Description

Book Synopsis
A practical, step-by-step guide to Maya 2011

Four previous editions can't be wrong: this book is the perfect introduction to 3D and Maya. Learn to build and animate your own digital models and scenes with step-by-step instruction and fun and practical examples, while you draw inspiration from the striking examples included from talented Maya users. You'll create a simple animation of the planets in the solar system, learn to model a human hand and a decorative boxamong other projectsand master all essential tools.

  • Provides a thorough, step-by-step introduction to Maya 2011
  • Explains the core concepts of CG and working in 3D
  • Covers modeling, rigging, HDRI lighting, mental ray rendering, and more
  • Provides project files on CD and walks you through the creation of several projects; the CD also includes images, movies, and scene files
  • Includes a color insert with pages of striking examples from talented Maya beginners



Table of Contents

Introduction xv

Chapter 1 Introduction to Computer Graphics and 3D 1

Art? 2

Computer Graphics 2

The Stages of Production 4

The CG Production Workflow 8

Core Concepts 12

Basic Film Concepts 24

Summary 30

Chapter 2 Jumping in Headfirst, with Both Feet 31

You Put the U in UI 32

Project Overview: The Solar System 37

The Preproduction Process: Planning 37

Creating a Project 38

The Production Process: Creating and Animating the Objects 40

Hierarchy and Maya Object Structure 54

The Solar System Resumed 57

Outputting Your Work: Playblasting 65

Summary 67

Chapter 3 The Maya 2011 Interface 69

Navigating in Maya 70

Maya’s Layout 70

Panels and Frequently Used Windows 82

Customizing Maya 99

Summary 103

Chapter 4 Beginning Polygonal Modeling 105

Planning Your Model 106

Polygon Basics 112

Poly Editing Tools 115

Putting the Tools to Use: Making a Simple Hand 119

Creating Areas of Detail on a Poly Mesh 125

Modeling Complex Objects: The Classic Steam Locomotive 134

Suggestions for Modeling Polygons 157

Summary 157

Chapter 5 Modeling with NURBS, Subdivisions, and Deformers 159

NURBS! 160

Using NURBS Surfacing to Create Polygons 171

Converting a NURBS Model to Polygons 173

Editing NURBS Surfaces 174

Patch Modeling: A Locomotive Detail 177

Using Artisan to Sculpt NURBS 188

Modeling with Simple Deformers 190

The Lattice Deformer 196

Animating through a Lattice 200

Subdivision Surfaces 203

Creating a Starfish 204

Building a Teakettle 209

Summary 217

Chapter 6 Practical Experience 219

Beginning the Wagon Project 220

Using Reference Planes 220

Modeling the Side Panels 227

Modeling the Wagon Body 249

Inserting the Handlebar 254

Modeling the Wheels 258

Modeling the Wood Railings 264

Adding Extra Details 274

Building a Decorative Box 280

Summary 291

Chapter 7 Maya Shading and Texturing 293

Maya Shading 294

Shader Types 294

Shader Attributes 298

Texturing the Axe 302

Textures and Surfaces 310

Texturing the Red Wagon 320

Photoreal Mapping: The Decorative Box 352

For Further Study 371

Summary 371

Chapter 8 Introduction to Animation 373

Keyframe Animation—Bouncing a Ball 374

Throwing an Axe 384

Replacing an Object 400

Animating Flying Text 402

Rigging the Locomotive, Part 1 406

Animating a Catapult 408

Summary 414

Chapter 9 More Animation! 417

Skeletons and Kinematics 418

Skeletons: The Hand 431

Inverse Kinematics 446

Basic Relationships: Constraints 450

Basic Relationships: Set-Driven Keys 454

Application: Rigging the Locomotive 458

Summary 466

Chapter 10 Maya Lighting 467

Basic Lighting Concepts 468

Maya Lights 472

Light Linking 478

Adding Shadows 479

Raytracing Soft Shadows 483

Mental ray Lighting 484

Mental ray Physical Sun and Sky 486

Lighting Effects 491

Lighting the Decorative Box 495

Further Lighting Practice 501

Tips for Using and Animating Lights 502

Summary 504

Chapter 11 Maya Rendering 505

Rendering Setup 506

Previewing Your Render: The Render View Window 515

Reflections and Refractions 517

Using Cameras 519

Motion Blur 525

Batch Rendering 526

Rendering the Wine Bottle 527

Mental ray for Maya 531

Render Layers 537

Final Gather 546

Ambient Occlusion 549

HDRI 557

Rendering the Decorative Box 559

Summary 573

Chapter 12 Maya Dynamics and Effects 575

An Overview of Dynamics and Maya Nucleus 576

Rigid and Soft Dynamic Bodies 576

Animating with Dynamics: The Pool Table 580

nParticle Dynamics 590

Emitting nParticles 590

Animating a Particle Effect: Locomotive Steam 596

Introduction to Paint Effects 605

Toon Shading 608

Summary 612

Where Do You Go from Here? 612

Appendix About the Companion CD 613

Index 617

Introducing Maya 2011

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    A Paperback / softback by Dariush Derakhshani

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      Publisher: John Wiley & Sons Inc
      Publication Date: Publication Date: 28/05/2010
      ISBN13: 9780470502167, 978-0470502167
      ISBN10: 0470502169

      Description

      Book Synopsis
      A practical, step-by-step guide to Maya 2011

      Four previous editions can't be wrong: this book is the perfect introduction to 3D and Maya. Learn to build and animate your own digital models and scenes with step-by-step instruction and fun and practical examples, while you draw inspiration from the striking examples included from talented Maya users. You'll create a simple animation of the planets in the solar system, learn to model a human hand and a decorative boxamong other projectsand master all essential tools.

