Description

Gaming the Past is a complete handbook to help pre-service teachers, current teachers, and teacher educators use historical video games in their classes to develop critical thinking skills. It focuses on practical information and specific examples for integrating critical thinking activities and assessments using video games into classes. Chapters cover the core parts of planning, designing, and implementing lessons and units based on historical video games.

Topics include:

  • Talking to administrators, parents, and students about the educational value of teaching with historical video games.
  • Selecting games that are aligned to curricular goals by considering the genres of historical games.
  • Planning and implementing game-based history lessons ranging from whole class exercises, to individual gameplay, to analysis in groups.
  • Employing instructional strategies to help students learn to play and engage in h

Gaming the Past

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    £35.14

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    RRP £36.99 – you save £1.85 (5%)

    Order before 4pm tomorrow for delivery by Fri 26 Jun 2026.

    A Paperback by Jeremiah McCall

    15 in stock


      View other formats and editions of Gaming the Past by Jeremiah McCall

      Publisher: Taylor & Francis Ltd
      Publication Date: 11/11/2022 12:00:00 AM
      ISBN13: 9781032223483, 978-1032223483
      ISBN10: 1032223480

      Description

      Gaming the Past is a complete handbook to help pre-service teachers, current teachers, and teacher educators use historical video games in their classes to develop critical thinking skills. It focuses on practical information and specific examples for integrating critical thinking activities and assessments using video games into classes. Chapters cover the core parts of planning, designing, and implementing lessons and units based on historical video games.

      Topics include:

      • Talking to administrators, parents, and students about the educational value of teaching with historical video games.
      • Selecting games that are aligned to curricular goals by considering the genres of historical games.
      • Planning and implementing game-based history lessons ranging from whole class exercises, to individual gameplay, to analysis in groups.
      • Employing instructional strategies to help students learn to play and engage in h

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