Description

Book Synopsis

This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media.

While narrative digital games share many representational strategies for signalling their upcoming end with more traditional narrative media such as novels or movies they also show many forms of endings that often radically differ from our conventional understanding of conclusion and closure. From vast game worlds that remain open for play after a story's finale, to multiple endings that are often hailed as a means for players to create their own stories, to the potentially tragic endings of failure and game over, digital games question the traditional singularity and finality of endings. Using a broad range of examples, this book delves deeply into these and other forms and their functions, both to reveal the closural specificities

Table of Contents

Introduction ; 1. Transmedial Narratology and the Multimodality of Narrative Digital Games ; 2. What Makes an Ending an Ending? Point of Departure ; 2. Ending and Closure as Part of the Narrative Frame ; 3. Ludic and Narrative Micro Forms – The Ending in Isolation ; 4. Ludic and Narrative Macro Functions – The Ending as Part of the Entire Playing Process ; What Makes an Ending an Ending? Conclusion ; References

Forms and Functions of Endings in Narrative

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A Paperback by Michelle Herte

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    View other formats and editions of Forms and Functions of Endings in Narrative by Michelle Herte

    Publisher: Taylor & Francis Ltd
    Publication Date: 8/1/2022 12:00:00 AM
    ISBN13: 9780367542535, 978-0367542535
    ISBN10: 0367542536

    Description

    Book Synopsis

    This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media.

    While narrative digital games share many representational strategies for signalling their upcoming end with more traditional narrative media such as novels or movies they also show many forms of endings that often radically differ from our conventional understanding of conclusion and closure. From vast game worlds that remain open for play after a story's finale, to multiple endings that are often hailed as a means for players to create their own stories, to the potentially tragic endings of failure and game over, digital games question the traditional singularity and finality of endings. Using a broad range of examples, this book delves deeply into these and other forms and their functions, both to reveal the closural specificities

    Table of Contents

    Introduction ; 1. Transmedial Narratology and the Multimodality of Narrative Digital Games ; 2. What Makes an Ending an Ending? Point of Departure ; 2. Ending and Closure as Part of the Narrative Frame ; 3. Ludic and Narrative Micro Forms – The Ending in Isolation ; 4. Ludic and Narrative Macro Functions – The Ending as Part of the Entire Playing Process ; What Makes an Ending an Ending? Conclusion ; References

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