Description

Book Synopsis

Dr. Daniel W. Lewis' efforts led to the creation of Santa Clara University's Computer Engineering department in 1988, providing its leadership for the first 18 years. During his tenure, Lewis established unique co-op and study abroad options that fit within the normal undergraduate four-year plan, the first graduate-level academic certificate programs for working professionals, a new interdisciplinary major in Web Design and Engineering, and a interdisciplinary minor in Information Technology and Society. Since 2004, Lewis has focused on K-12 outreach in engineering and computing, raising more than $1.7M from NSF and private sources, and providing professional development for more than 200 K-12 teachers and summer camps for more than 2,000 K-12 students.

Prior to joining the University in 1975, Lewis worked for six years at General Electric's Aerospace Division where he designed a fault-tolerant clocking system for one of the first triple-redundant automatic landing syst

Table of Contents

1 Introduction

1.1 WHAT IS AN EMBEDDED SYSTEM?

1.2 WHAT’S UNIQUE ABOUT THE DESIGN GOALS FOR EMBEDDED SOFTWARE?

1.3 What Does "Real-Time" Mean?

1.4 What Does "multithreading" mean?

1.5 HOW POWERFUL ARE EMBEDDED PROCESSORS?

1.6 WHAT PROGRAMMING LANGUAGES ARE USED?

1.7 HOW IS BUILDING AN EMBEDDED APPLICATION DIFFERENT?

1.8 HOW BIG ARE TYPICAL EMBEDDED PROGRAMS?

PROBLEMS

2 Data Representation

2.1 FIXED-PRECISION BINARY NUMBERS

2.2 POSITIONAL NUMBER SYSTEMS

2.2.1 Binary-to-Decimal Conversion

2.2.2 Decimal-to-Binary Conversion

2.2.3 Hexadecimal — A Shorthand for Binary

2.2.4 Fixed Precision, Rollover and Overflow

2.3 BINARY REPRESENTATION OF INTEGERS

2.3.1 Signed Integers

2.3.2 Positive and Negative Representations of the Same Magnitude

2.3.3 Interpreting the Value of a 2’s-Complement Number

2.3.4 Changing the Sign of Numbers with Integer and Fractional Parts

2.3.5 Binary Addition and Subtraction

2.3.6 Range and Overflow

2.4 BINARY REPRESENTATION OF REAL NUMBERS

2.4.1 Floating-Point Real Numbers

2.4.2 Fixed-Point Real Numbers

2.5 ASCII REPRESENTATION OF TEXT

2.6 BINARY-CODED DECIMAL (BCD)

PROBLEMS

3 Implementing Arithmetic

3.1 2’s Complement and hardware complexity

3.2 MULTIPLICATION AND DIVISION

3.2.1 Signed vs. Unsigned Multiplication

3.2.2 Shifting Instead of Multiplying or Dividing by Powers of 2

3.2.3 Multiplying by an Arbitrary Constant

3.2.4 Dividing by an Arbitrary Constant

3.3 ARITHMETIC FOR FIXED-POINT REALS

3.3.1 Fixed-Point Using a Universal 16.16 Format

3.3.2 Fixed-Point Using a Universal 32.32 Format

3.3.3 Multiplication of 32.32 Fixed Point Reals

3.3.4 Example: Multiplying two 4.4 Fixed Point Reals

PROBLEMS

4 Getting the Most Out of C

4.1 Integer Data Types

4.1.1 Integer Range and the Standard Header File LIMITS.H

4.2 BOOLEAN Data Types

4.3 Mixing Data Types

4.4 Manipulating Bits in Memory

4.4.1 Testing Bits

4.4.2 Setting, Clearing, and Inverting Bits

4.4.3 Extracting Bits

4.4.4 Inserting Bits

4.5 Manipulating Bits in INPUT/OUTPUT PORTS

4.5.1 Write-Only I/O Devices

4.5.2 I/O Devices Differentiated by Reads Versus Writes

4.5.3 I/O Devices Differentiated by Sequential Access

