Description

Book Synopsis

Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game.

All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design.

Perfect for classroom use or independent study, Game Audio with FMOD and Unity also comes with a full suite of audio assets provided on a companion website.



Table of Contents

Contents

List of Figures

Preface

Chapter 1: Game Engines

Chapter 2: Audio Middleware

Chapter 3: Game Audio vs Film Sound

Chapter 4: Getting Started with FMOD

Chapter 5: Looping

Chapter 6: 2D vs 3D Sound

Chapter 7: Getting Started in Unity

Chapter 8: Level Building in Unity

Chapter 9: Exploring the Game Environment

Chapter 10: Integrating FMOD and Unity

Chapter 11: Interactive Game Objects

Chapter 12: Crate Sounds

Chapter 13: Putting the "S" into FPS

Chapter 14: Changing Footsteps

Chapter 15: The Enemies Shoot Back

Chapter 16: Parameters

Chapter 16b: Parameters 2

Chapter 16b: Bonus Chapter – Parameters 2

Chapter 17: Signal Routing in FMOD

Chapter 18: FMOD Effect Plugins

Chapter 19: Ambience and Transceivers

Chapter 20: Real-Time Mixing

Chapter 21: Mix Snapshots

Chapter 22: The Health System

Chapter 23: Game Over Man!

Chapter 24: Game Music Part 1 – Variation

Chapter 25: Game Music Part 2 – Parameter Control

Chapter 26: Setting Up Unity for Music

Chapter 27: Mixing the Game – Sidechains

Chapter 28: Optimizing the Game

Chapter 29: Building the Game

Index

Game Audio with FMOD and Unity

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£47.49

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RRP £49.99 – you save £2.50 (5%)

Order before 4pm today for delivery by Tue 27 Jan 2026.

A Paperback by Ciaran Robinson

15 in stock


    View other formats and editions of Game Audio with FMOD and Unity by Ciaran Robinson

    Publisher: Taylor & Francis Ltd
    Publication Date: 1/15/2019 12:03:00 AM
    ISBN13: 9781138315976, 978-1138315976
    ISBN10: 1138315974

    Description

    Book Synopsis

    Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game.

    All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design.

    Perfect for classroom use or independent study, Game Audio with FMOD and Unity also comes with a full suite of audio assets provided on a companion website.



    Table of Contents

    Contents

    List of Figures

    Preface

    Chapter 1: Game Engines

    Chapter 2: Audio Middleware

    Chapter 3: Game Audio vs Film Sound

    Chapter 4: Getting Started with FMOD

    Chapter 5: Looping

    Chapter 6: 2D vs 3D Sound

    Chapter 7: Getting Started in Unity

    Chapter 8: Level Building in Unity

    Chapter 9: Exploring the Game Environment

    Chapter 10: Integrating FMOD and Unity

    Chapter 11: Interactive Game Objects

    Chapter 12: Crate Sounds

    Chapter 13: Putting the "S" into FPS

    Chapter 14: Changing Footsteps

    Chapter 15: The Enemies Shoot Back

    Chapter 16: Parameters

    Chapter 16b: Parameters 2

    Chapter 16b: Bonus Chapter – Parameters 2

    Chapter 17: Signal Routing in FMOD

    Chapter 18: FMOD Effect Plugins

    Chapter 19: Ambience and Transceivers

    Chapter 20: Real-Time Mixing

    Chapter 21: Mix Snapshots

    Chapter 22: The Health System

    Chapter 23: Game Over Man!

    Chapter 24: Game Music Part 1 – Variation

    Chapter 25: Game Music Part 2 – Parameter Control

    Chapter 26: Setting Up Unity for Music

    Chapter 27: Mixing the Game – Sidechains

    Chapter 28: Optimizing the Game

    Chapter 29: Building the Game

    Index

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