Description

Book Synopsis


Table of Contents

Foreword xv

Preface xvii

Acknowledgments xxi

About the Authors xxiii

PART I: INTRODUCTION 1

Chapter 1: What Is the Point of Test-Driven Development? 3

Software Development as a Learning Process 3

Feedback Is the Fundamental Tool 4

Practices That Support Change 5

Test-Driven Development in a Nutshell 6

The Bigger Picture 7

Testing End-to-End 8

Levels of Testing 9

External and Internal Quality 10

Chapter 2: Test-Driven Development with Objects 13

A Web of Objects 13

Values and Objects 13

Follow the Messages 14

Tell, Don’t Ask 17

But Sometimes Ask 17

Unit-Testing the Collaborating Objects 18

Support for TDD with Mock 19

Chapter 3: An Introduction to the Tools 21

Stop Me If You’ve Heard This One Before 21

A Minimal Introduction to JUnit 4 21

Hamcrest Matchers and assertThat() 24

jMock2: Mock Objects 25

PART II: THE PROCESS OF TEST-DRIVEN DEVELOPMENT 29

Chapter 4: Kick-Starting the Test-Driven Cycle 31

Introduction 31

First, Test a Walking Skeleton 32

Deciding the Shape of the Walking Skeleton 33

Build Sources of Feedback 35

Expose Uncertainty Early 36

Chapter 5: Maintaining the Test-Driven Cycle 39

Introduction 39

Start Each Feature with an Acceptance Test 39

Separate Tests That Measure Progress from Those That Catch Regressions 40

Start Testing with the Simplest Success Case 41

Write the Test That You’d Want to Read 42

Watch the Test Fail 42

Develop from the Inputs to the Outputs 43

Unit-Test Behavior, Not Methods 43

Listen to the Tests 44

Tuning the Cycle 45

Chapter 6: Object-Oriented Style 47

Introduction 47

Designing for Maintainability 47

Internals vs. Peers 50

No And’s, Or’s, or But’s 51

Object Peer Stereotypes 52

Composite Simpler Than the Sum of Its Parts 53

Context Independence 54

Hiding the Right Information 55

An Opinionated View 56

Chapter 7: Achieving Object-Oriented Design 57

How Writing a Test First Helps the Design 57

Communication over Classification 58

Value Types 59

Where Do Objects Come From? 60

Identify Relationships with Interfaces 63

Refactor Interfaces Too 63

Compose Objects to Describe System Behavior 64

Building Up to Higher-Level Programming 65

And What about Classes? 67

Chapter 8: Building on Third-Party Code 69

Introduction 69

Only Mock Types That You Own 69

Mock Application Objects in Integration Tests 71

PART III: A WORKED EXAMPLE 73

Chapter 9: Commissioning an Auction Sniper 75

To Begin at the Beginning 75

Communicating with an Auction 78

Getting There Safely 79

This Isn’t Real 81

Chapter 10: The Walking Skeleton 83

Get the Skeleton out of the Closet 83

Our Very First Test 84

Some Initial Choices 86

Chapter 11: Passing the First Test 89

Building the Test Rig 89

Failing and Passing the Test 95

The Necessary Minimum 102

Chapter 12: Getting Ready to Bid 105

An Introduction to the Market 105

A Test for Bidding 106

The AuctionMessageTranslator 112

Unpacking a Price Message 118

Finish the Job 121

Chapter 13: The Sniper Makes a Bid 123

Introducing AuctionSniper 123

Sending a Bid 126

Tidying Up the Implementation 131

Defer Decisions 136

Emergent Design 137

Chapter 14: The Sniper Wins the Auction 139

First, a Failing Test 139

Who Knows about Bidders? 140

The Sniper Has More to Say 143

The Sniper Acquires Some State 144

The Sniper Wins 146

Making Steady Progress 148

Chapter 15: Towards a Real User Interface 149

A More Realistic Implementation 149

Displaying Price Details 152

Simplifying Sniper Events 159

