Description

Book Synopsis
A practical, step-by-step guide to Maya 2011

Four previous editions can't be wrong: this book is the perfect introduction to 3D and Maya. Learn to build and animate your own digital models and scenes with step-by-step instruction and fun and practical examples, while you draw inspiration from the striking examples included from talented Maya users. You'll create a simple animation of the planets in the solar system, learn to model a human hand and a decorative boxamong other projectsand master all essential tools.

  • Provides a thorough, step-by-step introduction to Maya 2011
  • Explains the core concepts of CG and working in 3D
  • Covers modeling, rigging, HDRI lighting, mental ray rendering, and more
  • Provides project files on CD and walks you through the creation of several projects; the CD also includes images, movies, and scene files
  • Includes a color insert with pages of striking examples from talented Maya beginners



Table of Contents

Introduction xv

Chapter 1 Introduction to Computer Graphics and 3D 1

Art? 2

Computer Graphics 2

The Stages of Production 4

The CG Production Workflow 8

Core Concepts 12

Basic Film Concepts 24

Summary 30

Chapter 2 Jumping in Headfirst, with Both Feet 31

You Put the U in UI 32

Project Overview: The Solar System 37

The Preproduction Process: Planning 37

Creating a Project 38

The Production Process: Creating and Animating the Objects 40

Hierarchy and Maya Object Structure 54

The Solar System Resumed 57

Outputting Your Work: Playblasting 65

Summary 67

Chapter 3 The Maya 2011 Interface 69

Navigating in Maya 70

Maya’s Layout 70

Panels and Frequently Used Windows 82

Customizing Maya 99

Summary 103

Chapter 4 Beginning Polygonal Modeling 105

Planning Your Model 106

Polygon Basics 112

Poly Editing Tools 115

Putting the Tools to Use: Making a Simple Hand 119

Creating Areas of Detail on a Poly Mesh 125

Modeling Complex Objects: The Classic Steam Locomotive 134

Suggestions for Modeling Polygons 157

Summary 157

Chapter 5 Modeling with NURBS, Subdivisions, and Deformers 159

NURBS! 160

Using NURBS Surfacing to Create Polygons 171

Converting a NURBS Model to Polygons 173

Editing NURBS Surfaces 174

Patch Modeling: A Locomotive Detail 177

Using Artisan to Sculpt NURBS 188

Modeling with Simple Deformers 190

The Lattice Deformer 196

Animating through a Lattice 200

Subdivision Surfaces 203

Creating a Starfish 204

Building a Teakettle 209

Summary 217

Chapter 6 Practical Experience 219

Beginning the Wagon Project 220

Using Reference Planes 220

Modeling the Side Panels 227

Modeling the Wagon Body 249

Inserting the Handlebar 254

Modeling the Wheels 258

Modeling the Wood Railings 264

Adding Extra Details 274

Building a Decorative Box 280

Summary 291

Chapter 7 Maya Shading and Texturing 293

Maya Shading 294

Shader Types 294

Shader Attributes 298

Texturing the Axe 302

Textures and Surfaces 310

Texturing the Red Wagon 320

Photoreal Mapping: The Decorative Box 352

For Further Study 371

Summary 371

Chapter 8 Introduction to Animation 373

Keyframe Animation—Bouncing a Ball 374

Throwing an Axe 384

Replacing an Object 400

Animating Flying Text 402

Rigging the Locomotive, Part 1 406

Animating a Catapult 408

Summary 414

Chapter 9 More Animation! 417

Skeletons and Kinematics 418

Skeletons: The Hand 431

Inverse Kinematics 446

Basic Relationships: Constraints 450

Basic Relationships: Set-Driven Keys 454

Application: Rigging the Locomotive 458

Summary 466

Chapter 10 Maya Lighting 467

Basic Lighting Concepts 468

Maya Lights 472

Light Linking 478

Adding Shadows 479

Raytracing Soft Shadows 483

Mental ray Lighting 484

Mental ray Physical Sun and Sky 486

Lighting Effects 491

Lighting the Decorative Box 495

Further Lighting Practice 501

Tips for Using and Animating Lights 502

Summary 504

Chapter 11 Maya Rendering 505

Rendering Setup 506

Previewing Your Render: The Render View Window 515

Reflections and Refractions 517

Using Cameras 519

Motion Blur 525

Batch Rendering 526

Rendering the Wine Bottle 527

Mental ray for Maya 531

Render Layers 537

Final Gather 546

Ambient Occlusion 549

HDRI 557

Rendering the Decorative Box 559

Summary 573

Chapter 12 Maya Dynamics and Effects 575

An Overview of Dynamics and Maya Nucleus 576

Rigid and Soft Dynamic Bodies 576

Animating with Dynamics: The Pool Table 580

nParticle Dynamics 590

Emitting nParticles 590

Animating a Particle Effect: Locomotive Steam 596

Introduction to Paint Effects 605

Toon Shading 608

Summary 612

Where Do You Go from Here? 612

Appendix About the Companion CD 613

Index 617

Introducing Maya 2011

Product form

£30.39

Includes FREE delivery

RRP £37.99 – you save £7.60 (20%)

Order before 4pm today for delivery by Sat 20 Dec 2025.

A Paperback / softback by Dariush Derakhshani

Out of stock


    View other formats and editions of Introducing Maya 2011 by Dariush Derakhshani

    Publisher: John Wiley & Sons Inc
    Publication Date: 28/05/2010
    ISBN13: 9780470502167, 978-0470502167
    ISBN10: 0470502169

    Description

    Book Synopsis
    A practical, step-by-step guide to Maya 2011

    Four previous editions can't be wrong: this book is the perfect introduction to 3D and Maya. Learn to build and animate your own digital models and scenes with step-by-step instruction and fun and practical examples, while you draw inspiration from the striking examples included from talented Maya users. You'll create a simple animation of the planets in the solar system, learn to model a human hand and a decorative boxamong other projectsand master all essential tools.