      • Provides a thorough, step-by-step introduction to Maya 2011
      • Explains the core concepts of CG and working in 3D
      • Covers modeling, rigging, HDRI lighting, mental ray rendering, and more
      • Provides project files on CD and walks you through the creation of several projects; the CD also includes images, movies, and scene files
      • Includes a color insert with pages of striking examples from talented Maya beginners



      Table of Contents

      Introduction xv

      Chapter 1 Introduction to Computer Graphics and 3D 1

      Art? 2

      Computer Graphics 2

      The Stages of Production 4

      The CG Production Workflow 8

      Core Concepts 12

      Basic Film Concepts 24

      Summary 30

      Chapter 2 Jumping in Headfirst, with Both Feet 31

      You Put the U in UI 32

      Project Overview: The Solar System 37

      The Preproduction Process: Planning 37

      Creating a Project 38

      The Production Process: Creating and Animating the Objects 40

      Hierarchy and Maya Object Structure 54

      The Solar System Resumed 57

      Outputting Your Work: Playblasting 65

      Summary 67

      Chapter 3 The Maya 2011 Interface 69

      Navigating in Maya 70

      Maya’s Layout 70

      Panels and Frequently Used Windows 82

      Customizing Maya 99

      Summary 103

      Chapter 4 Beginning Polygonal Modeling 105

      Planning Your Model 106

      Polygon Basics 112

      Poly Editing Tools 115

      Putting the Tools to Use: Making a Simple Hand 119

      Creating Areas of Detail on a Poly Mesh 125

      Modeling Complex Objects: The Classic Steam Locomotive 134

      Suggestions for Modeling Polygons 157

      Summary 157

      Chapter 5 Modeling with NURBS, Subdivisions, and Deformers 159

      NURBS! 160

      Using NURBS Surfacing to Create Polygons 171

      Converting a NURBS Model to Polygons 173

      Editing NURBS Surfaces 174

      Patch Modeling: A Locomotive Detail 177

      Using Artisan to Sculpt NURBS 188

      Modeling with Simple Deformers 190

      The Lattice Deformer 196

      Animating through a Lattice 200

      Subdivision Surfaces 203

      Creating a Starfish 204

      Building a Teakettle 209

      Summary 217

      Chapter 6 Practical Experience 219

      Beginning the Wagon Project 220

      Using Reference Planes 220

      Modeling the Side Panels 227

      Modeling the Wagon Body 249

      Inserting the Handlebar 254

      Modeling the Wheels 258

      Modeling the Wood Railings 264

      Adding Extra Details 274

      Building a Decorative Box 280

      Summary 291

      Chapter 7 Maya Shading and Texturing 293

      Maya Shading 294

      Shader Types 294

      Shader Attributes 298

      Texturing the Axe 302

      Textures and Surfaces 310

      Texturing the Red Wagon 320

      Photoreal Mapping: The Decorative Box 352

      For Further Study 371

      Summary 371

      Chapter 8 Introduction to Animation 373

      Keyframe Animation—Bouncing a Ball 374

      Throwing an Axe 384

      Replacing an Object 400

      Animating Flying Text 402

      Rigging the Locomotive, Part 1 406

      Animating a Catapult 408

      Summary 414

      Chapter 9 More Animation! 417

      Skeletons and Kinematics 418

      Skeletons: The Hand 431

      Inverse Kinematics 446

      Basic Relationships: Constraints 450

      Basic Relationships: Set-Driven Keys 454

      Application: Rigging the Locomotive 458

      Summary 466

      Chapter 10 Maya Lighting 467

      Basic Lighting Concepts 468

      Maya Lights 472

      Light Linking 478

      Adding Shadows 479

      Raytracing Soft Shadows 483

      Mental ray Lighting 484

      Mental ray Physical Sun and Sky 486

      Lighting Effects 491

      Lighting the Decorative Box 495

      Further Lighting Practice 501

      Tips for Using and Animating Lights 502

      Summary 504

      Chapter 11 Maya Rendering 505

      Rendering Setup 506

      Previewing Your Render: The Render View Window 515

      Reflections and Refractions 517

      Using Cameras 519

      Motion Blur 525

      Batch Rendering 526

      Rendering the Wine Bottle 527

      Mental ray for Maya 531

      Render Layers 537

      Final Gather 546

      Ambient Occlusion 549

      HDRI 557

      Rendering the Decorative Box 559

      Summary 573

      Chapter 12 Maya Dynamics and Effects 575

      An Overview of Dynamics and Maya Nucleus 576

      Rigid and Soft Dynamic Bodies 576

      Animating with Dynamics: The Pool Table 580

      nParticle Dynamics 590

      Emitting nParticles 590

      Animating a Particle Effect: Locomotive Steam 596

      Introduction to Paint Effects 605

      Toon Shading 608

      Summary 612

      Where Do You Go from Here? 612

      Appendix About the Companion CD 613

      Index 617

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