Follow Through 164

Final Polish 168

Observations 171

Chapter 16: Sniping for Multiple Items 175

Testing for Multiple Items 175

Adding Items through the User Interface 183

Observations 189

Chapter 17: Teasing Apart Main 191

Finding a Role 191

Extracting the Chat 192

Extracting the Connection 195

Extracting the SnipersTableModel 197

Observations 201

Chapter 18: Filling In the Details 205

A More Useful Application 205

Stop When We’ve Had Enough 205

Observations 212

Chapter 19: Handling Failure 215

What If It Doesn’t Work? 215

Detecting the Failure 217

Displaying the Failure 218

Disconnecting the Sniper 219

Recording the Failure 221

Observations 225

PART IV: SUSTAINABLE TEST-DRIVEN DEVELOPMENT 227

Chapter 20: Listening to the Tests 229

Introduction 229

I Need to Mock an Object I Can’t Replace (without Magic) 230

Logging Is a Feature 233

Mocking Concrete Classes 235

Don’t Mock Values 237

Bloated Constructor 238

Confused Object 240

Too Many Dependencies 241

Too Many Expectations 242

What the Tests Will Tell Us (If We’re Listening) 244

Chapter 21: Test Readability 247

Introduction 247

Test Names Describe Features 248

Canonical Test Structure 251

Streamline the Test Code 252

Assertions and Expectations 254

Literals and Variables 255

Chapter 22: Constructing Complex Test Data 257

Introduction 257

Test Data Builders 258

Creating Similar Objects 259

Combining Builders 261

Emphasizing the Domain Model with Factory Methods 261

Removing Duplication at the Point of Use 262

Communication First 264

Chapter 23: Test Diagnostics 267

Design to Fail 267

Small, Focused, Well-Named Tests 268

Explanatory Assertion Messages 268

Highlight Detail with Matchers 268

Self-Describing Value 269

Obviously Canned Value 270

Tracer Object 270

Explicitly Assert That Expectations Were Satisfied 271

Diagnostics Are a First-Class Feature 271

Chapter 24: Test Flexibility 273

Introduction 273

Test for Information, Not Representation 274

Precise Assertions 275

Precise Expectations 277

“Guinea Pig” Objects 284

PART V: ADVANCED TOPICS 287

Chapter 25: Testing Persistence 289

Introduction 289

Isolate Tests That Affect Persistent State 290

Make Tests Transaction Boundaries Explicit 292

Testing an Object That Performs Persistence Operations 294

Testing That Objects Can Be Persisted 297

But Database Tests Are S-l-o-w! 300

Chapter 26: Unit Testing and Threads 301

Introduction 301

Separating Functionality and Concurrency Policy 302

Unit-Testing Synchronization 306

Stress-Testing Passive Objects 311

Synchronizing the Test Thread with Background Threads 312

The Limitations of Unit Stress Tests 313

Chapter 27: Testing Asynchronous Code 315

Introduction 315

Sampling or Listening 316

Two Implementations 318

Runaway Tests 322

Lost Updates 323

Testing That an Action Has No Effect 325

Distinguish Synchronizations and Assertions 326

Externalize Event Sources 326

Afterword: A Brief History of Mock Objects 329

Appendix A: jMock2 Cheat Sheet 335

Appendix B: Writing a Hamcrest Matcher 343

Bibliography 347

Index 349

Growing ObjectOriented Software Guided by Tests

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A Paperback / softback by Steve Freeman, Nat Pryce

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    View other formats and editions of Growing ObjectOriented Software Guided by Tests by Steve Freeman

    Publisher: Pearson Education (US)
    Publication Date: 22/10/2009
    ISBN13: 9780321503626, 978-0321503626
    ISBN10: 0321503627

