Description

Book Synopsis
Sanjay Madhav is a senior lecturer at the University of Southern California, where he teaches several programming and video game programming courses. He has taught at USC since 2008. Prior to joining USC, Sanjay worked as a programmer for several video game developers, including Electronic Arts, Neversoft, and Pandemic Studios. His credited games include Medal of Honor: Pacific Assault, Tony Hawk's Project 8, Lord of the Rings: Conquest, and The Saboteur.

Sanjay is also the author of Game Programming Algorithms and Techniques and co-author of Multiplayer Game Programming. He has a B.S. and an M.S. in computer science and is pursuing a Ph.D. in computer science, all from USC.



Table of Contents
Preface
Chapter 1 Game Programming Overview
Chapter 2 Game Objects and 2D Graphics
Chapter 3 Vectors and Basic Physics
Chapter 4 Artificial Intelligence
Chapter 5 OpenGL
Chapter 6 3D Graphics
Chapter 7 Audio
Chapter 8 Input Systems
Chapter 9 Cameras
Chapter 10 Collision Detection
Chapter 11 User Interfaces
Chapter 12 Skeletal Animation
Chapter 13 Intermediate Graphics
Chapter 14 Level Files and Binary Data
Appendix A Intermediate C++ Review
Index

Game Programming in C

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A Paperback / softback by Sanjay Madhav

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    View other formats and editions of Game Programming in C by Sanjay Madhav

    Publisher: Pearson Education (US)
    Publication Date: 06/08/2018
    ISBN13: 9780134597201, 978-0134597201
    ISBN10: 0134597206

    Description

    Book Synopsis
    Sanjay Madhav is a senior lecturer at the University of Southern California, where he teaches several programming and video game programming courses. He has taught at USC since 2008. Prior to joining USC, Sanjay worked as a programmer for several video game developers, including Electronic Arts, Neversoft, and Pandemic Studios. His credited games include Medal of Honor: Pacific Assault, Tony Hawk's Project 8, Lord of the Rings: Conquest, and The Saboteur.

    Sanjay is also the author of Game Programming Algorithms and Techniques and co-author of Multiplayer Game Programming. He has a B.S. and an M.S. in computer science and is pursuing a Ph.D. in computer science, all from USC.



    Table of Contents
    Preface
    Chapter 1 Game Programming Overview
    Chapter 2 Game Objects and 2D Graphics
    Chapter 3 Vectors and Basic Physics
    Chapter 4 Artificial Intelligence
    Chapter 5 OpenGL
    Chapter 6 3D Graphics
    Chapter 7 Audio
    Chapter 8 Input Systems
    Chapter 9 Cameras
    Chapter 10 Collision Detection
    Chapter 11 User Interfaces
    Chapter 12 Skeletal Animation
    Chapter 13 Intermediate Graphics
    Chapter 14 Level Files and Binary Data
    Appendix A Intermediate C++ Review
    Index

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