Description

Book Synopsis
If you've got incredible iOS ideas, get this book and bring them to life! iOS 7 represents the most significant update to Apple's mobile operating system since the first iPhone was released, and even the most seasoned app developers are looking for information on how to take advantage of the latest iOS 7 features in their app designs.

Table of Contents

Introduction 1

A Bit of History 1

The iPhone stands alone 2

Enter the App Store 2

The iPad joins the party 3

The Plan for This Book 3

iOS and Xcode Game Changers 4

About This Book 5

Conventions Used in This Book 5

Icons Used in This Book 6

Foolish Assumptions 7

How This Book Is Organized 7

Part I: Getting Started 8

Part II: Building RoadTrip 8

Part III: Getting Your Feet Wet: Basic Functionality 8

Part IV: The Model and the App Structure 9

Part V: Adding the App Content 9

Part VI: The Part of Tens 9

Beyond the Book 10

Where to Go from Here 10

Part I: Getting Started 11

Chapter 1: What Makes a Great iOS App 13

Figuring Out What Makes a Great iOS App 14

Making your app work well 14

Handling networking, social media, and location 15

Designing a powerful and intuitive interface that disappears 15

Using the iOS Platform to the Fullest 16

Exploiting advantages of the system 16

Accessing the Internet 17

Knowing the location of the user 18

Tracking orientation and motion 18

Tracking users’ fingers on the screen 19

Playing content 19

Accessing information from Apple’s apps 19

Copying, cutting, and pasting between apps 20

Multitasking, background processing, and notifications 20

Living large on the big screen 21

Embracing Device Limitations 21

Designing for fingers 22

Balancing memory and battery life 22

Why Develop iOS Apps? 23

Developing with Apple’s Expectations in Mind 24

Thinking About You, Apps, and Money 25

Enter the Cloud 26

Developing an App the Right Way Using the Example App in This Book 27

What’s Next 27

Chapter 2: Getting to Know the SDK 29

Developing Using the SDK 29

Using Xcode to Develop an App 30

Creating an Xcode project 31

Developing the app 31

The Workspace Window 33

Workspace areas 34

Displaying an area’s content 36

The toolbar and Tab bar 40

The Organizer window 42

Chapter 3: The Nuts and Bolts of an Xcode Project 45

Creating Your Project 45

Exploring Your Project 50

The project 50

The Project editor 50

The Project navigator 53

Setting Your Xcode Preferences 57

Building and Running Your Application 59

Building an app 61

The iPad’s Split views 63

The Log navigator 64

Running in the Simulator 66

Interacting with your simulated hardware 66

Making gestures 67

Uninstalling apps and resetting your device 68

Living with the Simulator’s limitations 69

Using Asset Catalogs 70

Adding the Image and Sound Resources and an App Icon 74

Part II: Building RoadTrip 77

Chapter 4: Storyboards and the User Experience 79

Introducing the Storyboard 80

Telling your story 81

Working with object graphs 83

Defining What You Want an App to Do: The RoadTrip App 84

Creating the Application Architecture 88

What You Add Where 89

Using Frameworks 90

Using Design Patterns 91

The iOS design patterns 92

The Model-View-Controller (MVC) design pattern 92

Working with Windows and Views 95

Looking out the window 95

Admiring the view 96

The kinds of views you use 97

View Controllers — the Main Storyboard Players 101

What About the Model? 104

It’s Not That Neat 105

Taking a Look at Other Frameworks 106

The Foundation framework 106

The CoreGraphics framework 106

Even more frameworks 107

Understanding the MVC in the Project 107

Chapter 5: Creating the RoadTrip User Interface 111

Creating Your User Interface in the iPad Storyboard 111

It’s about the view controller 112

Using Interface Builder to add the user elements 113

Working within the Utility Area 115

Inspector and Quick Help pane 115

Library pane 116

Understanding iPad Navigation 117

Adding a New View Controller 121

Danger Will Robinson 128

Adding an identifier to the view controller 129

View Layout 130

Adding the User Interface Objects 131

Autosizing with Auto Layout 136

Adding the Test Drive button 141

Massaging the Template Code 144

Getting Rid of Warnings 148

Creating the iPhone User Interface 148

Chapter 6: The Runtime, Managing Memory, and Using Properties 151

Stepping Through the App Life Cycle 152

UIApplicationMain 153

Handling events while your application is executing 158

Knowing what to do when the normal processing of your application is interrupted 160