4.5.4 I/O Devices Differentiated by Bits in the Written Data

4.6 Accessing Memory-Mapped I/O Devices

4.6.1 Accessing Data Using a Pointer

4.6.2 Arrays, Pointers, and the “Address of” Operator

4.7 Structures

4.7.1 Packed Structures

4.7.2 Bit Fields

4.8 Variant Access

4.8.1 Casting the Address of an Object

4.8.2 Using Unions

Problems

5 Programming in Assembly

Part 1: Computer Organization

5.1 Memory

5.1.1 Data Alignment

5.2 The Central Processing Unit (CPU)

5.2.1 Other Registers

5.2.2 The Fetch-Execute Cycle

5.3 Input/Output (I/O)

5.4 Introduction to the ARM® CortexTM- M3 V7M Architecture

5.4.1 Internal Organization

5.4.2 Instruction Pipelining

5.4.3 Memory Model

5.4.4 Bit-Banding

5.5 ARM ASSEMBLY LANGUAGE

5.5.1 Instruction Formats and Operands

5.5.2 Translating Assembly into Binary

Problems

6 Programming in Assembly

Part 2: Data Manipulation

6.1 LOADING CONSTANTS INTO REGISTERS

6.2 LOADING MEMORY DATA INTO REGISTERS

6.3 STORING DATA FROM REGISTERS TO MEMORY

6.4 CONVERTING SIMPLE C ASSIGNMENT STATEMENTS INTO ARM ASSEMBLY

6.5 MEMORY ADDRESS CALCULATIONS

6.6 MEMORY ADDRESSING EXAMPLES

6.6.1 Translating C Pointer Expressions to Assembly

6.6.2 Translating C Subscript Expressions to Assembly

6.6.3 Translating Structure References to Assembly

6.7 STACK INSTRUCTIONS

6.8 DATA PROCESSING INSTRUCTIONS

6.8.1 Updating the Flags in the APSR

6.8.2 Arithmetic Instructions

6.8.3 Bit Manipulation Instructions

6.8.4 Shift Instructions

6.8.5 Bitfield Manipulation Instructions

6.8.6 Miscellaneous Bit, Byte and Halfword Instructions

PROBLEMS

7 Programming in Assembly

Part 3: Control Structures

7.1 INSTRUCTION SEQUENCING

7.2 IMPLEMENTING DECISIONS

7.2.1 Conditional Branch Instructions

7.2.2 If-Then and If-Then-Else Statements

7.2.3 Compound Conditionals

7.1.4 The “If-Then” (IT) Instruction

7.2 IMPLEMENTING LOOPS

7.2.1 Speeding Up Array Access

7.3 IMPLEMENTING FUNCTIONS

7.3.1 Function Call and Return

7.3.2 Register Usage

7.3.3 Parameter Passing

7.3.4 Return Values

7.3.5 Temporary Variables

7.3.6 Preserving Registers

PROBLEMS

8 Programming in Assembly

Part 4: I/O Programming

8.1 THE CORTEX-M3 I/O HARDWARE

8.1.1 Interrupts and Exceptions

8.1.2 Thread and Handler Modes

8.1.3 Entering the Exception Handler

8.1.4 Returning from the Exception Handler

8.1.5 Latency Reduction

8.1.6 Priorities and Nested Exceptions

8.2 SYNCHRONIZATION, TRANSFER RATE, AND LATENCY

8.3 BUFFERS AND QUEUES

8.3.1 Double Buffering

8.4 ESTIMATING I/O PERFORMANCE CAPABILITY

8.4.1 Polled Waiting Loops

8.4.2 Interrupt-Driven I/O

8.4.3 Direct Memory Access

8.4.4 Comparison of Methods

PROBLEMS

9 Concurrent Software

9.1 FOREGROUND/BACKGROUND SYSTEMS

9.1.1 Thread State and Serialization

9.1.2 Managing Latency

9.1.3 Interrupt Overrun

9.1.4 Moving Work into the Background

9.2 MULTI-THREADED PROGRAMMING

9.2.1 Concurrent Execution of Independent Threads

9.2.2 Context Switching

9.2.3 Non-preemptive (Cooperative) Multithreading

9.2.4 Preemptive Multithreading

9.3 SHARED RESOURCES AND CRITICAL SECTIONS

9.3.1 Disabling Interrupts

9.3.2 Disabling Task Switching

9.3.3 Spin Locks

9.3.4 Mutex Objects

9.3.5 Semaphores

