Description

Book Synopsis

Create, customize, and optimize your own professional games from scratch with Unity 2022

Includes invitation to join the online Unity Game Development community to read the book alongside Unity developers/C# programmers and Nicolas Borromeo.

Purchase of the print or Kindle book includes a free eBook in PDF format.

Key Features
  • Create the game prototype and learn the fundamentals of Unity editor to build scenes, objects and import objects
  • Add interactivity, win/lose conditions, sound, graphics and artificial intelligence using C# and visual scripting
  • Improve the game graphics, user interface, add visual effects and animations using Animator, Cinemachine, and Timeline
Book Description

Unity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You'll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity).

Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You'll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency.

Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world.

If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you've come to the right place.

What you will learn
  • Build a game prototype that includes gameplay, player and non-player characters, assets, animations, and more
  • Set up and navigate the game engine to dive into the Unity Editor and discover unique and new features released in 2022
  • Learn both C# and Visual Scripting to customize player movements, the user interface, and game physics
  • Apply shaders to improve your game graphics using Shader Graph and Universal Render Pipeline (URP)
  • Create win-lose conditions for the game by using design patterns such as Singleton and Event Listeners
  • Implement Game AI to build a fully functional enemy capable of detecting and attacking the player
  • Debug, test, optimize, and create an executable version of the game to share with your friends
Who this book is for

Both game and non-game developers who wish to migrate or start building 3D games in Unity will find this book useful. While you'll still able to follow along if you don't have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.



Table of Contents
Table of Contents
  1. Creating a Unity Project
  2. Editing Scenes and GameObjects
  3. Grayboxing with Terrain and ProBuilder
  4. Importing and Integrating Assets
  5. Introduction to C# and Visual Scripting
  6. Implementing Movement and Spawning
  7. Physics Collisions and Health System
  8. Win and Lose Conditions
  9. Implementing Game AI for Building Enemies
  10. Materials and Effects with URP and Shader Graph
  11. Visual Effects with Particle Systems and Visual Effect Graph
  12. Lighting Using the Universal Render Pipeline
  13. Full-Screen Effects with Post-Processing
  14. Sound and Music Integration
  15. User Interface Design
  16. Creating a UI with the UI Toolkit
  17. Creating Animations with Animator, Cinemachine, and Timeline
  18. Optimization with Profiler, Frame Debugger, and Memory Profiler
  19. Generating and Debugging an Executable
  20. Augmented Reality in Unity

Hands-On Unity 2022 Game Development: Learn to

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£43.57

Includes FREE delivery

Order before 4pm tomorrow for delivery by Tue 6 Jan 2026.

A Paperback / softback by Nicolas Alejandro Borromeo

Out of stock


    View other formats and editions of Hands-On Unity 2022 Game Development: Learn to by Nicolas Alejandro Borromeo

    Publisher: Packt Publishing Limited
    Publication Date: 31/10/2022
    ISBN13: 9781803236919, 978-1803236919
    ISBN10: 1803236914

    Description

    Book Synopsis

    Create, customize, and optimize your own professional games from scratch with Unity 2022

    Includes invitation to join the online Unity Game Development community to read the book alongside Unity developers/C# programmers and Nicolas Borromeo.

    Purchase of the print or Kindle book includes a free eBook in PDF format.

    Key Features
    • Create the game prototype and learn the fundamentals of Unity editor to build scenes, objects and import objects
    • Add interactivity, win/lose conditions, sound, graphics and artificial intelligence using C# and visual scripting
    • Improve the game graphics, user interface, add visual effects and animations using Animator, Cinemachine, and Timeline
    Book Description

    Unity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You'll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity).

    Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You'll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency.

    Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world.

    If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you've come to the right place.

    What you will learn
    • Build a game prototype that includes gameplay, player and non-player characters, assets, animations, and more
    • Set up and navigate the game engine to dive into the Unity Editor and discover unique and new features released in 2022
    • Learn both C# and Visual Scripting to customize player movements, the user interface, and game physics
    • Apply shaders to improve your game graphics using Shader Graph and Universal Render Pipeline (URP)
    • Create win-lose conditions for the game by using design patterns such as Singleton and Event Listeners
    • Implement Game AI to build a fully functional enemy capable of detecting and attacking the player
    • Debug, test, optimize, and create an executable version of the game to share with your friends
    Who this book is for

    Both game and non-game developers who wish to migrate or start building 3D games in Unity will find this book useful. While you'll still able to follow along if you don't have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.



    Table of Contents
    Table of Contents
    1. Creating a Unity Project
    2. Editing Scenes and GameObjects
    3. Grayboxing with Terrain and ProBuilder
    4. Importing and Integrating Assets
    5. Introduction to C# and Visual Scripting
    6. Implementing Movement and Spawning
    7. Physics Collisions and Health System
    8. Win and Lose Conditions
    9. Implementing Game AI for Building Enemies
    10. Materials and Effects with URP and Shader Graph
    11. Visual Effects with Particle Systems and Visual Effect Graph
    12. Lighting Using the Universal Render Pipeline
    13. Full-Screen Effects with Post-Processing
    14. Sound and Music Integration
    15. User Interface Design
    16. Creating a UI with the UI Toolkit
    17. Creating Animations with Animator, Cinemachine, and Timeline
    18. Optimization with Profiler, Frame Debugger, and Memory Profiler
    19. Generating and Debugging an Executable
    20. Augmented Reality in Unity

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