Description

Book Synopsis


Table of Contents

Foreword xv

Preface xvii

Acknowledgments xxi

About the Authors xxiii

PART I: INTRODUCTION 1

Chapter 1: What Is the Point of Test-Driven Development? 3

Software Development as a Learning Process 3

Feedback Is the Fundamental Tool 4

Practices That Support Change 5

Test-Driven Development in a Nutshell 6

The Bigger Picture 7

Testing End-to-End 8

Levels of Testing 9

External and Internal Quality 10

Chapter 2: Test-Driven Development with Objects 13

A Web of Objects 13

Values and Objects 13

Follow the Messages 14

Tell, Don’t Ask 17

But Sometimes Ask 17

Unit-Testing the Collaborating Objects 18

Support for TDD with Mock 19

Chapter 3: An Introduction to the Tools 21

Stop Me If You’ve Heard This One Before 21

A Minimal Introduction to JUnit 4 21

Hamcrest Matchers and assertThat() 24

jMock2: Mock Objects 25

PART II: THE PROCESS OF TEST-DRIVEN DEVELOPMENT 29

Chapter 4: Kick-Starting the Test-Driven Cycle 31

Introduction 31

First, Test a Walking Skeleton 32

Deciding the Shape of the Walking Skeleton 33

Build Sources of Feedback 35

Expose Uncertainty Early 36

Chapter 5: Maintaining the Test-Driven Cycle 39

Introduction 39

Start Each Feature with an Acceptance Test 39

Separate Tests That Measure Progress from Those That Catch Regressions 40

Start Testing with the Simplest Success Case 41

Write the Test That You’d Want to Read 42

Watch the Test Fail 42

Develop from the Inputs to the Outputs 43

Unit-Test Behavior, Not Methods 43

Listen to the Tests 44

Tuning the Cycle 45

Chapter 6: Object-Oriented Style 47

Introduction 47

Designing for Maintainability 47

Internals vs. Peers 50

No And’s, Or’s, or But’s 51

Object Peer Stereotypes 52

Composite Simpler Than the Sum of Its Parts 53

Context Independence 54

Hiding the Right Information 55

An Opinionated View 56

Chapter 7: Achieving Object-Oriented Design 57

How Writing a Test First Helps the Design 57

Communication over Classification 58

Value Types 59

Where Do Objects Come From? 60

Identify Relationships with Interfaces 63

Refactor Interfaces Too 63

Compose Objects to Describe System Behavior 64

Building Up to Higher-Level Programming 65

And What about Classes? 67

Chapter 8: Building on Third-Party Code 69

Introduction 69

Only Mock Types That You Own 69

Mock Application Objects in Integration Tests 71

PART III: A WORKED EXAMPLE 73

Chapter 9: Commissioning an Auction Sniper 75

To Begin at the Beginning 75

Communicating with an Auction 78

Getting There Safely 79

This Isn’t Real 81

Chapter 10: The Walking Skeleton 83

Get the Skeleton out of the Closet 83

Our Very First Test 84

Some Initial Choices 86

Chapter 11: Passing the First Test 89

Building the Test Rig 89

Failing and Passing the Test 95

The Necessary Minimum 102

Chapter 12: Getting Ready to Bid 105

An Introduction to the Market 105

A Test for Bidding 106

The AuctionMessageTranslator 112

Unpacking a Price Message 118

Finish the Job 121

Chapter 13: The Sniper Makes a Bid 123

Introducing AuctionSniper 123

Sending a Bid 126

Tidying Up the Implementation 131

Defer Decisions 136

Emergent Design 137

Chapter 14: The Sniper Wins the Auction 139

First, a Failing Test 139

Who Knows about Bidders? 140

The Sniper Has More to Say 143

The Sniper Acquires Some State 144

The Sniper Wins 146

Making Steady Progress 148

Chapter 15: Towards a Real User Interface 149

A More Realistic Implementation 149

Displaying Price Details 152

Simplifying Sniper Events 159

Follow Through 164