PROBLEMS

10 Scheduling

10.1 THREAD STATES

10.2 PENDING THREADS

10.3 CONTEXT SWITCHING

10.4 ROUND-ROBIN SCHEDULING

10.5 PRIORITY-BASED SCHEDULING

10.5.1 Resource Starvation

10.5.2 Priority Inversion

10.5.3 The Priority Ceiling Protocol

10.5.4 The Priority Inheritance Protocol

10.6 ASSIGNING PRIORITIES

10.6.1 Deadline-Driven Scheduling

10.6.2 Rate-Monotonic Scheduling

10.7 DEADLOCK

10.8 WATCHDOG TIMERS

PROBLEMS

11 Memory Management

11.1 OBJECTS IN C

11.2 SCOPE

11.2.1 Refining Local Scope

11.2.2 Refining Global Scope

11.3 LIFETIME

11.4 AUTOMATIC ALLOCATION

11.4.1 Storage Class “Register”

11.5 STATIC ALLOCATION

11.6 THREE PROGRAMS TO DISTINGUISH STATIC FROM AUTOMATIC

11.6.1 Object Creation

11.6.2 Object Initialization

11.6.3 Object Destruction

11.7 DYNAMIC ALLOCATION

11.7.1 Fragmentation

11.7.2 Memory Allocation Pools

11.8 AUTOMATIC ALLOCATION WITH VARIABLE SIZE (alloca)

11.8.1 Variable-Size Arrays

11.9 RECURSIVE FUNCTIONS AND MEMORY ALLOCATION

PROBLEMS

12 Shared Memory

12.1 RECOGNIZING SHARED OBJECTS

12.2 REENTRANT FUNCTIONS

12.3 READ-ONLY DATA

12.3.1 Type Qualifier "const"

12.4 CODING PRACTICES TO AVOID

12.4.1 Functions That Keep Internal State in Local Static Objects

12.4.2 Functions That Return the Address of a Local Static Object

12.5 ACCESSING SHARED MEMORY

12.5.1 The Effect of Processor Architecture

12.5.2 Read-Only and Write-Only Access

12.5.3 Type Qualifier “volatile”

PROBLEMS

13 System Initialization

13.1 MEMORY LAYOUT

13.2 THE CPU AND VECTOR TABLE

13.3 C RUN-TIME ENVIRONMENT

13.3.1 Copying Initial Values from Non-Volatile Memory into the Data Region

13.3.2 Zeroing Uninitialized Statics

13.3.3 Setting Up a Heap

13.4 SYSTEM TIMER

13.5 OTHER PERIPHERAL DEVICES

Fundamentals of Embedded Software with the ARM

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A Hardback by Daniel Lewis

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    View other formats and editions of Fundamentals of Embedded Software with the ARM by Daniel Lewis

    Publisher: Pearson Education (US)
    Publication Date: 17/05/2012
    ISBN13: 9780132916547, 978-0132916547
    ISBN10: 0132916541

    Description

    Book Synopsis

    Dr. Daniel W. Lewis' efforts led to the creation of Santa Clara University's Computer Engineering department in 1988, providing its leadership for the first 18 years. During his tenure, Lewis established unique co-op and study abroad options that fit within the normal undergraduate four-year plan, the first graduate-level academic certificate programs for working professionals, a new interdisciplinary major in Web Design and Engineering, and a interdisciplinary minor in Information Technology and Society. Since 2004, Lewis has focused on K-12 outreach in engineering and computing, raising more than $1.7M from NSF and private sources, and providing professional development for more than 200 K-12 teachers and summer camps for more than 2,000 K-12 students.

    Prior to joining the University in 1975, Lewis worked for six years at General Electric's Aerospace Division where he designed a fault-tolerant clocking system for one of the first triple-redundant automatic landing syst