    Description

    Book Synopsis


    Table of Contents

    Foreword xv

    Preface xvii

    Acknowledgments xxi

    About the Authors xxiii

    PART I: INTRODUCTION 1

    Chapter 1: What Is the Point of Test-Driven Development? 3

    Software Development as a Learning Process 3

    Feedback Is the Fundamental Tool 4

    Practices That Support Change 5

    Test-Driven Development in a Nutshell 6

    The Bigger Picture 7

    Testing End-to-End 8

    Levels of Testing 9

    External and Internal Quality 10

    Chapter 2: Test-Driven Development with Objects 13

    A Web of Objects 13

    Values and Objects 13

    Follow the Messages 14

    Tell, Don’t Ask 17

    But Sometimes Ask 17

    Unit-Testing the Collaborating Objects 18

    Support for TDD with Mock 19

    Chapter 3: An Introduction to the Tools 21

    Stop Me If You’ve Heard This One Before 21

    A Minimal Introduction to JUnit 4 21

    Hamcrest Matchers and assertThat() 24

    jMock2: Mock Objects 25

    PART II: THE PROCESS OF TEST-DRIVEN DEVELOPMENT 29

    Chapter 4: Kick-Starting the Test-Driven Cycle 31

    Introduction 31

    First, Test a Walking Skeleton 32

    Deciding the Shape of the Walking Skeleton 33

    Build Sources of Feedback 35

    Expose Uncertainty Early 36

    Chapter 5: Maintaining the Test-Driven Cycle 39

    Introduction 39

    Start Each Feature with an Acceptance Test 39

    Separate Tests That Measure Progress from Those That Catch Regressions 40

    Start Testing with the Simplest Success Case 41

    Write the Test That You’d Want to Read 42

    Watch the Test Fail 42

    Develop from the Inputs to the Outputs 43

    Unit-Test Behavior, Not Methods 43

    Listen to the Tests 44

    Tuning the Cycle 45

    Chapter 6: Object-Oriented Style 47

    Introduction 47

    Designing for Maintainability 47

    Internals vs. Peers 50

    No And’s, Or’s, or But’s 51

    Object Peer Stereotypes 52

    Composite Simpler Than the Sum of Its Parts 53

    Context Independence 54

    Hiding the Right Information 55

    An Opinionated View 56

    Chapter 7: Achieving Object-Oriented Design 57

    How Writing a Test First Helps the Design 57

    Communication over Classification 58

    Value Types 59

    Where Do Objects Come From? 60

    Identify Relationships with Interfaces 63

    Refactor Interfaces Too 63

    Compose Objects to Describe System Behavior 64

    Building Up to Higher-Level Programming 65

    And What about Classes? 67

    Chapter 8: Building on Third-Party Code 69

    Introduction 69

    Only Mock Types That You Own 69

    Mock Application Objects in Integration Tests 71

    PART III: A WORKED EXAMPLE 73

    Chapter 9: Commissioning an Auction Sniper 75

    To Begin at the Beginning 75

    Communicating with an Auction 78

    Getting There Safely 79

    This Isn’t Real 81

    Chapter 10: The Walking Skeleton 83

    Get the Skeleton out of the Closet 83

    Our Very First Test 84

    Some Initial Choices 86

    Chapter 11: Passing the First Test 89

    Building the Test Rig 89

    Failing and Passing the Test 95

    The Necessary Minimum 102

    Chapter 12: Getting Ready to Bid 105

    An Introduction to the Market 105

    A Test for Bidding 106

    The AuctionMessageTranslator 112

    Unpacking a Price Message 118

    Finish the Job 121

    Chapter 13: The Sniper Makes a Bid 123

    Introducing AuctionSniper 123

    Sending a Bid 126

    Tidying Up the Implementation 131

    Defer Decisions 136

    Emergent Design 137

    Chapter 14: The Sniper Wins the Auction 139

    First, a Failing Test 139

    Who Knows about Bidders? 140

    The Sniper Has More to Say 143

    The Sniper Acquires Some State 144

