Description

Book Synopsis


Table of Contents
  • P1 Game Design and Paper Prototyping
  • 0 Introduction
  • 1 Thinking Like a Designer
  • 2 Game Analysis Lexicons
  • 3 The Layered Tetrad
  • 4 Acting Like a Designer
  • 5 Design Goals
  • 6 The Inscribed Layer
  • 7 The Dynamic Layer
  • 8 The Cultural Layer
  • 9 Paper Prototyping and Iteration
  • 10 Playtesting and Usability Testing
  • 11 Math & Game Balance
  • 12 Puzzle Design
  • 13 Guiding the Player
  • 14 The Digital Game Industry
  • 15 The Agile Development Prototyping Mentality
  • P2 Digital Prototyping
  • 16 Thinking in Digital Systems
  • 17 Introducing our Development Environment: Unity
  • 18 Introducing our Language: C#
  • 19 Your First Program: Hello World
  • 20 Debugging
  • 21 Variables and Components
  • 22 Boolean Operations and Conditionals
  • 23 Loops
  • 24 Lists and Arrays
  • 25 Functions and Parameters
  • 26 Classes
  • 27 Object-Oriented Thinking
  • P3 Game Prototype Examples and Tutorials
  • 28 Prototype 1: Apple Picker
  • 29 Prototype 2: Mission Demolition
  • 30 Prototype 3: Space SHMUP
  • 31 Prototype 4: Prospector Solitaire
  • 32 Prototype 5: Bartok
  • 33 Prototype 6: Word Game
  • 34 Prototype 7: QuickSnap
  • 35 Prototype 8: Omega Mage
  • P4 Appendices
  • 36 Standard Project Setup Procedure
  • 37 Useful Concepts Reference
  • 38 Online References

Introduction to Game Design Prototyping and

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A Paperback / softback by Jeremy Gibson Bond

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    View other formats and editions of Introduction to Game Design Prototyping and by Jeremy Gibson Bond

    Publisher: Pearson Education (US)
    Publication Date: 04/09/2017
    ISBN13: 9780134659862, 978-0134659862
    ISBN10: 134659864

    Description

    Book Synopsis


    Table of Contents
    • P1 Game Design and Paper Prototyping
    • 0 Introduction
    • 1 Thinking Like a Designer
    • 2 Game Analysis Lexicons
    • 3 The Layered Tetrad
    • 4 Acting Like a Designer
    • 5 Design Goals
    • 6 The Inscribed Layer
    • 7 The Dynamic Layer
    • 8 The Cultural Layer
    • 9 Paper Prototyping and Iteration
    • 10 Playtesting and Usability Testing
    • 11 Math & Game Balance
    • 12 Puzzle Design
    • 13 Guiding the Player
    • 14 The Digital Game Industry
    • 15 The Agile Development Prototyping Mentality
    • P2 Digital Prototyping
    • 16 Thinking in Digital Systems
    • 17 Introducing our Development Environment: Unity
    • 18 Introducing our Language: C#
    • 19 Your First Program: Hello World
    • 20 Debugging
    • 21 Variables and Components
    • 22 Boolean Operations and Conditionals
    • 23 Loops
    • 24 Lists and Arrays
    • 25 Functions and Parameters
    • 26 Classes
    • 27 Object-Oriented Thinking
    • P3 Game Prototype Examples and Tutorials
    • 28 Prototype 1: Apple Picker
    • 29 Prototype 2: Mission Demolition
    • 30 Prototype 3: Space SHMUP
    • 31 Prototype 4: Prospector Solitaire
    • 32 Prototype 5: Bartok
    • 33 Prototype 6: Word Game
    • 34 Prototype 7: QuickSnap
    • 35 Prototype 8: Omega Mage
    • P4 Appendices
    • 36 Standard Project Setup Procedure
    • 37 Useful Concepts Reference
    • 38 Online References

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