Description

Book Synopsis
A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine.

Table of Contents

Introduction xv

Chapter 1: Basic Game Art Concepts 1

Game Design Workflows 2

Creating Game Assets 4

Understanding and Optimizing 3D Game Art 9

Working with Game Engines 20

Scripting Happens 21

Chapter 2: Blender Basics for Game Characters 23

Working with Blender’s Unique Features 24

Working with Editor Arrangement and Types 26

Navigating and Viewing 3D Space 32

Creating and Manipulating Objects 33

Using the Properties Editor 36

Know Your Hotkeys 37

Making a Simple Block Character 39

Useful Techniques 44

Chapter 3: Modeling the Character 45

Working with Model Sheets 46

Shaping the Torso for Low Polygon Count 48

Extruding the Legs and Feet 51

Making the Arms and Hands 56

Separating Body Components to Create Clothing 62

Creating the Head with

Poly-by-Poly Modeling 65

Carving Out Zombie Damage 82

Chapter 4: Prepping for Zombie Details with UV Unwrapping 87

The Uses of UV Layouts 88

Drawing Seams 89

Using Blender's UV/Image Editor 97

Laying Out a UV Sheet 100

Using Blender's Live Unwrap Functions 102

Chapter 5: Sculpting for Normal Maps 105

The Purpose of Sculpting 106

Introducing the Multires Modifier 107

Using Blender's Sculpting Interface 110

Sculpting the Zombie in Blender 120

Baking Normal Maps 128

Chapter 6: Digital Painting Color Maps 135

Understanding Digital Painting 136

Preparing for Color Map Painting 142

Digital Painting Best Practices 144

Applying Your Color Map to the Zombie 154

Chapter 7: Rigging for Realistic Movement 157

Understanding Rigging 158

Creating a Simple Armature 164

Finishing the Armature with Constraints 175

Linking the Armature and Zombie 184

Chapter 8: Animating the Zombie 193

Understanding and Planning

Game Animation 194

Using Blender's Animation System 200

Creating an Idle Animation 203

Creating a Walk Animation 208

Creating a Chase Animation 210

Creating a Run Animation 212

Organizing Your Animations 214

Chapter 9: Unity Engine Basics 217

Understanding Unity’s Logic and Interface 218

Building a Whiteblock Level with Unity Primitives 223

Creating and Editing Materials in Unity 232

Organizing Assets with Unity Empties 234

Chapter 10: Implementing Your Zombie in a Unity Game 237

Importing Models into Unity 238

Unity Scripting--A Crash Course 240

Adding Interactivity to the Zombie 247

Turning the First Person Controller into an FPS Hero 259

Adding Other Gameplay Elements 270

Wrapping Up 278

Index 279

Game Character Creation with Blender and Unity

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    A Paperback / softback by Chris Totten

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of Game Character Creation with Blender and Unity by Chris Totten

      Publisher: John Wiley & Sons Inc
      Publication Date: 06/07/2012
      ISBN13: 9781118172728, 978-1118172728
      ISBN10: 1118172728

      Description

      Book Synopsis
      A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine.

      Table of Contents

      Introduction xv

      Chapter 1: Basic Game Art Concepts 1

      Game Design Workflows 2

      Creating Game Assets 4

      Understanding and Optimizing 3D Game Art 9

      Working with Game Engines 20

      Scripting Happens 21

      Chapter 2: Blender Basics for Game Characters 23

      Working with Blender’s Unique Features 24

      Working with Editor Arrangement and Types 26

      Navigating and Viewing 3D Space 32

      Creating and Manipulating Objects 33

      Using the Properties Editor 36

      Know Your Hotkeys 37

      Making a Simple Block Character 39

      Useful Techniques 44

      Chapter 3: Modeling the Character 45

      Working with Model Sheets 46

      Shaping the Torso for Low Polygon Count 48

      Extruding the Legs and Feet 51

      Making the Arms and Hands 56

      Separating Body Components to Create Clothing 62

      Creating the Head with

      Poly-by-Poly Modeling 65

      Carving Out Zombie Damage 82

      Chapter 4: Prepping for Zombie Details with UV Unwrapping 87

      The Uses of UV Layouts 88

      Drawing Seams 89

      Using Blender's UV/Image Editor 97

      Laying Out a UV Sheet 100

      Using Blender's Live Unwrap Functions 102

      Chapter 5: Sculpting for Normal Maps 105

      The Purpose of Sculpting 106

      Introducing the Multires Modifier 107

      Using Blender's Sculpting Interface 110

      Sculpting the Zombie in Blender 120

      Baking Normal Maps 128

      Chapter 6: Digital Painting Color Maps 135

      Understanding Digital Painting 136

      Preparing for Color Map Painting 142

      Digital Painting Best Practices 144

      Applying Your Color Map to the Zombie 154

      Chapter 7: Rigging for Realistic Movement 157

      Understanding Rigging 158

      Creating a Simple Armature 164

      Finishing the Armature with Constraints 175

      Linking the Armature and Zombie 184

      Chapter 8: Animating the Zombie 193

      Understanding and Planning

      Game Animation 194

      Using Blender's Animation System 200

      Creating an Idle Animation 203

      Creating a Walk Animation 208

      Creating a Chase Animation 210

      Creating a Run Animation 212

      Organizing Your Animations 214

      Chapter 9: Unity Engine Basics 217

      Understanding Unity’s Logic and Interface 218

      Building a Whiteblock Level with Unity Primitives 223

      Creating and Editing Materials in Unity 232

      Organizing Assets with Unity Empties 234

      Chapter 10: Implementing Your Zombie in a Unity Game 237

      Importing Models into Unity 238

      Unity Scripting--A Crash Course 240

      Adding Interactivity to the Zombie 247

      Turning the First Person Controller into an FPS Hero 259

      Adding Other Gameplay Elements 270

      Wrapping Up 278

      Index 279

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