Description

Book Synopsis
Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders.

You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You''ll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take you

Table of Contents

Section 1. Drawing

1. HTML5 and the Canvas Element

2. Understand Paths

3. Drawing to a Design

4. Drawing a Spaceship

5. Drawing an Asteroid

Section 2. Animation

6. Basic Animation

7. Animating Asteroids

8. Practicing Objects

9. Inheritance

Section 3. Building the Game

10. Simple Keyboard Interaction

11. Controlling the Ship

12. Collision Detection

13. Death or Glory

Introducing JavaScript Game Development

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£33.99

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RRP £39.99 – you save £6.00 (15%)

Order before 4pm today for delivery by Sat 24 Jan 2026.

A Paperback / softback by Graeme Stuart

1 in stock


    View other formats and editions of Introducing JavaScript Game Development by Graeme Stuart

    Publisher: APress
    Publication Date: 07/12/2017
    ISBN13: 9781484232514, 978-1484232514
    ISBN10: 1484232518
    Also in:
    Web programming

    Description

    Book Synopsis
    Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders.

    You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You''ll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take you

    Table of Contents

    Section 1. Drawing

    1. HTML5 and the Canvas Element

    2. Understand Paths

    3. Drawing to a Design

    4. Drawing a Spaceship

    5. Drawing an Asteroid

    Section 2. Animation

    6. Basic Animation

    7. Animating Asteroids

    8. Practicing Objects

    9. Inheritance

    Section 3. Building the Game

    10. Simple Keyboard Interaction

    11. Controlling the Ship

    12. Collision Detection

    13. Death or Glory

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