Description

Book Synopsis
This introduction to Java programming features a business focus. It discusses what it means to be object oriented, how to structure classes, and how to write methods using Java''s structured programming elements. After outlining the elements of a complete Java program, the book moves on to advanced topics such as writing event-driven GUI programs, preparing applets for the Web, one- and two-dimensional arrays, animation, and more. Files from the book will be available on the Web.

Table of Contents
Introducing Java and the Object-Oriented Paradigm.

Running Java.

Variables and Data Types.

Writing and Using Methods (Part I).

Writing Methods (Part II).

Inheritance.

Event-Driven Programming and the Graphic User Interface.

Arrays and Vectors.

Containers.

Applets.

Enhancing the GUI.

File I/O and Exception Handling.

Images, Animation, and Threads.

Glossary.

Index.

Java Programming

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    £136.80

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    RRP £144.00 – you save £7.20 (5%)

    Order before 4pm today for delivery by Mon 29 Jun 2026.

    A Paperback / softback by Jan L. Harrington

    10 in stock


      View other formats and editions of Java Programming by Jan L. Harrington

      Publisher: John Wiley & Sons Inc
      Publication Date: 16/01/1998
      ISBN13: 9780471196655, 978-0471196655
      ISBN10: 0471196657

      Description

      Book Synopsis
      This introduction to Java programming features a business focus. It discusses what it means to be object oriented, how to structure classes, and how to write methods using Java''s structured programming elements. After outlining the elements of a complete Java program, the book moves on to advanced topics such as writing event-driven GUI programs, preparing applets for the Web, one- and two-dimensional arrays, animation, and more. Files from the book will be available on the Web.

      Table of Contents
      Introducing Java and the Object-Oriented Paradigm.

      Running Java.

      Variables and Data Types.

      Writing and Using Methods (Part I).

      Writing Methods (Part II).

      Inheritance.

      Event-Driven Programming and the Graphic User Interface.

      Arrays and Vectors.

      Containers.

      Applets.

      Enhancing the GUI.

      File I/O and Exception Handling.

      Images, Animation, and Threads.

      Glossary.

      Index.

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