Description

Book Synopsis

Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, allowing them to naturally and easily sculpt detailed, organic characters and models in a way that feels like traditional sculpting.

This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max work.

Artists will explore tried and true, traditional sculpting techniques and learn to apply them to digital sculpting. A series of in-depth tutorials are incluced, each challenging them with progressively more complex models as they go on.

Fine art sculptors transitioning from traditional sculpting to digital sculpting will benefit for unique never-before-published guidance on ho

Table of Contents
Chapter 1 Sculpting Concepts; Chapter 2 Introduction to Mudbox; Chapter 3 Sculpting a Portrait Bust; Chapter 4 Sculpting a Figure; Chapter 5 Painting Sculptures; Chapter 6 Creating Displacement Maps; Chapter 7 Scanning, Printing, and Milling;

Digital Sculpting with Mudbox

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RRP £46.99 – you save £9.40 (20%)

Order before 4pm today for delivery by Fri 19 Dec 2025.

A Paperback by Mike de la Flor, Bridgette Mongeon

1 in stock


    View other formats and editions of Digital Sculpting with Mudbox by Mike de la Flor

    Publisher: CRC Press
    Publication Date: 4/26/2010 12:00:00 AM
    ISBN13: 9780240812038, 978-0240812038
    ISBN10: 0240812034

    Description

    Book Synopsis

    Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, allowing them to naturally and easily sculpt detailed, organic characters and models in a way that feels like traditional sculpting.

    This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max work.

    Artists will explore tried and true, traditional sculpting techniques and learn to apply them to digital sculpting. A series of in-depth tutorials are incluced, each challenging them with progressively more complex models as they go on.

    Fine art sculptors transitioning from traditional sculpting to digital sculpting will benefit for unique never-before-published guidance on ho

    Table of Contents
    Chapter 1 Sculpting Concepts; Chapter 2 Introduction to Mudbox; Chapter 3 Sculpting a Portrait Bust; Chapter 4 Sculpting a Figure; Chapter 5 Painting Sculptures; Chapter 6 Creating Displacement Maps; Chapter 7 Scanning, Printing, and Milling;

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