An overview of the view controller life cycle 163

Working within the Managed Memory Model Design Pattern 164

Understanding memory management 165

Using reference counting 165

Automatic Reference Counting (ARC) 167

Working with variable types according to ARC 169

Understanding the deadly retain cycle 170

Observing Low-Memory Warnings 172

The didReceiveMemoryWarning method 172

The applicationDidReceiveMemoryWarning: method 172

The UIApplicationDidReceiveMemoryWarningNotification: notification 173

Picking the right memory-management strategy for your application 173

Customizing the Behavior of Framework Classes 174

Subclassing 174

The Delegation pattern 175

Understanding Declared Properties 176

What comprises a declared property 176

Using dot syntax 177

Setting attributes for a declared property 178

Writing your own accessors 180

Accessing instance variables with accessors 181

Hiding Instance Variables 181

Chapter 7: Working with the Source Editor 183

Navigating in the Xcode Source Editors 183

Using the Jump bar 186

Organizing your code using the #pragma mark statement 190

Using the Xcode Source Editor 190

Using Live Issues and Fix-it 192

Compiler warnings 193

The Issue navigator 193

Accessing Documentation 195

Getting Xcode help 195

The Organizer window 198

The Help menu 199

Finding and Searching in Your Project 199

Using the Find command to locate an item in a file 199

Using the Search navigator to search your project or framework 200

Using the Symbol navigator 201

You’re Finally Ready to Write Code! 202

Part III: Getting Your Feet Wet: Basic Functionality 203

Chapter 8: It’s (Finally) T ime to Code 205

Checking for Network Availability 205

Downloading the Reachability sample 205

Adding the code to check for reachability 208

Exploring the Changes in iOS 7 211

The dated interface 211

Losing the content 212

Setting the Master View Controller Title 213

Understanding Autorotation 214

Writing Bug-Free Code 215

Working in the Debug area and Debug navigator 216

Managing breakpoints 218

What you’ll find in the Debug area 222

What you’ll find in the Debug navigator 223

Displaying variables in the Source editor 224

Tiptoeing through your program 225

Chapter 9: Adding Outlets and Actions to Your RoadTrip Code 227

Using Custom View Controllers 228

Adding the custom view controller 228

Setting up the TestDriveController in the MainStoryboard for iPad 229

Understanding Outlets 231

Adding Outlets 232

Opening the Assistant editor 232

Creating the outlet 234

The Connections inspector 237

Working with the Target-Action Design Pattern 239

Using the Target-Action pattern: It’s about controls 239

Adding an action 241

How Outlets and Actions Work 244

Update the iPhone storyboard file 244

Chapter 10: Adding Animation and Sound to Your App 247

Understanding iOS Animation 248

View geometry and coordinate systems 248

Points versus pixels 248

A view’s size and position 249

Working with data structures 250

Coordinating Auto Layout, Frames, and Constraints 250

Animating a View 251

Finally, More Code 252

Implementing the testDrive Method 252

Understanding Block Objects 256

Rotating the Object 259

Working with Audio 261

Tracking Touches 269

Animating a Series of Images “In Place” 272

iPhone versus iPad 273

Part IV: The Model and the App Structure 275

Chapter 11: The Trip Model 277

What the Model Contains 277

Adding the Model Data 278

Using property lists 278

Adding a property list to your project 280

Adding the First Two Model Classes 290

Understanding the Trip Interface 292

Implementing the Trip Class 294

Initializing objects 296

Invoking the superclass’s init method 297

Initializing instance variables 298

Returning self 299

Initializing the Destination Class 300

Creating the Trip Object 303

More Debugger Stuff 305

Chapter 12: Implementing the Master View Controller 309

Setting Up a Custom View Controller for the iPad 309

Adding a Background Image and Title 319

Updating the iPhone Storyboard File 321

Chapter 13: Working with Split View Controllers and the Master View 323

The Problem with Using a Navigation Controller in Detail View 323

Using a Navigation Controller in the Master View 326

Adding a Gesture Recognizer 330

The Split View Controller 333

The UISplitViewController delegate 335

Localization 340

Back to the main feature 340

Adding the Toolbar 346

Adding the button when the view controller is replaced 350

A Few More Tweaks to the MasterViewController 354

And (a Little Extra) One More Thing 355

Don’t Forget the iPhone 356

Chapter 14: Finishing the Basic App Structure 357

