Description

Book Synopsis

The Maya guide for animators, How to Cheat in Maya 2012 presents everything you need to know about character animation in Maya. Fully updated for the latest revision of Maya, this book provides you with complete, step-by-step walkthroughs of essential animation techniques to increase your efficiency and speed. This is an animator''s workflow in book form, written by professional animators-not a software book with a few animation pointers thrown in.

In addition to all the gold-mine coverage and interviews with expert animators from the previous edition, How to Cheat in Maya 2012 also features a new in-depth chapter on the principles of animation, updated information on camera settings and animation using Maya''s new Camera Sequencer tool, the ins and outs of the brand new Editable Motion Trails tool, new techniques for working with characters in multi-shot animation tests and short films, a new cycles chapter covering actions like flying and walks, time-saving

Table of Contents

How to Cheat in Maya 2012 -

Chapter 1 - Animation Principles in Maya

Anticipation

Overlap and Follow Through

Squash and Stretch

Staging (Cameras)

Arcs

Timing

Ease In/Ease Out

Chapter 2 - Splines
All cheats revised for new interface

Chapter 3 - Graph Editor

All cheats revised for new interface

Chapter 4 - Techniques

smear frames

bendy arms

Possible material for tools added in Maya 20XX

Chapter 5 - Constraints

All cheats revised for new interface

Chapter 6 - Gimbal Lock

All cheats revised for new interface

Chapter 7 - Cameras and Layout

In-depth cheats on cameras and staging, applicable to multi-shot dialog tests and short films

cheats for new Camera Sequence tool

Chapter 8 - Blocking

New project for the chapter, so all cheats will be revised

Chapter 9 - Cycles

Shorter examples of walk and run cycles with new character

Older walk cycle material will be put on the website

Tips for personality walks

Chapter 10 - Polishing

New chapter project, all cheats revised

Chapter 11 - Facial Animation

New chapter project, all cheats revised

Mouth shapes

Eye shapes

Chapter 12 - Animation Layers

New chapter project, all cheats revised


Chapter 12 from the first book is retired to the website

How to Cheat in Maya 2012

Product form

£37.99

Includes FREE delivery

RRP £39.99 – you save £2.00 (5%)

Order before 4pm tomorrow for delivery by Sat 20 Dec 2025.

A Paperback / softback by Eric Luhta, Kenny Roy

1 in stock


    View other formats and editions of How to Cheat in Maya 2012 by Eric Luhta

    Publisher: Taylor & Francis Ltd
    Publication Date: 20/07/2011
    ISBN13: 9780240816982, 978-0240816982
    ISBN10: 0240816986

    Description

    Book Synopsis

    The Maya guide for animators, How to Cheat in Maya 2012 presents everything you need to know about character animation in Maya. Fully updated for the latest revision of Maya, this book provides you with complete, step-by-step walkthroughs of essential animation techniques to increase your efficiency and speed. This is an animator''s workflow in book form, written by professional animators-not a software book with a few animation pointers thrown in.

    In addition to all the gold-mine coverage and interviews with expert animators from the previous edition, How to Cheat in Maya 2012 also features a new in-depth chapter on the principles of animation, updated information on camera settings and animation using Maya''s new Camera Sequencer tool, the ins and outs of the brand new Editable Motion Trails tool, new techniques for working with characters in multi-shot animation tests and short films, a new cycles chapter covering actions like flying and walks, time-saving

    Table of Contents

    How to Cheat in Maya 2012 -

    Chapter 1 - Animation Principles in Maya

    Anticipation

    Overlap and Follow Through

    Squash and Stretch

    Staging (Cameras)

    Arcs

    Timing

    Ease In/Ease Out

    Chapter 2 - Splines
    All cheats revised for new interface

    Chapter 3 - Graph Editor

    All cheats revised for new interface

    Chapter 4 - Techniques

    smear frames

    bendy arms

    Possible material for tools added in Maya 20XX

    Chapter 5 - Constraints

    All cheats revised for new interface

    Chapter 6 - Gimbal Lock

    All cheats revised for new interface

    Chapter 7 - Cameras and Layout

    In-depth cheats on cameras and staging, applicable to multi-shot dialog tests and short films

    cheats for new Camera Sequence tool

    Chapter 8 - Blocking

    New project for the chapter, so all cheats will be revised

    Chapter 9 - Cycles

    Shorter examples of walk and run cycles with new character

    Older walk cycle material will be put on the website

    Tips for personality walks

    Chapter 10 - Polishing

    New chapter project, all cheats revised

    Chapter 11 - Facial Animation

    New chapter project, all cheats revised

    Mouth shapes

    Eye shapes

    Chapter 12 - Animation Layers

    New chapter project, all cheats revised


    Chapter 12 from the first book is retired to the website

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