Description

Book Synopsis
Sanjay Madhav is a senior lecturer at the University of Southern California, where he teaches several programming and video game programming courses. He has taught at USC since 2008. Prior to joining USC, Sanjay worked as a programmer for several video game developers, including Electronic Arts, Neversoft, and Pandemic Studios. His credited games include Medal of Honor: Pacific Assault, Tony Hawk's Project 8, Lord of the Rings: Conquest, and The Saboteur.

Sanjay is also the author of Game Programming Algorithms and Techniques and co-author of Multiplayer Game Programming. He has a B.S. and an M.S. in computer science and is pursuing a Ph.D. in computer science, all from USC.



Table of Contents
Preface
Chapter 1 Game Programming Overview
Chapter 2 Game Objects and 2D Graphics
Chapter 3 Vectors and Basic Physics
Chapter 4 Artificial Intelligence
Chapter 5 OpenGL
Chapter 6 3D Graphics
Chapter 7 Audio
Chapter 8 Input Systems
Chapter 9 Cameras
Chapter 10 Collision Detection
Chapter 11 User Interfaces
Chapter 12 Skeletal Animation
Chapter 13 Intermediate Graphics
Chapter 14 Level Files and Binary Data
Appendix A Intermediate C++ Review
Index

Game Programming in C

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    Order before 4pm today for delivery by Mon 8 Jun 2026.

    A Paperback / softback by Sanjay Madhav

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      View other formats and editions of Game Programming in C by Sanjay Madhav

      Publisher: Pearson Education (US)
      Publication Date: 06/08/2018
      ISBN13: 9780134597201, 978-0134597201
      ISBN10: 0134597206

      Description

      Book Synopsis
      Sanjay Madhav is a senior lecturer at the University of Southern California, where he teaches several programming and video game programming courses. He has taught at USC since 2008. Prior to joining USC, Sanjay worked as a programmer for several video game developers, including Electronic Arts, Neversoft, and Pandemic Studios. His credited games include Medal of Honor: Pacific Assault, Tony Hawk's Project 8, Lord of the Rings: Conquest, and The Saboteur.

      Sanjay is also the author of Game Programming Algorithms and Techniques and co-author of Multiplayer Game Programming. He has a B.S. and an M.S. in computer science and is pursuing a Ph.D. in computer science, all from USC.



      Table of Contents
      Preface
      Chapter 1 Game Programming Overview
      Chapter 2 Game Objects and 2D Graphics
      Chapter 3 Vectors and Basic Physics
      Chapter 4 Artificial Intelligence
      Chapter 5 OpenGL
      Chapter 6 3D Graphics
      Chapter 7 Audio
      Chapter 8 Input Systems
      Chapter 9 Cameras
      Chapter 10 Collision Detection
      Chapter 11 User Interfaces
      Chapter 12 Skeletal Animation
      Chapter 13 Intermediate Graphics
      Chapter 14 Level Files and Binary Data
      Appendix A Intermediate C++ Review
      Index

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