Extending the iPad Storyboard to Add More Functionality to Your App 358

Adding the Weather view controller 358

Adding the Events controller 364

Adding the remaining controllers 367

Changing the Split View Controller to a Detail View Controller Relationship 368

Repeat for iPhone 372

Part V: Adding the App Content 373

Chapter 15: How’s the Weather? Working with Web Views 375

The Plan 375

The iPad storyboard 376

The iPhone storyboard 377

Setting Up the Weather Controller 379

Adding the custom view controller 379

Setting Up WeatherController in the Main_iPad.storyboard file 380

The Weather Controller 385

Managing links in a Web view 388

More Opportunities to Use the Debugger 392

Unrecognized selector sent to instance 392

Repeat for the iPhone Storyboard 393

Adding the WeatherController to the iPhone storyboard file 393

Test in the iPhone Simulator 394

Chapter 16: Displaying Events Using a Page View Controller 395

The Plan 396

Setting Up the EventsController 397

Adding the custom view controller 397

Setting up the EventsController in the MainStoryboard 398

Adding and setting up the EventPageController in the MainStoryboard 399

Extending the Trip Model 401

Adding the Events Class 403

The EventsController and Its PageViewController 406

Data sources and delegates 406

Data source 407

Delegate 407

The EventsController 407

The EventPageController 412

Adding Events Support to the iPhone Storyboard 415

Chapter 17: Finding Your Way 417

The Plan 418

Setting Up the Map Controller 419

Adding the custom view controller 420

Setting up the MapController in the Main_iPad.Storyboard 420

Test 426

Putting MapKit through Its Paces 428

MKMapView 428

Enhancing the map 429

Changing the Map Type 435

Adding Annotations 437

Creating the annotation 437

Displaying the map title and annotations 441

Going to the Current Location 446

Fixing the Status Bar 451

Update the iPhone Storyboard 454

Chapter 18: Geocoding 455

Understanding Geocoding on the iPad 455

Reverse Geocoding 458

Chapter 19: Finding a Location 465

Setting Up the Find Controller 465

Adding the custom view controller 466

Setting up FindControllerin the Main_iPad File 466

Implementing the Find Controller 469

Adding the Map View 469

Getting the text 470

Disabling cell highlighting 477

Finding the Location 477

Making the Map Title the Found Location 484

Adding the FindController to the iPhone Storyboard 485

Chapter 20: Selecting a Destination 487

The Plan 487

Setting Up the DestinationController for the iPad Storyboard 488

Adding the custom view controller 488

Setting up the DestinationController in the Main_iPad.storyboard 489

Adding a Modal View 494

Implementing a Table View 497

Creating the Table View 498

Adding sections 499

Displaying the cell 501

Working with user selections 503

Saving the Destination Choice and Selecting a Destination 511

Displaying the Destination table 516

Testing 517

Adding Destination Support to the iPhone Storyboard 518

A Word about Adding Settings 519

What’s Next? 519

Part VI: The Part of Tens 521

Chapter 21: Ten Ways to Be Successful with Apps 523

Make a Million Dollars in a Week 523

Build a Portfolio 524

Build App Icons 524

Design User Interfaces 524

Build Back Ends 525

Socialize with Apps 525

Talk About Apps with People Who Want Them 525

Promote Apps 525

Provide Support to Users 526

Fix Bugs 526

Chapter 22: Ten Ways to Be a Happy Developer 527

Keep Things Loosely Coupled 527

Remember Memory 528

Don’t Reinvent the Wheel 528

Understand State Transitions 529

Do the Right Thing at the Right Time 530

Avoid Mistakes in Error Handling 530

Use Storyboards 531

Remember the User 531

Keep in Mind That the Software Isn’t Finished Until the Last User Is Dead 531

Keep It Fun 531

Index 533

iOS App Development For Dummies

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    A Paperback / softback by Jesse Feiler

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      View other formats and editions of iOS App Development For Dummies by Jesse Feiler

      Publisher: John Wiley & Sons Inc
      Publication Date: 13/05/2014
      ISBN13: 9781118871058, 978-1118871058
      ISBN10: 1118871057

      Description

      Book Synopsis
      If you've got incredible iOS ideas, get this book and bring them to life! iOS 7 represents the most significant update to Apple's mobile operating system since the first iPhone was released, and even the most seasoned app developers are looking for information on how to take advantage of the latest iOS 7 features in their app designs.

