Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools.
You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender''s main tools-mesh modeling and sculpting-to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system.
On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler.
What You Wi
Table of Contents
Chapter 1: Introducing Blender 3.0Subtopics: • Main changes in the new version 3.0• How to install Blender 3.0 and other versions• The new user interface and user experience• How to use new keyboard shortcuts• Start to understand the new real-time renderer
Chapter 2: Modeling Inorganic and Organic Objects in Blender Subtopics: • Modeling with mesh, curve, surface, and other types of objects• Modeling with modifiers• Sculpting: the basics of modeling in sculpt mode• Project: The mad hatter's tea party
Chapter 3: Building a 3D Environment Subtopics: • Modeling for architecture• Character modeling for architecture• Blender 3.0 add-ons for architectural modeling• Procedural and parametric modeling• Modeling and importing furniture• Projects - Modeling a living room - Populating our environment - Modeling a chair for the mad hatter's tea party
Chapter 4: Materials, Lighting, and World Settings Subtopics: • Nodes and material nodes• Textures• UV mapping and unwrapping• Lights and shadows• Cameras• The world settings: Sky texture and environment texture• Projects - Creating traditional material nodes - Creating a PBR material - Creating textures for PBR materials - Creating a procedural material
Chapter 5: PaintingSubtopics:• Painting modes in Blender - Vertex paint - Weight paint• Digital painting tools - Blender's - Krita's• Projects: Weight paint - Painting a texture - Creating a painted texture - Node-based texture painting
Chapter 6: Render, Compositing, and Video Editing Subtopics:• Cycles and Eevee• The Eevee Rendering Engine• The Cycles Rendering Engine• Freestyle• Post Processing: the Compositor and the Video Sequence Editor (VSE)• Projects - Rendering an image and a video with Eevee - Rendering with Cycles with Denoise - Deepening compositing techniques - Creating a brief video