Description

Book Synopsis
A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine.

Table of Contents

Introduction xv

Chapter 1: Basic Game Art Concepts 1

Game Design Workflows 2

Creating Game Assets 4

Understanding and Optimizing 3D Game Art 9

Working with Game Engines 20

Scripting Happens 21

Chapter 2: Blender Basics for Game Characters 23

Working with Blender’s Unique Features 24

Working with Editor Arrangement and Types 26

Navigating and Viewing 3D Space 32

Creating and Manipulating Objects 33

Using the Properties Editor 36

Know Your Hotkeys 37

Making a Simple Block Character 39

Useful Techniques 44

Chapter 3: Modeling the Character 45

Working with Model Sheets 46

Shaping the Torso for Low Polygon Count 48

Extruding the Legs and Feet 51

Making the Arms and Hands 56

Separating Body Components to Create Clothing 62

Creating the Head with

Poly-by-Poly Modeling 65

Carving Out Zombie Damage 82

Chapter 4: Prepping for Zombie Details with UV Unwrapping 87

The Uses of UV Layouts 88

Drawing Seams 89

Using Blender's UV/Image Editor 97

Laying Out a UV Sheet 100

Using Blender's Live Unwrap Functions 102

Chapter 5: Sculpting for Normal Maps 105

The Purpose of Sculpting 106

Introducing the Multires Modifier 107

Using Blender's Sculpting Interface 110

Sculpting the Zombie in Blender 120

Baking Normal Maps 128

Chapter 6: Digital Painting Color Maps 135

Understanding Digital Painting 136

Preparing for Color Map Painting 142

Digital Painting Best Practices 144

Applying Your Color Map to the Zombie 154

Chapter 7: Rigging for Realistic Movement 157

Understanding Rigging 158

Creating a Simple Armature 164

Finishing the Armature with Constraints 175

Linking the Armature and Zombie 184

Chapter 8: Animating the Zombie 193

Understanding and Planning

Game Animation 194

Using Blender's Animation System 200

Creating an Idle Animation 203

Creating a Walk Animation 208

Creating a Chase Animation 210

Creating a Run Animation 212

Organizing Your Animations 214

Chapter 9: Unity Engine Basics 217

Understanding Unity’s Logic and Interface 218

Building a Whiteblock Level with Unity Primitives 223

Creating and Editing Materials in Unity 232

Organizing Assets with Unity Empties 234

Chapter 10: Implementing Your Zombie in a Unity Game 237

Importing Models into Unity 238

Unity Scripting--A Crash Course 240

Adding Interactivity to the Zombie 247

Turning the First Person Controller into an FPS Hero 259

Adding Other Gameplay Elements 270

Wrapping Up 278

Index 279

Game Character Creation with Blender and Unity

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A Paperback / softback by Chris Totten

15 in stock


    View other formats and editions of Game Character Creation with Blender and Unity by Chris Totten

    Publisher: John Wiley & Sons Inc
    Publication Date: 06/07/2012
    ISBN13: 9781118172728, 978-1118172728
    ISBN10: 1118172728

    Description

    Book Synopsis
    A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine.

    Table of Contents

    Introduction xv

    Chapter 1: Basic Game Art Concepts 1

    Game Design Workflows 2

    Creating Game Assets 4

    Understanding and Optimizing 3D Game Art 9

    Working with Game Engines 20

    Scripting Happens 21

    Chapter 2: Blender Basics for Game Characters 23

    Working with Blender’s Unique Features 24

    Working with Editor Arrangement and Types 26

    Navigating and Viewing 3D Space 32

    Creating and Manipulating Objects 33

    Using the Properties Editor 36

    Know Your Hotkeys 37

    Making a Simple Block Character 39

    Useful Techniques 44

    Chapter 3: Modeling the Character 45

    Working with Model Sheets 46

    Shaping the Torso for Low Polygon Count 48

    Extruding the Legs and Feet 51

    Making the Arms and Hands 56

    Separating Body Components to Create Clothing 62

    Creating the Head with

    Poly-by-Poly Modeling 65

    Carving Out Zombie Damage 82

    Chapter 4: Prepping for Zombie Details with UV Unwrapping 87

    The Uses of UV Layouts 88

    Drawing Seams 89

    Using Blender's UV/Image Editor 97

    Laying Out a UV Sheet 100

    Using Blender's Live Unwrap Functions 102

    Chapter 5: Sculpting for Normal Maps 105

    The Purpose of Sculpting 106

    Introducing the Multires Modifier 107

    Using Blender's Sculpting Interface 110

    Sculpting the Zombie in Blender 120

    Baking Normal Maps 128

    Chapter 6: Digital Painting Color Maps 135

    Understanding Digital Painting 136

    Preparing for Color Map Painting 142

    Digital Painting Best Practices 144

    Applying Your Color Map to the Zombie 154

    Chapter 7: Rigging for Realistic Movement 157

    Understanding Rigging 158

    Creating a Simple Armature 164

    Finishing the Armature with Constraints 175

    Linking the Armature and Zombie 184

    Chapter 8: Animating the Zombie 193

    Understanding and Planning

    Game Animation 194

    Using Blender's Animation System 200

    Creating an Idle Animation 203

    Creating a Walk Animation 208

    Creating a Chase Animation 210

    Creating a Run Animation 212

    Organizing Your Animations 214

    Chapter 9: Unity Engine Basics 217

    Understanding Unity’s Logic and Interface 218

    Building a Whiteblock Level with Unity Primitives 223

    Creating and Editing Materials in Unity 232

    Organizing Assets with Unity Empties 234

    Chapter 10: Implementing Your Zombie in a Unity Game 237

    Importing Models into Unity 238

    Unity Scripting--A Crash Course 240

    Adding Interactivity to the Zombie 247

    Turning the First Person Controller into an FPS Hero 259

    Adding Other Gameplay Elements 270

    Wrapping Up 278

    Index 279

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