Description

Book Synopsis

Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 years of training experience, plus several award winning students under his belt, author Adam Watkins is the ideal mentor to get you up to speed with 3D in Maya.

Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering. As you go from project to project you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating complete projects in Maya.



Table of Contents

Preface

Introduction

Chapter 1 - Animation Workflow
Chapter 2 - Maya Philosophy
Chapter 3 - Modeling
Chapter 4 - Organic Modeling
Chapter 6 - Materials

Chapter 7 - Lighting and Rendering

Chapter 8 - Rigging and Skinning
Chapter 9 - Animation

Getting Started in 3D with Maya

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    RRP £42.99 – you save £6.45 (15%)

    Order before 4pm tomorrow for delivery by Fri 12 Jun 2026.

    A Paperback by Adam Watkins

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      View other formats and editions of Getting Started in 3D with Maya by Adam Watkins

      Publisher: CRC Press
      Publication Date: 2/9/2012 12:00:00 AM
      ISBN13: 9780240820422, 978-0240820422
      ISBN10: 0240820428

      Description

      Book Synopsis

      Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 years of training experience, plus several award winning students under his belt, author Adam Watkins is the ideal mentor to get you up to speed with 3D in Maya.

      Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering. As you go from project to project you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating complete projects in Maya.



      Table of Contents

      Preface

      Introduction

      Chapter 1 - Animation Workflow
      Chapter 2 - Maya Philosophy
      Chapter 3 - Modeling
      Chapter 4 - Organic Modeling
      Chapter 6 - Materials

      Chapter 7 - Lighting and Rendering

      Chapter 8 - Rigging and Skinning
      Chapter 9 - Animation

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