Description

Book Synopsis

Colleen Macklin is a game designer and an Associate Professor in the school of Art, Media and Technology at Parsons The New School for Design, where she has been teaching interaction and game design for over 20 years. Macklin is also founder and co-director of PETLab (Prototyping Education and Technology Lab), a lab that develops games for experimental learning and social engagement. PETLab projects include disaster preparedness games and sports with the Red Cross, the urban activist game Re:Activism and the physical/fiscal sport Budgetball. PETLab has also published game design curricula for the Boys & Girls Club. She is a member of the game design collective Local No. 12, best known for their social card game, the Metagame. Her work has been shown at Come Out and Play, UCLA ArtSci Center, The Whitney Museum for American Art and Creative Time.

John Sharp is a designer, art historian, curator and educator with over twenty five years of involv

Table of Contents

Part IConcepts

1Games, Design and Play

2Basic Game Design Tools

3The Kinds of Play

4The Player Experience

Part IIProcess

5The Iterative Game Design Process

6Design Values

7Game Design Documentation

8Collaboration and Teamwork

Part IIIPractice

9Conceptualizing Your Game

10Prototyping Your Game

11Playtesting Your Game

12Evaluating Your Game

13Moving from Design to Production

Works Cited

Glossary

Index

Games Design and Play

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Order before 4pm today for delivery by Fri 19 Dec 2025.

A Paperback / softback by Colleen Macklin, John Sharp

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    View other formats and editions of Games Design and Play by Colleen Macklin

    Publisher: Pearson Education (US)
    Publication Date: 28/06/2016
    ISBN13: 9780134392073, 978-0134392073
    ISBN10: 0134392078

    Description

    Book Synopsis

    Colleen Macklin is a game designer and an Associate Professor in the school of Art, Media and Technology at Parsons The New School for Design, where she has been teaching interaction and game design for over 20 years. Macklin is also founder and co-director of PETLab (Prototyping Education and Technology Lab), a lab that develops games for experimental learning and social engagement. PETLab projects include disaster preparedness games and sports with the Red Cross, the urban activist game Re:Activism and the physical/fiscal sport Budgetball. PETLab has also published game design curricula for the Boys & Girls Club. She is a member of the game design collective Local No. 12, best known for their social card game, the Metagame. Her work has been shown at Come Out and Play, UCLA ArtSci Center, The Whitney Museum for American Art and Creative Time.

    John Sharp is a designer, art historian, curator and educator with over twenty five years of involv

    Table of Contents

    Part IConcepts

    1Games, Design and Play

    2Basic Game Design Tools

    3The Kinds of Play

    4The Player Experience

    Part IIProcess

    5The Iterative Game Design Process

    6Design Values

    7Game Design Documentation

    8Collaboration and Teamwork

    Part IIIPractice

    9Conceptualizing Your Game

    10Prototyping Your Game

    11Playtesting Your Game

    12Evaluating Your Game

    13Moving from Design to Production

    Works Cited

    Glossary

    Index

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