Description

Book Synopsis

The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Nightâs at Freddyâs, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience.

FEATURES

â Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint

â Includes real game examples to highlight the discussed topics and mechanics

â Explores the philosophy and aspects of horror that can be applied to any medium

â Serves as a perfect companion for someone building their first game or as part of a game design classroom

Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.



Table of Contents

1 The Goal of Game Design Deep Dive: Horror

2 The Pre-survival Horror Period

3 The Rise of Survival Horror

4 Basic Horror Design

5 The Philosophy behind Horror

6 Creating Scary Gameplay

7 The “Death” of Horror

8 The New Horror

9 Complex Horror

10 The Future of Horror

Game Design Deep Dive Horror

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£38.69

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RRP £42.99 – you save £4.30 (10%)

Order before 4pm today for delivery by Thu 18 Dec 2025.

A Paperback by Joshua Bycer

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    View other formats and editions of Game Design Deep Dive Horror by Joshua Bycer

    Publisher: CRC Press
    Publication Date: 10/8/2021 12:00:00 AM
    ISBN13: 9780367721749, 978-0367721749
    ISBN10: 0367721740

    Description

    Book Synopsis

    The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Nightâs at Freddyâs, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience.

    FEATURES

    â Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint

    â Includes real game examples to highlight the discussed topics and mechanics

    â Explores the philosophy and aspects of horror that can be applied to any medium

    â Serves as a perfect companion for someone building their first game or as part of a game design classroom

    Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.



    Table of Contents

    1 The Goal of Game Design Deep Dive: Horror

    2 The Pre-survival Horror Period

    3 The Rise of Survival Horror

    4 Basic Horror Design

    5 The Philosophy behind Horror

    6 Creating Scary Gameplay

    7 The “Death” of Horror

    8 The New Horror

    9 Complex Horror

    10 The Future of Horror

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