Final Polish 168

Observations 171

Chapter 16: Sniping for Multiple Items 175

Testing for Multiple Items 175

Adding Items through the User Interface 183

Observations 189

Chapter 17: Teasing Apart Main 191

Finding a Role 191

Extracting the Chat 192

Extracting the Connection 195

Extracting the SnipersTableModel 197

Observations 201

Chapter 18: Filling In the Details 205

A More Useful Application 205

Stop When We’ve Had Enough 205

Observations 212

Chapter 19: Handling Failure 215

What If It Doesn’t Work? 215

Detecting the Failure 217

Displaying the Failure 218

Disconnecting the Sniper 219

Recording the Failure 221

Observations 225

PART IV: SUSTAINABLE TEST-DRIVEN DEVELOPMENT 227

Chapter 20: Listening to the Tests 229

Introduction 229

I Need to Mock an Object I Can’t Replace (without Magic) 230

Logging Is a Feature 233

Mocking Concrete Classes 235

Don’t Mock Values 237

Bloated Constructor 238

Confused Object 240

Too Many Dependencies 241

Too Many Expectations 242

What the Tests Will Tell Us (If We’re Listening) 244

Chapter 21: Test Readability 247

Introduction 247

Test Names Describe Features 248

Canonical Test Structure 251

Streamline the Test Code 252

Assertions and Expectations 254

Literals and Variables 255

Chapter 22: Constructing Complex Test Data 257

Introduction 257

Test Data Builders 258

Creating Similar Objects 259

Combining Builders 261

Emphasizing the Domain Model with Factory Methods 261

Removing Duplication at the Point of Use 262

Communication First 264

Chapter 23: Test Diagnostics 267

Design to Fail 267

Small, Focused, Well-Named Tests 268

Explanatory Assertion Messages 268

Highlight Detail with Matchers 268

Self-Describing Value 269

Obviously Canned Value 270

Tracer Object 270

Explicitly Assert That Expectations Were Satisfied 271

Diagnostics Are a First-Class Feature 271

Chapter 24: Test Flexibility 273

Introduction 273

Test for Information, Not Representation 274

Precise Assertions 275

Precise Expectations 277

“Guinea Pig” Objects 284

PART V: ADVANCED TOPICS 287

Chapter 25: Testing Persistence 289

Introduction 289

Isolate Tests That Affect Persistent State 290

Make Tests Transaction Boundaries Explicit 292

Testing an Object That Performs Persistence Operations 294

Testing That Objects Can Be Persisted 297

But Database Tests Are S-l-o-w! 300

Chapter 26: Unit Testing and Threads 301

Introduction 301

Separating Functionality and Concurrency Policy 302

Unit-Testing Synchronization 306

Stress-Testing Passive Objects 311

Synchronizing the Test Thread with Background Threads 312

The Limitations of Unit Stress Tests 313

Chapter 27: Testing Asynchronous Code 315

Introduction 315

Sampling or Listening 316

Two Implementations 318

Runaway Tests 322

Lost Updates 323

Testing That an Action Has No Effect 325

Distinguish Synchronizations and Assertions 326

Externalize Event Sources 326

Afterword: A Brief History of Mock Objects 329

Appendix A: jMock2 Cheat Sheet 335

Appendix B: Writing a Hamcrest Matcher 343

Bibliography 347

Index 349

Growing ObjectOriented Software Guided by Tests

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    A Paperback / softback by Steve Freeman, Nat Pryce

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      View other formats and editions of Growing ObjectOriented Software Guided by Tests by Steve Freeman

      Publisher: Pearson Education (US)
      Publication Date: 22/10/2009
      ISBN13: 9780321503626, 978-0321503626
      ISBN10: 0321503627

