Description

Book Synopsis

Colleen Macklin is a game designer and an Associate Professor in the school of Art, Media and Technology at Parsons The New School for Design, where she has been teaching interaction and game design for over 20 years. Macklin is also founder and co-director of PETLab (Prototyping Education and Technology Lab), a lab that develops games for experimental learning and social engagement. PETLab projects include disaster preparedness games and sports with the Red Cross, the urban activist game Re:Activism and the physical/fiscal sport Budgetball. PETLab has also published game design curricula for the Boys & Girls Club. She is a member of the game design collective Local No. 12, best known for their social card game, the Metagame. Her work has been shown at Come Out and Play, UCLA ArtSci Center, The Whitney Museum for American Art and Creative Time.

John Sharp is a designer, art historian, curator and educator with over twenty five years of involv

Table of Contents

Part IConcepts

1Games, Design and Play

2Basic Game Design Tools

3The Kinds of Play

4The Player Experience

Part IIProcess

5The Iterative Game Design Process

6Design Values

7Game Design Documentation

8Collaboration and Teamwork

Part IIIPractice

9Conceptualizing Your Game

10Prototyping Your Game

11Playtesting Your Game

12Evaluating Your Game

13Moving from Design to Production

Works Cited

Glossary

Index

Games Design and Play

    Product form

    £38.94

    Includes FREE delivery

    RRP £40.99 – you save £2.05 (5%)

    Order before 4pm tomorrow for delivery by Wed 10 Jun 2026.

    A Paperback / softback by Colleen Macklin, John Sharp

    1 in stock


      View other formats and editions of Games Design and Play by Colleen Macklin

      Publisher: Pearson Education (US)
      Publication Date: 28/06/2016
      ISBN13: 9780134392073, 978-0134392073
      ISBN10: 0134392078

      Description

      Book Synopsis

      Colleen Macklin is a game designer and an Associate Professor in the school of Art, Media and Technology at Parsons The New School for Design, where she has been teaching interaction and game design for over 20 years. Macklin is also founder and co-director of PETLab (Prototyping Education and Technology Lab), a lab that develops games for experimental learning and social engagement. PETLab projects include disaster preparedness games and sports with the Red Cross, the urban activist game Re:Activism and the physical/fiscal sport Budgetball. PETLab has also published game design curricula for the Boys & Girls Club. She is a member of the game design collective Local No. 12, best known for their social card game, the Metagame. Her work has been shown at Come Out and Play, UCLA ArtSci Center, The Whitney Museum for American Art and Creative Time.

      John Sharp is a designer, art historian, curator and educator with over twenty five years of involv

      Table of Contents

      Part IConcepts

      1Games, Design and Play

      2Basic Game Design Tools

      3The Kinds of Play

      4The Player Experience

      Part IIProcess

      5The Iterative Game Design Process

      6Design Values

      7Game Design Documentation

      8Collaboration and Teamwork

      Part IIIPractice

      9Conceptualizing Your Game

      10Prototyping Your Game

      11Playtesting Your Game

      12Evaluating Your Game

      13Moving from Design to Production

      Works Cited

      Glossary

      Index

      Recently viewed products

      © 2026 Book Curl

        • American Express
        • Apple Pay
        • Diners Club
        • Discover
        • Google Pay
        • Maestro
        • Mastercard
        • PayPal
        • Shop Pay
        • Union Pay
        • Visa

        Login

        Forgot your password?

        Don't have an account yet?
        Create account