation
5. Social Interaction
Part III Perspectives, Potentials, and Pitfalls
6. Amateurs
7. Participation
8. Data
9. Knowledge
Appendix A. Categories and Example
Appendix B. Design Principles, Recommendations, Considerations, and Implications
Appendix C. Guiding Questions
Notes
Index

Knowledge Games

    Product form

    £39.34

    Includes FREE delivery

    Order before 4pm today for delivery by Wed 17 Jun 2026.

    A Hardback by Karen Schrier

    1 in stock


      View other formats and editions of Knowledge Games by Karen Schrier

      Publisher: Johns Hopkins University Press
      Publication Date: 10/08/2016
      ISBN13: 9781421419206, 978-1421419206
      ISBN10: 1421419203

      Description

      Book Synopsis
      This accessible book critiques the limits and implications of games and considers how they may redefine what it means to produce knowledge, to play, to educate, and to be a citizen.

      Trade Review
      This book is accessible on many levels and creates opportunities for game players, game designers and game scholars to understand their own knowledge-building processes when working with games. Times Higher Education ... a substantial literature review of the vast - and rapidly growing - field of games that contribute to knowledge production. Reflective Teaching ... Knowledge Games serves as our entry point into a new conversation about the potential-and soon to be reality-of video games. elearn Magazine ... Schrier does a great job of clearing a space where we can chat about games' potential for giving us new perspectives on old problems. NEW SCIENTIST

      Table of Contents

      Acknowledgments
      Introduction
      Part I What Are Knowledge Games?
      1. Contribution
      2. Design
      Part II Why Knowledge Games?
      3. Problem Solving
      4. Motivation
      5. Social Interaction
      Part III Perspectives, Potentials, and Pitfalls
      6. Amateurs
      7. Participation
      8. Data
      9. Knowledge
      Appendix A. Categories and Example
      Appendix B. Design Principles, Recommendations, Considerations, and Implications
      Appendix C. Guiding Questions
      Notes
      Index

      Recently viewed products

      © 2026 Book Curl

        • American Express
        • Apple Pay
        • Diners Club
        • Discover
        • Google Pay
        • Maestro
        • Mastercard
        • PayPal
        • Shop Pay
        • Union Pay
        • Visa

        Login

        Forgot your password?

        Don't have an account yet?
        Create account