Description

Book Synopsis

Perhaps no arcade game is so nostalgically remembered, yet so critically bemoaned, as Dragon’s Lair. A bit of a technological neanderthal, the game implemented a unique combination of videogame components and home video replay, garnering great popular media and user attention in a moment of contracted economic returns and popularity for the videogame arcade business. But subsequently, writers and critics have cast the game aside as a cautionary tale of bad game design. In Dragon’s Lair and the Fantasy of Interactivity, MJ Clarke revives Dragon’s Lair as a fascinating textual experiment interlaced with powerful industrial strategies, institutional discourse, and textual desires around key notions of interactivity and fantasy. Constructing a multifaceted historical study of the game that considers its design, its makers, its recording medium, and its in-game imagery, Clarke suggests that the more appropriate metaphor for Dragon’s Lair is not that of a neanderthal, but a socio-technical network, infusing and advancing debates about the production and consumption of new screen technologies. Far from being the gaming failure posited by evolutionary-minded lay critics, Clarke argues, Dragon’s Lair offers a fascinating provisional solution to still-unsettled questions about screen media.



Trade Review

Vibrant prose, detailed research, and a holistic methodology make Clarke’s Dragon’s Lair and the Fantasy of Interactivity a fascinating look at a game that became an iconic pinnacle of both a technology and a genre of video games, laserdisc games, and led to a discussion of the very nature of interactivity. For a tour of Dragon’s Lair, one cannot find a better guide.

-- Mark J. P. Wolf, Concordia University Wisconsin

Table of Contents

Acknowledgments

Introduction

Chapter 1: Dragon's Lair: The Hardware

Chapter 2: Dragon's Lair: The Business

Chapter 3: Dragon's Lair: The Disc

Chapter 4: Dragon's Lair: The Fantasy

References

About the Author

Dragon's Lair and the Fantasy of Interactivity

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Order before 4pm tomorrow for delivery by Sat 27 Dec 2025.

A Hardback by MJ Clarke

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    View other formats and editions of Dragon's Lair and the Fantasy of Interactivity by MJ Clarke

    Publisher: Lexington Books
    Publication Date: 15/06/2022
    ISBN13: 9781793636034, 978-1793636034
    ISBN10: 1793636036

    Description

    Book Synopsis

    Perhaps no arcade game is so nostalgically remembered, yet so critically bemoaned, as Dragon’s Lair. A bit of a technological neanderthal, the game implemented a unique combination of videogame components and home video replay, garnering great popular media and user attention in a moment of contracted economic returns and popularity for the videogame arcade business. But subsequently, writers and critics have cast the game aside as a cautionary tale of bad game design. In Dragon’s Lair and the Fantasy of Interactivity, MJ Clarke revives Dragon’s Lair as a fascinating textual experiment interlaced with powerful industrial strategies, institutional discourse, and textual desires around key notions of interactivity and fantasy. Constructing a multifaceted historical study of the game that considers its design, its makers, its recording medium, and its in-game imagery, Clarke suggests that the more appropriate metaphor for Dragon’s Lair is not that of a neanderthal, but a socio-technical network, infusing and advancing debates about the production and consumption of new screen technologies. Far from being the gaming failure posited by evolutionary-minded lay critics, Clarke argues, Dragon’s Lair offers a fascinating provisional solution to still-unsettled questions about screen media.



    Trade Review

    Vibrant prose, detailed research, and a holistic methodology make Clarke’s Dragon’s Lair and the Fantasy of Interactivity a fascinating look at a game that became an iconic pinnacle of both a technology and a genre of video games, laserdisc games, and led to a discussion of the very nature of interactivity. For a tour of Dragon’s Lair, one cannot find a better guide.

    -- Mark J. P. Wolf, Concordia University Wisconsin

    Table of Contents

    Acknowledgments

    Introduction

    Chapter 1: Dragon's Lair: The Hardware

    Chapter 2: Dragon's Lair: The Business

    Chapter 3: Dragon's Lair: The Disc

    Chapter 4: Dragon's Lair: The Fantasy

    References

    About the Author

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