Description
Book SynopsisColleen Macklin is a game designer and an Associate Professor in the school of Art, Media and Technology at Parsons The New School for Design, where she has been teaching interaction and game design for over 20 years. Macklin is also founder and co-director of PETLab (Prototyping Education and Technology Lab), a lab that develops games for experimental learning and social engagement. PETLab projects include disaster preparedness games and sports with the Red Cross, the urban activist game Re:Activism and the physical/fiscal sport Budgetball. PETLab has also published game design curricula for the Boys & Girls Club. She is a member of the game design collective Local No. 12, best known for their social card game, the Metagame. Her work has been shown at Come Out and Play, UCLA ArtSci Center, The Whitney Museum for American Art and Creative Time.
John Sharp is a designer, art historian, curator and educator with over twenty five years of involv
Table of Contents
Part IConcepts
1Games, Design and Play
2Basic Game Design Tools
3The Kinds of Play
4The Player Experience
Part IIProcess
5The Iterative Game Design Process
6Design Values
7Game Design Documentation
8Collaboration and Teamwork
Part IIIPractice
9Conceptualizing Your Game
10Prototyping Your Game
11Playtesting Your Game
12Evaluating Your Game
13Moving from Design to Production
Works Cited
Glossary
Index