      Table of Contents

      Introduction 1

      A Bit of History 1

      The iPhone stands alone 2

      Enter the App Store 2

      The iPad joins the party 3

      The Plan for This Book 3

      iOS and Xcode Game Changers 4

      About This Book 5

      Conventions Used in This Book 5

      Icons Used in This Book 6

      Foolish Assumptions 7

      How This Book Is Organized 7

      Part I: Getting Started 8

      Part II: Building RoadTrip 8

      Part III: Getting Your Feet Wet: Basic Functionality 8

      Part IV: The Model and the App Structure 9

      Part V: Adding the App Content 9

      Part VI: The Part of Tens 9

      Beyond the Book 10

      Where to Go from Here 10

      Part I: Getting Started 11

      Chapter 1: What Makes a Great iOS App 13

      Figuring Out What Makes a Great iOS App 14

      Making your app work well 14

      Handling networking, social media, and location 15

      Designing a powerful and intuitive interface that disappears 15

      Using the iOS Platform to the Fullest 16

      Exploiting advantages of the system 16

      Accessing the Internet 17

      Knowing the location of the user 18

      Tracking orientation and motion 18

      Tracking users’ fingers on the screen 19

      Playing content 19

      Accessing information from Apple’s apps 19

      Copying, cutting, and pasting between apps 20

      Multitasking, background processing, and notifications 20

      Living large on the big screen 21

      Embracing Device Limitations 21

      Designing for fingers 22

      Balancing memory and battery life 22

      Why Develop iOS Apps? 23

      Developing with Apple’s Expectations in Mind 24

      Thinking About You, Apps, and Money 25

      Enter the Cloud 26

      Developing an App the Right Way Using the Example App in This Book 27

      What’s Next 27

      Chapter 2: Getting to Know the SDK 29

      Developing Using the SDK 29

      Using Xcode to Develop an App 30

      Creating an Xcode project 31

      Developing the app 31

      The Workspace Window 33

      Workspace areas 34

      Displaying an area’s content 36

      The toolbar and Tab bar 40

      The Organizer window 42

      Chapter 3: The Nuts and Bolts of an Xcode Project 45

      Creating Your Project 45

      Exploring Your Project 50

      The project 50

      The Project editor 50

      The Project navigator 53

      Setting Your Xcode Preferences 57

      Building and Running Your Application 59

      Building an app 61

      The iPad’s Split views 63

      The Log navigator 64

      Running in the Simulator 66

      Interacting with your simulated hardware 66

      Making gestures 67

      Uninstalling apps and resetting your device 68

      Living with the Simulator’s limitations 69

      Using Asset Catalogs 70

      Adding the Image and Sound Resources and an App Icon 74

      Part II: Building RoadTrip 77

      Chapter 4: Storyboards and the User Experience 79

      Introducing the Storyboard 80

      Telling your story 81

      Working with object graphs 83

      Defining What You Want an App to Do: The RoadTrip App 84

      Creating the Application Architecture 88

      What You Add Where 89

      Using Frameworks 90

      Using Design Patterns 91

      The iOS design patterns 92

      The Model-View-Controller (MVC) design pattern 92

      Working with Windows and Views 95

      Looking out the window 95

      Admiring the view 96

      The kinds of views you use 97

      View Controllers — the Main Storyboard Players 101

      What About the Model? 104

      It’s Not That Neat 105

      Taking a Look at Other Frameworks 106

      The Foundation framework 106

      The CoreGraphics framework 106

      Even more frameworks 107

      Understanding the MVC in the Project 107

      Chapter 5: Creating the RoadTrip User Interface 111

      Creating Your User Interface in the iPad Storyboard 111

      It’s about the view controller 112

      Using Interface Builder to add the user elements 113

      Working within the Utility Area 115

      Inspector and Quick Help pane 115

      Library pane 116

      Understanding iPad Navigation 117

      Adding a New View Controller 121

      Danger Will Robinson 128

      Adding an identifier to the view controller 129

      View Layout 130

      Adding the User Interface Objects 131

      Autosizing with Auto Layout 136

      Adding the Test Drive button 141

      Massaging the Template Code 144

      Getting Rid of Warnings 148

      Creating the iPhone User Interface 148

      Chapter 6: The Runtime, Managing Memory, and Using Properties 151

      Stepping Through the App Life Cycle 152

      UIApplicationMain 153

      Handling events while your application is executing 158

      Knowing what to do when the normal processing of your application is interrupted 160

