Description

Book Synopsis

This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new media tutorials for nearly a decade. The book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Even if you haven't read code before, you can begin with this book. This book is a handy reference guide, with easy to look-up sections of code snippets, pictures and links to video examples.

Features:

  • Code
  • Video examples
  • 5 hours of tutorial videos on Box2d, which can take the reader even further beyond what they learned in the book


Table of Contents

Chapter 1: The Hardest Part: Starting

Chapter 2: Objective-C Basics

Chapter 3: Cocos2d Basics

Chapter 4: Create Your Own Class

Chapter 5: Collisions, Touches & Gestures

Chapter 6: Accelerometer and Actions

Chapter 7: Animation & Particle FX

Chapter 8: Menus, Sounds, Scenes & Text

Chapter 9: Game Structure

Chapter 10: Extending Cocos2d

Chapter 11: The Back

iOS Game Programming with Xcode and Cocos2d

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£50.34

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RRP £52.99 – you save £2.65 (5%)

Order before 4pm tomorrow for delivery by Sat 20 Dec 2025.

A Paperback / softback by Justin Dike

Out of stock


    View other formats and editions of iOS Game Programming with Xcode and Cocos2d by Justin Dike

    Publisher: Taylor & Francis Ltd
    Publication Date: 20/11/2013
    ISBN13: 9780415712699, 978-0415712699
    ISBN10: 0415712696

    Description

    Book Synopsis

    This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new media tutorials for nearly a decade. The book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Even if you haven't read code before, you can begin with this book. This book is a handy reference guide, with easy to look-up sections of code snippets, pictures and links to video examples.

    Features:

    • Code
    • Video examples
    • 5 hours of tutorial videos on Box2d, which can take the reader even further beyond what they learned in the book


    Table of Contents

    Chapter 1: The Hardest Part: Starting

    Chapter 2: Objective-C Basics

    Chapter 3: Cocos2d Basics

    Chapter 4: Create Your Own Class

    Chapter 5: Collisions, Touches & Gestures

    Chapter 6: Accelerometer and Actions

    Chapter 7: Animation & Particle FX

    Chapter 8: Menus, Sounds, Scenes & Text

    Chapter 9: Game Structure

    Chapter 10: Extending Cocos2d

    Chapter 11: The Back

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