      Description

      Book Synopsis


      Table of Contents

      Foreword xv

      Preface xvii

      Acknowledgments xxi

      About the Authors xxiii

      PART I: INTRODUCTION 1

      Chapter 1: What Is the Point of Test-Driven Development? 3

      Software Development as a Learning Process 3

      Feedback Is the Fundamental Tool 4

      Practices That Support Change 5

      Test-Driven Development in a Nutshell 6

      The Bigger Picture 7

      Testing End-to-End 8

      Levels of Testing 9

      External and Internal Quality 10

      Chapter 2: Test-Driven Development with Objects 13

      A Web of Objects 13

      Values and Objects 13

      Follow the Messages 14

      Tell, Don’t Ask 17

      But Sometimes Ask 17

      Unit-Testing the Collaborating Objects 18

      Support for TDD with Mock 19

      Chapter 3: An Introduction to the Tools 21

      Stop Me If You’ve Heard This One Before 21

      A Minimal Introduction to JUnit 4 21

      Hamcrest Matchers and assertThat() 24

      jMock2: Mock Objects 25

      PART II: THE PROCESS OF TEST-DRIVEN DEVELOPMENT 29

      Chapter 4: Kick-Starting the Test-Driven Cycle 31

      Introduction 31

      First, Test a Walking Skeleton 32

      Deciding the Shape of the Walking Skeleton 33

      Build Sources of Feedback 35

      Expose Uncertainty Early 36

      Chapter 5: Maintaining the Test-Driven Cycle 39

      Introduction 39

      Start Each Feature with an Acceptance Test 39

      Separate Tests That Measure Progress from Those That Catch Regressions 40

      Start Testing with the Simplest Success Case 41

      Write the Test That You’d Want to Read 42

      Watch the Test Fail 42

      Develop from the Inputs to the Outputs 43

      Unit-Test Behavior, Not Methods 43

      Listen to the Tests 44

      Tuning the Cycle 45

      Chapter 6: Object-Oriented Style 47

      Introduction 47

      Designing for Maintainability 47

      Internals vs. Peers 50

      No And’s, Or’s, or But’s 51

      Object Peer Stereotypes 52

      Composite Simpler Than the Sum of Its Parts 53

      Context Independence 54

      Hiding the Right Information 55

      An Opinionated View 56

      Chapter 7: Achieving Object-Oriented Design 57

      How Writing a Test First Helps the Design 57

      Communication over Classification 58

      Value Types 59

      Where Do Objects Come From? 60

      Identify Relationships with Interfaces 63

      Refactor Interfaces Too 63

      Compose Objects to Describe System Behavior 64

      Building Up to Higher-Level Programming 65

      And What about Classes? 67

      Chapter 8: Building on Third-Party Code 69

      Introduction 69

      Only Mock Types That You Own 69

      Mock Application Objects in Integration Tests 71

      PART III: A WORKED EXAMPLE 73

      Chapter 9: Commissioning an Auction Sniper 75

      To Begin at the Beginning 75

      Communicating with an Auction 78

      Getting There Safely 79

      This Isn’t Real 81

      Chapter 10: The Walking Skeleton 83

      Get the Skeleton out of the Closet 83

      Our Very First Test 84

      Some Initial Choices 86

      Chapter 11: Passing the First Test 89

      Building the Test Rig 89

      Failing and Passing the Test 95

      The Necessary Minimum 102

      Chapter 12: Getting Ready to Bid 105

      An Introduction to the Market 105

      A Test for Bidding 106

      The AuctionMessageTranslator 112

      Unpacking a Price Message 118

      Finish the Job 121

      Chapter 13: The Sniper Makes a Bid 123

      Introducing AuctionSniper 123

      Sending a Bid 126

      Tidying Up the Implementation 131

      Defer Decisions 136

      Emergent Design 137

      Chapter 14: The Sniper Wins the Auction 139

      First, a Failing Test 139

      Who Knows about Bidders? 140

      The Sniper Has More to Say 143

      The Sniper Acquires Some State 144