      An overview of the view controller life cycle 163

      Working within the Managed Memory Model Design Pattern 164

      Understanding memory management 165

      Using reference counting 165

      Automatic Reference Counting (ARC) 167

      Working with variable types according to ARC 169

      Understanding the deadly retain cycle 170

      Observing Low-Memory Warnings 172

      The didReceiveMemoryWarning method 172

      The applicationDidReceiveMemoryWarning: method 172

      The UIApplicationDidReceiveMemoryWarningNotification: notification 173

      Picking the right memory-management strategy for your application 173

      Customizing the Behavior of Framework Classes 174

      Subclassing 174

      The Delegation pattern 175

      Understanding Declared Properties 176

      What comprises a declared property 176

      Using dot syntax 177

      Setting attributes for a declared property 178

      Writing your own accessors 180

      Accessing instance variables with accessors 181

      Hiding Instance Variables 181

      Chapter 7: Working with the Source Editor 183

      Navigating in the Xcode Source Editors 183

      Using the Jump bar 186

      Organizing your code using the #pragma mark statement 190

      Using the Xcode Source Editor 190

      Using Live Issues and Fix-it 192

      Compiler warnings 193

      The Issue navigator 193

      Accessing Documentation 195

      Getting Xcode help 195

      The Organizer window 198

      The Help menu 199

      Finding and Searching in Your Project 199

      Using the Find command to locate an item in a file 199

      Using the Search navigator to search your project or framework 200

      Using the Symbol navigator 201

      You’re Finally Ready to Write Code! 202

      Part III: Getting Your Feet Wet: Basic Functionality 203

      Chapter 8: It’s (Finally) T ime to Code 205

      Checking for Network Availability 205

      Downloading the Reachability sample 205

      Adding the code to check for reachability 208

      Exploring the Changes in iOS 7 211

      The dated interface 211

      Losing the content 212

      Setting the Master View Controller Title 213

      Understanding Autorotation 214

      Writing Bug-Free Code 215

      Working in the Debug area and Debug navigator 216

      Managing breakpoints 218

      What you’ll find in the Debug area 222

      What you’ll find in the Debug navigator 223

      Displaying variables in the Source editor 224

      Tiptoeing through your program 225

      Chapter 9: Adding Outlets and Actions to Your RoadTrip Code 227

      Using Custom View Controllers 228

      Adding the custom view controller 228

      Setting up the TestDriveController in the MainStoryboard for iPad 229

      Understanding Outlets 231

      Adding Outlets 232

      Opening the Assistant editor 232

      Creating the outlet 234

      The Connections inspector 237

      Working with the Target-Action Design Pattern 239

      Using the Target-Action pattern: It’s about controls 239

      Adding an action 241

      How Outlets and Actions Work 244

      Update the iPhone storyboard file 244

      Chapter 10: Adding Animation and Sound to Your App 247

      Understanding iOS Animation 248

      View geometry and coordinate systems 248

      Points versus pixels 248

      A view’s size and position 249

      Working with data structures 250

      Coordinating Auto Layout, Frames, and Constraints 250

      Animating a View 251

      Finally, More Code 252

      Implementing the testDrive Method 252

      Understanding Block Objects 256

      Rotating the Object 259

      Working with Audio 261

      Tracking Touches 269

      Animating a Series of Images “In Place” 272

      iPhone versus iPad 273

      Part IV: The Model and the App Structure 275

      Chapter 11: The Trip Model 277

      What the Model Contains 277

      Adding the Model Data 278

      Using property lists 278

      Adding a property list to your project 280

      Adding the First Two Model Classes 290

      Understanding the Trip Interface 292

      Implementing the Trip Class 294

      Initializing objects 296

      Invoking the superclass’s init method 297

      Initializing instance variables 298

      Returning self 299

      Initializing the Destination Class 300

      Creating the Trip Object 303

      More Debugger Stuff 305

      Chapter 12: Implementing the Master View Controller 309

      Setting Up a Custom View Controller for the iPad 309

      Adding a Background Image and Title 319

      Updating the iPhone Storyboard File 321

      Chapter 13: Working with Split View Controllers and the Master View 323

      The Problem with Using a Navigation Controller in Detail View 323

      Using a Navigation Controller in the Master View 326

      Adding a Gesture Recognizer 330

