Description

Book Synopsis
This introduction to Java programming features a business focus. It discusses what it means to be object oriented, how to structure classes, and how to write methods using Java''s structured programming elements. After outlining the elements of a complete Java program, the book moves on to advanced topics such as writing event-driven GUI programs, preparing applets for the Web, one- and two-dimensional arrays, animation, and more. Files from the book will be available on the Web.

Table of Contents
Introducing Java and the Object-Oriented Paradigm.

Running Java.

Variables and Data Types.

Writing and Using Methods (Part I).

Writing Methods (Part II).

Inheritance.

Event-Driven Programming and the Graphic User Interface.

Arrays and Vectors.

Containers.

Applets.

Enhancing the GUI.

File I/O and Exception Handling.

Images, Animation, and Threads.

Glossary.

Index.

Java Programming

Product form

£144.00

Includes FREE delivery

Order before 4pm today for delivery by Fri 30 Jan 2026.

A Paperback / softback by Jan L. Harrington

10 in stock


    View other formats and editions of Java Programming by Jan L. Harrington

    Publisher: John Wiley & Sons Inc
    Publication Date: 16/01/1998
    ISBN13: 9780471196655, 978-0471196655
    ISBN10: 0471196657

    Description

    Book Synopsis
    This introduction to Java programming features a business focus. It discusses what it means to be object oriented, how to structure classes, and how to write methods using Java''s structured programming elements. After outlining the elements of a complete Java program, the book moves on to advanced topics such as writing event-driven GUI programs, preparing applets for the Web, one- and two-dimensional arrays, animation, and more. Files from the book will be available on the Web.

    Table of Contents
    Introducing Java and the Object-Oriented Paradigm.

    Running Java.

    Variables and Data Types.

    Writing and Using Methods (Part I).

    Writing Methods (Part II).

    Inheritance.

    Event-Driven Programming and the Graphic User Interface.

    Arrays and Vectors.

    Containers.

    Applets.

    Enhancing the GUI.

    File I/O and Exception Handling.

    Images, Animation, and Threads.

    Glossary.

    Index.

    Recently viewed products

    © 2026 Book Curl

      • American Express
      • Apple Pay
      • Diners Club
      • Discover
      • Google Pay
      • Maestro
      • Mastercard
      • PayPal
      • Shop Pay
      • Union Pay
      • Visa

      Login

      Forgot your password?

      Don't have an account yet?
      Create account