Description

Book Synopsis

About our author

Eric Roberts is the Charles Simonyi Professor of Computer Science, emeritus, at Stanford University. Throughout his career, Roberts was a widely acknowledged leader in computer science education and received numerous national and international awards, including the Outstanding Contribution to Computer Science Education Award from the Association for Computing Machinery's Special Interest Group in Computer Science Education (ACM SIGCSE), the Karl V. Karlstrom Outstanding Educator Award from the ACM, and the Taylor Booth Education Award from the Institute for Electrical and Electronic Engineers Computer Society (IEEE-CS).



Table of Contents
Table of Contents
  1. A Gentle Introduction
    • 1.1 Introducing Karel
    • 1.2 Teaching Karel to solve problems
    • 1.3 Control statements
    • 1.4 Stepwise refinement
    • 1.5 Algorithms in Karel’s world
    • Summary
    • Review questions
    • Exercises
  2. Introducing JavaScript
    • 2.1 Data and types
    • 2.2 Numeric data
    • 2.3 Variables
    • 2.4 Functions
    • 2.5 String data
    • 2.6 Running JavaScript in the browser
    • 2.7 Testing and debugging
    • 2.8 Software maintenance
    • Summary
    • Review questions
    • Exercises
  3. Control Statements
    • 3.1 Boolean Data
    • 3.2 The if statement
    • 3.3 The switch statement
    • 3.4 The while statement
    • 3.5 The for statement
    • 3.6 Algorithmic programming
    • 3.7 Avoiding fuzzy standards of truth
    • Summary
    • Review questions
    • Exercises
  4. Simple Graphics
    • 4.1 A graphical version of “Hello World”
    • 4.2 Classes, objects, and methods
    • 4.3 Graphical objects
    • 4.4 The graphics window
    • 4.5 Creating graphical applications
    • Summary
    • Review questions
    • Exercises
  5. Functions
    • 5.1 A quick review of functions
    • 5.2 Libraries
    • 5.3 A library to support randomness
    • 5.4 The mechanics of function calls
    • 5.5 Recursive functions
    • Summary
    • Review questions
    • Exercises
  6. Writing Interactive Programs
    • 6.1 First-class functions
    • 6.2 A simple interactive example
    • 6.3 Controlling properties of objects
    • 6.4 Responding to mouse events
    • 6.5 Timer-based animation
    • 6.6 Expanding the graphics library
    • Summary
    • Review questions
    • Exercises
  7. Strings
    • 7.1 Binary representation
    • 7.2 String operations
    • 7.3 Classifying characters
    • 7.4 Common string patterns
    • 7.5 String applications
    • 7.6 Reading from the console
    • Summary
    • Review questions
    • Exercises
  8. Arrays
    • 8.1 Introduction to arrays
    • 8.2 Array operations
    • 8.3 Using arrays for tabulation
    • 8.4 Reading text from files
    • 8.5 Multidimensional arrays
    • 8.6 Image processing
    • Summary
    • Review questions
    • Exercises
  9. Objects
    • 9.1 Objects in JavaScript
    • 9.2 Using objects as maps
    • 9.3 Representing points
    • 9.4 Rational numbers
    • 9.5 Linking objects together
    • Summary
    • Review questions
    • Exercises
  10. Designing Data Structures
    • 10.1 Abstract data types
    • 10.2 Implementing a token scanner
    • 10.3 Efficiency and representation
    • 10.4 Representing real-world data
    • Summary
    • Review questions
    • Exercises
  11. Inheritance
    • 11.1 Class hierarchies
    • 11.2 Defining an employee hierarchy
    • 11.3 Extending graphical classes
    • 11.4 Decomposition and inheritance
    • 11.5 Alternatives to inheritance
    • Summary
    • Review questions
    • Exercises
  12. JavaScript and the Web
    • 12.1 A simple interactive example
    • 12.2 An expanded look at HTML
    • 12.3 Controlling style using CSS
    • 12.4 Connecting JavaScript and HTML
    • 12.5 Storing data in the index.html file
    • Summary
    • Review questions
    • Exercises

Introduction to JavaScript Programming

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    Order before 4pm today for delivery by Mon 8 Jun 2026.

