Description

Book Synopsis
God from the machine (deus ex machina) refers to an ancient dramatic device where a god was mechanically brought onto the stage to save the hero from a difficult situation. But here, William Sims Bainbridge uses the term in a strikingly different way. Instead of looking to a machine to deliver an already known god, he asks what a computing machine and its simulations might teach us about how religion and religious beliefs come to being. Bainbridge posits the virtual town of Cyburg, population 44,100. Then, using rules for individual and social behavior taken from the social sciences, he models a complex community where residents form groups, learn to trust or distrust each other, and develop religious faith. Bainbridge''s straightforward arguments point to many more applications of computer simulation in the study of religion. God from the Machine will serve as an important text in any class with a social scientific approach to religion.

Table of Contents
Chapter 1 List of Figures and Tables Chapter 2 Simulation Chapter 3 Segregation Chapter 4 Recruitment Chapter 5 Fellowship Chapter 6 Trust Chapter 7 Cooperation Chapter 8 Faith Chapter 9 Culture Chapter 10 References Chapter 11 Index Chapter 12 About the Author

God from the Machine

    Product form

    £34.20

    Includes FREE delivery

    RRP £38.00 – you save £3.80 (10%)

    Order before 4pm today for delivery by Thu 18 Jun 2026.

    A Paperback by William Sims Bainbridge

    Out of stock


      View other formats and editions of God from the Machine by William Sims Bainbridge

      Publisher: AltaMira Press
      Publication Date: 4/25/2006 12:00:00 AM
      ISBN13: 9780759107441, 978-0759107441
      ISBN10: 0759107440

      Description

      Book Synopsis
      God from the machine (deus ex machina) refers to an ancient dramatic device where a god was mechanically brought onto the stage to save the hero from a difficult situation. But here, William Sims Bainbridge uses the term in a strikingly different way. Instead of looking to a machine to deliver an already known god, he asks what a computing machine and its simulations might teach us about how religion and religious beliefs come to being. Bainbridge posits the virtual town of Cyburg, population 44,100. Then, using rules for individual and social behavior taken from the social sciences, he models a complex community where residents form groups, learn to trust or distrust each other, and develop religious faith. Bainbridge''s straightforward arguments point to many more applications of computer simulation in the study of religion. God from the Machine will serve as an important text in any class with a social scientific approach to religion.

      Table of Contents
      Chapter 1 List of Figures and Tables Chapter 2 Simulation Chapter 3 Segregation Chapter 4 Recruitment Chapter 5 Fellowship Chapter 6 Trust Chapter 7 Cooperation Chapter 8 Faith Chapter 9 Culture Chapter 10 References Chapter 11 Index Chapter 12 About the Author

      Recently viewed products

      © 2026 Book Curl

        • American Express
        • Apple Pay
        • Diners Club
        • Discover
        • Google Pay
        • Maestro
        • Mastercard
        • PayPal
        • Shop Pay
        • Union Pay
        • Visa

        Login

        Forgot your password?

        Don't have an account yet?
        Create account