Description

Book Synopsis

Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. In this volume, an example of a practical production process based on the software production process is explained, including examples of the game design, technical design, data design and tools design in that process.

This volume includes a brief overview on how to optimize the results. This leads on to an exploration of how staff, especially Software Engineers, typically view optimization. It also explains how the vision of the Engineers relates to the vision of the leadership of a project or company. It describes how this leadership can also affect the efficacy of a production process, including the Event-Database Production Process.

This book will be of great interest to professional game developers involved in programming roles, such as Tools Programmers, U

EventDatabase Architecture for Computer Games

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    Order before 4pm today for delivery by Mon 8 Jun 2026.

    A Paperback by Rodney Quaye

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      View other formats and editions of EventDatabase Architecture for Computer Games by Rodney Quaye

      Publisher: CRC Press
      Publication Date: 7/1/2025
      ISBN13: 9781032818078, 978-1032818078
      ISBN10: 1032818077

      Description

      Book Synopsis

      Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. In this volume, an example of a practical production process based on the software production process is explained, including examples of the game design, technical design, data design and tools design in that process.

      This volume includes a brief overview on how to optimize the results. This leads on to an exploration of how staff, especially Software Engineers, typically view optimization. It also explains how the vision of the Engineers relates to the vision of the leadership of a project or company. It describes how this leadership can also affect the efficacy of a production process, including the Event-Database Production Process.

      This book will be of great interest to professional game developers involved in programming roles, such as Tools Programmers, U

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