Description

Book Synopsis
Learn to think like a coder without a computer!

Each of the fun craft activities included in this book will teach you about a key concept of computer programming and can be done completely offline. Then you can put your skills into practice by trying out the simple programs provided in the online, child-friendly computer language Scratch.

This crafty coding book breaks down the principles of coding into bite-sized chunks that will get you thinking like a computer scientist in no time. Learn about loops by making a friendship bracelet, find out about programming by planning a scavenger hunt, and discover how functions work with paper fortune tellers. Children can then use their new knowledge to code for real by following the clear instructions to build programs in Scratch 3.0.

Perfect for kids aged 7-9, the various STEAM activities will help teach children the crucial skills of logical thinking that will give them a head-start for when they beg

How to Be a Coder Learn to Think Like a Coder

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    £17.99

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    RRP £19.99 – you save £2.00 (10%)

    Order before 4pm tomorrow for delivery by Sat 4 Jul 2026.

    A Hardback by Kiki Prottsman

    10 in stock


      View other formats and editions of How to Be a Coder Learn to Think Like a Coder by Kiki Prottsman

      Publisher: DK
      Publication Date: 02/07/2019
      ISBN13: 9781465478818, 978-1465478818
      ISBN10: 1465478817

      Description

      Book Synopsis
      Learn to think like a coder without a computer!

      Each of the fun craft activities included in this book will teach you about a key concept of computer programming and can be done completely offline. Then you can put your skills into practice by trying out the simple programs provided in the online, child-friendly computer language Scratch.

      This crafty coding book breaks down the principles of coding into bite-sized chunks that will get you thinking like a computer scientist in no time. Learn about loops by making a friendship bracelet, find out about programming by planning a scavenger hunt, and discover how functions work with paper fortune tellers. Children can then use their new knowledge to code for real by following the clear instructions to build programs in Scratch 3.0.

      Perfect for kids aged 7-9, the various STEAM activities will help teach children the crucial skills of logical thinking that will give them a head-start for when they beg

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