Description

Book Synopsis

The Maya guide for animators, How to Cheat in Maya 2012 presents everything you need to know about character animation in Maya. Fully updated for the latest revision of Maya, this book provides you with complete, step-by-step walkthroughs of essential animation techniques to increase your efficiency and speed. This is an animator''s workflow in book form, written by professional animators-not a software book with a few animation pointers thrown in.

In addition to all the gold-mine coverage and interviews with expert animators from the previous edition, How to Cheat in Maya 2012 also features a new in-depth chapter on the principles of animation, updated information on camera settings and animation using Maya''s new Camera Sequencer tool, the ins and outs of the brand new Editable Motion Trails tool, new techniques for working with characters in multi-shot animation tests and short films, a new cycles chapter covering actions like flying and walks, time-saving

Table of Contents

How to Cheat in Maya 2012 -

Chapter 1 - Animation Principles in Maya

Anticipation

Overlap and Follow Through

Squash and Stretch

Staging (Cameras)

Arcs

Timing

Ease In/Ease Out

Chapter 2 - Splines
All cheats revised for new interface

Chapter 3 - Graph Editor

All cheats revised for new interface

Chapter 4 - Techniques

smear frames

bendy arms

Possible material for tools added in Maya 20XX

Chapter 5 - Constraints

All cheats revised for new interface

Chapter 6 - Gimbal Lock

All cheats revised for new interface

Chapter 7 - Cameras and Layout

In-depth cheats on cameras and staging, applicable to multi-shot dialog tests and short films

cheats for new Camera Sequence tool

Chapter 8 - Blocking

New project for the chapter, so all cheats will be revised

Chapter 9 - Cycles

Shorter examples of walk and run cycles with new character

Older walk cycle material will be put on the website

Tips for personality walks

Chapter 10 - Polishing

New chapter project, all cheats revised

Chapter 11 - Facial Animation

New chapter project, all cheats revised

Mouth shapes

Eye shapes

Chapter 12 - Animation Layers

New chapter project, all cheats revised


Chapter 12 from the first book is retired to the website

How to Cheat in Maya 2012

    Product form

    £37.99

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    RRP £39.99 – you save £2.00 (5%)

    Order before 4pm today for delivery by Thu 16 Jul 2026.

    A Paperback / softback by Eric Luhta, Kenny Roy

    1 in stock

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of How to Cheat in Maya 2012 by Eric Luhta

      Publisher: Taylor & Francis Ltd
      Publication Date: 20/07/2011
      ISBN13: 9780240816982, 978-0240816982
      ISBN10: 0240816986

      Description

      Book Synopsis

      The Maya guide for animators, How to Cheat in Maya 2012 presents everything you need to know about character animation in Maya. Fully updated for the latest revision of Maya, this book provides you with complete, step-by-step walkthroughs of essential animation techniques to increase your efficiency and speed. This is an animator''s workflow in book form, written by professional animators-not a software book with a few animation pointers thrown in.

      In addition to all the gold-mine coverage and interviews with expert animators from the previous edition, How to Cheat in Maya 2012 also features a new in-depth chapter on the principles of animation, updated information on camera settings and animation using Maya''s new Camera Sequencer tool, the ins and outs of the brand new Editable Motion Trails tool, new techniques for working with characters in multi-shot animation tests and short films, a new cycles chapter covering actions like flying and walks, time-saving

      Table of Contents

      How to Cheat in Maya 2012 -

      Chapter 1 - Animation Principles in Maya

      Anticipation

      Overlap and Follow Through

      Squash and Stretch

      Staging (Cameras)

      Arcs

      Timing

      Ease In/Ease Out

      Chapter 2 - Splines
      All cheats revised for new interface

      Chapter 3 - Graph Editor

      All cheats revised for new interface

      Chapter 4 - Techniques

      smear frames

      bendy arms

      Possible material for tools added in Maya 20XX

      Chapter 5 - Constraints

      All cheats revised for new interface

      Chapter 6 - Gimbal Lock

      All cheats revised for new interface

      Chapter 7 - Cameras and Layout

      In-depth cheats on cameras and staging, applicable to multi-shot dialog tests and short films

      cheats for new Camera Sequence tool

      Chapter 8 - Blocking

      New project for the chapter, so all cheats will be revised

      Chapter 9 - Cycles

      Shorter examples of walk and run cycles with new character

      Older walk cycle material will be put on the website

      Tips for personality walks

      Chapter 10 - Polishing

      New chapter project, all cheats revised

      Chapter 11 - Facial Animation

      New chapter project, all cheats revised

      Mouth shapes

      Eye shapes

      Chapter 12 - Animation Layers

      New chapter project, all cheats revised


      Chapter 12 from the first book is retired to the website

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