    Table of Contents

    1 Introduction

    1.1 WHAT IS AN EMBEDDED SYSTEM?

    1.2 WHAT’S UNIQUE ABOUT THE DESIGN GOALS FOR EMBEDDED SOFTWARE?

    1.3 What Does "Real-Time" Mean?

    1.4 What Does "multithreading" mean?

    1.5 HOW POWERFUL ARE EMBEDDED PROCESSORS?

    1.6 WHAT PROGRAMMING LANGUAGES ARE USED?

    1.7 HOW IS BUILDING AN EMBEDDED APPLICATION DIFFERENT?

    1.8 HOW BIG ARE TYPICAL EMBEDDED PROGRAMS?

    PROBLEMS

    2 Data Representation

    2.1 FIXED-PRECISION BINARY NUMBERS

    2.2 POSITIONAL NUMBER SYSTEMS

    2.2.1 Binary-to-Decimal Conversion

    2.2.2 Decimal-to-Binary Conversion

    2.2.3 Hexadecimal — A Shorthand for Binary

    2.2.4 Fixed Precision, Rollover and Overflow

    2.3 BINARY REPRESENTATION OF INTEGERS

    2.3.1 Signed Integers

    2.3.2 Positive and Negative Representations of the Same Magnitude

    2.3.3 Interpreting the Value of a 2’s-Complement Number

    2.3.4 Changing the Sign of Numbers with Integer and Fractional Parts

    2.3.5 Binary Addition and Subtraction

    2.3.6 Range and Overflow

    2.4 BINARY REPRESENTATION OF REAL NUMBERS

    2.4.1 Floating-Point Real Numbers

    2.4.2 Fixed-Point Real Numbers

    2.5 ASCII REPRESENTATION OF TEXT

    2.6 BINARY-CODED DECIMAL (BCD)

    PROBLEMS

    3 Implementing Arithmetic

    3.1 2’s Complement and hardware complexity

    3.2 MULTIPLICATION AND DIVISION

    3.2.1 Signed vs. Unsigned Multiplication

    3.2.2 Shifting Instead of Multiplying or Dividing by Powers of 2

    3.2.3 Multiplying by an Arbitrary Constant

    3.2.4 Dividing by an Arbitrary Constant

    3.3 ARITHMETIC FOR FIXED-POINT REALS

    3.3.1 Fixed-Point Using a Universal 16.16 Format

    3.3.2 Fixed-Point Using a Universal 32.32 Format

    3.3.3 Multiplication of 32.32 Fixed Point Reals

    3.3.4 Example: Multiplying two 4.4 Fixed Point Reals

    PROBLEMS

    4 Getting the Most Out of C

    4.1 Integer Data Types

    4.1.1 Integer Range and the Standard Header File LIMITS.H

    4.2 BOOLEAN Data Types

    4.3 Mixing Data Types

    4.4 Manipulating Bits in Memory

    4.4.1 Testing Bits

    4.4.2 Setting, Clearing, and Inverting Bits

    4.4.3 Extracting Bits

    4.4.4 Inserting Bits

    4.5 Manipulating Bits in INPUT/OUTPUT PORTS

    4.5.1 Write-Only I/O Devices

    4.5.2 I/O Devices Differentiated by Reads Versus Writes

    4.5.3 I/O Devices Differentiated by Sequential Access

    4.5.4 I/O Devices Differentiated by Bits in the Written Data

    4.6 Accessing Memory-Mapped I/O Devices

    4.6.1 Accessing Data Using a Pointer

    4.6.2 Arrays, Pointers, and the “Address of” Operator

    4.7 Structures

    4.7.1 Packed Structures

    4.7.2 Bit Fields

    4.8 Variant Access

    4.8.1 Casting the Address of an Object

    4.8.2 Using Unions

    Problems

    5 Programming in Assembly

    Part 1: Computer Organization

    5.1 Memory

    5.1.1 Data Alignment

    5.2 The Central Processing Unit (CPU)

    5.2.1 Other Registers

    5.2.2 The Fetch-Execute Cycle

    5.3 Input/Output (I/O)

    5.4 Introduction to the ARM® CortexTM- M3 V7M Architecture

    5.4.1 Internal Organization

    5.4.2 Instruction Pipelining

    5.4.3 Memory Model

    5.4.4 Bit-Banding

    5.5 ARM ASSEMBLY LANGUAGE

    5.5.1 Instruction Formats and Operands

    5.5.2 Translating Assembly into Binary

    Problems

    6 Programming in Assembly

    Part 2: Data Manipulation

    6.1 LOADING CONSTANTS INTO REGISTERS

    6.2 LOADING MEMORY DATA INTO REGISTERS

    6.3 STORING DATA FROM REGISTERS TO MEMORY

    6.4 CONVERTING SIMPLE C ASSIGNMENT STATEMENTS INTO ARM ASSEMBLY

    6.5 MEMORY ADDRESS CALCULATIONS

    6.6 MEMORY ADDRESSING EXAMPLES

    6.6.1 Translating C Pointer Expressions to Assembly

    6.6.2 Translating C Subscript Expressions to Assembly

    6.6.3 Translating Structure References to Assembly

    6.7 STACK INSTRUCTIONS

    6.8 DATA PROCESSING INSTRUCTIONS

    6.8.1 Updating the Flags in the APSR

    6.8.2 Arithmetic Instructions

