Description

Book Synopsis
From Amps to Apps: How Computers Work takes an informal approach to topics often reserved for textbooks. Each chapter covers one foundational aspect of computing. Exercises and hands-on activities throughout are designed to help the reader learn. Exercises mostly involve mental problem solving, while hands-on activities require the reader to actually try various aspects of computing: building a circuit, writing software, and so forth.

Trade Review
"Much more understandable than most books of this type, even when the author delves deeply into machine code, programming languages, operating systems and the internet. He details 41 hands-on projects, including games, running a web server, and so on. It's just right for the would-be software engineer."
—Joy Schwabach, Arkansas Democrat Gazette's On Computers

Table of Contents
Introduction
Chapter 1: Computing Concepts
Chapter 2: Binary in Action
Chapter 3: Electrical Circuits
Chapter 4: Digital Circuits
Chapter 5: Math with Digital Circuits
Chapter 6: Memory and Clock Signals
Chapter 7: Computer Hardware
Chapter 8: Machine Code and Assembly Language
Chapter 9: High Level Programming
Chapter 10: Operating Systems
Chapter 11: The Internet
Chapter 12: The World Wide Web
Chapter 13: Modern Computing
Appendix A: Answers to Exercises
Appendix B: Setting Up

How Computers Really Work: A Hands-On Guide to

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    Order before 4pm today for delivery by Mon 29 Jun 2026.

    A Paperback / softback by Matthew Justice

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      View other formats and editions of How Computers Really Work: A Hands-On Guide to by Matthew Justice

      Publisher: No Starch Press,US
      Publication Date: 17/12/2020
      ISBN13: 9781718500662, 978-1718500662
      ISBN10: 1718500661

      Description

      Book Synopsis
      From Amps to Apps: How Computers Work takes an informal approach to topics often reserved for textbooks. Each chapter covers one foundational aspect of computing. Exercises and hands-on activities throughout are designed to help the reader learn. Exercises mostly involve mental problem solving, while hands-on activities require the reader to actually try various aspects of computing: building a circuit, writing software, and so forth.

      Trade Review
      "Much more understandable than most books of this type, even when the author delves deeply into machine code, programming languages, operating systems and the internet. He details 41 hands-on projects, including games, running a web server, and so on. It's just right for the would-be software engineer."
      —Joy Schwabach, Arkansas Democrat Gazette's On Computers

      Table of Contents
      Introduction
      Chapter 1: Computing Concepts
      Chapter 2: Binary in Action
      Chapter 3: Electrical Circuits
      Chapter 4: Digital Circuits
      Chapter 5: Math with Digital Circuits
      Chapter 6: Memory and Clock Signals
      Chapter 7: Computer Hardware
      Chapter 8: Machine Code and Assembly Language
      Chapter 9: High Level Programming
      Chapter 10: Operating Systems
      Chapter 11: The Internet
      Chapter 12: The World Wide Web
      Chapter 13: Modern Computing
      Appendix A: Answers to Exercises
      Appendix B: Setting Up

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