Description

Book Synopsis

Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2014, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently.

Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughsâyouâll wonder how you every got by without it! Start animating today with detailed tutorials, source files, bitmaps, and video demonstrationsâall featured on the companion website.

This new edition has been completely revamped for 3ds Max 2014. You will find coverage on brand new features and tools such as Scene Management, iRay, Nitrous, Mass FX, and particles and physics. How to Cheat in 3ds Max 2014 features interviews with industry professionals th

Trade Review

Praise for How to cheatin 3dsMax 2010:

"My first impression was 'WOW!' and my second impression was, 'This is what reference material should look like!' The balance between illustration and text is just right for visual people-aspiring 3D artists will love it.
-Borislav "Bobo Petrov, Technical Director, Frantic Films VFX
"This excellent book will inspire anyone to dig a little deeper into this incredible piece of software.
-Stefan Vittori, Managing Director Tangram 3DS
"Moving past what a tool does, Michele details various combinations of features in the application and their importance to completing commonly requested, real-world tasks for visual effects, games, and design visualization alike.
-Gary M. Davis, 3ds Max Master 2007, autodesk Media & Entertainment
"Michele is at it again with updated workflow techniques in a format that makes the tips and tricks readily accessible as an essential desktop companion. If working smartly can be called 'cheating,' then this is cheating at its best. There is a lot here for beginners and advanced users alike. Good luck and have fun.
-Ted Boardman, independent 3ds Max instructor and author
"This newly updated version conveys the fun and fast side of 3ds Max. Bousquet has packed the pages with colorful and quick tutorials that help you master all of 3ds Max's main concepts.
-Jim lammers, President, Trinity animation inc.
"In addition to the excellent tips and tricks uncovered in this book, I found the illustrations easy to follow, informative, and fun. I highly recommend this book to 3ds Max users of all levels.
-Jeff Patton, Freelance Digital artist



Table of Contents

Introduction
Graphite tools (ribbon)

  1. Modeling

  2. Character Modeling

  3. Materials & Mapping

  4. Lighting
  5. Shadows
  6. Reflection
  7. Glass

  8. Animation
  9. Character Animation
  10. Rendering

  11. Wiring & Scripting

  12. Special Effects

    Appendix

    Index

    How to Cheat in 3ds Max 2014

    Product form

    £37.99

    Includes FREE delivery

    RRP £39.99 – you save £2.00 (5%)

    Order before 4pm tomorrow for delivery by Sat 20 Dec 2025.

    A Paperback / softback by Michael McCarthy

    Out of stock


      View other formats and editions of How to Cheat in 3ds Max 2014 by Michael McCarthy

      Publisher: Taylor & Francis Ltd
      Publication Date: 19/09/2013
      ISBN13: 9780415842747, 978-0415842747
      ISBN10: 0415842743

      Description

      Book Synopsis

      Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2014, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently.

      Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughsâyouâll wonder how you every got by without it! Start animating today with detailed tutorials, source files, bitmaps, and video demonstrationsâall featured on the companion website.

      This new edition has been completely revamped for 3ds Max 2014. You will find coverage on brand new features and tools such as Scene Management, iRay, Nitrous, Mass FX, and particles and physics. How to Cheat in 3ds Max 2014 features interviews with industry professionals th

      Trade Review

      Praise for How to cheatin 3dsMax 2010:

      "My first impression was 'WOW!' and my second impression was, 'This is what reference material should look like!' The balance between illustration and text is just right for visual people-aspiring 3D artists will love it.
      -Borislav "Bobo Petrov, Technical Director, Frantic Films VFX
      "This excellent book will inspire anyone to dig a little deeper into this incredible piece of software.
      -Stefan Vittori, Managing Director Tangram 3DS
      "Moving past what a tool does, Michele details various combinations of features in the application and their importance to completing commonly requested, real-world tasks for visual effects, games, and design visualization alike.
      -Gary M. Davis, 3ds Max Master 2007, autodesk Media & Entertainment
      "Michele is at it again with updated workflow techniques in a format that makes the tips and tricks readily accessible as an essential desktop companion. If working smartly can be called 'cheating,' then this is cheating at its best. There is a lot here for beginners and advanced users alike. Good luck and have fun.
      -Ted Boardman, independent 3ds Max instructor and author
      "This newly updated version conveys the fun and fast side of 3ds Max. Bousquet has packed the pages with colorful and quick tutorials that help you master all of 3ds Max's main concepts.
      -Jim lammers, President, Trinity animation inc.
      "In addition to the excellent tips and tricks uncovered in this book, I found the illustrations easy to follow, informative, and fun. I highly recommend this book to 3ds Max users of all levels.
      -Jeff Patton, Freelance Digital artist



      Table of Contents

      Introduction
      Graphite tools (ribbon)

      1. Modeling

      2. Character Modeling

      3. Materials & Mapping

      4. Lighting
      5. Shadows
      6. Reflection
      7. Glass

      8. Animation
      9. Character Animation
      10. Rendering

      11. Wiring & Scripting

      12. Special Effects

        Appendix

        Index

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