    6.8.3 Bit Manipulation Instructions

    6.8.4 Shift Instructions

    6.8.5 Bitfield Manipulation Instructions

    6.8.6 Miscellaneous Bit, Byte and Halfword Instructions

    PROBLEMS

    7 Programming in Assembly

    Part 3: Control Structures

    7.1 INSTRUCTION SEQUENCING

    7.2 IMPLEMENTING DECISIONS

    7.2.1 Conditional Branch Instructions

    7.2.2 If-Then and If-Then-Else Statements

    7.2.3 Compound Conditionals

    7.1.4 The “If-Then” (IT) Instruction

    7.2 IMPLEMENTING LOOPS

    7.2.1 Speeding Up Array Access

    7.3 IMPLEMENTING FUNCTIONS

    7.3.1 Function Call and Return

    7.3.2 Register Usage

    7.3.3 Parameter Passing

    7.3.4 Return Values

    7.3.5 Temporary Variables

    7.3.6 Preserving Registers

    PROBLEMS

    8 Programming in Assembly

    Part 4: I/O Programming

    8.1 THE CORTEX-M3 I/O HARDWARE

    8.1.1 Interrupts and Exceptions

    8.1.2 Thread and Handler Modes

    8.1.3 Entering the Exception Handler

    8.1.4 Returning from the Exception Handler

    8.1.5 Latency Reduction

    8.1.6 Priorities and Nested Exceptions

    8.2 SYNCHRONIZATION, TRANSFER RATE, AND LATENCY

    8.3 BUFFERS AND QUEUES

    8.3.1 Double Buffering

    8.4 ESTIMATING I/O PERFORMANCE CAPABILITY

    8.4.1 Polled Waiting Loops

    8.4.2 Interrupt-Driven I/O

    8.4.3 Direct Memory Access

    8.4.4 Comparison of Methods

    PROBLEMS

    9 Concurrent Software

    9.1 FOREGROUND/BACKGROUND SYSTEMS

    9.1.1 Thread State and Serialization

    9.1.2 Managing Latency

    9.1.3 Interrupt Overrun

    9.1.4 Moving Work into the Background

    9.2 MULTI-THREADED PROGRAMMING

    9.2.1 Concurrent Execution of Independent Threads

    9.2.2 Context Switching

    9.2.3 Non-preemptive (Cooperative) Multithreading

    9.2.4 Preemptive Multithreading

    9.3 SHARED RESOURCES AND CRITICAL SECTIONS

    9.3.1 Disabling Interrupts

    9.3.2 Disabling Task Switching

    9.3.3 Spin Locks

    9.3.4 Mutex Objects

    9.3.5 Semaphores

    PROBLEMS

    10 Scheduling

    10.1 THREAD STATES

    10.2 PENDING THREADS

    10.3 CONTEXT SWITCHING

    10.4 ROUND-ROBIN SCHEDULING

    10.5 PRIORITY-BASED SCHEDULING

    10.5.1 Resource Starvation

    10.5.2 Priority Inversion

    10.5.3 The Priority Ceiling Protocol

    10.5.4 The Priority Inheritance Protocol

    10.6 ASSIGNING PRIORITIES

    10.6.1 Deadline-Driven Scheduling

    10.6.2 Rate-Monotonic Scheduling

    10.7 DEADLOCK

    10.8 WATCHDOG TIMERS

    PROBLEMS

    11 Memory Management

    11.1 OBJECTS IN C

    11.2 SCOPE

    11.2.1 Refining Local Scope

    11.2.2 Refining Global Scope

    11.3 LIFETIME

    11.4 AUTOMATIC ALLOCATION

    11.4.1 Storage Class “Register”

    11.5 STATIC ALLOCATION

    11.6 THREE PROGRAMS TO DISTINGUISH STATIC FROM AUTOMATIC

    11.6.1 Object Creation

    11.6.2 Object Initialization

    11.6.3 Object Destruction

    11.7 DYNAMIC ALLOCATION

    11.7.1 Fragmentation

    11.7.2 Memory Allocation Pools

    11.8 AUTOMATIC ALLOCATION WITH VARIABLE SIZE (alloca)

    11.8.1 Variable-Size Arrays

    11.9 RECURSIVE FUNCTIONS AND MEMORY ALLOCATION

    PROBLEMS

    12 Shared Memory

    12.1 RECOGNIZING SHARED OBJECTS

    12.2 REENTRANT FUNCTIONS

    12.3 READ-ONLY DATA

    12.3.1 Type Qualifier "const"

    12.4 CODING PRACTICES TO AVOID

    12.4.1 Functions That Keep Internal State in Local Static Objects

    12.4.2 Functions That Return the Address of a Local Static Object

    12.5 ACCESSING SHARED MEMORY

    12.5.1 The Effect of Processor Architecture

    12.5.2 Read-Only and Write-Only Access

    12.5.3 Type Qualifier “volatile”

    PROBLEMS

    13 System Initialization

    13.1 MEMORY LAYOUT

    13.2 THE CPU AND VECTOR TABLE

    13.3 C RUN-TIME ENVIRONMENT

    13.3.1 Copying Initial Values from Non-Volatile Memory into the Data Region

    13.3.2 Zeroing Uninitialized Statics

    13.3.3 Setting Up a Heap

    13.4 SYSTEM TIMER

    13.5 OTHER PERIPHERAL DEVICES

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