Description

Book Synopsis
From Amps to Apps: How Computers Work takes an informal approach to topics often reserved for textbooks. Each chapter covers one foundational aspect of computing. Exercises and hands-on activities throughout are designed to help the reader learn. Exercises mostly involve mental problem solving, while hands-on activities require the reader to actually try various aspects of computing: building a circuit, writing software, and so forth.

Trade Review
"Much more understandable than most books of this type, even when the author delves deeply into machine code, programming languages, operating systems and the internet. He details 41 hands-on projects, including games, running a web server, and so on. It's just right for the would-be software engineer."
—Joy Schwabach, Arkansas Democrat Gazette's On Computers

Table of Contents
Introduction
Chapter 1: Computing Concepts
Chapter 2: Binary in Action
Chapter 3: Electrical Circuits
Chapter 4: Digital Circuits
Chapter 5: Math with Digital Circuits
Chapter 6: Memory and Clock Signals
Chapter 7: Computer Hardware
Chapter 8: Machine Code and Assembly Language
Chapter 9: High Level Programming
Chapter 10: Operating Systems
Chapter 11: The Internet
Chapter 12: The World Wide Web
Chapter 13: Modern Computing
Appendix A: Answers to Exercises
Appendix B: Setting Up

How Computers Really Work: A Hands-On Guide to

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£28.49

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RRP £37.99 – you save £9.50 (25%)

Order before 4pm tomorrow for delivery by Wed 21 Jan 2026.

A Paperback / softback by Matthew Justice

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    View other formats and editions of How Computers Really Work: A Hands-On Guide to by Matthew Justice

    Publisher: No Starch Press,US
    Publication Date: 17/12/2020
    ISBN13: 9781718500662, 978-1718500662
    ISBN10: 1718500661

    Description

    Book Synopsis
    From Amps to Apps: How Computers Work takes an informal approach to topics often reserved for textbooks. Each chapter covers one foundational aspect of computing. Exercises and hands-on activities throughout are designed to help the reader learn. Exercises mostly involve mental problem solving, while hands-on activities require the reader to actually try various aspects of computing: building a circuit, writing software, and so forth.

    Trade Review
    "Much more understandable than most books of this type, even when the author delves deeply into machine code, programming languages, operating systems and the internet. He details 41 hands-on projects, including games, running a web server, and so on. It's just right for the would-be software engineer."
    —Joy Schwabach, Arkansas Democrat Gazette's On Computers

    Table of Contents
    Introduction
    Chapter 1: Computing Concepts
    Chapter 2: Binary in Action
    Chapter 3: Electrical Circuits
    Chapter 4: Digital Circuits
    Chapter 5: Math with Digital Circuits
    Chapter 6: Memory and Clock Signals
    Chapter 7: Computer Hardware
    Chapter 8: Machine Code and Assembly Language
    Chapter 9: High Level Programming
    Chapter 10: Operating Systems
    Chapter 11: The Internet
    Chapter 12: The World Wide Web
    Chapter 13: Modern Computing
    Appendix A: Answers to Exercises
    Appendix B: Setting Up

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