      The Sniper Wins 146

      Making Steady Progress 148

      Chapter 15: Towards a Real User Interface 149

      A More Realistic Implementation 149

      Displaying Price Details 152

      Simplifying Sniper Events 159

      Follow Through 164

      Final Polish 168

      Observations 171

      Chapter 16: Sniping for Multiple Items 175

      Testing for Multiple Items 175

      Adding Items through the User Interface 183

      Observations 189

      Chapter 17: Teasing Apart Main 191

      Finding a Role 191

      Extracting the Chat 192

      Extracting the Connection 195

      Extracting the SnipersTableModel 197

      Observations 201

      Chapter 18: Filling In the Details 205

      A More Useful Application 205

      Stop When We’ve Had Enough 205

      Observations 212

      Chapter 19: Handling Failure 215

      What If It Doesn’t Work? 215

      Detecting the Failure 217

      Displaying the Failure 218

      Disconnecting the Sniper 219

      Recording the Failure 221

      Observations 225

      PART IV: SUSTAINABLE TEST-DRIVEN DEVELOPMENT 227

      Chapter 20: Listening to the Tests 229

      Introduction 229

      I Need to Mock an Object I Can’t Replace (without Magic) 230

      Logging Is a Feature 233

      Mocking Concrete Classes 235

      Don’t Mock Values 237

      Bloated Constructor 238

      Confused Object 240

      Too Many Dependencies 241

      Too Many Expectations 242

      What the Tests Will Tell Us (If We’re Listening) 244

      Chapter 21: Test Readability 247

      Introduction 247

      Test Names Describe Features 248

      Canonical Test Structure 251

      Streamline the Test Code 252

      Assertions and Expectations 254

      Literals and Variables 255

      Chapter 22: Constructing Complex Test Data 257

      Introduction 257

      Test Data Builders 258

      Creating Similar Objects 259

      Combining Builders 261

      Emphasizing the Domain Model with Factory Methods 261

      Removing Duplication at the Point of Use 262

      Communication First 264

      Chapter 23: Test Diagnostics 267

      Design to Fail 267

      Small, Focused, Well-Named Tests 268

      Explanatory Assertion Messages 268

      Highlight Detail with Matchers 268

      Self-Describing Value 269

      Obviously Canned Value 270

      Tracer Object 270

      Explicitly Assert That Expectations Were Satisfied 271

      Diagnostics Are a First-Class Feature 271

      Chapter 24: Test Flexibility 273

      Introduction 273

      Test for Information, Not Representation 274

      Precise Assertions 275

      Precise Expectations 277

      “Guinea Pig” Objects 284

      PART V: ADVANCED TOPICS 287

      Chapter 25: Testing Persistence 289

      Introduction 289

      Isolate Tests That Affect Persistent State 290

      Make Tests Transaction Boundaries Explicit 292

      Testing an Object That Performs Persistence Operations 294

      Testing That Objects Can Be Persisted 297

      But Database Tests Are S-l-o-w! 300

      Chapter 26: Unit Testing and Threads 301

      Introduction 301

      Separating Functionality and Concurrency Policy 302

      Unit-Testing Synchronization 306

      Stress-Testing Passive Objects 311

      Synchronizing the Test Thread with Background Threads 312

      The Limitations of Unit Stress Tests 313

      Chapter 27: Testing Asynchronous Code 315

      Introduction 315

      Sampling or Listening 316

      Two Implementations 318

      Runaway Tests 322

      Lost Updates 323

      Testing That an Action Has No Effect 325

      Distinguish Synchronizations and Assertions 326

      Externalize Event Sources 326

      Afterword: A Brief History of Mock Objects 329

      Appendix A: jMock2 Cheat Sheet 335

      Appendix B: Writing a Hamcrest Matcher 343

      Bibliography 347

      Index 349

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