Description

Book Synopsis
Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders.

You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You''ll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take you

Table of Contents

Section 1. Drawing

1. HTML5 and the Canvas Element

2. Understand Paths

3. Drawing to a Design

4. Drawing a Spaceship

5. Drawing an Asteroid

Section 2. Animation

6. Basic Animation

7. Animating Asteroids

8. Practicing Objects

9. Inheritance

Section 3. Building the Game

10. Simple Keyboard Interaction

11. Controlling the Ship

12. Collision Detection

13. Death or Glory

Introducing JavaScript Game Development

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    £35.99

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    RRP £39.99 – you save £4.00 (10%)

    Order before 4pm tomorrow for delivery by Sat 4 Jul 2026.

    A Paperback / softback by Graeme Stuart

    1 in stock

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      Publisher: APress
      Publication Date: 07/12/2017
      ISBN13: 9781484232514, 978-1484232514
      ISBN10: 1484232518
      Also in:
      Web programming

      Description

      Book Synopsis
      Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders.

      You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You''ll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take you

      Table of Contents

      Section 1. Drawing

      1. HTML5 and the Canvas Element

      2. Understand Paths

      3. Drawing to a Design

      4. Drawing a Spaceship

      5. Drawing an Asteroid

      Section 2. Animation

      6. Basic Animation

      7. Animating Asteroids

      8. Practicing Objects

      9. Inheritance

      Section 3. Building the Game

      10. Simple Keyboard Interaction

      11. Controlling the Ship

      12. Collision Detection

      13. Death or Glory

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