Description

Book Synopsis
We live in a time of educational transformations towards more 21st century pedagogies and learning. In the digital age children and young people need to learn critical thinking, creativity and innovation and the ability to solve complex problems and challenges. Traditional pedagogies are in crisis and many pupils experience school as both boring and irrelevant. As a response educators and researchers need to engage in transforming education through the invention of new designs in and for learning. This book explores how games can provide new ideas and new designs for future education. Computer games have become hugely popular and engaging, but as is apparent in this book, games are not magical solutions to making education more engaging, fun and relevant. Games and Education explores new designs in and for learning and offer inspiration to teachers, technologists and researchers interested in changing educational practices. Based on contributions from Scandinavian researchers, the book highlights participatory approaches to research and practice by providing more realistic experiences and models of how games can facilitate learning in school.

Table of Contents
Foreword  James Paul Gee Preface Acknowledgements List of Illustrations Notes on Contributors Introduction: Scandinavian Perspectives  Hans Christian Arnseth, Thorkild Hanghøj, Thomas Duus Henriksen, Morten Misfeldt, Robert Ramberg and Staffan Selander Part 1: Designs in Learning 1. Digital Games and Simulations for Learning  Staffan Selander, Victor Lim Fei, Mats Wiklund and Uno Fors 2. Unpacking the Domains and Practices of Game-Oriented Learning  Thorkild Hanghøj, Morten Misfeldt, Jeppe Bundsgaard and Simon Skov Fougt 3. Game-Based Learning in the Dialogical Classroom: Videogames for Collaborative Reasoning about Morality and Ethics in Citizenship Education  Filipa de Sousa 4. Designing for Increased Participation by Using Game-Informed Learning and Role Play: Pupils as Co-Researchers in a Study on Democracy  Johanna Öberg 5. Stories about History: Exploring Central Elements When Students Design Game Narratives  Kristine Øygardslia Part 2: Designs for Learning 6. A Theory of Play Dynamics  Jari Due Jessen and Carsten Jessen 7. Games as Tools for Dialogic Teaching and Learning: Outlining a Pedagogical Model for Researching and Designing Game-Based Learning Environments  Hans Christian Arnseth, Thorkild Hanghøj and Kenneth Silseth 8. Learning and Design Processes in a Gamified Learning Design: Students Creating Curriculum-Based Digital Learning Games  Charlotte Lærke Weitze 9. Designing with Teachers: Contrasting Teachers’ Experiences of the Implementation of a Gamified Application for Foreign Language Learners  Caroline Cruaud 10. Group Processes in Learning Games for Adults  Thomas Duus Henriksen 11. Motivated Learning through Production-Oriented Game Development  Henrik Schoenau-Fog, Lise Busk Kofoed, Lars Reng and Olga Timcenko Index

Games and Education: Designs in and for Learning

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A Hardback by Hans Christian Arnseth, Thorkild Hanghøj, Thomas Duus Henriksen

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    View other formats and editions of Games and Education: Designs in and for Learning by Hans Christian Arnseth

    Publisher: Brill
    Publication Date: 29/11/2018
    ISBN13: 9789004388819, 978-9004388819
    ISBN10: 9004388818

    Description

    Book Synopsis
    We live in a time of educational transformations towards more 21st century pedagogies and learning. In the digital age children and young people need to learn critical thinking, creativity and innovation and the ability to solve complex problems and challenges. Traditional pedagogies are in crisis and many pupils experience school as both boring and irrelevant. As a response educators and researchers need to engage in transforming education through the invention of new designs in and for learning. This book explores how games can provide new ideas and new designs for future education. Computer games have become hugely popular and engaging, but as is apparent in this book, games are not magical solutions to making education more engaging, fun and relevant. Games and Education explores new designs in and for learning and offer inspiration to teachers, technologists and researchers interested in changing educational practices. Based on contributions from Scandinavian researchers, the book highlights participatory approaches to research and practice by providing more realistic experiences and models of how games can facilitate learning in school.

    Table of Contents
    Foreword  James Paul Gee Preface Acknowledgements List of Illustrations Notes on Contributors Introduction: Scandinavian Perspectives  Hans Christian Arnseth, Thorkild Hanghøj, Thomas Duus Henriksen, Morten Misfeldt, Robert Ramberg and Staffan Selander Part 1: Designs in Learning 1. Digital Games and Simulations for Learning  Staffan Selander, Victor Lim Fei, Mats Wiklund and Uno Fors 2. Unpacking the Domains and Practices of Game-Oriented Learning  Thorkild Hanghøj, Morten Misfeldt, Jeppe Bundsgaard and Simon Skov Fougt 3. Game-Based Learning in the Dialogical Classroom: Videogames for Collaborative Reasoning about Morality and Ethics in Citizenship Education  Filipa de Sousa 4. Designing for Increased Participation by Using Game-Informed Learning and Role Play: Pupils as Co-Researchers in a Study on Democracy  Johanna Öberg 5. Stories about History: Exploring Central Elements When Students Design Game Narratives  Kristine Øygardslia Part 2: Designs for Learning 6. A Theory of Play Dynamics  Jari Due Jessen and Carsten Jessen 7. Games as Tools for Dialogic Teaching and Learning: Outlining a Pedagogical Model for Researching and Designing Game-Based Learning Environments  Hans Christian Arnseth, Thorkild Hanghøj and Kenneth Silseth 8. Learning and Design Processes in a Gamified Learning Design: Students Creating Curriculum-Based Digital Learning Games  Charlotte Lærke Weitze 9. Designing with Teachers: Contrasting Teachers’ Experiences of the Implementation of a Gamified Application for Foreign Language Learners  Caroline Cruaud 10. Group Processes in Learning Games for Adults  Thomas Duus Henriksen 11. Motivated Learning through Production-Oriented Game Development  Henrik Schoenau-Fog, Lise Busk Kofoed, Lars Reng and Olga Timcenko Index

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