      The Split View Controller 333

      The UISplitViewController delegate 335

      Localization 340

      Back to the main feature 340

      Adding the Toolbar 346

      Adding the button when the view controller is replaced 350

      A Few More Tweaks to the MasterViewController 354

      And (a Little Extra) One More Thing 355

      Don’t Forget the iPhone 356

      Chapter 14: Finishing the Basic App Structure 357

      Extending the iPad Storyboard to Add More Functionality to Your App 358

      Adding the Weather view controller 358

      Adding the Events controller 364

      Adding the remaining controllers 367

      Changing the Split View Controller to a Detail View Controller Relationship 368

      Repeat for iPhone 372

      Part V: Adding the App Content 373

      Chapter 15: How’s the Weather? Working with Web Views 375

      The Plan 375

      The iPad storyboard 376

      The iPhone storyboard 377

      Setting Up the Weather Controller 379

      Adding the custom view controller 379

      Setting Up WeatherController in the Main_iPad.storyboard file 380

      The Weather Controller 385

      Managing links in a Web view 388

      More Opportunities to Use the Debugger 392

      Unrecognized selector sent to instance 392

      Repeat for the iPhone Storyboard 393

      Adding the WeatherController to the iPhone storyboard file 393

      Test in the iPhone Simulator 394

      Chapter 16: Displaying Events Using a Page View Controller 395

      The Plan 396

      Setting Up the EventsController 397

      Adding the custom view controller 397

      Setting up the EventsController in the MainStoryboard 398

      Adding and setting up the EventPageController in the MainStoryboard 399

      Extending the Trip Model 401

      Adding the Events Class 403

      The EventsController and Its PageViewController 406

      Data sources and delegates 406

      Data source 407

      Delegate 407

      The EventsController 407

      The EventPageController 412

      Adding Events Support to the iPhone Storyboard 415

      Chapter 17: Finding Your Way 417

      The Plan 418

      Setting Up the Map Controller 419

      Adding the custom view controller 420

      Setting up the MapController in the Main_iPad.Storyboard 420

      Test 426

      Putting MapKit through Its Paces 428

      MKMapView 428

      Enhancing the map 429

      Changing the Map Type 435

      Adding Annotations 437

      Creating the annotation 437

      Displaying the map title and annotations 441

      Going to the Current Location 446

      Fixing the Status Bar 451

      Update the iPhone Storyboard 454

      Chapter 18: Geocoding 455

      Understanding Geocoding on the iPad 455

      Reverse Geocoding 458

      Chapter 19: Finding a Location 465

      Setting Up the Find Controller 465

      Adding the custom view controller 466

      Setting up FindControllerin the Main_iPad File 466

      Implementing the Find Controller 469

      Adding the Map View 469

      Getting the text 470

      Disabling cell highlighting 477

      Finding the Location 477

      Making the Map Title the Found Location 484

      Adding the FindController to the iPhone Storyboard 485

      Chapter 20: Selecting a Destination 487

      The Plan 487

      Setting Up the DestinationController for the iPad Storyboard 488

      Adding the custom view controller 488

      Setting up the DestinationController in the Main_iPad.storyboard 489

      Adding a Modal View 494

      Implementing a Table View 497

      Creating the Table View 498

      Adding sections 499

      Displaying the cell 501

      Working with user selections 503

      Saving the Destination Choice and Selecting a Destination 511

      Displaying the Destination table 516

      Testing 517

      Adding Destination Support to the iPhone Storyboard 518

      A Word about Adding Settings 519

      What’s Next? 519

      Part VI: The Part of Tens 521

      Chapter 21: Ten Ways to Be Successful with Apps 523

      Make a Million Dollars in a Week 523

      Build a Portfolio 524

      Build App Icons 524

      Design User Interfaces 524

      Build Back Ends 525

      Socialize with Apps 525

      Talk About Apps with People Who Want Them 525

      Promote Apps 525

      Provide Support to Users 526

      Fix Bugs 526

      Chapter 22: Ten Ways to Be a Happy Developer 527

      Keep Things Loosely Coupled 527

      Remember Memory 528

      Don’t Reinvent the Wheel 528

      Understand State Transitions 529

      Do the Right Thing at the Right Time 530

      Avoid Mistakes in Error Handling 530

      Use Storyboards 531

      Remember the User 531

      Keep in Mind That the Software Isn’t Finished Until the Last User Is Dead 531

      Keep It Fun 531

      Index 533

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