    The Sniper Wins 146

    Making Steady Progress 148

    Chapter 15: Towards a Real User Interface 149

    A More Realistic Implementation 149

    Displaying Price Details 152

    Simplifying Sniper Events 159

    Follow Through 164

    Final Polish 168

    Observations 171

    Chapter 16: Sniping for Multiple Items 175

    Testing for Multiple Items 175

    Adding Items through the User Interface 183

    Observations 189

    Chapter 17: Teasing Apart Main 191

    Finding a Role 191

    Extracting the Chat 192

    Extracting the Connection 195

    Extracting the SnipersTableModel 197

    Observations 201

    Chapter 18: Filling In the Details 205

    A More Useful Application 205

    Stop When We’ve Had Enough 205

    Observations 212

    Chapter 19: Handling Failure 215

    What If It Doesn’t Work? 215

    Detecting the Failure 217

    Displaying the Failure 218

    Disconnecting the Sniper 219

    Recording the Failure 221

    Observations 225

    PART IV: SUSTAINABLE TEST-DRIVEN DEVELOPMENT 227

    Chapter 20: Listening to the Tests 229

    Introduction 229

    I Need to Mock an Object I Can’t Replace (without Magic) 230

    Logging Is a Feature 233

    Mocking Concrete Classes 235

    Don’t Mock Values 237

    Bloated Constructor 238

    Confused Object 240

    Too Many Dependencies 241

    Too Many Expectations 242

    What the Tests Will Tell Us (If We’re Listening) 244

    Chapter 21: Test Readability 247

    Introduction 247

    Test Names Describe Features 248

    Canonical Test Structure 251

    Streamline the Test Code 252

    Assertions and Expectations 254

    Literals and Variables 255

    Chapter 22: Constructing Complex Test Data 257

    Introduction 257

    Test Data Builders 258

    Creating Similar Objects 259

    Combining Builders 261

    Emphasizing the Domain Model with Factory Methods 261

    Removing Duplication at the Point of Use 262

    Communication First 264

    Chapter 23: Test Diagnostics 267

    Design to Fail 267

    Small, Focused, Well-Named Tests 268

    Explanatory Assertion Messages 268

    Highlight Detail with Matchers 268

    Self-Describing Value 269

    Obviously Canned Value 270

    Tracer Object 270

    Explicitly Assert That Expectations Were Satisfied 271

    Diagnostics Are a First-Class Feature 271

    Chapter 24: Test Flexibility 273

    Introduction 273

    Test for Information, Not Representation 274

    Precise Assertions 275

    Precise Expectations 277

    “Guinea Pig” Objects 284

    PART V: ADVANCED TOPICS 287

    Chapter 25: Testing Persistence 289

    Introduction 289

    Isolate Tests That Affect Persistent State 290

    Make Tests Transaction Boundaries Explicit 292

    Testing an Object That Performs Persistence Operations 294

    Testing That Objects Can Be Persisted 297

    But Database Tests Are S-l-o-w! 300

    Chapter 26: Unit Testing and Threads 301

    Introduction 301

    Separating Functionality and Concurrency Policy 302

    Unit-Testing Synchronization 306

    Stress-Testing Passive Objects 311

    Synchronizing the Test Thread with Background Threads 312

    The Limitations of Unit Stress Tests 313

    Chapter 27: Testing Asynchronous Code 315

    Introduction 315

    Sampling or Listening 316

    Two Implementations 318

    Runaway Tests 322

    Lost Updates 323

    Testing That an Action Has No Effect 325

    Distinguish Synchronizations and Assertions 326

    Externalize Event Sources 326

    Afterword: A Brief History of Mock Objects 329

    Appendix A: jMock2 Cheat Sheet 335

    Appendix B: Writing a Hamcrest Matcher 343

    Bibliography 347

    Index 349

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