Description

Book Synopsis

This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new media tutorials for nearly a decade. The book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Even if you haven't read code before, you can begin with this book. This book is a handy reference guide, with easy to look-up sections of code snippets, pictures and links to video examples.

Features:

  • Code
  • Video examples
  • 5 hours of tutorial videos on Box2d, which can take the reader even further beyond what they learned in the book


Table of Contents

Chapter 1: The Hardest Part: Starting

Chapter 2: Objective-C Basics

Chapter 3: Cocos2d Basics

Chapter 4: Create Your Own Class

Chapter 5: Collisions, Touches & Gestures

Chapter 6: Accelerometer and Actions

Chapter 7: Animation & Particle FX

Chapter 8: Menus, Sounds, Scenes & Text

Chapter 9: Game Structure

Chapter 10: Extending Cocos2d

Chapter 11: The Back

iOS Game Programming with Xcode and Cocos2d

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    £50.34

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    RRP £52.99 – you save £2.65 (5%)

    Order before 4pm today for delivery by Thu 30 Jul 2026.

    A Paperback / softback by Justin Dike

    Out of stock

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      Publisher: Taylor & Francis Ltd
      Publication Date: Publication Date: 20/11/2013
      ISBN13: 9780415712699, 978-0415712699
      ISBN10: 0415712696

      Description

      Book Synopsis

      This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new media tutorials for nearly a decade. The book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Even if you haven't read code before, you can begin with this book. This book is a handy reference guide, with easy to look-up sections of code snippets, pictures and links to video examples.

      Features:

      • Code
      • Video examples
      • 5 hours of tutorial videos on Box2d, which can take the reader even further beyond what they learned in the book


      Table of Contents

      Chapter 1: The Hardest Part: Starting

      Chapter 2: Objective-C Basics

      Chapter 3: Cocos2d Basics

      Chapter 4: Create Your Own Class

      Chapter 5: Collisions, Touches & Gestures

      Chapter 6: Accelerometer and Actions

      Chapter 7: Animation & Particle FX

      Chapter 8: Menus, Sounds, Scenes & Text

      Chapter 9: Game Structure

      Chapter 10: Extending Cocos2d

      Chapter 11: The Back

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