Description

Book Synopsis


Table of Contents
  • P1 Game Design and Paper Prototyping
  • 0 Introduction
  • 1 Thinking Like a Designer
  • 2 Game Analysis Lexicons
  • 3 The Layered Tetrad
  • 4 Acting Like a Designer
  • 5 Design Goals
  • 6 The Inscribed Layer
  • 7 The Dynamic Layer
  • 8 The Cultural Layer
  • 9 Paper Prototyping and Iteration
  • 10 Playtesting and Usability Testing
  • 11 Math & Game Balance
  • 12 Puzzle Design
  • 13 Guiding the Player
  • 14 The Digital Game Industry
  • 15 The Agile Development Prototyping Mentality
  • P2 Digital Prototyping
  • 16 Thinking in Digital Systems
  • 17 Introducing our Development Environment: Unity
  • 18 Introducing our Language: C#
  • 19 Your First Program: Hello World
  • 20 Debugging
  • 21 Variables and Components
  • 22 Boolean Operations and Conditionals
  • 23 Loops
  • 24 Lists and Arrays
  • 25 Functions and Parameters
  • 26 Classes
  • 27 Object-Oriented Thinking
  • P3 Game Prototype Examples and Tutorials
  • 28 Prototype 1: Apple Picker
  • 29 Prototype 2: Mission Demolition
  • 30 Prototype 3: Space SHMUP
  • 31 Prototype 4: Prospector Solitaire
  • 32 Prototype 5: Bartok
  • 33 Prototype 6: Word Game
  • 34 Prototype 7: QuickSnap
  • 35 Prototype 8: Omega Mage
  • P4 Appendices
  • 36 Standard Project Setup Procedure
  • 37 Useful Concepts Reference
  • 38 Online References

Introduction to Game Design Prototyping and

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    £59.49

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    Order before 4pm today for delivery by Wed 8 Jul 2026.

    A Paperback / softback by Jeremy Gibson Bond

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      View other formats and editions of Introduction to Game Design Prototyping and by Jeremy Gibson Bond

      Publisher: Pearson Education (US)
      Publication Date: 04/09/2017
      ISBN13: 9780134659862, 978-0134659862
      ISBN10: 134659864

      Description

      Book Synopsis


      Table of Contents
      • P1 Game Design and Paper Prototyping
      • 0 Introduction
      • 1 Thinking Like a Designer
      • 2 Game Analysis Lexicons
      • 3 The Layered Tetrad
      • 4 Acting Like a Designer
      • 5 Design Goals
      • 6 The Inscribed Layer
      • 7 The Dynamic Layer
      • 8 The Cultural Layer
      • 9 Paper Prototyping and Iteration
      • 10 Playtesting and Usability Testing
      • 11 Math & Game Balance
      • 12 Puzzle Design
      • 13 Guiding the Player
      • 14 The Digital Game Industry
      • 15 The Agile Development Prototyping Mentality
      • P2 Digital Prototyping
      • 16 Thinking in Digital Systems
      • 17 Introducing our Development Environment: Unity
      • 18 Introducing our Language: C#
      • 19 Your First Program: Hello World
      • 20 Debugging
      • 21 Variables and Components
      • 22 Boolean Operations and Conditionals
      • 23 Loops
      • 24 Lists and Arrays
      • 25 Functions and Parameters
      • 26 Classes
      • 27 Object-Oriented Thinking
      • P3 Game Prototype Examples and Tutorials
      • 28 Prototype 1: Apple Picker
      • 29 Prototype 2: Mission Demolition
      • 30 Prototype 3: Space SHMUP
      • 31 Prototype 4: Prospector Solitaire
      • 32 Prototype 5: Bartok
      • 33 Prototype 6: Word Game
      • 34 Prototype 7: QuickSnap
      • 35 Prototype 8: Omega Mage
      • P4 Appendices
      • 36 Standard Project Setup Procedure
      • 37 Useful Concepts Reference
      • 38 Online References

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