    A Paperback by Eric Roberts

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      View other formats and editions of Introduction to JavaScript Programming by Eric Roberts

      Publisher: Pearson Education
      Publication Date: 2/8/2019 12:00:00 AM
      ISBN13: 9780135245859, 978-0135245859
      ISBN10: 0135245850

      Description

      Book Synopsis

      About our author

      Eric Roberts is the Charles Simonyi Professor of Computer Science, emeritus, at Stanford University. Throughout his career, Roberts was a widely acknowledged leader in computer science education and received numerous national and international awards, including the Outstanding Contribution to Computer Science Education Award from the Association for Computing Machinery's Special Interest Group in Computer Science Education (ACM SIGCSE), the Karl V. Karlstrom Outstanding Educator Award from the ACM, and the Taylor Booth Education Award from the Institute for Electrical and Electronic Engineers Computer Society (IEEE-CS).



      Table of Contents
      Table of Contents
      1. A Gentle Introduction
        • 1.1 Introducing Karel
        • 1.2 Teaching Karel to solve problems
        • 1.3 Control statements
        • 1.4 Stepwise refinement
        • 1.5 Algorithms in Karel’s world
        • Summary
        • Review questions
        • Exercises
      2. Introducing JavaScript
        • 2.1 Data and types
        • 2.2 Numeric data
        • 2.3 Variables
        • 2.4 Functions
        • 2.5 String data
        • 2.6 Running JavaScript in the browser
        • 2.7 Testing and debugging
        • 2.8 Software maintenance
        • Summary
        • Review questions
        • Exercises
      3. Control Statements
        • 3.1 Boolean Data
        • 3.2 The if statement
        • 3.3 The switch statement
        • 3.4 The while statement
        • 3.5 The for statement
        • 3.6 Algorithmic programming
        • 3.7 Avoiding fuzzy standards of truth
        • Summary
        • Review questions
        • Exercises
      4. Simple Graphics
        • 4.1 A graphical version of “Hello World”
        • 4.2 Classes, objects, and methods
        • 4.3 Graphical objects
        • 4.4 The graphics window
        • 4.5 Creating graphical applications
        • Summary
        • Review questions
        • Exercises
      5. Functions
        • 5.1 A quick review of functions
        • 5.2 Libraries
        • 5.3 A library to support randomness
        • 5.4 The mechanics of function calls
        • 5.5 Recursive functions
        • Summary
        • Review questions
        • Exercises
      6. Writing Interactive Programs
        • 6.1 First-class functions
        • 6.2 A simple interactive example
        • 6.3 Controlling properties of objects
        • 6.4 Responding to mouse events
        • 6.5 Timer-based animation
        • 6.6 Expanding the graphics library
        • Summary
        • Review questions
        • Exercises
      7. Strings
        • 7.1 Binary representation
        • 7.2 String operations
        • 7.3 Classifying characters
        • 7.4 Common string patterns
        • 7.5 String applications
        • 7.6 Reading from the console
        • Summary
        • Review questions
        • Exercises
      8. Arrays
        • 8.1 Introduction to arrays
        • 8.2 Array operations
        • 8.3 Using arrays for tabulation
        • 8.4 Reading text from files
        • 8.5 Multidimensional arrays
        • 8.6 Image processing
        • Summary
        • Review questions
        • Exercises
      9. Objects
        • 9.1 Objects in JavaScript
        • 9.2 Using objects as maps
        • 9.3 Representing points
        • 9.4 Rational numbers
        • 9.5 Linking objects together
        • Summary
        • Review questions
        • Exercises
      10. Designing Data Structures
        • 10.1 Abstract data types
        • 10.2 Implementing a token scanner
        • 10.3 Efficiency and representation
        • 10.4 Representing real-world data
        • Summary
        • Review questions
        • Exercises
      11. Inheritance
        • 11.1 Class hierarchies
        • 11.2 Defining an employee hierarchy
        • 11.3 Extending graphical classes
        • 11.4 Decomposition and inheritance
        • 11.5 Alternatives to inheritance
        • Summary
        • Review questions
        • Exercises
      12. JavaScript and the Web
        • 12.1 A simple interactive example
        • 12.2 An expanded look at HTML
        • 12.3 Controlling style using CSS
        • 12.4 Connecting JavaScript and HTML
        • 12.5 Storing data in the index.html file
        • Summary
        • Review questions
        • Exercises

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