    • Provides a thorough, step-by-step introduction to Maya 2011
    • Explains the core concepts of CG and working in 3D
    • Covers modeling, rigging, HDRI lighting, mental ray rendering, and more
    • Provides project files on CD and walks you through the creation of several projects; the CD also includes images, movies, and scene files
    • Includes a color insert with pages of striking examples from talented Maya beginners



    Table of Contents

    Introduction xv

    Chapter 1 Introduction to Computer Graphics and 3D 1

    Art? 2

    Computer Graphics 2

    The Stages of Production 4

    The CG Production Workflow 8

    Core Concepts 12

    Basic Film Concepts 24

    Summary 30

    Chapter 2 Jumping in Headfirst, with Both Feet 31

    You Put the U in UI 32

    Project Overview: The Solar System 37

    The Preproduction Process: Planning 37

    Creating a Project 38

    The Production Process: Creating and Animating the Objects 40

    Hierarchy and Maya Object Structure 54

    The Solar System Resumed 57

    Outputting Your Work: Playblasting 65

    Summary 67

    Chapter 3 The Maya 2011 Interface 69

    Navigating in Maya 70

    Maya’s Layout 70

    Panels and Frequently Used Windows 82

    Customizing Maya 99

    Summary 103

    Chapter 4 Beginning Polygonal Modeling 105

    Planning Your Model 106

    Polygon Basics 112

    Poly Editing Tools 115

    Putting the Tools to Use: Making a Simple Hand 119

    Creating Areas of Detail on a Poly Mesh 125

    Modeling Complex Objects: The Classic Steam Locomotive 134

    Suggestions for Modeling Polygons 157

    Summary 157

    Chapter 5 Modeling with NURBS, Subdivisions, and Deformers 159

    NURBS! 160

    Using NURBS Surfacing to Create Polygons 171

    Converting a NURBS Model to Polygons 173

    Editing NURBS Surfaces 174

    Patch Modeling: A Locomotive Detail 177

    Using Artisan to Sculpt NURBS 188

    Modeling with Simple Deformers 190

    The Lattice Deformer 196

    Animating through a Lattice 200

    Subdivision Surfaces 203

    Creating a Starfish 204

    Building a Teakettle 209

    Summary 217

    Chapter 6 Practical Experience 219

    Beginning the Wagon Project 220

    Using Reference Planes 220

    Modeling the Side Panels 227

    Modeling the Wagon Body 249

    Inserting the Handlebar 254

    Modeling the Wheels 258

    Modeling the Wood Railings 264

    Adding Extra Details 274

    Building a Decorative Box 280

    Summary 291

    Chapter 7 Maya Shading and Texturing 293

    Maya Shading 294

    Shader Types 294

    Shader Attributes 298

    Texturing the Axe 302

    Textures and Surfaces 310

    Texturing the Red Wagon 320

    Photoreal Mapping: The Decorative Box 352

    For Further Study 371

    Summary 371

    Chapter 8 Introduction to Animation 373

    Keyframe Animation—Bouncing a Ball 374

    Throwing an Axe 384

    Replacing an Object 400

    Animating Flying Text 402

    Rigging the Locomotive, Part 1 406

    Animating a Catapult 408

    Summary 414

    Chapter 9 More Animation! 417

    Skeletons and Kinematics 418

    Skeletons: The Hand 431

    Inverse Kinematics 446

    Basic Relationships: Constraints 450

    Basic Relationships: Set-Driven Keys 454

    Application: Rigging the Locomotive 458

    Summary 466

    Chapter 10 Maya Lighting 467

    Basic Lighting Concepts 468

    Maya Lights 472

    Light Linking 478

    Adding Shadows 479

    Raytracing Soft Shadows 483

    Mental ray Lighting 484

    Mental ray Physical Sun and Sky 486

    Lighting Effects 491

    Lighting the Decorative Box 495

    Further Lighting Practice 501

    Tips for Using and Animating Lights 502

    Summary 504

    Chapter 11 Maya Rendering 505

    Rendering Setup 506

    Previewing Your Render: The Render View Window 515

    Reflections and Refractions 517

    Using Cameras 519

    Motion Blur 525

    Batch Rendering 526

    Rendering the Wine Bottle 527

    Mental ray for Maya 531

    Render Layers 537

    Final Gather 546

    Ambient Occlusion 549

    HDRI 557

    Rendering the Decorative Box 559

    Summary 573

    Chapter 12 Maya Dynamics and Effects 575

    An Overview of Dynamics and Maya Nucleus 576

    Rigid and Soft Dynamic Bodies 576

    Animating with Dynamics: The Pool Table 580

    nParticle Dynamics 590

    Emitting nParticles 590

    Animating a Particle Effect: Locomotive Steam 596

    Introduction to Paint Effects 605

    Toon Shading 608

    Summary 612

    Where Do You Go from Here? 612

    Appendix About the Companion CD 613

    Index 617

    Recently viewed products

    © 2025 Book Curl

      • American Express
      • Apple Pay
      • Diners Club
      • Discover
      • Google Pay
      • Maestro
      • Mastercard
      • PayPal
      • Shop Pay
      • Union Pay
      • Visa

      Login

      Forgot your password?

      Don't have an account yet?
      Create account