Description

Book Synopsis
Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from scratch. This includes fundamentals of creative and immersive technology; tools and techniques for architectural visualization; design visualization with Autodesk Maya; PBR integration; and texturing, material design, and integration into UE4 for immersive design visualization.You'll to dive into design and visualization, from planning to execution. You will start with the basics, such as an introduction to design visualization as well as to the software you will be using. You will next learn to create assets such as virtual worlds and texturing, and integrate them with Unreal Engine 4. Finally, there is a capstone project for you to make your own immersive visualization scene.By the end of the book you'll be able to create assets for use in industries such as game development, entertainment, architecture, design

Table of Contents

Chapter 1: Design for Creative and Immersive Technology

• Scope of this book

• Topics covered

• Design visualization

• Emerging technologies (VR, AR, and MR)

Chapter 2: Tools for Architectural Visualization

• MAYA for design visualization

• Substance for PBR texturing

• Design visualization gamification (UE4)

Chapter 3: 3D Design with Autodesk Maya

• Basics of modelling

• Basics of unwrapping

• Basics of Substance Painter

Chapter 4: Interactive Visualization with UE4

• Interface of UE4

• Exploring tools

Chapter 5: Creating Virtual Worlds

• Modelling assets

Chapter 6: Unwrapping our Assets

• Introduction to unwrapping

• Unwrapping assets

Chapter 7: Lightmap Analysis and Correction

• Creating Lightmap UVs

• Static vs. dynamic lighting

• Lightmap analysis, correction, and padding

• Shader analysis and tweaking

Chapter 8: PBR Integrated Texturing

• Importing and baking maps

• Texturing various assets

Chapter 9: Material Design and Integration

• Exporting for UE4

• Importing into UE4

• Material setup

Chapter 10: Real-Time/Emissive Materials

• Emissive workflow in Substance Painter

• Emissive workflow in UE4

Chapter 11: Interaction Design in VR Engine

• Importing 3D assets

• Object properties editor

Chapter 12: Unreal® Engine 4 for Level design

• Creating level

• Documenting problems and errors

Chapter 13: Design Visualization Capstone Project: Testing and Fixing Errors

• Fixing errors

Chapter 14: Design Visualization Capstone Project: Aesthetic Development

• Completing level design

• Lighting our scene

Chapter 15: Immersive Design Portfolio

• Cleaning up

• Testing with VR headsets

• Thoughts and suggestions

Immersive 3D Design Visualization

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Order before 4pm today for delivery by Fri 19 Dec 2025.

A Paperback by Abhishek Kumar

1 in stock


    View other formats and editions of Immersive 3D Design Visualization by Abhishek Kumar

    Publisher: APress
    Publication Date: 1/16/2020 12:12:00 AM
    ISBN13: 9781484265963, 978-1484265963
    ISBN10: 1484265963

    Description

    Book Synopsis
    Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from scratch. This includes fundamentals of creative and immersive technology; tools and techniques for architectural visualization; design visualization with Autodesk Maya; PBR integration; and texturing, material design, and integration into UE4 for immersive design visualization.You'll to dive into design and visualization, from planning to execution. You will start with the basics, such as an introduction to design visualization as well as to the software you will be using. You will next learn to create assets such as virtual worlds and texturing, and integrate them with Unreal Engine 4. Finally, there is a capstone project for you to make your own immersive visualization scene.By the end of the book you'll be able to create assets for use in industries such as game development, entertainment, architecture, design

    Table of Contents

    Chapter 1: Design for Creative and Immersive Technology

    • Scope of this book

    • Topics covered

    • Design visualization

    • Emerging technologies (VR, AR, and MR)

    Chapter 2: Tools for Architectural Visualization

    • MAYA for design visualization

    • Substance for PBR texturing

    • Design visualization gamification (UE4)

    Chapter 3: 3D Design with Autodesk Maya

    • Basics of modelling

    • Basics of unwrapping

    • Basics of Substance Painter

    Chapter 4: Interactive Visualization with UE4

    • Interface of UE4

    • Exploring tools

    Chapter 5: Creating Virtual Worlds

    • Modelling assets

    Chapter 6: Unwrapping our Assets

    • Introduction to unwrapping

    • Unwrapping assets

    Chapter 7: Lightmap Analysis and Correction

    • Creating Lightmap UVs

    • Static vs. dynamic lighting

    • Lightmap analysis, correction, and padding

    • Shader analysis and tweaking

    Chapter 8: PBR Integrated Texturing

    • Importing and baking maps

    • Texturing various assets

    Chapter 9: Material Design and Integration

    • Exporting for UE4

    • Importing into UE4

    • Material setup

    Chapter 10: Real-Time/Emissive Materials

    • Emissive workflow in Substance Painter

    • Emissive workflow in UE4

    Chapter 11: Interaction Design in VR Engine

    • Importing 3D assets

    • Object properties editor

    Chapter 12: Unreal® Engine 4 for Level design

    • Creating level

    • Documenting problems and errors

    Chapter 13: Design Visualization Capstone Project: Testing and Fixing Errors

    • Fixing errors

    Chapter 14: Design Visualization Capstone Project: Aesthetic Development

    • Completing level design

    • Lighting our scene

    Chapter 15: Immersive Design Portfolio

    • Cleaning up

    • Testing with VR headsets

    • Thoughts and suggestions

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