Description

Book Synopsis
This new pocket guide serves as a clear-cut introduction to Extreme Programming by summarizing the goals, rules, and general philosophy of XP in a short, concise manner, allowing programmers to quickly come up to speed on why and how they can use this approach in large-scale corporation.

Table of Contents
Foreword Preface Part I: Why XP? Who Cares About Process, Anyway? The XP Equation XP Values Communication Feedback Simplicity Courage Assuming Sufficiency Sufficient Time Sufficient Resources Constant Cost of Change Developer Effectiveness Freedom to Experiment Part II: Extreme Programming Practices Coding Practices Coding Practice 1: Code and Design Simply Coding Practice 2: Refactor Mercilessly Coding Practice 3: Develop Coding Standards Coding Practice 4: Develop a Common Vocabulary Developer Practices Developer Practice 1: Adopt Test-Driven Development Developer Practice 2: Practice Pair Programming Developer Practice 3: Adopt Collective Code Ownership Developer Practice 4: Integrate Continually Business Practices Business Practice 1: Add a Customer to the Team Business Practice 2: Play the Planning Game Business Practice 3: Release Regularly Business Practice 4: Work at a Sustainable Pace Part III: XP Events Iteration Planning Stories and Tasks Estimates and Schedules The First Iteration The Iteration Releasing Part IV: Extreme Programming Artifacts Story Cards Task Cards The Bullpen Part V: Roles in Extreme Programming The Customer Customer Rights Customer Responsibilities The Developer Developer Rights Developer Responsibilities Supplementary Roles The Tracker The Coach Part VI: Coding, XP Style Do the Simplest Thing That Could Possibly Work You Aren't Gonna Need It Once and Only Once Part VII: Adopting XP Before You Start Eliminating Fear and Working Together Starting Feedback Including Managers and Customers Now That You're Extreme Part VIII:Further Resources XP Resources Index

Extreme Programming Pocket Guide

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Order before 4pm tomorrow for delivery by Fri 16 Jan 2026.

A Paperback / softback by Chromatic

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    View other formats and editions of Extreme Programming Pocket Guide by Chromatic

    Publisher: O'Reilly Media
    Publication Date: 02/09/2003
    ISBN13: 9780596004859, 978-0596004859
    ISBN10: 0596004850

    Description

    Book Synopsis
    This new pocket guide serves as a clear-cut introduction to Extreme Programming by summarizing the goals, rules, and general philosophy of XP in a short, concise manner, allowing programmers to quickly come up to speed on why and how they can use this approach in large-scale corporation.

    Table of Contents
    Foreword Preface Part I: Why XP? Who Cares About Process, Anyway? The XP Equation XP Values Communication Feedback Simplicity Courage Assuming Sufficiency Sufficient Time Sufficient Resources Constant Cost of Change Developer Effectiveness Freedom to Experiment Part II: Extreme Programming Practices Coding Practices Coding Practice 1: Code and Design Simply Coding Practice 2: Refactor Mercilessly Coding Practice 3: Develop Coding Standards Coding Practice 4: Develop a Common Vocabulary Developer Practices Developer Practice 1: Adopt Test-Driven Development Developer Practice 2: Practice Pair Programming Developer Practice 3: Adopt Collective Code Ownership Developer Practice 4: Integrate Continually Business Practices Business Practice 1: Add a Customer to the Team Business Practice 2: Play the Planning Game Business Practice 3: Release Regularly Business Practice 4: Work at a Sustainable Pace Part III: XP Events Iteration Planning Stories and Tasks Estimates and Schedules The First Iteration The Iteration Releasing Part IV: Extreme Programming Artifacts Story Cards Task Cards The Bullpen Part V: Roles in Extreme Programming The Customer Customer Rights Customer Responsibilities The Developer Developer Rights Developer Responsibilities Supplementary Roles The Tracker The Coach Part VI: Coding, XP Style Do the Simplest Thing That Could Possibly Work You Aren't Gonna Need It Once and Only Once Part VII: Adopting XP Before You Start Eliminating Fear and Working Together Starting Feedback Including Managers and Customers Now That You're Extreme Part VIII:Further Resources XP Resources Index

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